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Clint Hocking (born 18 September 1972) is a Canadian
video game designer Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
and director. He has primarily worked at the Canadian divisions of
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
, where he developed three titles, and briefly worked at
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
,
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
, and
Amazon Game Studios Amazon Games (formerly Amazon Game Studios) is an American video game company and division of the online retailing company Amazon that primarily focuses on publishing video games developed within the company's development divisions. History I ...
. Hocking started his career at Ubisoft, where he first designed and wrote scripts for 2002's ''
Tom Clancy's Splinter Cell ''Tom Clancy's Splinter Cell'' is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a ...
''. He rose to prominence when he moved up to direct 2005's '' Tom Clancy's Splinter Cell: Chaos Theory'', which was both a critical and commercial success. He went on direct 2008's ''
Far Cry 2 ''Far Cry 2'' is a 2008 first-person shooter developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360. A top-down shooter version for mobile phones was developed and published by Gameloft. It is ...
'', which was positively received by critics. In 2010, he left
Ubisoft Montreal Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subs ...
due to him being "too comfortable" at the studio. Between 2010 and 2015, Hocking joined LucasArts, Valve, and Amazon Game Studios in various senior roles. Throughout this period, he did not release any new games and in August 2015 returned to Ubisoft, this time at their Toronto studio. At this studio, he directed '' Watch Dogs: Legion'' (2020) which received mixed reception from critics. By July 2021, he returned to Montreal studio and is due to direct '' Assassin's Creed: Codename Hexe'' and co-direct the '' Assassin's Creed Infinity'' game platform with Jonathan Dumont. Across his career, Hocking has written monthly columns for the video game magazine ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'', and coined the term
ludonarrative dissonance Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative (from ''ludus'', "game", and narrative) refers to the intersection of ...
.


Early life

Hocking was born on 18 September 1972 and is from Montreal, Canada.


