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Constructionist learning is the creation by learners of
mental model A mental model is an explanation of someone's thought process about how something works in the real world. It is a representation of the surrounding world, the relationships between its various parts and a person's intuitive perception about thei ...
s to understand the world around them. Constructionism advocates student-centered,
discovery learning Discovery learning is a technique of inquiry-based learning and is considered a constructivist based approach to education. It is also referred to as problem-based learning, experiential learning and 21st century learning. It is supported by the ...
where students use what they already know, to acquire more knowledge.Alesandrini, K. & Larson, L. (2002). Teachers bridge to constructivism. The Clearing House, 119–121. Students learn through participation in
project-based learning Project-based learning (PBL) is a student-centered pedagogy that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. Students l ...
where they make connections between different ideas and areas of knowledge facilitated by the teacher through
coaching Coaching is a form of development in which an experienced person, called a ''coach'', supports a learner or client in achieving a specific personal or professional goal by providing training and guidance. The learner is sometimes called a ''coa ...
rather than using lectures or step-by-step guidance. Further, constructionism holds that learning can happen most effectively when people are active in making tangible objects in the real world. In this sense, constructionism is connected with
experiential learning Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". Hands-on learning can be a form of experiential learning, but does not necessarily involve students ...
and builds on
Jean Piaget Jean William Fritz Piaget (, , ; 9 August 1896 – 16 September 1980) was a Swiss psychologist known for his work on child development. Piaget's theory of cognitive development and epistemological view are together called "genetic epistemology ...
's
epistemological Epistemology (; ), or the theory of knowledge, is the branch of philosophy concerned with knowledge. Epistemology is considered a major subfield of philosophy, along with other major subfields such as ethics, logic, and metaphysics. Episte ...
theory of
constructivism Constructivism may refer to: Art and architecture * Constructivism (art), an early 20th-century artistic movement that extols art as a practice for social purposes * Constructivist architecture, an architectural movement in Russia in the 1920s a ...
.
Seymour Papert Seymour Aubrey Papert (; 29 February 1928 – 31 July 2016) was a South African-born American mathematician, computer scientist, and educator, who spent most of his career teaching and researching at MIT. He was one of the pioneers of artifici ...
defined constructionism in a proposal to the
National Science Foundation The National Science Foundation (NSF) is an independent agency of the United States government that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is the National ...
titled ''Constructionism: A New Opportunity for Elementary Science Education'' as follows: Some scholars have tried to describe constructionism as a "learning-by-making" formula but, as
Seymour Papert Seymour Aubrey Papert (; 29 February 1928 – 31 July 2016) was a South African-born American mathematician, computer scientist, and educator, who spent most of his career teaching and researching at MIT. He was one of the pioneers of artifici ...
and Idit Harel say at the start of ''Situating Constructionism'', it should be considered "much richer and more multifaceted, and very much deeper in its implications than could be conveyed by any such formula." Papert's ideas became well known through the publication of his seminal book '' Mindstorms: Children, Computers, and Powerful Ideas'' (Basic Books, 1980). Papert described children creating programs in the
Logo A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordm ...
educational programming language. He likened their learning to living in a "mathland" where learning mathematical ideas is as natural as learning French while living in France.


Instructional principles

Constructionist learning involves students drawing their own conclusions through creative experimentation and the making of social objects. The constructionist teacher takes on a mediational role rather than adopting an instructional role. Teaching "at" students is replaced by assisting them to understand—and help one another to understand—problems in a hands-on way. The teacher's role is not to be a lecturer but a facilitator who coaches students to attaining their own goals.


Problem-based learning

Problem-based learning Problem-based learning (PBL) is a student-centered pedagogy in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defin ...
is a constructionist method which allows students to learn about a subject by exposing them to multiple problems and asking them to construct their understanding of the subject through these problems. This kind of learning can be very effective in mathematics classes because students try to solve the problems in many different ways, stimulating their minds. The following five strategies make problem-based learning more effective: # The learning activities should be related to a larger task. The larger task is important because it allows students to see that the activities can be applied to many aspects of life and, as a result, students are more likely to find the activities they are doing useful.Wilson, B. (Ed.) Constructivist learning environments: Case studies in instrumental design. Englewood Cliffs, NJ: Educational Technology Publications. # The learner needs to be supported to feel that they are beginning to have ownership of the overall problem. # An authentic task should be designed for the learner. This means that the task and the learner's cognitive ability have to match the problems to make learning valuable. # Reflection on the content being learned should occur so that learners can think through the process of what they have learned. # Allow and encourage the learners to test ideas against different views in different contexts.


