Companion Cube
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The Weighted Companion Cube, or simply the Companion Cube, is an item featured in the '' Portal'' series of
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
by
Valve Corporation Valve Corporation, also known as Valve Software, is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution pl ...
. Initially featured in a single level of the original '' Portal,'' Test Chamber 17, as one of
Aperture Science ''Portal'' is a series of first-person puzzle-platform video games developed by Valve. Set in the ''Half-Life'' universe, the two main games in the series, '' Portal'' (2007) and '' Portal 2'' (2011), center on a woman, Chell, forced to und ...
's ubiquitous Weighted Storage Cubes with heart symbols printed on the outside, it is given to the game's main character, Chell, as part of the antagonist
GLaDOS GLaDOS (Genetic Lifeform and Disk Operating System) is a fictional character from the video game series '' Portal''. The character was created by Erik Wolpaw and Kim Swift, and voiced by Ellen McLain. GLaDOS is depicted in the series as an ar ...
's sinister testing initiative. After carrying it through the entire level and ostensibly anthropomorphizing and "bonding" with the Cube, the malevolent AI forces her to unceremoniously dispose of it in an
incinerator Incineration is a list of solid waste treatment technologies, waste treatment process that involves the combustion of substances contained in waste materials. Industrial plants for waste incineration are commonly referred to as waste-to-ene ...
device. Companion Cubes later re-appear in the game's sequel with a slightly different design. The original Companion Cube is shown to have survived the events of both ''Portal'' and ''
Portal 2 ''Portal 2'' is a 2011 puzzle-platform game developed by Valve for Windows, macOS, Linux, PlayStation 3, and Xbox 360. The digital PC versions are distributed online by Valve's Steam service, while all retail editions are distributed by Elect ...
'', appearing as part of an ending gag. While GLaDOS has suggested the Companion Cube may be sentient, it is unclear whether this was solely to psychologically torment Chell. However, in the comic '' Portal 2: Lab Rat'', Doug Rattmann's Companion Cube is shown speaking to him, possibly as part of a
schizophrenic Schizophrenia () is a mental disorder characterized variously by hallucinations (typically, Auditory hallucination#Schizophrenia, hearing voices), delusions, thought disorder, disorganized thinking and behavior, and Reduced affect display, f ...
hallucination. Following the game's release, the Weighted Companion Cube quickly increased in popularity among fans, spawning a wide array of official merchandise and fan works. It has since become a
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, sports team, university society, society, military unit, or brand, brand name. Mascots are als ...
for Valve's games, and has also been referenced in other, unrelated games as
Easter eggs Easter eggs, also called Paschal eggs, are eggs that are Egg decorating, decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter ...
. Critics have remarked on the Companion Cube's significance as a storytelling device that highlights the dangers of blind obedience to authority, and players' attempts to subvert said authority by "saving" the Cube, even in the form of external fan works, have been widespread. Other interpretations have compared the Cube's disposal to
animal testing Animal testing, also known as animal experimentation, animal research, and ''in vivo'' testing, is the use of animals, as model organisms, in experiments that seek answers to scientific and medical questions. This approach can be contrasted ...
and other
experimental science An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when ...
, and the relationship between Chell and the Cube a symbol of
femininity Femininity (also called womanliness) is a set of attributes, behaviors, and Gender roles, roles generally associated with women and girls. Femininity can be understood as Social construction of gender, socially constructed, and there is also s ...
an example of
queer ''Queer'' is an umbrella term for people who are non-heterosexual or non- cisgender. Originally meaning or , ''queer'' came to be used pejoratively against LGBTQ people in the late 19th century. From the late 1980s, queer activists began to ...
romance.


Conception and development

The Companion Cube was initially conceived as part of the gameplay of Test Chamber 17, due to players constantly forgetting to bring the crate along with them. Making the Weighted Companion Cube visually distinct and stating it as being so informed the player that it was of importance and was to be used and reused for the duration of the Test Chamber. The Cube was made to appear "vulnerable" rather than ubiquitous through GLaDOS's dialog, conditioning players to feel responsible for its well-being and want to take it along. In early versions of the game, the player was forced to simply abandon it and move on. However, the developers were seeking a way to make the player familiar with how Aperture Science's incinerators worked in order to use them to destroy the personality cores in the final battle against GLaDOS. They hit upon the idea to have GLaDOS force Chell to destroy the Cube in the incinerator, believing the idea to be a "perfect thing" and "way stronger" emotionally, and attributing its success to "design arguments" between members of the development team.


