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Comet is a very old, French
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card g ...
of the Stops family for 2 to 5 players that is still played today. It was originally called Manille, but acquired a new name on the appearance of
Halley's Comet Halley's Comet or Comet Halley, officially designated 1P/Halley, is a List of periodic comets, short-period comet visible from Earth every 75–79 years. Halley is the only known short-period comet that is regularly visible to the naked eye fr ...
in 1682.Parlett (1991), p. 118. It is not related to the modern trick-taking game also called
Manille Manille (; derived from the Spanish and Catalan ''Manilla'') is a Catalan French trick-taking card game which uses a 32 card deck. It spread to the rest of France in the early 20th century, but was subsequently checked and reversed by the expansio ...
. The American game of Commit is an evolution of Comet.


History

Games of the Stops family trace their history back to the 17th century French game of Hoc de Mazarin, which was named after
Cardinal Mazarin Cardinal Jules Mazarin (, also , , ; 14 July 1602 – 9 March 1661), born Giulio Raimondo Mazzarino () or Mazarini, was an Italian cardinal, diplomat and politician who served as the chief minister to the Kings of France Louis XIII and Louis ...
, prime minister to
Louis XIV , house = Bourbon , father = Louis XIII , mother = Anne of Austria , birth_date = , birth_place = Château de Saint-Germain-en-Laye, Saint-Germain-en-Laye, France , death_date = , death_place = Palace of Ve ...
and an avid card player. Hoc was a three-stage game akin to
Poch Poch, Pochen or Pochspiel (french: Poque) is a very old card game that is considered one of the forerunners of poker, a game that developed in America in the 19th century. An etymological relationship between the game names is also assumed. Ga ...
, but where the third stage involved getting rid of cards in numerical sequence with the aid of wild cards known as ''hocs''. It was this final stage that evolved into the much simpler game, originally called Manille, but which was given a new name on the appearance of
Halley's Comet Halley's Comet or Comet Halley, officially designated 1P/Halley, is a List of periodic comets, short-period comet visible from Earth every 75–79 years. Halley is the only known short-period comet that is regularly visible to the naked eye fr ...
in 1682.Parlett (1991), p. 118. Early sources state that the name Manille was given on a whim whereas the name "Comet" probably came from the resemblance of the runs of cards played during the game to the long trail of light behind a
comet A comet is an icy, small Solar System body that, when passing close to the Sun, warms and begins to release gases, a process that is called outgassing. This produces a visible atmosphere or Coma (cometary), coma, and sometimes also a Comet ta ...
. In 1752, a new variant appeared which, to distinguish it, was called ''"le nouveau Jeu de la Cométe"'' ("the new game of Comet"), the original game being referred to as ''l'Ancienne Cométe'' ("Ancient Comet")._ (1752), p. 215ff. In the mid-19th century, the American variant called Commit emerged, the rules of which have also changed slightly over time. Comet appears to have died out in France in the early 20th century, while its rules continue to be published in English sources to the present.


Ancient Comet or Manille

The earliest known rules for the original game were described in the 1718 edition of ''Académie Universelle des Jeux'', and still give Manille as the primary name with ''Commette'' or ''Comete'' as an alternative._ (1718), pp. 153–159. When the new variant was introduced later, this earlier version was referred to as ''l'Ancienne Cométe'' or "Ancient Comet". The game is intended for two to five players, but it was considered "too boring" with just two players. The aim is to be first to empty one's hand by playing cards out in ascending order up to a King. Suits are irrelevant.


Preliminaries

A
standard 52-card pack The standard 52-card deck of French-suited playing cards is the most common pack of playing cards used today. In English-speaking countries it is the only traditional pack used for playing cards; in many countries of the world, however, it is use ...
is used. Cards rank in their natural order, aces low. The 9 is the ''Manille'' or ''Comet'' and is a wild card that may represent any other card. Players start with 10
jeton Jetons or jettons are tokens or coin-like medals produced across Europe from the 13th through the 18th centuries. They were produced as counters for use in calculation on a counting board, a lined board similar to an abacus. They also found us ...
s and 9 fiches, each fiche being worth 10 jetons, for a total of 100 jetons. They agree the tariff per jeton. Since "there is an advantage in being first hand", the privilege is decided by lot e.g. by
cutting Cutting is the separation or opening of a physical object, into two or more portions, through the application of an acutely directed force. Implements commonly used for cutting are the knife and saw, or in medicine and science the scalpel and ...
cards or playing a card face up to the table and dealing a card to each player. The one with the highest of the same
suit A suit, lounge suit, or business suit is a set of clothes comprising a suit jacket and trousers of identical textiles worn with a collared dress shirt, necktie, and dress shoes. A skirt suit is similar, but with a matching skirt instead of ...
as the table card becomes first hand in the opening deal. Dealer
shuffles Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Ov ...
the pack and offers it to be cut, before dealing the cards in packets of three or four and placing any remainder face down on the table out of play.


