Constance Steinkuehler (Squire) is an American professor of
Informatics at the
University of California–Irvine. She previously taught at the
University of Wisconsin-Madison before taking public service leave, from 2011-2012, to work as a Senior Policy Analyst in the
Office of Science and Technology Policy (OSTP) at the
White House
The White House is the official residence and workplace of the president of the United States. It is located at 1600 Pennsylvania Avenue Northwest, Washington, D.C., NW in Washington, D.C., and has been the residence of every U.S. preside ...
Executive Office, where she advised on policy matters about
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s and learning.
She currently researches cognitive and social aspects of video games and gaming at the University of California, Irvine. Her current projects include
mixed methods research on th
North American Scholastic Esports Federation(NASEF) high school esports league, quantitative study of esports in higher education, and advice on parenting gamers. She is currently a co-chair of th
Connected Learning Summit(CLL), and chair for the annua
Esports Conference(ESC) at UCI as well as the UCI Esports Program Task Force for Diversity and Inclusion. She has published over ninety articles and book chapters including three special journal issues and two books.
Education
Steinkuehler graduated from the
University of Missouri
The University of Missouri (Mizzou, MU, or Missouri) is a public land-grant research university in Columbia, Missouri. It is Missouri's largest university and the flagship of the four-campus University of Missouri System. MU was founded ...
in
Columbia
Columbia may refer to:
* Columbia (personification), the historical female national personification of the United States, and a poetic name for America
Places North America Natural features
* Columbia Plateau, a geologic and geographic region in ...
,
Missouri
Missouri is a U.S. state, state in the Midwestern United States, Midwestern region of the United States. Ranking List of U.S. states and territories by area, 21st in land area, it is bordered by eight states (tied for the most with Tennessee ...
, with three bachelor's degrees (mathematics, English, and
religious studies) in 1993. She earned a master of science degree in
educational psychology with a focus on
cognitive science in 2000 from the
University of Wisconsin-Madison. In 2005 she received her
Ph.D. in Curriculum and Instruction studies, also from the University of Wisconsin-Madison. Her doctoral thesis focus was "Cognition & Learning in
Massively Multiplayer Online Games
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
".
Professional career
Research
After earning her doctorate, she joined the faculty at University of Wisconsin as an associate professor of
digital media and taught classes on "
videogames,
research methods, and the 'smart' side of intellectual side of video games in Curriculum and Instruction Department.
From 2005 to 2013, Steinkuehler ran a research lab with doctoral and undergraduate students, which investigated forms of cognition and cultural practices as they relate to gameplay and learning. The group focused largely on online game communities and
fandom
A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significan ...
s. They took a sociocultural approach to their research, using mixed methods, including
ethnographic
Ethnography (from Greek ''ethnos'' "folk, people, nation" and ''grapho'' "I write") is a branch of anthropology and the systematic study of individual cultures. Ethnography explores cultural phenomena from the point of view of the subject o ...
work and experimental research.
From 2007 to 2009, Steinkuehler ran a casual learning lab for at-risk adolescent boys, largely from rural areas, who were considered to be disengaging from or failing school. Her lab experiments focused on comparing gaming and school contexts to leverage the boys' interest in games toward productive literacy practices. The lab investigated the nature, function, and quality of texts that are a regular part of online gaming, how
reading performance of adolescents on such game-related texts compares to performance on school-related texts, as well as the factors that contribute to such differences (e.g., prior knowledge, strategy, persistence, choice), and how game-related reading activities are situated within (or against) children's everyday literacy networks across contexts, including both school and home.
Steinkuehler explored the educational merit of games designed for and played by youth instead of adults (which is typically studied) from 2009 to 2011. The goal was to examine how games are situated in the daily life of a young adult. The research included a cognitive ethnography of Runescape, which at the time, was the most popular online game for children ages 10 to 16. Additional research included assessing what youth learn through online gameplay and how that learning aligns and/or conflicts with current educational standards.
Currently, Steinkuehler is the faculty lead for th
UCI Esports Research Lab which examines esports players and fans to assess the cognitive, social, and behavioral aspects of competitive video game play and community participation. The lab approaches research with an open mind to various methods and currently deploys tactics that range from game analytics and quantitative surveys to field observations and conversation analysis. Steinkuehler and her lab work closely with the UCI Esports Team as well as NASEF. Additionally, her lab is a part of the large
Connected Learning Labat UCI.
