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Internet culture refers to culture developed and maintained among frequent and active users of the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
(also known as
netizens The term ''netizen'' is a portmanteau of the English words ''internet'' and ''citizen'', as in a "citizen of the net" or "net citizen". It describes a person actively involved in online communities or the Internet in general.
) who primarily communicate with one another as members of
online communities An online community, also called an internet community or web community, is a community whose members engage in computer-mediated communication primarily via the Internet. Members of the community usually share common interests. For many, on ...
; that is, a culture whose influence is "mediated by computer screens" and
information communication technology Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computer ...
, specifically the Internet. Internet culture arises from the frequent interactions between members within various online communities and the use of these communities for
communication Communication is commonly defined as the transmission of information. Its precise definition is disputed and there are disagreements about whether Intention, unintentional or failed transmissions are included and whether communication not onl ...
,
entertainment Entertainment is a form of activity that holds the attention and Interest (emotion), interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have deve ...
,
business Business is the practice of making one's living or making money by producing or Trade, buying and selling Product (business), products (such as goods and Service (economics), services). It is also "any activity or enterprise entered into for ...
, and
recreation Recreation is an activity of leisure, leisure being discretionary time. The "need to do something for recreation" is an essential element of human biology and psychology. Recreational activities are often done for happiness, enjoyment, amusement, ...
. Studied aspects of Internet culture include anonymity/pseudonymity, social media, gaming and specific communities, such as fandoms.


