HOME

TheInfoList



OR:

A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of
setting Setting may refer to: * A location (geography) where something is set * Set construction in theatrical scenery * Setting (narrative), the place and time in a work of narrative, especially fiction * Setting up to fail a manipulative technique to ...
, unlike works of
fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditi ...
that are expressed through other media, such as
film A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
s or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once.


History

Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book '' How to Master the Video Games'', he divides the games into broad categories in the table of contents: '' Space Invaders''-type, '' Asteroids''-type, maze, reflex, and miscellaneous. The first two of these correspond to the still-used genres of fixed shooter and multidirectional shooter. Within the personal computer space, two publications established a small number of categories based on the best-selling software in the early 1980s; '' Softalk'', which ran its Top Thirty list from 1980 to 1984 with the genres of strategy, adventure, fantasy and arcade; and ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' (''CGW''), which had a "Reader Input Device" that drew from reader input. ''CGW'' initially only ran with three categories in 1981, Arcade, wargame, and adventure, but by 1989, had expanded its genre list to strategy, simulation, adventure, role-playing adventure, wargames, and action/arcade. Comparisons between computer and console games showed that players on computers tended to prefer more strategic games rather than arcade. Chris Crawford attempted to classify video games in his 1984 book ''
The Art of Computer Game Design ''The Art of Computer Game Design'' by Chris Crawford is the first book page 4 devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game des ...
''. Crawford primarily focused on the player's experience and activities required for gameplay. He wrote, "the state of computer game design is changing quickly. We would therefore expect the taxonomy presented
n this book N, or n, is the fourteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''en'' (pronounced ), plural ''ens''. History ...
to become obsolete or inadequate in a short time."
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, in bringing its Famicom system into the North American market as the Nintendo Entertainment System in 1985, looked to avoid the issues with loss of publishing control that had led to the
1983 video game crash The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
and to prevent unauthorized games from being released for the system. To solve this, Nintendo required approval of all games for the NES. To support this, Nintendo classified games into eight major series: Adventure, Action, Sports, Light-Gun, Programmable, Arcade, Robot, and Educational; the series description appeared on early "black box" covers and subsequently used in the ''NES Player's Guide''. By the time of the Game Boy and
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
, Nintendo had retired the Arcade, Light-Gun, Robot, Programmable, and Educational series, but added in classifications for RPG & Simulation and Puzzle games. Consoles manufacturers that followed the NES followed similar behavior in requiring licenses to develop games for their systems. To assure they would get these licenses, console developers tended to stay with gameplay of previously published games for that console, thus causing groups of games within the same genre to grow. Subsequently, retailers displayed games grouped by genres, and market research firms found that players had preferences for certain types over others, based on region, and developers could plan out future strategies through this. With the industry expanding in the 1990s and budgets for video games began growing, large publishers like Electronic Arts began to form to handle the marketing and publication of games, both for consoles and personal computers. Targeting high-value, low-risk video game genres were key for some publishers, and small and independent developers were typically forced to compete by abandoning more experimental gameplay and settling into the same genres used by larger publishers. As hardware capabilities have increased, new genres have become possible, with examples being increased memory, the move from 2D to 3D, new
peripheral A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the ...
s, online functionalities, and location-based mechanics. Experimental gameplay from
indie game development An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
drew more attention in the late 2000s and 2010s aided by independent digital distribution, as large publishers focused on triple-A titles were extremely risk-averse. Through indie games, a revival of experimental gameplay had emerged, and several new genres have emerged since then.


