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''Mouse Trap'', originally ''Mouse Trap Game'', is a
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
first published by
Ideal Ideal may refer to: Philosophy * Ideal (ethics), values that one actively pursues as goals * Platonic ideal, a philosophical idea of trueness of form, associated with Plato Mathematics * Ideal (ring theory), special subsets of a ring considered ...
in
1963 Events January * January 1 – Bogle–Chandler case: Commonwealth Scientific and Industrial Research Organisation scientist Dr. Gilbert Bogle and Mrs. Margaret Chandler are found dead (presumed poisoned), in bushland near the Lane Cove ...
for two to four players. It is one of the first mass-produced three-dimensional board games. Players at first cooperate to build a working
mouse trap A mousetrap is a specialized type of animal trap designed primarily to catch and, usually, kill mice. Mousetraps are usually set in an indoor location where there is a suspected infestation of rodents. Larger traps are designed to catch other s ...
in the style of a
Rube Goldberg machine A Rube Goldberg machine, named after American cartoonist Rube Goldberg, is a chain reaction–type machine or contraption intentionally designed to perform a simple task in a comically overcomplicated way. Usually, these machines consist of a s ...
. Then, players turn against each other to trap opponents' mouse-shaped game pieces.


Gameplay


Original version

The basic premise of ''Mouse Trap'' has been consistent over time, but the turn-based gameplay has changed. Its concept was first invented by
Marvin Glass Marvin Glass and Associates (MGA) was a toy design and engineering firm based in Chicago. Marvin Glass (1914–1974) and his employees created some of the most successful toys and games of the twentieth century such as Mr. Machine, Rock 'Em Sock ...
and designer Gordon Barlow from Marvin's company,
Marvin Glass and Associates Marvin Glass and Associates (MGA) was a toy design and engineering firm based in Chicago. Marvin Glass (1914–1974) and his employees created some of the most successful toys and games of the twentieth century such as Mr. Machine, Rock 'Em So ...
, who were later granted a US patent in 1967. The original published version of the game in 1963 was then designed by Hank Kramer of
Ideal Toy Company Ideal Toy Company was an American toy company founded by Morris Michtom and his wife, Rose. During the post–World War II baby boom era, Ideal became the largest doll-making company in the United States. Their most popular dolls included Betsy ...
, filling in the details Glass had left open, and allows the players almost no decision-making, in keeping with other games for very young children such as ''
Candyland ''Candy Land'' is a simple racing board game created by Eleanor Abbott and published by Milton Bradley in 1949. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players ...
'' or ''
Chutes and Ladders Snakes and ladders is a board game for two or more players regarded today as a worldwide classic. The game originated in ancient India as ''Moksha Patam'', and was brought to the United Kingdom in the 1890s. It is played on a game board with ...
'' (''Snakes and Ladders''). Players take turns rolling a die to advance their mouse piece along a path around the game board, from the start space to a continuous loop at the end. The
Rube Goldberg Reuben Garrett Lucius Goldberg (July 4, 1883 – December 7, 1970), better known as Rube Goldberg (), was an American cartoonist, sculptor, author, engineer, and inventor. Goldberg is best known for his popular cartoons depicting complicated ...
-like mouse trap is assembled in the center of the board, with players adding one or more of its pieces when they land on specified "build" spaces -- the number on the space has to match the number of players participating. The trap is always assembled in a specified order, and is attached to the board by inserting tabs into holes and locking them into place. Along the ending loop are additional "build" spaces (in case the trap is still not completed), a " cheese pizza" space positioned directly underneath the trap's cage, a "turn crank" space, and a "safe" space. If a player lands on the "turn crank" space when an opponent is on the cheese pizza space, the crank can be turned on the machine to launch it; if the machine works properly and the cage falls on the cheese pizza space, that opponent is eliminated from the game. The winner is then the last one remaining after all the other players are captured. The mouse-trapping mechanism works as follows: One player turns a crank, turning two gears and pushing on a lever. The lever whacks a stop sign into a shoe, which kicks a small bucket holding a large ball bearing. The ball bearing rolls down some crooked stairs and into a rain gutter, and then follows the gutter to bump into the bottom of a vertical rod. The top of the rod has a "helping hand" that bumps another ball bearing, making it fall through a "thing-a-ma-jig" and into a bathtub, then out of the bathtub and onto a diving board. This catapults a diver on an arc up and into a washtub, knocking loose a cage suspended from the top of a bumpy rod. The cage rattles down the rod and onto another player's mouse, trapping it.


Revised versions

In 1975, the board game surrounding the trap was redesigned by
Sid Sackson Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game '' ...
, adding the cheese pizza pieces and allowing the player to maneuver opponents onto the trap space. Players collect cheese-shaped tokens during the game, and if the trap space is vacant when they land on the "turn crank" space, the tokens can be redeemed for a die roll to move an opponent. A modified version was released in the United Kingdom in 2004, featuring three mousetraps (with a specialized trigger working at random) and a completely different board and plastic components. Among the changed trap components in this version is the inclusion of a model toilet (which serves as the random trigger) instead of a model bathtub. A version of the game featuring characters from the '' Elefun and Friends'' universe was introduced in 2014. Among the changes in this version, the trap is built before the start of the game, a spin wheel is used instead of
dice A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, ro ...
, and the cheese pizza pieces and their relevant rules are not included. Also, there are three mice named Sneakers, Nacho and Pepper. Also in the 2010s, Hasbro introduced ''Classic Mousetrap'' with several major changes from the previous versions. The object in this game is to collect six cheese pizza pieces. Instead of being eliminated from the game when caught by the trap, a player only forfeits cheese pizza pieces to the opponent. The trap machine was modified, such as with the elimination of crank gears in favor of launching the trap by directly pulling the lever with the plastic stop sign.


