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is a 2005 multimedia franchise developed and published by
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. It was created by Yusuke Naora and split between three projects; the
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
''Code Age Archives'', the mobile
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
'' Code Age Brawls'', and the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
'' Code Age Commanders''. ''Code Age'' uses a
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
setting on the inner surface of a hollow world similar to a
Dyson sphere A Dyson sphere is a hypothetical megastructure that encompasses a star and captures a large percentage of its power output. The concept is a thought experiment that attempts to imagine how a spacefaring civilization would meet its energy re ...
. The narratives revolve around an apocalyptic threat to civilization, with the protagonists gaining powers from absorbing monsters dubbed the Otellos. The concept for ''Code Age'' was created in 2002, being adopted into Square Enix's "polymorphic content" strategy of producing series across multiple platforms and media. The development team behind the project went under the name "Warhead". Naora led production and created the story for the series, Toshiyuki Itahana designed the characters and directed ''Commanders'', and
Kumi Tanioka is a Japanese composer and pianist. Born in Hiroshima, Japan, she graduated from Kobe University with a degree in musical performance, and began working as a video game composer in 1998. She joined video game developer and publisher Square tha ...
composed the music for ''Commanders'' and ''Brawls''. The manga was created by Aya Kyu under Warhead's supervision, with Naora designing the characters. The manga ''Archives'' was serialised ''
Monthly Shōnen Gangan is a manga imprint owned by Square Enix Holdings. It originated as a manga imprint for Enix before the company merged with Square to form Square Enix. It publishes manga in several anthologies aimed at different reader demographic groups in t ...
'' from 2005 to 2006. The console game ''Commanders'' was planned for a Western release, but this was cancelled after the translation had been completed. The mobile entry ''Brawls'' operated for less than a year before closing down in September 2006. Reception of ''Commanders'' and ''Brawls'' was generally positive from Western critics, though ''Commanders'' met with low sales in Japan. The ''Code Age'' project was also noted for its ambitious multimedia approach at the time.


Overview

''Code Age'' is a multimedia franchise developed and published by Japanese company
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. The franchise, created by artist Yusuke Naora, is divided between three projects; ''Code Age Archives'', '' Code Age Brawls'', and '' Code Age Commanders''. While the three ''Code Age'' projects are different genres and media, all share the same
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
-themed universe, taking place over a prolonged span of time. Each project was abbreviated using a lettering formula; "CAA" stood for ''Archives'', "CAB" for ''Brawls'', and "CAC" for ''Commanders''. The series takes place inside an , a fictional hollow world similar to a
Dyson sphere A Dyson sphere is a hypothetical megastructure that encompasses a star and captures a large percentage of its power output. The concept is a thought experiment that attempts to imagine how a spacefaring civilization would meet its energy re ...
, with people living on its internal surface; at the sphere's center is the Central Code, a structure which resets the world every ten thousand years by wiping out the current civilization in an event called the Reborn. In an attempt to survive the next Reborn, its residents construct Arks around the Central Code. The plan fails as the Arks are struck out of orbit, and the population is attacked by Otellos, a species that mutates people into mindless Coded. Ark survivors can absorb Coded, transforming into powerful warriors dubbed Warheads. Survivors splinter into factions, some fighting each other and others hiding underground. The narrative of each property is standalone, but also ties into the storylines of the other ''Code Age'' projects. Recurring characters across the different media include Gene, a protagonist from ''Commanders''; and R, who appears in ''Brawls'' and acts as a central antagonist in ''Archives''.


''Code Age Archives''

''Code Age Archive: Saigo ni Ochite Kita Shōjo'' is a
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
that follows Thayne and Nico, high school friends who survive the collapse of the Arks and are forced to survive the ruined world. It began serialization in Square Enix's ''
Monthly Shōnen Gangan is a manga imprint owned by Square Enix Holdings. It originated as a manga imprint for Enix before the company merged with Square to form Square Enix. It publishes manga in several anthologies aimed at different reader demographic groups in t ...
'' magazine on February 12 2005, with the first issue incorporating full color panels. The final issue was published on February 10, 2006. A prequel chapter was released as a pre-order bonus for ''Commanders'' bundled with the first issue in color. The manga was released in three volumes by Square Enix on July 22 and October 12, 2005, and March 22, 2006.


''Code Age Brawls''

''Code Age Brawls: Futatsu no Kodō'' is a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
released for
mobile phone A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This rad ...
s. It released five episodes between December 15, 2005 and July 3, 2006. The game follows Lost L, a survivor transformed into an incomplete Warhead and forced to consume other Warheads to survive. Gameplay has the character going through an episodic narrative and fighting in command-based battles, with multiplayer allowing different players to fight each other. Western previews of the game's pre-release demo gave praised to its graphics, while a Japanese review at release praised the combat while faulting frequent server connection issues during multiplayer matches.


''Code Age Commanders''

''Code Age Commanders: Tsugu Mono Tsugareru Mono'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
on October 13, 2005. Taking the role of multiple characters in the aftermath of the Reborn, the player navigates missions fighting opponents in real-time combat, evolving their character over the course of the game and using skills which are inherited by each playable character in turn. Reception to ''Commanders'' was positive overall, with many citing its gameplay as enjoyable despite a lack of depth, and praise was given to its story and art design.


