In
cooperative game theory, the core is the
set of
feasible allocations or
imputations where no coalition of agents can benefit by breaking away from the grand coalition.
An allocation is said to be in the ''core'' of a game if there is no coalition that can improve upon it. The core is then the set of all feasible allocations.
Origin
The idea of the core already appeared in the writings of , at the time referred to as the ''contract curve''.
Even though
von Neumann and
Morgenstern considered it an interesting concept, they only worked with
zero-sum games where the core is always
empty. The modern definition of the core is due to
Gillies.
Definition
Consider a
transferable utility cooperative game where
denotes the set of players and
is the
characteristic function. An
imputation is ''dominated'' by another imputation
if there exists a coalition
, such that each player in
weakly-prefers
(
for all
) and there exists
that strictly-prefers
(