Play

First hand leads any card, but it makes sense to choose a low card of the longest ascending
sequence In mathematics, a sequence is an enumerated collection of objects in which repetitions are allowed and order matters. Like a set, it contains members (also called ''elements'', or ''terms''). The number of elements (possibly infinite) is called ...
held. As cards are played, the player names them by saying e.g., "Six, seven, eight, nine and without ten". Holding a ten, the next in turn continues by saying e.g. "Ten, jack and without queen". The next may continue with "Queen and king". The king is a
stop Stop may refer to: Places *Stop, Kentucky, an unincorporated community in the United States * Stop (Rogatica), a village in Rogatica, Republika Srpska, Bosnia and Herzegovina Facilities * Bus stop * Truck stop, a type of rest stop for truck dri ...
; the player who plays it receives one jeton from each opponent and may start a new sequence with any card held. If the next in turn is unable to continue the sequence, that player passes by saying e.g. "Without ten". If no-one can continue the sequence, the last to play a card receives oner jeton from each opponent and then starts a new sequence. The player with Manille may play it in place of any other card and is paid one fiche by each opponent on doing so. The bonus is forfeited if it is not claimed before the next card is played.


Winning and scoring

The game ends as soon as one player becomes the first to shed all their hand cards. That player becomes the winner and collects one jeton for every point still held in the opponents' hands.
Court card A court is any person or institution, often as a government institution, with the authority to adjudicate legal disputes between parties and carry out the administration of justice in civil, criminal, and administrative matters in accord ...
s are worth 10 jetons each and
pip card Pip, PIP, Pips, PIPS, and ''similar'', may refer to: Common meanings * Pip, colloquial name for the star(s) worn on military uniform as part of rank badge, as in the British Army officer rank insignia or with many Commonwealth police agencies * T ...
s are worth their face value, aces being valued at 1. A player left with the Manille in hand when the game ends, pays a fiche (or alternatively four jetons) to each opponent plus nine jetons to the winner for the value of the card. Likewise, players left with kings at the end pay 10 to the winner for each king still held. It may be agreed that the losers will pay one jeton per card left in their hands regardless of their value.


New Comet

The "new" game of Comet that appeared in 1752 required two packs of cards from which the eight aces were removed. The packs were then reorganised, with all the red cards in one pack and all the black ones in the other. The 9 was put in the black pack and the 9 in the red pack; they were the "Comets". Otherwise suits were irrelevant as before. The packs were used alternately._ (1761), pp. 252-265. The aim was the same: on one's turn to play cards in ascending sequence and be first to empty one's hand. It could be played by two or three players, or four in two teams of two. Eighteen cards were dealt to each player, in threes, leaving 12 in the talon. First hand could demand a redeal if their hand was poor. First hand led any card and play was as before. However, a player with four cards of one rank could play them all at once. Similarly a player with three nines, with or without the Comet, or with two or three kings, could play them at the same time. If a player went out by playing the Comet as a nine, the bonus and game were paid quadruple. Otherwise ending with the Comet was worth double. A player left with the Comet in hand when the winner went out, also paid double. A jeton was worth ten points "as in
Piquet Piquet (; ) is an early 16th-century plain-trick card game for two players that became France's national game. David Parlett calls it a "classic game of relatively great antiquity... still one of the most skill-rewarding card games for two" b ...
". New Comet also recognised for the first time the achievement of "making an opera" i.e. where first hand went out immediately before anyone else played a card. This doubled the game or quadrupled it if the Comet was the last to be played. If the Comet was played last as a nine, the game was worth x 16 and the points in hand were multipled by 8. A ''
carte blanche A blank cheque in the literal sense is a cheque that has no monetary value written in, but is already signed. In the figurative sense, it is used to describe a situation in which an agreement has been made that is open-ended or vague, and theref ...
'' was worth 50 points to its holder or 100 if it included the Comet.