History

The Internet developed in parallel with rapid and sustained technological advances in
computing Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and softw ...
and
data communication Data communication, including data transmission and data reception, is the transfer of data, transmitted and received over a point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optic ...
. Widespread access to the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
emerged as the cost of infrastructure dropped by several orders of magnitude with consecutive technological improvements. Though Internet culture originated during the creation and development of early
online communities An online community, also called an internet community or web community, is a community whose members engage in computer-mediated communication primarily via the Internet. Members of the community usually share common interests. For many, on ...
– such as those found on
bulletin board system A bulletin board system (BBS), also called a computer bulletin board service (CBBS), is a computer server running list of BBS software, software that allows users to connect to the system using a terminal program. Once logged in, the user perfor ...
s before the Internet reached mainstream adoption in developed countries – many cultural elements have roots in other previously existing
offline In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on li ...
cultures and subcultures which predate the Internet. Specifically, Internet culture includes many elements of
telegraphy Telegraphy is the long-distance transmission of messages where the sender uses symbolic codes, known to the recipient, rather than a physical exchange of an object bearing the message. Thus flag semaphore is a method of telegraphy, whereas pi ...
culture (especially amateur radio culture),
gaming culture Video game culture or gaming culture a worldwide subculture formed by video game enthusiasts. As video games have grown more sophisticated, accessible, and popular over time, they have significantly influenced popular culture, particularly among a ...
and
hacker culture The hacker culture is a subculture of individuals who enjoy—often in collective effort—the intellectual challenge of creatively overcoming the limitations of software systems or electronic hardware (mostly digital electronics), ...
. Initially, digital culture tilted toward the
Anglosphere The Anglosphere, also known as the Anglo-American world, is a Western-led sphere of influence among the Anglophone countries. The core group of this sphere of influence comprises five developed countries that maintain close social, cultura ...
. As a consequence of computer technology's early reliance on textual coding systems that were mainly adapted to the English language,
Anglophone The English-speaking world comprises the 88 countries and territories in which English is an official, administrative, or cultural language. In the early 2000s, between one and two billion people spoke English, making it the largest language ...
societies—followed by other societies with languages based on
Latin script The Latin script, also known as the Roman script, is a writing system based on the letters of the classical Latin alphabet, derived from a form of the Greek alphabet which was in use in the ancient Greek city of Cumae in Magna Graecia. The Gree ...
—enjoyed privileged access to digital culture. However, other languages have gradually increased in prominence. In specific, the proportion of content on the Internet that is in English has dropped from roughly 80% in the 1990s to around 52.9% in 2018. As technology advances, Internet Culture continues to change. The introduction of
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
s and
tablet computer A tablet computer, commonly shortened to tablet, is a mobile device, typically with a mobile operating system and touchscreen display processing circuitry, and a rechargeable battery in a single, thin and flat package. Tablets, being computers ...
s and the growing computer network infrastructure around the world have increased the number of Internet users and have likewise resulted in the proliferation and expansion of online communities. While Internet culture continues to evolve among active and frequent Internet users, it remains distinct from other previously offline cultures and subcultures which now have a presence online, even those cultures and subcultures from which Internet Culture borrows many elements. One cultural antecedent of Internet culture was amateur radio (commonly known as ham radio). By connecting over great distances, ham operators were able to form a distinct cultural community with a strong technocratic foundation, as the radio gear involved was finicky and prone to failure. The area that later became
Silicon Valley Silicon Valley is a region in Northern California that is a global center for high technology and innovation. Located in the southern part of the San Francisco Bay Area, it corresponds roughly to the geographical area of the Santa Clara Valley ...
, where much of modern Internet technology originates, had been an early locus of radio engineering. Alongside the original mandate for robustness and resiliency, the renegade spirit of the early ham radio community later infused the cultural value of
decentralization Decentralization or decentralisation is the process by which the activities of an organization, particularly those related to planning and decision-making, are distributed or delegated away from a central, authoritative location or group and gi ...
and near-total rejection of
regulation Regulation is the management of complex systems according to a set of rules and trends. In systems theory, these types of rules exist in various fields of biology and society, but the term has slightly different meanings according to context. Fo ...
and political control that characterized the Internet's original growth era, with strong undercurrents of the Wild West spirit of the
American frontier The American frontier, also known as the Old West, and popularly known as the Wild West, encompasses the Geography of the United States, geography, History of the United States, history, Folklore of the United States, folklore, and Cultur ...
. At its inception in the early 1970s as part of
ARPANET The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first computer networks to implement the TCP/IP protocol suite. Both technologies became the tec ...
, digital networks were small, institutional, arcane, and slow, which confined the majority of use to the exchange of textual information, such as interpersonal messages and
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
. Access to these networks was largely limited to a technological elite based at a small number of prestigious universities; the original American network connected one computer in Utah with three in California. Text on these digital networks usually encoded in the ASCII character set, which was minimalistic even for established English
typography Typography is the art and technique of Typesetting, arranging type to make written language legibility, legible, readability, readable and beauty, appealing when displayed. The arrangement of type involves selecting typefaces, Point (typogra ...
, barely suited to other European languages sharing a Latin script (but with an additional requirement to support accented characters), and entirely unsuitable to any language not based on a Latin script, such as
Mandarin Mandarin or The Mandarin may refer to: Language * Mandarin Chinese, branch of Chinese originally spoken in northern parts of the country ** Standard Chinese or Modern Standard Mandarin, the official language of China ** Taiwanese Mandarin, Stand ...
,
Arabic Arabic (, , or , ) is a Central Semitic languages, Central Semitic language of the Afroasiatic languages, Afroasiatic language family spoken primarily in the Arab world. The International Organization for Standardization (ISO) assigns lang ...
, or
Hindi Modern Standard Hindi (, ), commonly referred to as Hindi, is the Standard language, standardised variety of the Hindustani language written in the Devanagari script. It is an official language of India, official language of the Government ...
. Interactive use was discouraged except for high value activities. Hence a store and forward architecture was employed for many message systems, functioning more like a post office than modern instant messaging; however, by the standards of postal mail, the system (when it worked) was stunningly fast and cheap. Among the heaviest users were those actively involved in advancing the technology, most of whom implicitly shared much the same base of arcane knowledge, effectively forming a technological priesthood. The origins of
social media Social media are interactive technologies that facilitate the Content creation, creation, information exchange, sharing and news aggregator, aggregation of Content (media), content (such as ideas, interests, and other forms of expression) amongs ...