Similar games

Game designer
Marvin Glass Marvin Glass and Associates (MGA) was a toy design and engineering firm based in Chicago. Marvin Glass (1914–1974) and his employees created some of the most successful toys and games of the twentieth century such as Mr. Machine, Rock 'Em Sock ...
(and his company,
Marvin Glass and Associates Marvin Glass and Associates (MGA) was a toy design and engineering firm based in Chicago. Marvin Glass (1914–1974) and his employees created some of the most successful toys and games of the twentieth century such as Mr. Machine, Rock 'Em So ...
) acknowledged that ''Mouse Trap'' had obviously been greatly influenced by
Rube Goldberg Reuben Garrett Lucius Goldberg (July 4, 1883 – December 7, 1970), better known as Rube Goldberg (), was an American cartoonist, sculptor, author, engineer, and inventor. Goldberg is best known for his popular cartoons depicting complicated ...
's illustrations, though they refused to pay licensing or royalty fees. Glass later developed two lesser-known games based on Goldberg designs, ''Crazy Clock Game'' (''Crazy Clock'') (1964) and ''Fish Bait Game'' (''Fish Bait'') (1965), neither of which credit Goldberg's influence. Elderly and near retirement, Goldberg declined to take legal action against Glass, primarily because inspiration and ideas are not intellectual property that can be protected with a copyright, trademark, or patent. He instead chose to sell licensing rights for his drawings to another toy company, Model Products, to help secure the rights to specific intellectual property that he could own and receive royalties from. In ''Crazy Clock Game'', players race to build a
Rube Goldberg machine A Rube Goldberg machine, named after American cartoonist Rube Goldberg, is a chain reaction–type machine or contraption intentionally designed to perform a simple task in a comically overcomplicated way. Usually, these machines consist of a s ...
. The game comes with a pack of cards, each illustrating how one piece of the machine fits in. The deck is dealt out to the players. The player starts with the first card, card 1; players then play as many cards (install as many machine components) as they can, then pass to the next player. After fully assembling, they take turns trying to operate the machine, starting with the player who installed the last component; the winner is the one who first succeeds. ''Fish Bait Game'' is simpler than ''Mouse Trap''. Players play as fishermen and build a contraption to catch a man-eating
fish A fish (: fish or fishes) is an aquatic animal, aquatic, Anamniotes, anamniotic, gill-bearing vertebrate animal with swimming fish fin, fins and craniate, a hard skull, but lacking limb (anatomy), limbs with digit (anatomy), digits. Fish can ...
. Each time a player lands on an empty white space, the player must build a part of the contraption. Other spaces can either give the player an extra turn, take a turn, or go back a space. The game keeps going until the contraption is fully built and a player lands on the "FISH BAIT" space, when the player must take their piece on the plastic dock and hook the rubber band inside of the fish's mouth around the legs. Players keep moving until someone lands on the "CATCH FISH" space and starts the contraption to catch the other player's piece. Once caught, the player is out of the game (although if the trap fails, the one getting caught and the one catching the fish have to switch places until there is a successful catch) and the game continues; the winner is the last one standing.


Legacy

In the 1990s, ''Mouse Trap'' was adapted into a game show within the British children's television show ''
Motormouth ''Motormouth'' was a Saturday morning children's entertainment series that was produced by TVS and broadcast across the ITV network for four series, running between 3 September 1988 and 4 April 1992. Each series generally ran from the autum ...
''. Child contestants take the place of the mice in a life-size board game. ''Mouse Trap'' has been lampooned by Mark Perez of
San Francisco San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
in the form of a giant traveling spectacle called Life Size ''Mouse Trap''. KRON4 described it at
Maker Faire Maker Faire is a convention of do it yourself (DIY) enthusiasts established by '' Make'' magazine in 2006. Participants come from a wide variety of interests, such as robotics, 3D printing, computers, arts and crafts, and hacker culture. Hist ...
of 2014 as "a fantastically hand crafted, 16 piece, 50,000-lb. interactive kinetic sculpture set atop a 6,500-square-foot game board ... complete with a Vaudevillian style show, original musical score by the one woman band Esmerelda Strange, Sexy Mice can-can dancers, clown workers, acrobatic hijinks, and other spectacular scenes dedicated to the pursuit of spectacle-laden fun!" It is hauled to fairs and events by 25 tons of cranes and equipment in a semi truck, it has a bowling ball instead of a ball bearing, and it ends in the destruction of a real automobile. ''The Mercury News'' said in 2016 "instead of trapping a rodent — they drop a huge old bank safe on a car. Sweet. ... It's all very awesome, a masterpiece of engineering. But kind of a bummer you can't actually play on it — as the ball." ''
Smithsonian Magazine ''Smithsonian'' is a magazine covering science, history, art, popular culture and innovation. The first issue was published in 1970. History The history of ''Smithsonian'' began when Edward K. Thompson, the retired editor of ''Life'' magazine ...
'' reported the exhibit's merit in teaching physics and simple machines.


See also

*'' Crazy Machines'' and '' Crazy Machines 2''


References


External links


''Mouse Trap'' product page
at Hasbro Games *
The original 1963 ''Mouse Trap'' box cover

Life Size ''Mouse Trap''
{{DEFAULTSORT:Mouse Trap (Board Game) Board games introduced in 1963 Children's board games Roll-and-move board games Milton Bradley Company games Ideal Toy Company American board games