is a
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by
Grasshopper Manufacture
is a Japanese video game developer founded on March 30, 1998 by Goichi Suda. They are well known for creating titles such as '' killer7'' and the ''No More Heroes'' series.
History
The company was founded on March 30, 1998 in Suginami, Ja ...
for the
Nintendo DS handheld game console
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
. It was published by
Marvelous Entertainment
(MMV) was a multinational corporation that produced animation, music, video games and television series. MMV is known for its involvement in the ''Story of Seasons'' series. They merged with AQ Interactive in 2011 and became Marvelous AQL; the ...
in Japan on March 30, 2006, by
Atlus USA in North America on October 19, 2006, and by
Rising Star Games
Rising Star Games Limited is a British video game publisher based in Hitchin.
History
Rising Star Games was founded on 10 July 2004 by Martin Defries as a joint venture between Bergsala Holding and Japanese publisher Marvelous Entertainmen ...
in Australia, Asia and Europe on January 25, 2007 and February 2, 2007 respectively.
Plot
The story begins as a scientist, known as the Professor, flees through space from a mysterious enemy known only as the "CosmoNOTs" (Cosmic Nihilist Organization for Terror). He crash lands on a strange planet, losing the "cells" that power his ship. Without power, he is stranded. He enlists the help of Terry, a young boy. Terry agrees to help the Professor by exploring the planet and locating the cells. Helping the Professor is the only way that Terry will be able to get home, but the Klaxon Army are tracking them down, the cells are hidden in some dangerous areas and, as the game progresses, the Professor's intentions are slowly thrown deeper and deeper into question.
The player is included in the story-line as a separate character from Terry, and the game's characters recognize the player as "controlling" Terry using the DS, breaking the
fourth wall
The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th cent ...
, and assisting him through the use of 'decals' - sticker-like items that apply specific, often powerful effects. Throughout the game, the Professor will talk directly to the player to give hints on how to use the controls and to voice his concerns about Terry. The Professor is eager to keep the player's existence and their role in Terry's life a secret from the boy.
Gameplay
In ''Contact'', several atypical gameplay mechanics ensure a certain amount of alienation between the player, the Professor, and Terry. The Professor talks directly to the player, giving instructions in order to help Terry. Once battle mode is entered, Terry's attacking is essentially on
autopilot
An autopilot is a system used to control the path of an aircraft, marine craft or spacecraft without requiring constant manual control by a human operator. Autopilots do not replace human operators. Instead, the autopilot assists the operator' ...
- being done automatically provided the attack is not on cooldown, and Terry is within range of the enemy. The player can switch weapons, move Terry, and use items, decals, and skills, but the bulk of combat is out of the player's hands, and they essentially watch, waiting for the right moments to use their abilities, while Terry handles attacking on his own.
Unlike many RPGs,
experience
Experience refers to conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these conscious processes. Understood as a conscious event in the widest sense, experience invol ...
gain is instantaneous during battles, which complements the real time combat system. Rather than increasing multiple
statistics at once, ''Contact's'' experience system increases Terry's statistics individually as he performs specific actions. For instance, when Terry takes damage, his defense increases; when he damages an enemy, his strength increases. There are other statistics that affect Terry's relationship with the game's
non-playable characters, including fame, courage, and karma. The character can attack any NPC at will. As animosity towards Terry grows, townsfolk will attack Terry on the street or run when they see him. Weaker enemies also flee when Terry advances depending on his fame.
There is a
costume
Costume is the distinctive style of dress or cosmetic of an individual or group that reflects class, gender, profession, ethnicity, nationality, activity or epoch. In short costume is a cultural visual of the people.
The term also was tradition ...
system through which new skills can be learned. Up to eight costumes can be obtained, turning Terry into such forms as a fisherman, a chef, a thief, an "aqua shot," a car driver, a digger and a pilot. With greater use, a costume will add extra powers to its associated skills and statistics, including elemental
magic and magical properties. Terry also has weapon-based skills. The weapons are divided into three different categories: punching (gloves), striking (clubs), and slashing (swords). Each skill can be upgraded by using each type of weapon throughout the game. Each enemy has its own weakness, so some of ''Contact's'' strategy involves switching to the appropriate weapon to exploit an enemy's weak point. The game also uses
decals
A decal (, , ) or transfer is a plastic, cloth, paper, or ceramic substrate that has printed on it a pattern or image that can be moved to another surface upon contact, usually with the aid of heat or water.
The word is short for '' decalco ...
or
stickers
A sticker is a type of label: a piece of printed paper, plastic, vinyl, or other material with temporary or permanent pressure sensitive adhesive on one side. It can be used for decoration or for functional purposes, depending on the situation. ...
. The player can stick multiple decals to Terry, resulting in added powers. Decals can also be used to attack enemies, heal, and other functions.
There are many items to collect, a large number of which are food. Terry can combine foods in the cooking system while wearing the chef costume, which Terry can consume to replenish health and negate status ailments. Food and potions also require time to digest in Terry's gut and yield bonuses which vary depending on the kind of item, in addition to the digestion time varying, so timing is a factor when using these items in battle.
