Cozy Game
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A cozy game (cosy game in
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) is a
video game genre A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed ...
that emphasizes non-violence and relaxation. Initially derived from the
life simulation Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
genre, cozy games commonly include activities such as gathering and growing plants and nurturing other characters. They often have open-ended goals that encourage self-expression. While developers have suggested the style may have appeared in games as early as ''
Little Computer People ''Little Computer People'', also called ''House-on-a-Disk'', is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese ve ...
'' (1985) and ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' (2000), it became a more common term following the release of '' Animal Crossing: New Horizons'' (2020), with dozens of games using it as part of their marketing.


Characteristics

Colin Campbell of ''
GamesIndustry.biz Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' described cozy games as
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
that generally have players functioning in "activities such as farming, gathering, growing and nurturing" and generally assisting other characters through non-violent acts. Campbell summarized that the core of the games was self-expression, that progression goals are generally open-ended, and that, unlike other game genres that apply gameplay mechanics such as
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
or
turn-based strategy Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commo ...
, they are generally defined by their impact on the player's feelings. According to
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s Carli Velocci, cozy games are "a broad genre that encompasses a lot of types of games, from farming sims to city builders, but they all elicit a special feeling that can be hard to explain". Similarly, ''
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''s Louryn Strampe described the genre as "meant to evoke feelings of warmth, comfort, and peace". The vague definition has led to disagreement and confusion among fans of the genre regarding what games qualify as "cozy". Campbell found that cozy games often feature cute characters such as
anthropomorphic animals Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to ...
or child-like humans.
Non-playable characters A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by an ...
(NPCs) who are disagreeable are often played for comic effect. Alternatively, Jess Rutland of '' Game Developer'' suggested that cozy games involved satisfying but not overly challenging gameplay, complementary colors, and mindful music. Campbell suggested in 2022 that cozy games were aiming to move beyond "gather and grow" themed gameplays, citing '' A Short Hike'' (2019) as an example. Rutland stated that cozy games were the most accessible genre to people who did not consider themselves to be gamers and are easier for smaller independent developers to create.


History

Some developers suggested the style evolved from the
life simulation game Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
, which originated with games like ''
Little Computer People ''Little Computer People'', also called ''House-on-a-Disk'', is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese ve ...
'' (1985), '' Harvest Moon'' (1996), ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'' (2000), and ''
Boku no Natsuyasumi is a 2000 adventure video game developed by Millennium Kitchen and published by Sony Computer Entertainment for the PlayStation. It was directed, written, and designed by Kaz Ayabe. The game follows the summer vacation of Boku, a city-dwellin ...
'' (2000). ''
Vice A vice is a practice, behaviour, Habit (psychology), habit or item generally considered morally wrong in the associated society. In more minor usage, vice can refer to a fault, a negative character trait, a defect, an infirmity, or a bad or unhe ...
'' suggested in 2018 that "coziness could ... be one of the most significant game design trends of recent years", noting its hybrid of escapism and the ability to appeal to players not seeking action-oriented gameplay. The release of
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's '' Animal Crossing: New Horizons'' (2020) during the
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led to the increased popularity of cozy games; Campbell found only "a handful" of the "dozens" of games described as "cozy" on digital distributor
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were released before 2020. Alexandre Stroukoff, one of the founders of Alblune who created the game ''The Spirit and the Mouse'', said in 2022 that "People get depressed, and they need to relax. This has always existed in gaming, but it was a less marketable idea in the past. Now, we recognize that it's an important part of playing games."


Cultural influence

Merchandise from cozy games such as ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. It was created by Katsuya Eguchi and Hisashi Nogami. The player character is a human who lives in a village inhabited by various anthropomorphic animals and can ...
'' expanded beyond selling from dedicated websites, to being connected with brands such as
LEGO Lego (, ; ; stylised as LEGO) is a line of plastic construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark. Lego consists of variously coloured interlocking plastic bricks made of acrylonitri ...
, Puma and Build-A-Bear. In 2023, the first official line of ''The Sims'' merchandise was released to an overwhelming response which led to nearly all items selling out in less than a day. Rutland noted the influence of the cozy aesthetic inspired by games on
social media Social media are interactive technologies that facilitate the Content creation, creation, information exchange, sharing and news aggregator, aggregation of Content (media), content (such as ideas, interests, and other forms of expression) amongs ...
. This included the #CozyDeskSetup hashtag's annual usage doubling in March 2024. These setups echoed elements from the games such as calming lighting, pastel, or muted tone furniture and accessories from popular cozy video games franchises.


See also

*
Farm life sim Farm life sims (also called farming sim or farm sim) are a subgenre of life simulation games which fuse social simulation, dating sim and farm simulation elements. The games generally feature a protagonist going out to a rural setting and taking ...
* ''
Iyashikei is a genre specific to Japanese works, primarily manga and anime. It is a sub-genre of slice of life, portraying characters living out peaceful lives in calming environments, and is intended to have a healing effect on the audience. Shaenon K Ga ...
''


References


Sources

* * * * * * * {{Video game genre 2020s neologisms Video game genres Cozy fiction