Constructionism in social sciences

Not only can constructionism be applied to mathematics but to the social sciences as well. For example, instead of having students memorize geography facts, a teacher could give students blank maps that show unlabeled rivers, lakes, and mountains, and then ask the students to decipher where major cities might be located without the help of books or maps. This would require students to locate these areas without using prepared resources, but their prior knowledge and reasoning ability instead. Digital storytelling is another application of constructionism to the social sciences. Students can visit institutions in the local community, to understand and document their histories, develop local maps using tools like
OpenStreetMap OpenStreetMap (OSM) is a free, open geographic database updated and maintained by a community of volunteers via open collaboration. Contributors collect data from surveys, trace from aerial imagery and also import from other freely licensed ...
to enrich digital maps and debate the purpose and activities of local public institutions to build an understanding of political science (civics). Digital storytelling has been used b
government schools
in
Bengaluru Bangalore (), officially Bengaluru (), is the capital and largest city of the Indian state of Karnataka. It has a population of more than and a metropolitan population of around , making it the third most populous city and fifth most ...
to develop students understanding in the social sciences.


Constructionism and technology

Papert was a huge proponent of bringing technology to classrooms, beginning with his early uses of the
Logo A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordm ...
language to teach mathematics to children. While constructionism has, due to its impetus, been primarily used in science and mathematics teaching (in the form of
inquiry-based science Inquiry-based learning (also spelled as enquiry-based learning in British English) is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education, which generally relies on the teache ...
), it is arguable that it developed in a different form in the field of media studies in which students often engage with media theory and practice simultaneously in a complementary
praxis Praxis may refer to: Philosophy and religion * Praxis (process), the process by which a theory, lesson, or skill is enacted, practised, embodied, or realised *Praxis model, a way of doing theology * Praxis (Byzantine Rite), the practice of fai ...
. More recently it has gained a foothold in
applied linguistics Applied linguistics is an interdisciplinary field which identifies, investigates, and offers solutions to language-related real-life problems. Some of the academic fields related to applied linguistics are education, psychology, communication res ...
in the field of
second language acquisition Second-language acquisition (SLA), sometimes called second-language learning — otherwise referred to as L2 (language 2) acquisition, is the process by which people learn a second language. Second-language acquisition is also the scientific dis ...
(SLA). One such application has been the use of the popular game ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Si ...
'' as a means of teaching English using constructionist techniques. Beginning in the 1980s,
The LEGO Group Lego A/S (trade name: The Lego Group) is a Danish toy production company based in Billund, Denmark. It manufactures Lego-brand toys, consisting mostly of interlocking plastic bricks. The Lego Group has also built several amusement parks aroun ...
funded research of Papert's research group at the MIT Media Laboratory, which at the time was known as the "Epistemology and Learning Group." When LEGO launched its LEGO Mindstorms Robotics Invention System in 1998, which was based on the work of his group, it received permission to use the moniker "Mindstorms" from Seymour's 1980 book title. In The LEGO Group's LEGO Serious Play project, business people learn to express corporate issues and identity through the medium of plastic bricks. From 2005 to 2014, there was the One Laptop Per Child initiative to put constructionist learning into practice in the developing world. The aim was to provide
$100 laptop The OLPC XO (formerly known as $100 Laptop, Children's Machine, 2B1) is a low cost laptop computer intended to be distributed to children in developing countries around the world, to provide them with access to knowledge, and opportunities to " ...
s to every child in the developing world.


