Cosmo Gang The Puzzle
   HOME

TheInfoList



OR:

is a 1992
falling block puzzle This is a partial list of notable puzzle video games, sorted by general category. Tile matching Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matchi ...
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
developed and published by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
worldwide. The third game in its ''Cosmo Gang series'', succeeding that year's ''
Cosmo Gang the Video is a 1992 fixed shooter arcade game developed and published by Namco. A home conversion for the Super Famicom was released the same year. Controlling the Hyper Beat starship, the player is tasked with ridding the galaxy of the Cosmo Gang, a race ...
'', players stack groups of blocks and aliens known as Jammers in a vertical-oriented well. The objective is to clear as many objects on the screen before they reach the top of the screen. Blocks are cleared by aligning them into complete horizontal rows, while Jammers are cleared by defeating them with blue-colored spheres. Namco ported the game to the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
a year later in 1993. This version of the game was reworked and reskinned as ''
Pac-Attack also known as is a 1993 falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. The player is task ...
'' for North American and European markets, and was later ported to other consoles such as the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
and
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. ''Cosmo Gang the Puzzle'' was met with a mixed reception from critics, being praised for its multiplayer aspect and gameplay but criticized for its graphics. The Super Famicom and arcade versions were released on the
Wii Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on past ...
in 2008 and 2009 respectively, while the former was released on the Wii U Virtual Console in 2015. All of these ports were exclusive to Japan up until 2024, when Japanese publisher
Hamster Corporation is a Japanese video game publisher, with office located in Setagaya, Tokyo, Japan. The game division of Toshiba-EMI Limited spun off Hamster Corporation in November 1999. On the Japanese PlayStation Store, more than 360 titles are distribut ...
released the game through the ''
Arcade Archives is a series of emulated arcade games from the late 1970s, 1980s, 1990s and early 2000s developed and published by Hamster Corporation. A sub-series called focuses on re-releasing Neo Geo titles in their original arcade format, unlike many s ...
'' series for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
and
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
in January, marking the first time it has ever seen a release in Western regions. It was also re-released as part of the
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service in September 2024.


Gameplay

''Cosmo Gang the Puzzle'' is a falling tile puzzle game in the vein of games such as ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'' (1985) and ''
Puyo Puyo , previously known as ''Puyo Pop'' outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. ''Puyo Puyo'' was created as a spin-of ...
'' (1991). The objective is to drop down formations of descending blocks and pink-colored aliens named "Jamms" in a vertical-oriented playfield. Blocks are cleared by matching them into complete horizontal rows of six. Jammers cannot be cleared by aligning them in rows, and are instead cleared by placing a blue-colored sphere on top of or near them, which will defeat any Jammers in its path and disappear when stuck in a spot with no Jammers left. The arrow shown on the sphere indicates the direction it moves. Defeating Jammers fills a portion of a meter situated at the center of the screen; when filled, a star drops from the top of the puzzle well that clears all Jammers beneath it. The game ends once the objects reach the top of the screen. Alongside a single-player option, a multiplayer option is also available. The second player's screen will replace the Jammers with white-colored robots named 'Pipopapo-Tai", which behave the same as regular Jammers. In the multiplayer mode, the objective is to fill up the other player's screen, which can be accomplished by clearing more Jammers than the other player, causing the other's enemies to fall onto the opponent's side. The game will end once a player's blocks and Jammers reach the top.


Development

The development of ''Cosmo Gang the Puzzle'' began shortly after the completion of its predecessor, ''
Cosmo Gang the Video is a 1992 fixed shooter arcade game developed and published by Namco. A home conversion for the Super Famicom was released the same year. Controlling the Hyper Beat starship, the player is tasked with ridding the galaxy of the Cosmo Gang, a race ...
'' (1992). Its production team shared many of the same members, including its director Koji Miki and several graphic artists. The decision to make the third ''Cosmo Gang'' game, a puzzle game instead of a
shoot 'em up Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
, was based on the success of other falling tile puzzlers, namely ''Tetris'' and its sequel ''
Hatris is a puzzle video game developed by Alexey Pajitnov and Vladimir Pokhilko of ParaGraph for Bullet-Proof Software. An arcade version was manufactured by Video System. Gameplay ''Hatris'' plays similarly to Pajitnov's previous ''Tetris'', in tha ...
'' (1990). Puzzle games had proven to be popular and lucrative for arcades and home video game consoles due to their simplicity and room for innovation, so the development team thought this would make ''The Puzzle'' easy to market. ''Cosmo Gang the Puzzle'' entered production in mid-1992 and was developed on a tight schedule. ''The Video'' possessed a lengthy development process and required a lot of energy and time from its staff, so ''The Puzzle'' was designed to be more simplistic in comparison. To save time, the graphics were recycled and altered from those in ''The Video''. One of the graphic artists had difficulty designing the sprites as they wanted to keep the cutesy look of the ''Cosmo Gang'' characters while still being confined to a 16x16 pixel space. Though the team designed it to be easy for beginners, Namco executives made the team increase the difficulty to make it more appropriate for arcades. The soundtrack was composed by Mie Arakawa, who wanted it to retain the wacky and comical nature of the series.