The game contains a number of side-quests. While none of these are necessary to complete the game, certain costumes cannot be obtained without completing a particular side-quest. The game additionally makes use of the
Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection (WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download ...
. During Contact Mode, the player can exchange friend codes with another player and make contact with one another. In the single player adventure, upon reaching the WiFisland, all friends who have been contacted through
friend codes appear as non-playable characters, sharing tips and items. Up to 8 players can be stored as NPCs in the WiFisland.
Development
''Contact'' was developed by
Grasshopper Manufacture
is a Japanese video game developer founded on March 30, 1998 by Goichi Suda. They are well known for creating titles such as '' killer7'' and the ''No More Heroes'' series.
History
The company was founded on March 30, 1998 in Suginami, Ja ...
as the company's first RPG on the DS.
The game's main designer and director,
Akira Ueda, a former
Square
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
graphic designer and a prominent contributor to the ''
Shining Soul
is an action role-playing game for the Game Boy Advance. It is part of the '' Shining'' series. ''Shining Soul'' is a reboot of the '' Shining'' series. The game was followed by a sequel, '' Shining Soul II'', in 2003. Both games were re-release ...
'' games,
described the game's main story line as providing a "framework of diversions" such as combat, item collection, and monster hunting.
The game uses the touchscreen in several ways through the game. "We've endeavoured to use as many of the DS' features as we could, but not in an obvious way," Ueda explained. "Our philosophy was 'How can we use these fantastic features properly?' We wanted them to work for the story rather than dictate it, which is something we feel is incredibly important for an original concept like ''Contact''."
''Contact'' features
Apple IIe
The Apple IIe (styled as Apple //e) is the third model in the Apple II series of personal computers produced by Apple Computer. The ''e'' in the name stands for ''enhanced'', referring to the fact that several popular features were now built-i ...
-style fonts on its title screen and
8-bit
In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses of ...
mini-games.
However, the main graphical draw of ''Contact'' is its contrast in art styles between the two DS screens.
A simple, pixelated style makes up the top screen, while the bottom screen has a pre-rendered, detailed art style. These styles clash when the Professor transitions from one screen to the other. Ueda originally developed the game for the
Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
; producer Takeshi Ogura revealed that the two art styles were to switch back and forth. However, when development moved to the DS, the team decided to take advantage of the dual screens by showing them simultaneously.
According to Ueda, this differentiation "underlines how the player and the Professor are aliens to each other. They must make contact, communicate and co-operate to make it through the game" and "creates feelings of nostalgia; just like the interplay between the 'real' and 'game' worlds."
''Contact'' was picked up for a North American release by
Atlus USA prior to its Japanese launch. The company's localization director, Tomm Hulett, was attracted to the game's art style and humor, comparing it to the cult-classic ''
EarthBound
''EarthBound'', released in Japan as is a role-playing video game developed by Creatures (company), Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother (video game s ...
''.
As per the company's translation policy, the game's content was not altered from the original Japanese release beyond the English localisation.
This was a slight challenge. According to Hulett, it was difficult to figure out which parts of the dialogue were serious and which were comical. Also, the files did not show which character was speaking, which was a problem when multiple characters conversed.
Reception
According to
Media Create, ''Contact'' performed poorly on the Japanese market with just 8,102 copies sold during its first week on sale and a total of 25,413 copies sold by the end of 2006. Atlus suspects that the game suffered from low sales in the region due to the game's concurrent release with the highly anticipated handheld title ''
Mother 3
is a 2006 role-playing video game developed by Brownie Brown and HAL Laboratory and published by Nintendo for the Game Boy Advance. It is the third entry in the ''Mother'' series. The game follows Lucas, a young boy with psychic abilitie ...
''.
The game received "average" reviews according to the
review aggregation
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
.
In Japan, ''
Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' gave it scores of nine, seven, eight, and nine for a total of 33 out of 40.
''Gamebrink'' compared the statistics and level systems to games like ''
Oblivion''. The site praised the story, job system and, especially, the music, but defined the battles as "fairly shallow." In contrast, ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
''s major complaints were that the game was "frustrating because your objectives are often obtuse and unintuitive and the game can be brutally difficult."
Sequel
Ueda claimed during a 2006 interview between
Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
and developer Grasshopper Manufacture that he was working on a sequel to ''Contact''.
When asked again in 2011 about a sequel, Ueda responded that he was ready to work with Suda on a follow-up game despite the original's lack of success. "Regardless of the business aspects of making a sequel," Ueda explained, "I think the world would be a better place if there was another ''Contact'' game in existence!"
The game has yet to be officially announced.
Notes
References
External links
*
*
{{DEFAULTSORT:Contact (Video Game)
2006 video games
Atlus games
Cancelled Game Boy Advance games
Grasshopper Manufacture games
Marvelous Entertainment games
Multiplayer and single-player video games
Multiplayer online games
Nintendo DS games
Nintendo DS-only games
Nintendo Wi-Fi Connection games
Role-playing video games
Video games about video games
Video games developed in Japan
Video games scored by Masafumi Takada
Video games set on fictional planets
Rising Star Games games