''Creatures'' is an artificial life simulation packaged as a video game developed by British studio Creature Labs for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
, and was ported to
Macintosh
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
,
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
, and
Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
. It is the first game in the ''
Creatures
Creature often refers to:
* An animal, monster, or Extraterrestrial life, alien
Creature or creatures may also refer to:
Film and television
* Creature (1985 film), ''Creature'' (1985 film), a 1985 science fiction film by William Malone
* Creat ...
'' series.
Gameplay
''Creatures'' is a game which allows the player to hatch and then raise anthropomorphic beings known as Norns.
[
Notably, the environment was actually a physically constructed model, carefully photographed. This was to keep graphics costs low.]
''Creatures'' is an artificial life simulation where the user hatches small furry animals and teaches them how to behave, or leaves them to learn on their own. These "Norns" can talk, feed themselves, and protect themselves against vicious creatures called Grendels. It was the first popular application of machine learning
Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence.
Machine ...
in an interactive simulation. Neural networks
A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
are used by the creatures to learn what to do. The game is regarded as a breakthrough in artificial life research, which aims to model the behavior of creatures interacting with their environment.
According to Millennium, every copy of ''Creatures'' contains a unique starting set of eggs, whose genomes are not replicated on any other copy of the game. An expansion pack, called "Life Kit #1" was released for purchase later.
Development
The game was in development for four years.
Reception
The PlayStation version received "unfavorable" reviews according to the review aggregation
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
.[ However, '' Next Generation'' said that the PC version "offers one of the most obsessive and entertaining experiences anyone can have in front of the computer."][ '']The Electric Playground
''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'' gave the same PC version universal acclaim, over a month before it was released Stateside.[
The PC version sold 100,000 units by November 1997. At the time, John Moore of Mindscape explained that the company "expect to sell more than 200,000 ''Creatures'' by the end of the year." Global sales of the game neared 400,000 units by February 1998.]
Legacy
The model built during development and photographed as the game's backdrop, is held at The Centre for Computing History
The Centre for Computing History is a museum in Cambridge, England, established to create a permanent public exhibition telling the story of the Information Age.
Overview
The museum acts as a repository for vintage computers and related artefac ...
, where it is on permanent display.
References
External links
*
{{Authority control
1996 video games
Classic Mac OS games
Conspiracy Entertainment games
Creatures (video game series)
Game Boy Advance games
Mindscape games
PlayStation (console) games
Swing! Entertainment games
Video games developed in the United Kingdom
Windows games