Modern Comet

Today, Comet is still played in an almost identical way to 18th-century "New Comet". The following rules are based on
Morehead Morehead may refer to: * Morehead (surname) * Morehead languages of New Guinea Places Places in United States ** Morehead, Kentucky ** Morehead City, North Carolina Morehead, Kentucky institutions ** Morehead State University ** Morehead State Eagl ...
,
Frey Freyr (Old Norse: 'Lord'), sometimes anglicized as Frey, is a widely attested god in Norse mythology, associated with kingship, fertility, peace, and weather. Freyr, sometimes referred to as Yngvi-Freyr, was especially associated with Sweden an ...
and
Mott-Smith The Mott-Smith Trophy, named for writer and cryptographer Geoffrey Mott-Smith, is awarded to the player with the best overall individual performance in the Spring Nationals, the spring event of the American Contract Bridge League (ACBL) North Amer ...
(1991).Morehead, Frey and Mott-Smith (1991), pp. 300-302.


Preliminaries

Two to five may play using two standard 52-card packs. The aces are discarded, the packs divided into a red and a black pack and the 9 and 9 swapped and used as wild cards known as ''comets''. Cards rank in their natural order and suits are ignored during play. Players draw cards and the one with the lowest deals first. Dealer shuffles and lets the player to the right cut, before dealing clockwise beginning with eldest hand. The number of cards dealt is: 18 if two play, 12 if three play, 10 if four play and 9 if five play. The remainder are laid aside face down and out of the game as a
dead hand Dead Hand (russian: Система «Периметр», , lit. "Perimeter" System, with the GRAU Index 15E601, Cyrillic: 15Э601), also known as Perimeter, is a Cold War-era automatic nuclear weapons-control system (similar in concept to th ...
. The aim is to be first out by playing ascending runs of cards up to the king.


Play

Eldest leads any card and continues to play cards on top of one another in ascending sequence, announcing each card as it is played until unable to continue, whereupon eldest announces "without" plus the name of the next higher card. For example, a player with a run of 7, 8, 9 says "7, 8, 9 without 10". Turn then passes to the left and the next player may continue the sequence with e.g. "10, jack, without queen" or says "pass" if unable to continue, whereupon the next in turn has the same options. Kings are stops as usual and a player who plays a king may start a new sequence with any card. If a player calls "without..." and the rest pass, that player may start a new sequence. A player with four cards of the same rank or with 3 nines, with or without the ''Comet'', may play them all at once. The ''Comet'' is wild as usual; it counts as any designated rank and is a stop i.e. the player playing it may begin a new sequence.


Scoring

During play, a player playing the Comet earns two chips from each opponent. This value increases by two every time the Comet is dealt, in succession, to the dead hand. As soon as it is dealt to any player, it reverts to a value of two. The first player to go out by shedding all hand cards has won and earns one chip per card point for all cards left in the opponents' hands, the courts being worth 10 and pips their face value. A player with the Comet in hand pays double for every card held including the Comet. If a player went out by playing the Comet last, the game is worth double, or quadruple if it was played as a natural nine. Opera: If eldest goes out immediately, the game may be valued at double for opera, although this works best with two players, in which case if the dealer can also make an opera, the game is drawn.


Variants


Two-hand Comet

Sometimes modern Comet is described primarily as a two-hand game in which each player receives 18 cards from the red or black pack. Arnold (2011) describes a version in which the use of a
cribbage board Cribbage, or crib, is a card game, traditionally for two players, that involves playing and grouping cards in combinations which gain points. It can be adapted for three or four players. Cribbage has several distinctive features: the cribbag ...
and target score of 121 is recommended. The value of the Comet does not vary but if the loser still has the Comet in hand, all scores are doubled. If the winner goes out by playing the Comet, the score is doubled, or quadrupled if it represents a nine. A non-dealer going out on the first turn, wins double unless the dealer can also do this in which case it is a tie.Arnold (2011), pp. 114–116.


Three to five-hand Comet

The variant for three to five players is as per modern Comet above, but three players are dealt 12 cards each; four are dealt 10 each and five are dealt 9 each. Play is clockwise. If all pass, the last player to play a card begins a new sequence. Games may be a whole number of rounds and players should keep both plus and minus scores.