Steinkuehler's research has been funded by the Samueli Foundation, the MacArthur Foundation, the Gates Foundation, the National Academy of Education/Spencer Foundation, the National Science Foundation, and Cambridge University. Furthermore, she has worked closely with the National Academy of Sciences and National Academy of Education on special reports relate to videogames, and her work has been featured in Science, Wired, USA Today, New York Times, LA Times, ABC, CBS, CNN NPR, BBC and The Chronicle of Higher Education.
Public Service
In 2009, she served on the
National Academy of Sciences
The National Academy of Sciences (NAS) is a United States nonprofit, non-governmental organization. NAS is part of the National Academies of Sciences, Engineering, and Medicine, along with the National Academy of Engineering (NAE) and the Nat ...
Committee on Games.
Additionally, Steinkuehler is the founder and former President of the Higher Education Video Games Alliance (2014 to 2017), an academic organization of game-related programs in higher education.
Steinkuehler is a founding fellow of the Games+Learning+Society (GLS) and chaired, from 2012 to 2017, the annual
Games, Learning & Society Conference held each summer in
Madison,
Wisconsin
Wisconsin () is a state in the upper Midwestern United States. Wisconsin is the 25th-largest state by total area and the 20th-most populous. It is bordered by Minnesota to the west, Iowa to the southwest, Illinois to the south, Lake M ...
.
From 2011 to 2012 she took public service leave and worked as a Senior Policy Analyst in the
Office of Science and Technology Policy (OSTP) at the
White House
The White House is the official residence and workplace of the president of the United States. It is located at 1600 Pennsylvania Avenue Northwest, Washington, D.C., NW in Washington, D.C., and has been the residence of every U.S. preside ...
Executive Office to advise federal agencies and private foundations on ways to develop games that have positive social impact. Specifically, she helped coordinate cross-agency efforts to leverage games toward national priority areas including
childhood obesity,
early literacy
Children's literature or juvenile literature includes stories, books, magazines, and poems that are created for children. Modern children's literature is classified in two different ways: genre or the intended age of the reader.
Children's ...
, and
STEM education
Stem or STEM may refer to:
Plant structures
* Plant stem, a plant's aboveground axis, made of vascular tissue, off which leaves and flowers hang
* Stipe (botany), a stalk to support some other structure
* Stipe (mycology), the stem of a mush ...
, and helped forge new partnerships to support an ecosystem of innovation. This work led to the creation of the Federal Games Guild. Furthermore, she played a key role in meetings through the
Vice President's office on the controversial debate over
violent video games.
She currently serves on the advisory board for the UCI Esports Program and Chairs the UCI Diversity and Inclusion in Esports Task Force.
Personal life
Steinkuehler is married to
Kurt Squire, former Creative Director at the
Wisconsin Institutes for Discovery, and also a professor at
University of California–Irvine.
She appeared in a pilot TV show called ''Brain Trust''.
The show was piloted in 2008 and featured a team of thought leaders working collaboratively to solve seemingly unsolvable problems.
Select Publications
Steinkuehler is an author or editor on four different books and has contributed chapters to eight other book titles. Additionally, she has published more than 20 articles in
peer-review
Peer review is the evaluation of work by one or more people with similar competencies as the producers of the work (peers). It functions as a form of self-regulation by qualified members of a profession within the relevant field. Peer review ...
ed journals in areas ranging from cognition to education to technology.
Some selected works can be found below:
*Steinkuehler, C. & Duncan, S. (2007). Scientific habits of mind in virtual worlds. Paper presented at the Annual Meeting of the
American Association for the Advancement of Science
The American Association for the Advancement of Science (AAAS) is an American international non-profit organization with the stated goals of promoting cooperation among scientists, defending scientific freedom, encouraging scientific responsi ...
(AAAS), San Francisco, February 15–19.
*Steinkuehler, C. & Williams, D. (2006). "Where everybody knows your (screen) name: Online games as 'third places'". ''
Journal of Computer-Mediated Communication'', 11(4).
*Steinkuehler, C. A. (2004). Learning in massively multiplayer online games. In Y. B. Kafai, W. A. Sandoval, N. Enyedy, A. S. Nixon, & F. Herrera (Eds.), Proceedings of the Sixth International Conference of the Learning Sciences (pp. 521–528). Mahwah, NJ: Erlbaum.
References
External links
UC Irvine Informatics - faculty profile for SteinkuehlerGLS Conference websiteMacArthur Foundation article on NPR appearanceWiredWoW Insider
{{DEFAULTSORT:Steinkuehler, Constance
Writers from Madison, Wisconsin
University of Missouri alumni
University of Wisconsin–Madison School of Education alumni
University of Wisconsin–Madison faculty
Living people
University of California, Irvine faculty
Year of birth missing (living people)