predate the Internet proper. The first bulletin board system was created in 1978,
GEnie GEnie (General Electric Network for Information Exchange) was an online service provider, online service created by a General Electric business, GEIS (now GXS Inc., GXS), that ran from 1985 through the end of 1999. In 1994, GEnie claimed around ...
was created by General Electric in 1985, the mailing list
Listserv The term Listserv (styled by the registered trademark licensee, L-Soft International, Inc., as LISTSERV) has been used to refer to electronic mailing list software applications in general, but is more properly applied to a few early instances of ...
appeared in 1986, and
Internet Relay Chat IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for Many-to-many, group communication in discussion forums, called ''#Channels, channels'', but also allows one-on-one communication via instant mess ...
was created in 1988. The first official social media sites,
SixDegrees Six degrees of separation is the theory that anyone on Earth can be connected to any other person on the planet through a chain of acquaintances that has no more than five intermediaries Six degrees or Six degrees of separation may also refer to: ...
and Classmates.com launched in 1997. In the 1980s, the network grew to encompass most universities and many corporations, especially those involved with technology, including heavy but segregated participation within the American
military–industrial complex The expression military–industrial complex (MIC) describes the relationship between a country's military and the Arms industry, defense industry that supplies it, seen together as a vested interest which influences public policy. A driving fac ...
. Use of interactivity grew, and the user base became less dominated by programmers,
computer scientist A computer scientist is a scientist who specializes in the academic study of computer science. Computer scientists typically work on the theoretical side of computation. Although computer scientists can also focus their work and research on ...
s and hawkish industrialists, but it remained largely an academic culture centered around institutions of higher learning. It was observed that each September, with an intake of new students, standards of productive discourse would plummet until the established user base brought the influx up to speed on cultural etiquette. Commercial
Internet service providers An Internet service provider (ISP) is an organization that provides a myriad of services related to accessing, using, managing, or participating in the Internet. ISPs can be organized in various forms, such as commercial, community-owned, non ...
(ISPs) emerged in 1989 in the United States and Australia, opening the door for public participation. Soon the network was no longer dominated by academic culture, and the term
eternal September Eternal September or the September that never ended was a cultural phenomenon during a period beginning around late 1993 and early 1994, when Internet service providers began offering Usenet access to many new users. Prior to this, the only sudde ...
, initially referring to September 1993, was coined as Internet slang for the endless intake of cultural
newbie ''Newbie'' is a slang term for a ''novice'', ''newcomer'', or somebody inexperienced in a given profession or activity. In particular, it may refer to a new user of computers, and often concerns Internet activity, such as online gaming or Li ...
s. Commercial use became established alongside academic and professional use, beginning with a sharp rise in unsolicited commercial e-mail commonly called
spam Spam most often refers to: * Spam (food), a consumer brand product of canned processed pork of the Hormel Foods Corporation * Spamming, unsolicited or undesired electronic messages ** Email spam, unsolicited, undesired, or illegal email messages ...
. Around this same time, the network transitioned to support the burgeoning
World Wide Web The World Wide Web (WWW or simply the Web) is an information system that enables Content (media), content sharing over the Internet through user-friendly ways meant to appeal to users beyond Information technology, IT specialists and hobbyis ...
.
Multimedia Multimedia is a form of communication that uses a combination of different content forms, such as Text (literary theory), writing, Sound, audio, images, animations, or video, into a single presentation. T ...
formats such as
audio Audio most commonly refers to sound, as it is transmitted in signal form. It may also refer to: Sound *Audio signal, an electrical representation of sound *Audio frequency, a frequency in the audio spectrum *Digital audio, representation of sound ...
,
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufa ...
, and
video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
become commonplace and began to displace plain text, but multimedia remained painfully slow for
dial-up Dial-up Internet access is a form of Internet access that uses the facilities of the public switched telephone network (PSTN) to establish a connection to an Internet service provider (ISP) by dialing a telephone number on a conventional telepho ...
users. Also around this time the Internet also began to internationalize, supporting most of the world's major languages, but support for many languages remained patchy and incomplete into the 2010s. On the arrival of
broadband In telecommunications, broadband or high speed is the wide-bandwidth (signal processing), bandwidth data transmission that exploits signals at a wide spread of frequencies or several different simultaneous frequencies, and is used in fast Inter ...
access,
file sharing File sharing is the practice of distributing or providing access to digital media, such as computer programs, multimedia (audio, images and video), documents or electronic books. Common methods of storage, transmission and dispersion include ...
services grew rapidly, especially of
digital audio Digital audio is a representation of sound recorded in, or converted into, digital signal (signal processing), digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical sampling (signal processing), ...
(with a prevalence of bootlegged commercial music) with the arrival of
Napster Napster was an American proprietary peer-to-peer (P2P) file sharing application primarily associated with digital audio file distribution. Founded by Shawn Fanning and Sean Parker, the platform originally launched on June 1, 1999. Audio shared ...
in 1999 and similar projects which effectively catered to music enthusiasts, especially teenagers and young adults, soon becoming established as a prototype for rapid evolution into modern social media. Alongside ongoing challenges to traditional norms of
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
, business models of many of the largest Internet corporations evolved into what
Shoshana Zuboff Shoshana Zuboff (born November 18, 1951) is an American author, professor, social psychologist, philosopher, and scholar. Zuboff is the author of the books ''In the Age of the Smart Machine: The Future of Work and Power'' and ''The Support Econ ...
terms
surveillance capitalism Surveillance capitalism is a concept in political economics which denotes the widespread collection and commodification of personal data by corporations. This phenomenon is distinct from government surveillance, although the two can be mutuall ...
. Not only is social media a novel form of social culture, but also a novel form of economic culture where
sharing Sharing is the joint use of a resource or space. It is also the process of dividing and distributing. In its narrow sense, it refers to joint or alternating use of inherently finite goods, such as a common pasture or a shared residence. Still ...
is frictionless, but personal
privacy Privacy (, ) is the ability of an individual or group to seclude themselves or information about themselves, and thereby express themselves selectively. The domain of privacy partially overlaps with security, which can include the concepts of a ...
has become a
scarcity In economics, scarcity "refers to the basic fact of life that there exists only a finite amount of human and nonhuman resources which the best technical knowledge is capable of using to produce only limited maximum amounts of each economic good. ...
. In 1998, there was
Hampster Dance The Hampster Dance is one of the earliest Internet memes. Created in 1997 by Canadian art student Deidre LaCarte as a GeoCities page, the dance features rows of animated GIFs of hamsters and other rodents dancing in various ways to a sped-up sam ...
, the first successful
Internet meme An Internet meme, or meme (, Help:Pronunciation respelling key, ''MEEM''), is a cultural item (such as an idea, behavior, or style) that spreads across the Internet, primarily through Social media, social media platforms. Internet memes manif ...
.


