is an official
Japanese card game that uses a deck of ''
uta-garuta
is a type of a deck of ''karuta'', Japanese traditional playing cards. A set of ''uta-garuta'' contains 100 cards, with a ''waka'' poem written on each. ''Uta-garuta'' is also the name of the game in which the deck is used. The standard collecti ...
'' cards to play
karuta
are Japanese playing cards. Playing cards were introduced to Japan by Portuguese traders during the mid-16th century. These early decks were used for trick-taking games. The earliest indigenous ''karuta'' was invented in the town of Miike in C ...
, within the format and rules set by the All Japan Karuta Association.
Overview

Competitive karuta has been around since the start of the 19th century before the
Meiji Restoration
The , referred to at the time as the , and also known as the Meiji Renovation, Revolution, Regeneration, Reform, or Renewal, was a political event that restored practical imperial rule to Japan in 1868 under Emperor Meiji. Although there were r ...
, but the rules used vary in different regions. At the beginning of the 20th century the different rules were unified by a newly formed Tokyo Karuta Association, and the first competitive karuta tournament was held in 1904.
The rules have been slightly modified since then.
The first attempt to establish a national association was done in 1934, and this later led to the foundation of the All Japan Karuta Association in 1957. The association has hosted tournaments for men since 1955, and women since 1957.
Today, competitive karuta is played by a wide range of people in Japan. Although the game itself is simple, playing at a competitive level requires a high-level of skills such as agility and memory. Therefore, it is recognized as a kind of sport in Japan.
The game is played in a number of community centers, as well as school and university clubs.
Although karuta is very popular in Japan, there are very few competitive karuta players. It is estimated that there are currently 10,000 to 20,000 competitive karuta players in Japan, 2,000 of which are ranked as above C-class (or 1-''
dan'') and registered in the “All Japan Karuta Association”.
There are several associations for karuta players including the “''Nippon Karuta-in Hon'in''”, which emphasizes the cultural aspects of karuta.
The Japanese national championship tournament of competitive karuta is held every January at
Omi Shrine
or Omi Shrine is a Jingū shinto shrine in Ōtsu, a city in Shiga Prefecture, Japan. It was constructed in 1940 and is dedicated to Emperor Tenji. It was formerly an imperial shrine of the first rank (官幣大社, ''kanpei taisha'') in the Mode ...
in
Ōtsu, Shiga. The title ''Meijin'' has been awarded to the winner of the men's division since 1955, and the title ''Queen'' has been awarded to the winner of the women's division since 1957. Both winners are known as Grand Champions. A seven-time Grand Champion is known as an ''Eternal Master''. The national championship for high school students is held every July.
Lately, the game has begun gaining international players as well. In September 2012, there was the first international tournament, and players from the U.S., China, South Korea, New Zealand, and Thailand participated.
''Karuta'' cards

There are two decks in a ''karuta'' game. Each deck contains 100 cards, with a ''
tanka
is a genre of classical Japanese poetry and one of the major genres of Japanese literature.
Etymology
Originally, in the time of the ''Man'yōshū'' (latter half of the eighth century AD), the term ''tanka'' was used to distinguish "short poem ...
'' poem printed on each. The two decks are:
* ''Yomifuda'' (lit. "reading card"); 100 cards, each with a picture of a poet with a complete ''tanka'' poem (5-7-5-7-7 syllables) by them.
* ''Torifuda'' (lit. "grabbing card"); 100 cards, each corresponding to a ''yomifuda'' but with only the last phrases of the poem (the ending 7-7 syllable lines).
Rules
Competitive ''karuta'' is a one-on-one game, facilitated by a reciter (card reader) and a judge. All official matches use cards made by
Oishi Tengudo.
50 ''torifuda'' cards are randomly selected from the total of 100; the 50 cards that are not selected are excluded from the game and are known as ''karafuda'' (dead cards or ghost cards). Each player then randomly takes 25 of the 50 selected ''torifuda'' and places them face-up in their territory. A player's territory is the space in front of the player, officially designated as 87 cm wide, containing three rows of cards and separated from their opponent's cards by 3 cm.
Players are then given 15 minutes to memorize all the cards in place, and during the final two minutes they are allowed to practice their strike at the cards.
The game starts by the reciter reading an introductory poem that is not part of the 100 poems. This introductory reading allows players to familiarize themselves with the reciter’s voice and the reading rhythm. Following the introductory poem, the reciter draws one of the 100 ''yomifuda'' and recites the poem on it.
As soon as the players recognize which ''yomifuda'' is being read, they race to find and touch the corresponding ''torifuda''. The first player to touch the ''torifuda'' "takes" the card and removes it from play. When a player takes a card from the opponent's territory, that player must transfer a card from their own territory to the opponent; if both players touch the card at the same time, it is taken by the player whose territory it is in. A player must also transfer a card if their opponent commits a fault.
The first player to get rid of all the cards in their territory wins.
There is no referee in karuta, and players must arrive at a consensus themselves if there is a dispute.
''Otetsuki'' (faults, false touches)
* Touching any card when a dead card is read is a fault and results in a penalty.
* Touching a card in the wrong territory is a fault and results in a penalty.
** If a player touches the wrong card in the opponent's territory and the opponent touches the correct card in the faulting player's territory, it is a "double fault" and the player incurs a penalty of two cards.
* Touching the wrong card in the same territory as the target card is not a penalty. As a result, the players may toss away surrounding cards near the target card as they move to strike it.
The order of the cards in a player's territory may be rearranged at any time during the game. However, excessive rearrangement is considered poor sportsmanship.