Definition

Due to "direct and active participation" of the player, video game genres differ from literary and film genres. Though one could state that '' Space Invaders'' is a science fiction video game, author Mark J.P. Wolf wrote that such a classification "ignores the fundamental differences and similarities which are to be found in the player's experience of the game". In contrast to the visual aesthetics of games, which can vary greatly, it is argued that it is interactivity characteristics that are common to all games. Like film genres, the names of video game genres have come about generally as a common understanding between the audience and the producers. Descriptive names of genres take into account the goals of the game, the protagonist and even the perspective offered to the player. For example, a first-person shooter is a game that is played from a first-person perspective and involves the practice of shooting. Whereas " shooter game" is a genre name, "first-person shooter" and " third-person shooter" are common subgenres of the shooter genre. Other examples of such prefixes are real-time, turn based,
top-down Top-down may refer to: Arts and entertainment * "Top Down", a 2007 song by Swizz Beatz * "Top Down", a song by Lil Yachty from '' Lil Boat 3'' * "Top Down", a song by Fifth Harmony from '' Reflection'' Science * Top-down reading, is a part of ...
and side-scrolling. Genre names may evolve over time. The platform game genre started as "climbing games", based on Steve Bloom's 1982 book ''Video Invaders'', as they were inspired by games like '' Donkey Kong'' with ladders and jumping. The same term was used by the US and UK press in 1983, including magazines '' Electronic Games'' and ''TV Gamer''. First-person shooters were originally known as "''Doom'' clones" in the years following 1993's '' Doom'', while the term "first-person shooters" became more common by around 2000. New genres emerge continuously throughout the history of video games, often due to the cross-pollination of ideas borrowed from different games into new ones. For example, the seminal text-based
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
'' Colossal Cave Adventure'' directly inspired the Atari VCS game '' Adventure'', but incorporating joystick control as in an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
rather than typed commands. ''Adventure'' served as the prototype of the
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
genre that would be popularized by '' The Legend of Zelda''. The target audience, underlying theme or purpose of a game are sometimes used as a genre identifier, such as with " Christian game" and " serious game" respectively. However, because these terms do not indicate anything about the gameplay of a video game, these are not considered genres.


Classifications

Video game genres vary in specificity, with popular video game reviews using genre names varying from " action" to "baseball". In this practice, basic themes and more fundamental characteristics are used alongside each other. A game may combine aspects of multiple genres in such a way that it becomes hard to classify under existing genres. For example, because ''
Grand Theft Auto III ''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the ''Grand Theft Auto'' series, following 1999's ''Grand Theft Auto 2'', and the fifth instalment o ...
'' combined shooting, driving and roleplaying in an unusual way, it was hard to classify using existing terms. The term ''Grand Theft Auto'' clone has been used to describe games mechanically similar to ''Grand Theft Auto III''. Similarly, the term roguelike has been developed for games that share similarities with ''Rogue''. Elements of the role-playing genre, which focuses on storytelling and character growth, have been implemented in many different genres of video games. This is because the addition of a story and character enhancement to an action,
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
or puzzle video game does not take away from its core gameplay, but adds an incentive other than survival to the experience. In addition to gameplay elements, some games may be categorized by other schemes, such are typically not used as genres: * By platform: generally to the nature of the computer hardware that the game is played on and not the specific branding. This would include game genres like
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to ...
s for smartphone, tablet computers, or other similar portable devices; and browser games that can be played in a web browser. Identification of the type of hardware a game is played on implied certain limits to the type of gameplay that is available; a mobile game will typically lack as much action compared to a game playable on a home console or computer due to limitations on player input. * By mode: referring to whether a game is
single player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
, multiplayer, or variations on that, including massively multiplayer online (MMO) games, cooperative games, player versus environment (PvE) or player versus player (PvP) games, and so forth. * By narrative: Classifying video games by their narrative style, such as science fiction or fantasy, is typically not used within the field, with the key exception of horror games, which broadly cover any game dealing with elements of horror fiction.


Popularity

According to some analysts, the percentage of each broad genre in the best-selling physical games worldwide is broken down as follows. In the last decade, puzzle games have declined when measured by sales, however, on
mobile Mobile may refer to: Places * Mobile, Alabama, a U.S. port city * Mobile County, Alabama * Mobile, Arizona, a small town near Phoenix, U.S. * Mobile, Newfoundland and Labrador Arts, entertainment, and media Music Groups and labels * Mobile ...
, where the majority of games are free-to-play, this genre remains the most popular worldwide.


References


External links

* {{DEFAULTSORT:Video Game Genre