Six to eight-hand Comet

Variants for playing with up to eight players exist, with one such rule set suggesting that two additional seven or eight cards are removed for games with seven players, and three additional seven or eight cards are removed for games with six or eight players."Comet" in


Commit

Commit is an old American variant of Comet, the name simply being a corruption of the latter, but its rules have changed over time. The earliest account occurs in an 1857 American Hoyle and it continues to feature in compendia today._ (1857), pp. 115–116.


Commit (1857)

Hoyle's Games record a single-pack version for any number of players in which the 8 is removed and the whole pack dealt out, including a "spare hand" for the purpose of making stops. Players play cards in sequence and the aim is to be first out. The 9 is wild and may be played in lieu of any other card to prevent a stop. The 7 and all kings are stops and the same player may start a new sequence. Otherwise whenever a stop occurs, if no-one can continue it, the player who played the last card may start again. When an ace or king is played, the player receives a counter from each opponent. The first to go out wins and receives a counter for every card still held in the opponents' hands with the exception of the 9 which exempts the player from paying.


Commit (1991)

The 1991 Hoyle gives separate rules for games that it calls Comet and Commit. In Comet a double pack is used and play is very much like modern Comet. However, in Commit only one pack is used. Players ante a stake to a
pool Pool may refer to: Water pool * Swimming pool, usually an artificial structure containing a large body of water intended for swimming * Reflecting pool, a shallow pool designed to reflect a structure and its surroundings * Tide pool, a rocky pool ...
. The cards are fully dealt out – there is no active spare hand – each player receiving the same number and any remainder is laid away face down. Suit is disregarded and the play is as before. However, there are quite different rules concerning the Comet. It may still be played in place of any card, but when it is, the player may either continue the original sequence or continue with the 10. If unable to do either, the next in turn has the same options. Playing the Comet earns two chips from each opponent; playing a king earns one. The first to go out wins the pool, one chip for each king still held in an opponent's hand and two from a player who still holds the Comet.


Commit (2011)

In Arnold (2011), the following changes to Hoyle (1991) apply: * Cards: Three players: 15 cards; four: 12; five: 10; six: 8; and seven: 7. * Suits: Cards are played in suit sequence. * Comet: ::When the Comet is played, its player has first option to continue the original sequence or with a 10. :: Once the Comet is played, players cease playing in clockwise order; instead the player holding the next card in suit sequence plays it.


Footnotes


References


Bibliography

* _ (1718)
''Académie Universelle des Jeux''
Paris: Le Gras. * _ (1752)
''La Plus Nouvelle Académie Universelle des Jeux''
Amsterdam and Leipzig: Arkstee and Merkus. * _ (1761)
Académie Universelle des Jeux''
Amsterdam: de la Compagnie. * _ (1857)
''Hoyle’s Games.''
American Edition. International Book Co., Anners, Henry, New York. Domino. * _ (2014). ''The Card Game Bible''. London: Hamlyn. * Arnold, Peter (2011). ''Chambers Card Games'', 2nd edn. London: Chambers Harrap. *
Morehead, Albert H Albert Hodges Morehead, Jr. (August 7, 1909 – October 5, 1966) was a writer for ''The New York Times'', a bridge player, a lexicographer, and an author and editor of reference works. Early years Morehead was born in Flintstone, Taylor County, ...
,
Richard L. Frey Richard Lincoln Frey (February 12, 1905 – October 17, 1988) was an American contract bridge player, writer, editor and commentator. From New York City, he died of cancer there in 1988. An original member of the championship Four Aces team in ...
and
Geoffrey Mott-Smith The Mott-Smith Trophy, named for writer and cryptographer Geoffrey Mott-Smith, is awarded to the player with the best overall individual performance in the Spring Nationals, the spring event of the American Contract Bridge League The American Con ...
(1991). ''The New Complete Hoyle Revised'', rev. by Richard L. Frey, Tom Smith, Phillip Alder and Matt Klam. London, New York, Toronto, Sydney and Auckland: Doubleday. *
Parlett, David David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. His published works include many po ...
(1991). ''A History of Card Games'', OUP, Oxford. *
Parlett, David David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. His published works include many po ...
(2008). ''The Penguin Book of Card Games'', Penguin, London.


External links


''How to Play Comet''
at catsatcards.com. Modern Comet, two packs, 2-5 players.
''Comet''
at gamerules.com. Modern two-hand Comet, two packs.
''Comet''
at Denexa Games. Classic Comet for 4-8 players with one pack. {{Non trick-taking card games French card games French deck card games Multi-player card games 17th-century card games Stops group