Characteristics of the game
Good karuta players memorize all 100 ''tanka'' poems and the layout of the cards at the start of the match. They must also be able to adapt to the changing layout of the cards during the match.
There are 7 poems which have unique first syllables (, , , , , , ), 42 with unique first 2 syllables, 37 poems with unique first 3 syllables, 6 poems with 4, 2 poems with 5 and, finally, 6 cards with unique first 6 syllables, so a player can discriminate between cards only when the second verse of the poem starts. For example, there are 3 cards starting with ''chi'' which are: ..., ..., and ...; so players must react as soon as they hear the beginning decisive part of the poem, which is called ''kimariji''. As a result, fast thinking, reaction time, and physical speed is required.
An average karuta game lasts about 90 minutes, including a 15-minute pre-match memorizing time. In national tournaments the winner usually plays 5 to 7 matches.
Official games
Individual match
Individual tournaments are separated by the ranking group (''
dan'' = grade). The rankings are as follows:
* A class; 4-''dan'' and above
* B class; 3-''dan''
* C class; 2-''dan''
* D class; 1-''dan''
* E class; beginner
To participate in tournaments for higher classes, players must gain corresponding ''dan'' by gaining sufficient results in lower classes that are set by the association, and players must register as official members of the association if they wish to enter any tournament higher than C class.
There are about 50 official tournaments every year which are counted toward the ranking of ''dan''.
Local tournaments may alter this ranking system or the form of the tournament by case. There are also tournaments ranked by age or grade in school. Official tournaments are free to enter regardless of the age or gender, but some tournaments may limit this for certain ages, gender, and class of the players.
Team competition
The format of team competition is different from that of individual matches, and the format may differ from one tournament to another. For example, a common tournament will be done with teams of five to eight members, and teams will decide the order of their players for each game. Each class will compete for the total points and wins in the league.
Media coverage
Official tournaments are often covered by the media.
In popular culture
Several drama, anime and manga plots revolve around competitive ''karuta''.
* Manga:
** ''
Chihayafuru
is a Japanese '' josei'' manga series written and illustrated by Yuki Suetsugu. It was serialized in Kodansha's ''josei'' manga magazine ''Be Love'' from December 2007 to August 2022, with its chapters collected in 50 ''tankōbon'' v ...
'' – by
Yuki Suetsugu
is a Japanese manga artist.
Career
She debuted in 1992 in Kodansha's ''Nakayoshi'' magazine with ''Taiyō no Romance''. Her works later moved to ''Bessatsu Friend'' magazine, also published by Kodansha. Her career was put on hiatus in Octobe ...
** ''
Karuta
are Japanese playing cards. Playing cards were introduced to Japan by Portuguese traders during the mid-16th century. These early decks were used for trick-taking games. The earliest indigenous ''karuta'' was invented in the town of Miike in C ...
'' – by Kenjirō Takeshita
** ''
Manten Irohakomachi'' – by Mariko Kosaka
* Anime
** ''
Chihayafuru
is a Japanese '' josei'' manga series written and illustrated by Yuki Suetsugu. It was serialized in Kodansha's ''josei'' manga magazine ''Be Love'' from December 2007 to August 2022, with its chapters collected in 50 ''tankōbon'' v ...
'' – based on manga by Yuki Suetsugu
** ''
Chōyaku Hyakunin isshu: Uta Koi'' (fictionalised account of the origin of the 100 poems) – by Kei Sugita
* Drama:
** ''
Karuta Queen'' – NHK General TV
* Live-action films:
** ''
Chihayafuru Part 1
is a 2016 Japanese sports romantic teen drama film written and directed by and starring Suzu Hirose, Shūhei Nomura, Mackenyu, Mone Kamishiraishi, , , , Miyuki Matsuda and Jun Kunimura. It is the first of three live action film adaptations of ...
'' – based on manga by Yuki Suetsugu
** ''
Chihayafuru Part 2
is a 2016 Japanese sports romantic teen drama film written and directed by and starring Suzu Hirose, Shūhei Nomura, Mackenyu, Mone Kamishiraishi, , , , Miyuki Matsuda and Jun Kunimura. It is the second of three live action film adaptations ...
'' – based on manga by Yuki Suetsugu
** ''
Chihayafuru Part 3
is a Japanese 2018 youth sports drama film written and directed by Norihiro Koizumi and starring Suzu Hirose, Shūhei Nomura and Mackenyu Arata. It is the third and final installment of the live action film adaptations of the manga series '' ...
'' – based on manga by Yuki Suetsugu
Of particular note is the
manga
Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is use ...
,
anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
series and live action movie ''
Chihayafuru
is a Japanese '' josei'' manga series written and illustrated by Yuki Suetsugu. It was serialized in Kodansha's ''josei'' manga magazine ''Be Love'' from December 2007 to August 2022, with its chapters collected in 50 ''tankōbon'' v ...
'' which portrays the story of a group of young people who competitively play Hyakunin Isshu karuta with the aim of becoming best in the world. The series debuted in 2007, and its popularity has boosted the popularity of competitive ''karuta'' in Japan and abroad.
See also
*
Ogura Hyakunin Isshu
is a classical Japanese anthology of one hundred Japanese ''waka'' by one hundred poets. ''Hyakunin isshu'' can be translated to "one hundred people, one poem ach; it can also refer to the card game of '' uta-garuta'', which uses a deck compo ...
, the poetry anthology printed on the cards.
*
Ōishi Tengudō, the official manufacturer for competitive karuta.
*
Keitaro Kumehara
References
{{Reflist
External links
All-Japan Karuta AssociationYouTube clip explaining the rulesHyakunin isshu - karuta on memrise.com
Japanese card games
19th-century establishments in Japan
19th-century card games