Appearances

The Companion Cube first appears in ''Portal'''s Test Chamber 17, where Chell is given it as a necessary tool to progress through the level. After being used to reach higher platforms, it must be taken with the player and used as a shield. The player must use the Companion Cube to activate three devices and jump across multiple platforms, before being forced to incinerate the cube. The Cube returns at the end of ''Portal 2'', where it is discharged from the facility by GLaDOS following Chell's egress, still bearing burn marks from its supposed incineration. Outside of the ''Portal'' series, the Companion Cube is featured in the Portal Escape Chamber DLC of '' Escape Simulator'', which was officially approved by Valve Corporation. The Companion Cube is also present in the game
Terraria ''Terraria'' ( ) is a 2011 action-adventure sandbox game developed by Re-Logic and published by 505 Games. The game features exploration, combat, crafting, building, and mining inside a procedurally generated 2D computer graphics, 2D world. ...
as a pet. In 2014, a Companion Cube icon was added to Geometry Dash along with the game being released on Steam, in 2015, the Companion Cube was featured in a '' LEGO Dimensions'' Portal 2 pack, in 2017, a Companion Cube skin was added to ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve Corporation, Valve. The game is a sequel to ''Defense of the Ancients'' (''DotA''), a community-created Mod (video gaming), mod for Blizzard Entertainment's ''War ...
'' for the character Io, and in 2020, the Steam version of ''
Apex Legends ''Apex Legends'' is a 2019 Battle royale game, battle royale-hero shooter video game developed by Respawn Entertainment and published by Electronic Arts, set in the same science fiction universe as Respawn's ''Titanfall'' series. It is offered ...
'' added charms that included the Companion Cube being hugged by the character Wattson. Valve has also released merchandise of the cube, including a plushie and
fuzzy dice Fuzzy dice, also known as fluffy dice, soft dice, or stuffed dice, are an automotive decoration consisting of two oversized (usually six-sided) plush dice which hang from the rear-view mirror. The original fuzzy dice, first used in the 1950s, ...
in 2007. The Companion Cube was also featured as a piece of lost cargo in the 2019 game
Death Stranding ''Death Stranding'' is a 2019 action-adventure game developed by Kojima Productions and originally published by Sony Interactive Entertainment. It is the first game from director Hideo Kojima and Kojima Productions after their split from Konam ...
. In 2024, it would also appear as a purchasable prop in '' Sky: Children of the Light'', in commemoration of the game releasing on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
for Early Access.