Identity – "architectures of credibility"

One early study, conducted from 1998 to 1999, found that the participants view information obtained online as slightly more credible than information from magazines, radio, and television, information obtained from newspapers was the most credible. Credibility online is established in much the same way that it is established in the offline world.
Lawrence Lessig Lester Lawrence "Larry" Lessig III (born June 3, 1961) is an American legal scholar and political activist. He is the Roy L. Furman Professor of Law at Harvard Law School and the former director of the Edmond J. Safra Center for Ethics at Harvar ...
claimed that the architecture of a given online community may be the most important factor in establishing credibility. Factors include: anonymity, connection to physical identity, comment rating system, feedback type (positive vs positive/negative), moderation.


Anonymity

Many sites allow anonymous commentary, where the user-id attached to the comment may be labelled as a "guest" or any other sort of automatic name. In an architecture that allows anonymous commentary, credibility attaches only to the object of the comment. Sites that require some link to an identity may require only a nickname that is sufficient to allow comment readers to rate the commenter, either explicitly, or by informal reputation. However with the rise of oftentimes "careless" spreading of personal data with the integration of the internet into society, and the rise of concepts like the
digital footprint Digital footprint or digital shadow refers to one's unique set of traceable digital activities, actions, contributions, and communications manifested on the Internet or digital devices. Digital footprints can be classified as either passive o ...
, anonymity, while still possible, has decreased,


Connection to physical identity

Architectures can require that physical identity be associated with commentary, as in Lessig's example of Counsel Connect. However, to require linkage to a physical identity, sensitive information about a user must be collected and safeguards for that collected information must be established – users must place sufficient trust in the site. Irrespective of safeguards, as with Counsel Connect, use of physical identities links credibility across the frames of the Internet and real space, influencing the behaviors of those who contribute in those spaces. However, even purely online identities can establish credibility. Even though nothing inherently links a person or group to their Internet-based persona, credibility can be earned, because of the time required.


Comment rating system

In some architectures, commenters can, in turn, be rated by other users, potentially encouraging more responsible commentary, although the profusion of popular shitposters belies this.


Feedback type

Architectures can be oriented around positive feedback or allow both positive and negative feedback. This feedback can take form through likes or upvotes, dislikes or downvotes, emoji reactions, rating systems, and written responses like comments or reviews. While a particular user may be able to equate certain responses with a "negative" evaluation, the actual meaning may be contextual.


Moderation

Architectures can give editorial control to a group or individual not employed by the site (e.g.,
Reddit Reddit ( ) is an American Proprietary software, proprietary social news news aggregator, aggregation and Internet forum, forum Social media, social media platform. Registered users (commonly referred to as "redditors") submit content to the ...
), termed moderators. Moderation may take be either proactive (previewing contents) or reactive (punishing violators). The moderator's credibility can be damaged by overly aggressive behavior.


