Crypt Of Medea
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Crypt of Medea is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
written by Arthur Britto and Allan Lamb for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
. It was published by Sir-Tech in 1984. ''Crypt of Medea'' makes use of graphics, but is controlled via text commands. The game begins with the player trapped inside Medea, Medea's crypt, and the goal is to find a way out. The player must make use of a variety of items and avoid falling victim to enemies and traps.


Plot

After falling unconscious during a late night drive, the unnamed
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a ...
wakes up in an unfamiliar tomb.Reams, 1984, p. 35 This tomb is the crypt of
Medea In Greek mythology, Medea (; ; ) is the daughter of Aeëtes, King Aeëtes of Colchis. Medea is known in most stories as a sorceress, an accomplished "wiktionary:φαρμακεία, pharmakeía" (medicinal magic), and is often depicted as a high- ...
, and it is filled with hostile creatures and deadly traps. The protagonist is forced to explore the crypt in hopes of escaping. Very little plot is made available to the player during the course of the game. No information is given about how the player ended up in Medea's tomb, and no background information is ever given about Medea. In fact, the protagonist does not ever encounter Medea during the course of the game, and the only mention of her is through an inscription that she wrote.


Gameplay

The game's environment is divided into a series of distinct sections. Each section is represented with a picture and a text description. Objects or creatures that the player can interact with will be visible in the picture and described in the text description. The player can move from one section to another by moving in one of the
cardinal direction The four cardinal directions or cardinal points are the four main compass directions: north (N), south (S), east (E), and west (W). The corresponding azimuths ( clockwise horizontal angle from north) are 0°, 90°, 180°, and 270°. The ...
s or occasionally through other actions (such as going up a staircase, going down a hole, or swinging across a ravine). One of the primary gameplay mechanics in ''Crypt of Medea'' is the use of items. Items can be found in many locations throughout the crypt, and the player can carry a limited number of these items at any given time. Often one or more items are the key to solving a puzzle or defeating an enemy that blocks the player's progress. Since the player can only hold a few items at once, inventory management is often a crucial factor to the player's survival.


Reception

At the time of its release, ''Crypt of Medea'' was considered a fairly graphic and adult game due to its detailed descriptions of violent deaths. Kim Schuette, author of The Book of Adventure Games, described ''Crypt of Medea'' as "a humorless and gruesome game, full of blood, gore, and little else." The cover of the game even describes ''Crypt of Medea'' as "an adventure game for the very mature and strong of heart." ''Computer Gaming World'' described ''Crypt of Medea'' as "an example of a mature and excellent product" and an "excellently designed game." The magazine praised the game for its controls and for having a level of challenge that is enjoyable for both novice and expert players. '' St.Game'' described the game as "something of an Addams Family on disk. It is macabre and witty and stupid and inventive and repetitious and altogether kooky". The magazine criticized the game's typos and poor parser, but stated that it was "full of funny surprises", and recommended it to "beginning adventurers in the family".


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #20 (April 1984)


Notes


References

* Reams, Robert (1984, August). "Crypt of Medea". ''Computer Gaming World'', 4.4, 35.


External links

* {{moby game, id=/crypt-of-medea, name=''Crypt of Medea''
CryptOfMedea2001
- Contains a working version of ''Crypt of Medea'' and a text version of the hint sheet that comes packaged with the game. 1984 video games Adventure games Apple II games Apple II-only games North America-exclusive video games Single-player video games Sir-Tech games Video games developed in the United States Works about Medea