History

Naora created the concept for ''Code Age'' in 2002 as a contrast to his work on ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' and ''
SaGa Sagas are prose stories and histories, composed in Iceland and to a lesser extent elsewhere in Scandinavia. The most famous saga-genre is the (sagas concerning Icelanders), which feature Viking voyages, migration to Iceland, and feuds between ...
''; a world which could play host to multiple stories. He created the concept prior to the 2003 merger of
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
with
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
to become Square Enix. Following the merger, ''Code Age'' was adopted into Square Enix's plan for "polymorphic content", a marketing and sales strategy to " rovidewell-known properties on several platforms, allowing exposure of the products to as wide an audience as possible"; this approach included ''
Compilation of Final Fantasy VII The ''Compilation of Final Fantasy VII'' is a metaseries produced by Square Enix. A subseries stemming from the main ''Final Fantasy'' franchise, it is a collection of video games, animated features, and short stories set in the world and cont ...
'' and the '' World of Mana''. Naora's original concept was for the two video games ''Commanders'' and ''Brawls'' due to Square's focus on gaming, creating the manga ''Archives'' following the merger as Enix had a manga publishing division. While an anime would have been a more traditional media expansion, Naora wanted to avoid assumptions that the games were an anime spin-off. While he felt pressure from Square Enix's management due to the project's ambition, he felt greater pressure finding the right staff for each project. Each of the ''Code Age'' titles was developed or overseen by "Warhead", a development body created by Naora to manage the franchise. The "Warhead" team was notable as it was led by artists rather than traditional game developers. Naora acted as producer and supervisor for the ''Code Age'' projects, in addition to creating concept artwork. The development team for ''Commanders'' featured many of the same staff as '' Final Fantasy Crystal Chronicles''.Translation
Toshiyuki Itahana created the lead character designs for ''Commanders'' and ''Brawls''; he also directed ''Commanders'', with the game being his debut as a director. The music for the two game properties was composed by
Kumi Tanioka is a Japanese composer and pianist. Born in Hiroshima, Japan, she graduated from Kobe University with a degree in musical performance, and began working as a video game composer in 1998. She joined video game developer and publisher Square tha ...
. The manga was illustrated by Aya Kyu, a then-new artist who would later create the manga adaptation of '' Persona 4 Arena''. The narrative theme of ''Code Age'' how people react and behave when terrible events happen around them; he was inspired by a phenomenon he saw of people having detached attitudes to car accidents and natural disasters not experienced in person. The design of the lead characters focused on their hair first, and incorporated contemporary references into their clothing design. The gameplay design of ''Commanders'', particularly its customization system, was intended to appeal to a Western audience. For ''Brawls'', the development team wanted to expand upon the multiplayer communication system used for '' Before Crisis: Final Fantasy VII''. Naora created the character designs for ''Archives'', with CGI artwork from the other ''Code Age'' projects being incorporated into the manga. The comic was created on a PC computer, turning CGI illustrations of the characters into the manga art, then adding in backgrounds and speech bubbles. Naora commented that particular attention was paid to the art as many of the series leads were artists themselves. Trademarks for the ''Code Age'' properties were registered in March 2004. ''Commanders'' and ''Archives'' were announced first, with the announcement of ''Brawls'' coinciding with Square Enix showing the franchise off with a trailer at a press conference prior to E3 2005. Naora and the team were concerned about releasing ''Commanders'' outside Japan as it would coincide with the release window of the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
. He also said that further ''Code Age'' projects would depend on public reception of ''Commanders'' and ''Brawls''. Both ''Commanders'' and ''Brawls'' were scheduled for a 2006 release in North America, but ultimately none of the ''Code Age'' franchise was released outside Japan. ''Brawls'' was shut down on September 30, 2006. Square Enix confirmed the following year that the ''Code Age'' titles would not be published by them overseas. Localization staff member Christopher "Koji" Fox, who later notably worked on ''
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced ...
'', had completed the translation of ''Commanders'' before Square Enix cancelled its localization.


Reception

''Code Age Commanders'' sold 37,000 units in its first week of release in Japan, a strong start for a new franchise; debuting at number two in the game sales charts. It sold over 61,000 copies in Japan by the end of 2005. Ultimately ''RPGFan'' attributed the localization's cancellation on both low sales and poor reception in Japan. Julian Aiden of ''Hardcore Gamer'' noted Square Enix's ambition in attempting to launch multiple linked projects in this way despite its ultimate failure. ''Play Magazine''s Nick DesBarres noted that the involved nature of the ''Code Age'' project and complexities of releasing all three properties at once impeded any chances of localization. Similarly, ''Siliconera''s Spencer Yip negatively felt that the series's multimedia status made importing ''Commanders'' less appealing due to the missing story context.


References

{{Square Enix franchises Video game franchises introduced in 2005 Post-apocalyptic video games Square Enix franchises Transmedia storytelling Video game franchises