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Computer addiction is a form of behavioral addiction that can be described as the excessive or compulsive use of the
computer A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
, which persists despite serious negative consequences for personal, social, or occupational function. Another clear conceptualization is made by J. J. Block, who stated in a journal entry for the '' American Journal of Psychiatry'' that "Conceptually, the diagnosis is a compulsive-impulsive spectrum disorder that involves online and/or offline computer usage and consists of at least three subtypes: excessive gaming, sexual preoccupations, and e-mail/text messaging". Computer addiction is not currently included in the ''
Diagnostic and Statistical Manual of Mental Disorders The ''Diagnostic and Statistical Manual of Mental Disorders'' (''DSM''; latest edition: ''DSM-5-TR'', published in March 2022) is a publication by the American Psychiatric Association (APA) for the classification of mental disorders using a com ...
(
DSM-5 The ''Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition'' (DSM-5), is the 2013 update to the '' Diagnostic and Statistical Manual of Mental Disorders'', the taxonomic and diagnostic tool published by the American Psychiat ...
)'' as an official disorder. The concept of computer addiction is broadly divided into two types, namely offline computer addiction, and online computer addiction. Offline computer addiction is normally used when speaking about excessive gaming behavior, which can be practiced both offline and online. Online computer addiction, also known as Internet addiction, gets more attention in general from scientific research than offline computer addiction, mainly because most cases of computer addiction are related to the excessive use of the Internet. Experts on Internet addiction have described this syndrome as an individual working intensely on the Internet, prolonged use of the Internet, uncontrollable use of the Internet, unable to use the Internet in an efficient, timely matter, not being interested in the outside world, not spending time with people from the outside world, and an increase in their loneliness and dejection.


Symptoms

*Being drawn by the computer as soon as one wakes up and before one goes to bed *Replacing old hobbies with excessive use of the computer and using the computer as one's primary source of entertainment and procrastination *Lacking physical exercise and/or outdoor exposure because of constant use of the computer, which could contribute to many health problems such as
obesity Obesity is a medical condition, considered by multiple organizations to be a disease, in which excess Adipose tissue, body fat has accumulated to such an extent that it can potentially have negative effects on health. People are classifi ...
*Backache *Headaches *Weight gain or loss *Disturbances in sleep *Carpal tunnel syndrome *Blurred or strained vision *Depression and marital infidelity


Effects

Excessive computer use may result in, or occur with: * Lack of face to face social interaction * Computer vision syndrome


Causes

Kimberly Young indicates that previous research links internet/computer addiction with existing mental health issues, most notably depression. She states that computer addiction has significant effects socially, such as low self-esteem, psychologically and occupationally, which led many subjects to academic failure. According to a Korean study on internet/computer addiction, pathological use of the internet results in negative life impacts such as job loss, marriage breakdown, financial debt, and academic failure. 70% of internet users in Korea are reported to play online games, 18% of whom are diagnosed as game addicts, which relates to internet/computer addiction. The authors of the article conducted a study using Kimberly Young's questionnaire. The study showed that the majority of those who met the requirements of internet/computer addiction experienced interpersonal difficulties and stress and that those addicted to online games specifically responded that they hoped to avoid reality.


Types

Computers nowadays rely almost entirely on the internet, and thus relevant research articles relating to internet addiction may also be relevant to computer addiction. * Gaming addiction: a hypothetical
behavioral addiction Behavioral addiction, process addiction, or non-substance-related disorder is a form of addiction that involves a compulsive behavior, compulsion to engage in a rewarding non-Chemical substance, substance-related behavior – sometimes called a n ...
characterized by excessive or compulsive use of computer games or
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, which interferes with a person's
everyday life Everyday life, daily life or routine life comprises the ways in which people typically act, think, and feel on a daily basis. Everyday life may be described as mundane, routine, natural, habitual, or Normality (behavior), normal. Human diurna ...
. Video game addiction may present itself as compulsive gaming,
social isolation Social isolation is a state of complete or near-complete lack of contact between an individual and society. It differs from loneliness, which reflects temporary and involuntary lack of contact with other humans in the world. Social isolation c ...
,
mood swing A mood swing is an extreme or sudden change of mood. Such changes can play a positive or a disruptive part in promoting problem solving and in producing flexible forward planning. When mood swings are severe, they may be categorized as part ...
s, diminished
imagination Imagination is the production of sensations, feelings and thoughts informing oneself. These experiences can be re-creations of past experiences, such as vivid memories with imagined changes, or completely invented and possibly fantastic scenes ...
, and hyper-focus on in-game achievements, to the exclusion of other events in life. * Social media addiction: Data suggest that participants use social media to fulfill their social needs but are typically dissatisfied.  Lonely individuals are drawn to the Internet for emotional support. This could interfere with "real-life socializing" by reducing face-to-face relationships. Some of these views are summed up in an Atlantic article by Stephen Marche entitled ''Is Facebook Making Us Lonely?,'' in which the author argues that social media provides more breadth, but not the depth of relationships that humans require and that users begin to find it difficult to distinguish between the meaningful relationships which we foster in the real world and the numerous casual relationships that are formed through social media.