Critical reception

The Companion Cube has been cited as an example of
experimental science An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when ...
's "sacrificial logic". ''Respawn: Gamers, Hackers, and Technogenic Life'' compares the fact that it must be "euthanized" for the sake of progress to real-world
animal testing Animal testing, also known as animal experimentation, animal research, and ''in vivo'' testing, is the use of animals, as model organisms, in experiments that seek answers to scientific and medical questions. This approach can be contrasted ...
, especially because GLaDOS implies that it may or may not be sentient. GLaDOS claims that "an independent panel of ethicists" have absolved Aperture Science or its test subjects from "moral responsibility" for the death of the Companion Cube, but continues to obscure whether or not it can feel any pain, suggesting that only "eight out of ten" engineers agree that it "cannot feel much", much like the debate over
pain in animals Pain negatively affects the health and welfare of animals. "Pain" is defined by the International Association for the Study of Pain as "an unpleasant sensory and emotional experience associated with actual or potential tissue damage, or descr ...
when used in scientific and medical research. Writing for ''Game Studies'', Michael Burden and Sean Gouglas stated that Chell's obedience to GLaDOS resembled the
Milgram experiment Beginning on August 7, 1961, a series of social psychology experiments were conducted by Yale University psychologist Stanley Milgram, who intended to measure the willingness of study participants to obey an authority figure who instructed the ...
, with the Companion Cube test chamber most emphasizing blind obedience to authority under the mantle of science. They further noted that Doug Rattmann's scrawls warned Chell that she was the Companion Cube herself, a form of disposable tool utilized by the player to progress through the game. The Companion Cube has also been shown to demonstrate how fans are willing to go outside the bounds of the game's logic in order to "rescue" the Cube, a form of resistance that is similar to
hacktivism Hacktivism (or hactivism; a portmanteau of ''hack'' and ''activism''), is the use of computer-based techniques such as hacking as a form of civil disobedience to promote a political agenda or social change. A form of Internet activism with roots ...
and
culture jamming Culture jamming (sometimes also guerrilla communication) is a form of protest used by many anti-consumerist social movements to disrupt or subvert media culture and its mainstream cultural institutions, including corporate advertising. It at ...
. Kim Swift, head designer of ''Portal'', noted that many players were willing to do almost anything to save the Companion Cube, including jumping into the incinerator themselves. Others attempted to exploit or glitch the game in order to escape the test chamber with the Cube, such as jamming the doors with security cameras so that the player could leave the room despite not having incinerated it. This places players entirely into the role of Chell, with both player and Chell trying to escape a situation that is "algorithmically controlled" by GLaDOS. The desire to save the Cube also manifested in the many fan created works based on it, which "liberate" it from the game itself. The Cube has been called an "object of desire", as it is purposely described by GLaDOS using the language of affection. While the relationship between the player and Cube appears to be platonic at first, the romantic and sexual implications are shown shortly after the player obtains the Cube as they can find a wall of
graffiti Graffiti (singular ''graffiti'', or ''graffito'' only in graffiti archeology) is writing or drawings made on a wall or other surface, usually without permission and within public view. Graffiti ranges from simple written "monikers" to elabor ...
depicting human figures with their heads replaced by Companion Cubes, including a nearly naked human-object hybrid
pin-up A pin-up model is a model (person), model whose mass-produced pictures and photographs have wide appeal within the popular culture of a society. Pin-up models are usually glamour photography, glamour, actresses, or fashion models whose pictures ...
wearing a red bra and matching underwear. The fact that the Cube is obviously depicted by Rattmann's graffiti in a feminine,
sexualized Sexualization (sexualisation in Commonwealth English) is the emphasis of the sexual nature of a behavior or person. Sexualization is linked to sexual objectification, treating a person solely as an object of sexual desire. According to the Ame ...
way has led to interpretations of the relationship between Chell and the Cube, or between them and GLaDOS, as
queer ''Queer'' is an umbrella term for people who are non-heterosexual or non- cisgender. Originally meaning or , ''queer'' came to be used pejoratively against LGBTQ people in the late 19th century. From the late 1980s, queer activists began to ...
in nature, and evidence the game operates from a female rather than male perspective. Matt Margini of ''
Kill Screen Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
'' compared the Companion Cube to other video game
sidekicks A sidekick is a close companion or colleague who is, or is generally regarded as, subordinate to those whom they accompany. Origins The first recorded use of the term dates from 1896. It is believed to have originated in pickpocket slang of ...
that must be escorted through levels, calling it both an object of "annoyance" as well as "disproportionate emotional investment". Johnathan Neuls of ''
Ars Technica ''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
'' praised the Companion Cube as "probably the strongest inside joke to come out of a game since ' All your base'". ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'' featured an Easter egg based on the Companion Cube outside of Stormwind, during the game's 2008 "Love is in the Air"
Valentine's Day Valentine's Day, also called Saint Valentine's Day or the Feast of Saint Valentine, is celebrated annually on February 14. It originated as a Christian feast day honoring a Christian martyrs, martyr named Saint Valentine, Valentine, and ...
festivities. Fan Magnus Persson created a fully functioning Companion Cube PC, which ''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
'' called "a triumph" in reference to "
Still Alive "Still Alive" is the song featured in the closing credits of the 2007 video game '' Portal''. It was composed and arranged by Jonathan Coulton and was performed by Ellen McLain, who voiced the ''Portal'' antagonist and in-game singer of the song ...
". Another fan, Stephen Granade, turned a Rubik's Cube into a Companion Cube, albeit noting that it was "always solved".


References

{{Portal series Portal (series) characters Fictional cubes Fictional elements introduced in 2007 Internet memes introduced in 2007 Video game characters introduced in 2007 Video game objects Video game mascots