Computer programming languages

A number of
programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming l ...
s have been created, wholly or in part, for
education Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. ...
al use, to support the constructionist approach to learning. These languages are
dynamically typed In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program ...
, and are reflective. They include: *
Logo A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordm ...
is a
multi-paradigm Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, su ...
language, which is an easier-to-read adaptation and dialect of
Lisp A lisp is a speech impairment in which a person misarticulates sibilants (, , , , , , , ). These misarticulations often result in unclear speech. Types * A frontal lisp occurs when the tongue is placed anterior to the target. Interdental lispi ...
, without the
parentheses A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. Typically deployed in symmetric pairs, an individual bracket may be identified as a 'left' or 'r ...
. Logo is known for its introduction of
turtle graphics In computer graphics, turtle graphics are vector graphics using a relative cursor (the " turtle") upon a Cartesian plane (x and y axis). Turtle graphics is a key feature of the Logo programming language. Overview The turtle has three attri ...
to elementary schoolchildren in the 1980s. Its creators were
Wally Feurzeig Wallace "Wally" Feurzeig (June 10, 1927 – January 4, 2013) was an American computer scientist who was co-inventor, with Seymour Papert and Cynthia Solomon, of the programming language Logo, and a well-known researcher in artificial intelli ...
, Cynthia Solomon, and Papert. *
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by ...
is an
object-oriented Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
language that was designed and created at
Xerox PARC PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California. Founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, the company was originally a division of Xer ...
by a team led by
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) d ...
. *
AgentSheets AgentSheets was one of the first modern block-based programming language for kids. The idea of AgentSheets was to overcome syntactic challenges found in common text-based programming languages by using drag and drop mechanisms conceptualizing com ...
is an early block-based programming environment for kids to create games and simulations. It is developed by
Alexander Repenning Alexander Repenning is the Director of the Scalable Game Design project, a computer science professor adjunct, a founder of AgentSheets Inc., and a member of the Center for Lifelong Learning and Design at the University of Colorado in Boulder. ...
*
Etoys EToy or EToys may refer to: * Etoy, Switzerland, a small town * Etoys (programming language), an educational programming language * eToys.com, a Dot-com era company/website * etoy, a conceptual art group * Electronic toys, typically built for ...
is being developed since the 1990s under the direction of
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) d ...
, most recently by the Viewpoints Research Institute, based on Morphic tile scripting. Etoys was initially targeted at primary school math and science education. * Physical Etoys is an extension of Etoys that allows to control different devices such as Lego NXT, Arduino Board, Sphero, Kinect, Duinobot, Wiimote among others. * Scratch was developed in the early 21st century at
MIT Media Lab The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from ...
Lifelong Kindergarten Group led by Papert's pupil
Mitchel Resnick Mitchel Resnick (born June 12, 1956) is Lego Papert Professor of Learning Research, Director of the Okawa Center, and Director of the Lifelong Kindergarten group at the Massachusetts Institute of Technology (MIT) Media Lab. , Resnick serves as h ...
. Like Etoys, it is based on Morphic tile scripts. Scratch was initially designed specifically to enhance the development of technological fluency at after-school centers in economically disadvantaged communities.NSF's grant A Networked, Media-Rich Programming Environment to Enhance Informal Learning and Technological Fluency at Community Technology Centers
National Science Foundation The National Science Foundation (NSF) is an independent agency of the United States government that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is the National ...
, Sep 2003.
*
StarLogo TNG StarLogo is an agent-based simulation language developed by Mitchel Resnick, Eric Klopfer, and others at the Massachusetts Institute of Technology (MIT) Media Lab and Scheller Teacher Education Program in Massachusetts. It is an extension of ...
was developed by the
MIT Scheller Teacher Education Program The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the m ...
under Eric Klopfer. It combines a block programming interface with 3D graphics. It is targeted at programming games and game-like simulations in middle and secondary schools. *
NetLogo NetLogo is a programming language and integrated development environment (IDE) for agent-based modeling. About NetLogo was designed by Uri Wilensky, in the spirit of the programming language Logo, to be "low threshold and no ceiling". It teaches ...
was developed by
Uri Wilensky Uri may refer to: Places * Canton of Uri, a canton in Switzerland * Úri, a village and commune in Hungary * Uri, Iran, a village in East Azerbaijan Province * Uri, Jammu and Kashmir, a town in India * Uri (island), an island off Malakula Islan ...
. It was developed to teach children computational reasoning and thinking, and extends the
Logo A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordm ...
language by enabling the existence of many, many turtles at the same time. NetLogo is widely used not only in the K–12 environment, but also by researchers interested in the concept of
agent-based modeling An agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and what ...
* AgentCubes is a block-based programming environment for kids to create 3D games and simulation. It is developed by
Alexander Repenning Alexander Repenning is the Director of the Scalable Game Design project, a computer science professor adjunct, a founder of AgentSheets Inc., and a member of the Center for Lifelong Learning and Design at the University of Colorado in Boulder. ...
*
Easy Java Simulations or Ejs or EJS Easy may refer to: Arts and entertainment Film and television * ''Easy'' (film), a 2003 American romantic comedy film *'' Easy!'', or ''Scialla!'', a 2011 Italian comedy film * ''Easy'' (TV series), a 2016–2019 American comedy-drama anthology ...
was developed by Open Source Physics under Francisco Esquembre. The user is working at a higher conceptual level, declaring and organizing the equations and other mathematical expressions that operate the simulation. It is targeted at programming physics simulations in secondary schools and universities. * LEGO WeDo is a graphical programming language for children of age 7 years and up, used with the LEGO WeDo power function hub. *
LEGO MINDSTORMS EV3 LEGO Mindstorms EV3 is the third generation robotics kit in LEGO's Mindstorms line. It is the successor to the second generation LEGO Mindstorms NXT kit. The "EV" designation refers to the "evolution" of the Mindstorms product line. "3" refers t ...
is a
dataflow In computing, dataflow is a broad concept, which has various meanings depending on the application and context. In the context of software architecture, data flow relates to stream processing or reactive programming. Software architecture Da ...
graphical programming language for children age 10+. *
Robot Emil A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may ...
is a constructionist educational tool for children. It is targeted at primary schools and teaches programming step by step.


References

{{Reflist, 30em


External links


The Nature of Constructionist learning
– MIT open-to-all online reading list on constructionism
Lifelong Kindergarten Group
– MIT Lifelong Kindergarten research group
Center for Connected Learning and Computer-Based Modeling
– Northwestern University's Constructionist learning and agent-based modeling research group
Ackerman on Constructivism vs Constructionism
Edith Ackermann Edith K. Ackermann (1946 – December 24, 2016) was a Swiss-born American psychologist who explored the interactions between developmental psychology, play, learning and design. A graduate of the University of Geneva, and a protege to Jean Piaget ...
draws out the differences between Piaget's Constructivism, Vygotsky's Socio-Constructivism and Papert's ConstructioNism Learning theory (education)