Cozy Game
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A cozy game is a
video game genre A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
that emphasizes non-violence and relaxation. Initially derived from the
life simulation Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
genre, cozy games commonly include activities such as gathering and growing plants and nurturing other characters. They often have open-ended goals that encourage self-expression. While developers have suggested the style may have appeared in games as early as ''
Little Computer People ''Little Computer People'', also called ''House-on-a-Disk'', is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese ...
'' (1985) and ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games ...
'' (2000), it became a more common term following the release of '' Animal Crossing: New Horizons'' (2020), with dozens of games using it as part of their marketing.


Characteristics

Colin Campbell of ''
GamesIndustry.biz Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and othe ...
'' described cozy games as
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
that generally have players functioning in "activities such as farming, gathering, growing and nurturing" and generally assisting other characters through non-violent acts. Campbell summarized that the core of the games was self-expression, that progression goals are generally open-ended, and that, unlike other game genres that apply gameplay mechanics such as
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
or
turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
, they are generally defined by their impact on the player's feelings. According to
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s Carli Velocci, cozy games are "a broad genre that encompasses a lot of types of games, from farming sims to city builders, but they all elicit a special feeling that can be hard to explain". Similarly, ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fran ...
''s Louryn Strampe described the genre as "meant to evoke feelings of warmth, comfort, and peace". The vague definition has led to disagreement and confusion among fans of the genre regarding what games qualify as "cozy". Campbell found that cozy games often feature cute characters such as
anthropomorphic animals Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
or child-like humans.
Non-playable characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
(NPCs) who are disagreeable are often played for comic effect. Alternatively, Jess Rutland of '' Game Developer'' suggested that cozy games involved satisfying but not overly challenging gameplay, complementary colors, and mindful music. Campbell suggested in 2022 that cozy games were aiming to move beyond "gather and grow" themed gameplays, citing ''
A Short Hike ''A Short Hike'' is an adventure video game by Canadian indie game designer Adam Robinson-Yu (also known as adamgryu). It is an open world exploration game in which the player is tasked with reaching the summit of a mountain to get cellphone r ...
'' (2019) as an example. Rutland stated that cozy games were the most accessible genre to people who did not consider themselves to be
gamers A gamer is a proactive hobbyist who Player (game), plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning ...
and are easier for smaller independent developers to create.


History

Some developers suggested the style evolved from the
life simulation game Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
, which originated with games like ''
Little Computer People ''Little Computer People'', also called ''House-on-a-Disk'', is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese ...
'' (1985), ''
Harvest Moon The full moon is the lunar phase when the Moon appears fully illuminated from Earth's perspective. This occurs when Earth is located between the Sun and the Moon (when the ecliptic coordinate system, ecliptic longitudes of the Sun and Moon opp ...
'' (1996), ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games ...
'' (2000), and ''
Boku no Natsuyasumi is a video game developed by Millennium Kitchen and published by Sony Computer Entertainment for the PlayStation in Japan on June 22, 2000. It is first game in the ''Boku no Natsuyasumi'' series, which also includes sequels released in 2002 ...
'' (2000). ''
Vice A vice is a practice, behaviour, or Habit (psychology), habit generally considered immorality, immoral, sinful, crime, criminal, rude, taboo, depraved, degrading, deviant or perverted in the associated society. In more minor usage, vice can refe ...
'' suggested in 2018 that "coziness could ... be one of the most significant game design trends of recent years", noting its hybrid of escapism and the ability to appeal to players not seeking action-oriented gameplay. The release of Nintendo's '' Animal Crossing: New Horizons'' (2020) during the
COVID-19 lockdowns Due to the COVID-19 pandemic, a number of non-pharmaceutical interventions colloquially known as lockdowns (encompassing stay-at-home orders, curfews, quarantines, and similar societal restrictions) have been implemented in numerous count ...
led to the increased popularity of cozy games; Campbell found only "a handful" of the "dozens" of games described as "cozy" on digital distributor
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizat ...
were released before 2020. Alexandre Stroukoff, one of the founders of Alblune who created the game ''The Spirit and the Mouse'', said in 2022 that "People get depressed, and they need to relax. This has always existed in gaming, but it was a less marketable idea in the past. Now, we recognize that it's an important part of playing games."


Cultural influence

Merchandise from cozy games such as ''
Animal Crossing is a social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In ''Animal Crossing'', the player character is a human who lives in a village inh ...
'' expanded beyond selling from dedicated websites, to being connected with brands such as
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and
Build-A-Bear Build-A-Bear Workshop, Inc. is an American retailer headquartered in Saint Louis, Missouri that sells teddy bears and other stuffed animals and characters. Customers go through an interactive process in which the stuffed animal of their choice ...
. In 2023, the first official line of ''The Sims'' merchandise was released to an overwhelming response which led to nearly all items selling out in less than a day. Rutland noted the influence of the cozy aesthetic inspired by the games in
social media Social media are interactive media technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression through virtual communities and networks. While challenges to the definition of ''social me ...
. This included the #CozyDeskSetup hashtag's annual usage doubling in March 2024. These setups echoed elements from the games such as calming lighting, pastel, or muted tone furniture and accessories from popular cozy video games franchises.


References


Sources

* * * * * * {{Video game genre 2020s neologisms Video game genres