Cyberstalking

According to Prof. Jordana N. Navarro et al. Cyberstalking is known as a behavior that includes but not limited to internet or technology use to stalk or harass an individual over time and in a menacing fashion. Cyberstalking has been on the rise since the 1990s. These cryptic behaviors are also noticeable. Many of the cyberstalking cases are from people that do not know each other. Cyberstalkers are not limited to geographical boundaries, research has suggested various impulses in cyberstalking aside from excreting power and control over the target. Internet addiction and cyberstalking share several key traits that should lend support to new investigations to further scrutinize the relationship between the two disorders. Studies have shown that cyberstalkers can have different motives, but these results are not necessarily indicative of mental health issues. A cyberstalker is usually an emotionally damaged individual, a loner who seeks attention, gratification, and connection and in the process becomes infatuated with someone (Navarro et al. 2015)


Diagnostic Test

Many studies and surveys are being conducted to measure the extent of this type of addiction. Kimberly Young has created a questionnaire based on other disorders to assess the level of addiction. It is called the Internet Addict Diagnostic Questionnaire or IADQ. The questionnaire asks users about their online usage habits as well as their feelings about their internet usage. According to the IADQ sample, Internet Addiction resembles that of a Gambling disorder. Answering positively to five out of the eight questions on the IADQ may be indicative of online addiction. According to the article "''Validating the Distinction between Computer Addiction and Engagement: Online Game Playing and Personality''", the authors introduced a test to help identify the differences between addiction and engagement. Based on similar ideas, here are some ways to distinguish between computer engagement and addiction.


Origin of the term and history

Observations about the addictiveness of computers, and more specifically, computer games date back at least to the mid-1970s. Addiction and addictive behavior were common among the users of the
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system at the
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. British
e-learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech" ...
academic Nicholas Rushby suggested in his 1979 book, ''An Introduction to Educational Computing'', that people can be addicted to computers and experience withdrawal symptoms. The term was also used by M. Shotton in 1989 in her book ''Computer Addiction''. However, Shotton concludes that the 'addicts' are not truly addicted. Dependency on computers, she argues, is better understood as a challenging and exciting pastime that can also lead to a professional career in the field. Computers do not turn gregarious, extroverted people into recluses; instead, they offer introverts a source of inspiration, excitement, and intellectual stimulation. Shotton's work seriously questions the legitimacy of the claim that computers cause addiction. The term became more widespread with the explosive growth of the Internet, as well the availability of the
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
. Computers and the Internet both started to take shape as a personal and comfortable medium that could be used by anyone who wanted to make use of it. With that explosive growth of individuals making use of PCs and the Internet, the question started to arise whether or not misuse or excessive use of these new technologies could be possible as well. It was hypothesized that, like any technology aimed specifically at human consumption and use, abuse could have severe consequences for the individual in the short term and the society in the long term. In the late nineties people who made use of PCs and the internet were already referred to the term webaholics or cyberholics. Pratarelli et al. suggested at that point already to label "a cluster of behaviors potentially causing problems" as a computer or Internet addiction. There are other examples of computer overuse that date back to the earliest
computer games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
. Press reports have furthermore noted that some
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conscripts were not mature enough to meet the demands of military life and were required to interrupt or postpone military service for a year. One reported source of the lack of needed social skills is an overuse of computer games or the Internet.
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termed this overuse "Web fixations", and stated that they were responsible for 12 such interruptions or deferrals over the 5 years from 2000 to 2005.


See also

*
Behavioral modernity Behavioral modernity is a suite of behavioral and cognitive traits believed to distinguish current ''Homo sapiens'' from other anatomically modern humans, hominins, and primates. Most scholars agree that modern human behavior can be characteri ...
* Computer rage *
Digital media use and mental health The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the grow ...
*
Evolutionary mismatch Evolutionary mismatch (also "mismatch theory" or "evolutionary trap") is the evolutionary biology concept that a previously advantageous phenotypic trait, trait may become maladaptation, maladaptive due to change in the biophysical environment, e ...
* Underearners Anonymous *
Video game addiction Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a behavioural addiction involving problematic, compulsive use of video games that results in significant impairment to an individual' ...


References

Works cited *Dawn Heron. "Time To Log Off: New Diagnostic Criteria For Problematic Internet Use", University of Florida, Gainesville, published in ''Current Psychology'', April 200

(Identifies incessant posting in chat rooms as a form of emotional disorder). * Orzack, Maressa H. Dr. (1998). "Computer Addiction: What Is It?" ''Psychiatric Times'' XV(8). *Shotton, MA (1989), ''Computer Addiction? A study of computer dependency.'' New York: Taylor & Francis. *Cromie, William J. ''Computer Addiction Is Coming On-line.'' HPAC - Harvard Public Affairs & Communications. Web. 20 Oct. 2010
Computer Addiction Is Coming On-line
(Explains symptoms and other various attributes of the new disease). *''UTD Counseling Center: Self-Help:Computer Addiction.'' Home Page - The University of Texas at Dallas. Web. 20 Oct. 2010

*Addictions.com. (n.d.). Computer Addiction. Retrieved December 5, 2013, fro
Computer Addiction - Signs, Symptoms, Support & Treatment
*Navarro, Jordana N., et al. "Addicted to the Thrill of the Virtual Hunt: Examining the Effects of Internet Addiction on the Cyberstalking Behaviors of Juveniles." www.tandfonline.com, Taylor & Francis Group, 4 Apr. 2016, https://www.tandfonline.com/doi/abs/10.1080/01639625.2016.1153366 {{DEFAULTSORT:Computer Addiction Digital media use and mental health Behavioral addiction Computers