See also

*
Anonymous Anonymous may refer to: * Anonymity, the state of an individual's identity, or personally identifiable information, being publicly unknown ** Anonymous work, a work of art or literature that has an unnamed or unknown creator or author * Anonym ...
*
Cicada 3301 Cicada 3301 is the name given to eight sets of puzzles posted under the name "3301" online between 2012 and 2014. The first puzzle started on January 4, 2012, on 4chan and ran for nearly a month. A second round of puzzles began one year later on ...
*
Creepypasta A creepypasta is a horror-related legend which has been shared around the Internet. The term ''creepypasta'' has since become a catch-all term for any horror content posted onto the Internet. These entries are often brief, user-generated, par ...
*
Cyber law Information technology law (IT law), also known as information, communication and technology law (ICT law) or cyberlaw, concerns the juridical regulation of information technology, its possibilities and the consequences of its use, including comp ...
*
Cyberdelic Cyberdelic (from "cyber-" and " psychedelic") was the fusion of cyberculture and the psychedelic subculture that formed a new counterculture in the 1980s and 1990s. Cyberdelic art was created by calculating fractal objects and representing the ...
*
Cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
* Digitalism *
Information ethics Information ethics has been defined as "the branch of ethics that focuses on the relationship between the creation, organization, dissemination, and use of information, and the ethical standards and moral codes governing human conduct in society" ...
*
Infosphere Infosphere is a metaphysical realm of information, data, knowledge, and communication, populated by informational entities called ''inforgs'' (or, ''informational organisms''). Infosphere is portmanteau of ''information'' and -''sphere''. Though ...
*
Internet trolls In slang, a troll is a person who posts deliberately offensive or provocative messages online (such as in social media, a newsgroup, a forum, a chat room, an online video game) or who performs similar behaviors in real life. The methods and m ...
*
Meme A meme (; ) is an idea, behavior, or style that Mimesis, spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying c ...
*
Netnography Netnography is a "form of qualitative research that seeks to understand the cultural experiences that encompass and are reflected within the traces, practices, networks and systems of social media". It is a specific set of research practices rela ...
*
Postliterate society A post-literate society is a hypothetical society in which multimedia technology has advanced to the point where literacy, the ability to read or write, is no longer necessary or common. The term appears as early as 1962 in Marshall McLuhan's ''T ...
* Rules of the Internet *
r/wallstreetbets r/wallstreetbets, also known as WallStreetBets or WSB, is a subreddit where participants discuss stock and option trading. It has become notable for its colorful jargon, aggressive trading strategies, stories of extreme gains and losses acquire ...
*
Technology and society Technology, society and life or technology and culture refers to the inter-dependency, co-dependence, co-influence, and co-production (society), co-production of technology and society upon one another. Evidence for this synergy has been found s ...
*
Techno-progressivism Techno-progressivism, or tech-progressivism, is a stance of active support for the wikt:convergence, convergence of technological change and social change. Techno-progressives argue that technological developments can be profoundly empowerment ...
*
Technocriticism Technocriticism is a branch of critical theory devoted to the study of technological change. Technocriticism treats technological transformation as historically specific changes in personal and social practices of research, invention, regulation ...
* Technolibertarianism * Technorealism


References


Further reading

* David Gunkel (2001) ''Hacking Cyberspace'', Westview Press, * * Clemens Apprich (2017) ''Technotopia: A Media Genealogy of Net Cultures'', Rowman & Littlefield International, London * Sandrine Baranski (2010) ''La musique en réseau, une musique de la complexité ?'', Éditions universitaires européenne
La musique en réseau
* David J. Bell, Brian D Loader, Nicholas Pleace, Douglas Schuler (2004) ''Cyberculture: The Key Concepts'', Routledge: London. *
Donna Haraway Donna Jeanne Haraway (born September 6, 1944) is an American professor emerita in the history of consciousness and feminist studies departments at the University of California, Santa Cruz, and a prominent scholar in the field of science and te ...
(1991) ''Simians, Cyborgs and Women: The Reinvention of Nature'', Routledge, New York, NY *
Donna Haraway Donna Jeanne Haraway (born September 6, 1944) is an American professor emerita in the history of consciousness and feminist studies departments at the University of California, Santa Cruz, and a prominent scholar in the field of science and te ...
(1997) ''Modest Witness Second Millennium FemaleMan Meets OncoMouse'', Routledge, New York, NY * N. Katherine Hayles (1999) ''How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics'', Chicago University Press, Chicago, IL * Jarzombek, Mark (2016) ''Digital Stockholm Syndrome in the Post-Ontological Age'', University of Minnesota Press, Minneapolis, MN * *
Sherry Turkle Sherry Turkle (born June 18, 1948) is an American sociologist. She is the Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology at the Massachusetts Institute of Technology. She obtained a BA in social studies and lat ...
(1997) ''Life on the Screen: Identity in the Age of the Internet'', Simon & Schuster Inc, New York, NY * * * {{Authority control Cyberspace Computer folklore Subcultures