Crime Fighters
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is a 1989
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
released by
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
for the arcades. The players takes control of a duo (or squad) of undercover police officers who are assigned to rescue a group of kidnapped damsels from a crime boss and his army of punks. Much like Konami's arcade version of ''
Teenage Mutant Ninja Turtles ''Teenage Mutant Ninja Turtles'' (''TMNT'') is an American media franchise created by comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Donatello (Teenage Mutant Ninja Turtles), D ...
'' (released during the same year), the game was available in a four-player dedicated
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, as well as a conversion kit that was available in 2-player and 4-player versions (meant for either
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' '' Gauntlet'' or Konami's own ''
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''). Unlike ''Ninja Turtles'', each player character is identical, save for each one sporting a different
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ped color. ''Crime Fighters'' was followed by a sequel titled ''
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'' (released in Japan as ''Crime Fighters 2'').


Gameplay

In the four-player versions, each player position has its own coin slot and each credit value adds around a hundred
health points Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
to that position which slowly drains one health point per tick (similar to Gauntlet). Players are able to accidentally hit each other and cause allies to drop their weapons permanently. After defeating the
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
at the end of each
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, if the game has more than one current player then the players are given a time limit that refreshes when a player is hurt and tells the players to fight as long as they want and lose health. While some health is granted at the end of the time limit, it is possible to lose more health than granted during this fight. The two-player version gives players a set number of lives and the health/timer system is replaced with a life meter and life counter similar to other beat-em-ups. Players start in the first level of play, the subway. Upon knocking down the first few enemies, a large icon instructs player to kick downed opponents. There are buttons to punch and kick; pressing both performs a spinning jump kick. It is also possible to grab enemies and attack them, as well as kick them in the groin to stun them. Many enemies have weapons. Certain enemies always use knives to attack, while some "punk" enemies will have lead pipes and later enemies have
handgun A handgun is a firearm designed to be usable with only one hand. It is distinguished from a long gun, long barreled gun (i.e., carbine, rifle, shotgun, submachine gun, or machine gun) which typically is intended to be held by both hands and br ...
s. Upon killing these enemies a player may pick up a weapon and use it indefinitely (including handguns in the two-player versions), however if players are hit once, the players will drop the item and it will disappear (except for the handguns in the four player versions, provided that they have ammo). In the final stage, the final boss throws a key to the players and tells them to pick it up. Doing so will allow the boss to pull out a machine gun and shoot at the players. Should the player run out of health at this point, the game will end and a bad ending will be seen with the final boss telling the players to try again. The player however can choose not to get the key and kick (or shoot if the player has a handgun) the main villain repeatedly until he is defeated. Upon winning the game, player will then be subjected to a difficult final all boss round where the players must kill every boss in the game, who all appear on screen at once. If all the bosses are beaten, the game will either end or repeat endlessly.


Reception

In Japan, ''Game Machine'' listed ''Crime Fighters'' on their August 1, 1989 issue as being the third most-successful table arcade unit at the time.


See also

* ''Vendetta'' (1991 video game) - Sequel to this game.


References


External links


''Crime Fighters''
at Arcade History * * {{MobyGames , /63259/crime-fighters/ 1989 video games Arcade Archives games Arcade video games Cooperative video games Hamster Corporation games Konami arcade games Konami beat 'em ups Konami franchises Multiplayer and single-player video games Nintendo Switch games Organized crime video games PlayStation 4 games Side-scrolling beat 'em ups Video games about police officers Video games developed in Japan Video games scored by Kenichi Matsubara ja:クライムファイターズ#クライムファイターズ