Release

Namco released ''Cosmo Gang the Puzzle'' in November 1992, running on the Namco NA-1 arcade system. A home port for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
began development shortly after and was published on February 26, 1993. The development team took the game's difficulty and strategies into account for the home version and chose to include a "Genius Book", which detailed different strategies and methods that players could use for the game. Namco considered releasing this version overseas but didn't believe it would sell well as the Cosmo Gang characters were not popular outside Japan.
Namco Hometek was a Japanese multinational corporation, multinational video game and entertainment company founded in 1955. It operated Amusement arcade, video arcades and Amusement park, amusement parks globally, and produced video games, films, toys, and ...
suggested retooling ''The Puzzle'' into a ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' game, resulting in the release of ''
Pac-Attack also known as is a 1993 falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. The player is task ...
'' (1993). Two versions of ''Cosmo Gang the Puzzle'' were produced for Japanese
mobile phones A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This radio ...
; one was released for
i-Mode i-mode (, ) is a Japanese mobile internet (distinct from wireless internet) service operated by NTT DoCoMo. Unlike Wireless Application Protocols, i-mode encompasses a wider variety of internet standards, including web access, e-mail, and ...
in 2005 and the other for
Yahoo! Keitai Yahoo (, styled yahoo''!'' in its logo) is an American web portal that provides the search engine Yahoo Search and related services including My Yahoo, Yahoo Mail, Yahoo News, Yahoo Finance, Yahoo Sports, y!entertainment, yahoo!life, and its a ...
in 2007. The Super Famicom version was released for the
Wii Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on past ...
in 2008, followed by the arcade version in 2009. A second retooling of ''The Puzzle'' that replaced the characters with those from ''
Katamari Damacy () is a 2004 action-puzzle video game developed and published by Namco for the PlayStation 2. The game's plot concerns a diminutive prince on a mission to rebuild stars, constellations, and the Moon, which were inadvertently destroyed by his f ...
'', titled ''
Korogashi Puzzle Katamari Damacy also known as is a 1993 Puzzle video game, falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. ...
'', was released in 2009 for
DSiWare This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 20 ...
. The Super Famicom version was re-released for the
Wii U Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on past ...
in 2015 and as part of the
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service in September 2024. Earlier the same year, the original arcade version was eventually included as part of the ''
Arcade Archives is a series of emulated arcade games from the late 1970s, 1980s, 1990s and early 2000s developed and published by Hamster Corporation. A sub-series called focuses on re-releasing Neo Geo titles in their original arcade format, unlike many s ...
'' series courtesy of
Hamster Corporation is a Japanese video game publisher, with office located in Setagaya, Tokyo, Japan. The game division of Toshiba-EMI Limited spun off Hamster Corporation in November 1999. On the Japanese PlayStation Store, more than 360 titles are distribut ...
for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
and
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
.


Reception

''Cosmo Gang the Puzzle'' was only a moderate success in arcades. It was awarded the 16th Annual Hit Game award from ''
Gamest was a Japanese video game magazine that specialized in covering arcade games. ''Gamest'' originated from the bi-monthly fanzine ''VG2 Newsletter'' from the early 1980s. Following the bankruptcy of publisher Shinseisha, many editors would move to A ...
'' based on reader vote. A writer for ''
Sinclair User The ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was pub ...
'' enjoyed the game for its addictive quality and mechanics. They wrote that while it wasn't an original concept by any means, ''Cosmo Gang the Puzzle'' was still an enjoyable game in its own right, and made for a solid take on the ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'' formula. For the Super Famicom version, reviewers often complained the gameplay wasn't as gratifying or well-designed as other puzzle games available. The four reviewers of ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' felt that it lacked the same level of refinement as ''
Puyo Puyo , previously known as ''Puyo Pop'' outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. ''Puyo Puyo'' was created as a spin-of ...
'' or the simplicity of ''Tetris''. Andy Lowe from ''
GamesMaster ''GamesMaster'' was a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games. Dominik Di ...
'' stated that while he felt ''Cosmo Gang the Puzzle'' possessed more "involved" gameplay than ''Tetris'', it lacked substance and didn't have as many features that other similar games had. ''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were nev ...
''s
Matt Bielby Matt Bielby is a magazine editor based in the UK. He is best known for launching and editing many successful titles in assorted markets during the 1990s, mostly on the subjects of computer and video games, and film and television. These include ...
disliked the difficulty for being too easy and the gameplay for becoming tedious after a while, writing that its quirkiness couldn't save it from becoming "cupboard-fodder". Andy and Bielby both found the price too expensive for a game that offered little in the way of content. Critics showed appreciation towards ''Cosmo Gang the Puzzle'' for its novelty and some of its concepts. Lowe said that the game had a wider scope than other ''Tetris'' clone games did, and that it "features some devilishly strategic touches" that other titles lacked. Biebly agreed and said that what little depth that ''Cosmo Gang'' had was very innovative, finding some of Namco's additions to be creative. Writers for both ''Famitsu'' and ''Super Famicom Magazine'' liked the multiple gamemodes for offering a different take on the falling tile gameplay. ''Famitsu'' staff in particular were fond of the Vs. Mode for its more relaxing pace, writing that it was a necessity for games of its kind. Lowe and Bielby both enjoyed the puzzle mode for its layer of strategy and depth; Lowe in particular believed that it was the best aspect of the game. The game's graphics, character animations, and soundtrack also received praise. ''Super Famicom Magazine'' concluded their review by writing that ''Puzzle'' made for a nice addition to the console's library, and outclassed the arcade original with its new features.


See also

* ''
Pac-Attack also known as is a 1993 falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. The player is task ...
'' * ''
Korogashi Puzzle Katamari Damacy also known as is a 1993 Puzzle video game, falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. ...
''


Notes


References

{{reflist 1992 video games Arcade video games Falling block puzzle games Multiplayer and single-player video games Namco games Namco arcade games Science fiction video games Super Nintendo Entertainment System games Video games developed in Japan Video game sequels Virtual Console games for Wii Virtual Console games for Wii U Nintendo Classics games