Career

Hocking started his career as a writer for website companies whilst completing his
Master of Fine Arts A Master of Fine Arts (MFA or M.F.A.) is a terminal degree in fine arts, including visual arts, creative writing, graphic design, photography, filmmaking, dance, theatre, other performing arts and in some cases, theatre management or arts admi ...
in creative writing at the
University of British Columbia The University of British Columbia (UBC) is a Public university, public research university with campuses near University of British Columbia Vancouver, Vancouver and University of British Columbia Okanagan, Kelowna, in British Columbia, Canada ...
in
Vancouver Vancouver is a major city in Western Canada, located in the Lower Mainland region of British Columbia. As the List of cities in British Columbia, most populous city in the province, the 2021 Canadian census recorded 662,248 people in the cit ...
. During this time, he was experimenting with the level editor UnreadlEd, which he used to make a
mod Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US * ...
and complete a game level. With this experience, he sent his
résumé A résumé or resume (or alternatively resumé), is a document created and used by a person to present their background, skills, and accomplishments. Résumés can be used for a variety of reasons, but most often are used to secure new jobs, wh ...
in as "a lark" to
Ubisoft Montreal Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subs ...
and was subsequently hired as a
level design In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively incre ...
er on 2002's ''
Tom Clancy's Splinter Cell ''Tom Clancy's Splinter Cell'' is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a ...
''. During development, both the
scriptwriter A screenwriter (also called scriptwriter, scribe, or scenarist) is a person who practices the craft of writing for visual mass media, known as screenwriting. These can include short films, feature-length films, television programs, television ...
and
game design Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
er left the project and Hocking took on both roles, in addition to being a level designer. Upon release, ''Tom Clancy's Splinter Cell'' was well-received by critics, receiving "universal acclaim" according to review aggregator
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. After the release of ''Tom Clancy's Splinter Cell'', Ubisoft Montreal began development for 2005's '' Tom Clancy's Splinter Cell: Chaos Theory'' and Hocking continued as the scriptwriter as well as the lead level designer. In the
alpha stage The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the fi ...
of development, Hocking initially declined the
creative director A creative director is a person who makes high-level creative decisions; oversees the creation of creative assets such as advertisements, products, events, or logos; and directs and translates the creative people who produce the end results. Creat ...
role due to having two positions already, but he changed his mind a week later. During the game's two-year development, Hocking was working 80 hours a week. This large workload caused him to have gaps in his recent memory, such as completely forgetting a week he spent socialising with a former colleague due to
brain damage Brain injury (BI) is the destruction or degeneration of brain cells. Brain injuries occur due to a wide range of internal and external factors. In general, brain damage refers to significant, undiscriminating trauma-induced damage. A common ...
. Upon release, ''Tom Clancy's Splinter Cell: Chaos Theory'' was universally acclaimed by critics and was a commercial success. Soon after, development of 2008's ''
Far Cry 2 ''Far Cry 2'' is a 2008 first-person shooter developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 3 and Xbox 360. A top-down shooter version for mobile phones was developed and published by Gameloft. It is ...
'', a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
featuring an
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
environment set in a fictional African country, started with Hocking as the creative director and scriptwriter. Upon release, ''Far Cry 2'' was positively received by critics. Hocking and critics noted some of its reception was polarizing, which he attributed to the game breaking many conventions of the shooter and open world genre. Some gameplay elements, which immersed the player, critics found polarizing. This included when the player's firearm would jam, a map being a crumpled piece of paper in the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
's hands as opposed to one found within a menu, and
malaria Malaria is a Mosquito-borne disease, mosquito-borne infectious disease that affects vertebrates and ''Anopheles'' mosquitoes. Human malaria causes Signs and symptoms, symptoms that typically include fever, Fatigue (medical), fatigue, vomitin ...
which the player character can get throughout the game and needs to treated by medicine from civilians otherwise the player character will die. In May 2010, after almost nine years at Ubisoft Montreal, Hocking left because he felt he had become "too comfortable" at the studio and wanted a new challenge. Three months later, Hocking joined
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor, former video game developer and video game publisher, publisher, and a subsidiary of Lucasfilm. It was founded in May 1982 by George ...
, based in San Francisco, as the creative director on an unannounced project. In June 2012, Hocking left LucasArts without releasing a new game. He stated he wanted to move "on to something new"; It is not known what projects he was working whilst at LucasArts. Two weeks later, Hocking joined
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
in
Seattle, Washington Seattle ( ) is the List of municipalities in Washington, most populous city in the U.S. state of Washington (state), Washington and in the Pacific Northwest region of North America. With a population of 780,995 in 2024, it is the List of Unit ...
in an unspecified role. In January 2014, Hocking left Valve without releasing a game. In April of the same year, joined
Amazon Game Studios Amazon Games (formerly Amazon Game Studios) is an American video game company and division of the online retailing company Amazon that primarily focuses on publishing video games developed within the company's development divisions. History I ...
, also based in Seattle. Hocking worked as a senior game designer an unspecified project for Amazon's Fire devices. In August 2015, he left Amazon Game Studios. Hocking said he enjoyed working with new people but wanted to work on something that people will get to play, having realized that he has not shipped a game in seven years. Hocking also expressed difficulties in obtaining a
green card A green card, known officially as a permanent resident card, is an identity document which shows that a person has permanent residency in the United States. ("The term 'lawfully admitted for permanent residence' means the status of having been ...
and being on his third
visa Visa most commonly refers to: * Travel visa, a document that allows entry to a foreign country * Visa Inc., a US multinational financial and payment cards company ** Visa Debit card issued by the above company ** Visa Electron, a debit card ** Vi ...
whilst in the United States, which was another reason he wanted to return to Canada. A few days later, he returned to Ubisoft, this time at their Toronto studio, saying it felt like a reunion. He was excited to return to Ubisoft, and he stated: "I know most of the people who were involved in founding the studio personally, and almost all of them are still here". Hocking's first project at the studio was as creative director for '' Watch Dogs: Legion'', a game that was announced at
E3 2019 The Electronic Entertainment Expo 2019 (E3 2019) was the 25th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
. Hocking noted that most of the developers who worked on ''
Watch Dogs ''Watch Dogs'' (stylized as ''WATCH_DOGS'') is an action-adventure video game franchise published by Ubisoft, and developed primarily by its Montreal and Toronto studios using the Disrupt game engine. The series' eponymous first title was rele ...
'' (2014) and ''
Watch Dogs 2 ''Watch Dogs 2'' is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sequel to 2014's '' Watch Dogs'' and the second installment in the '' Watch Dogs'' series. It was released for the PlayStation 4 ...
'' (2016) were part of his team when he directed ''Far Cry 2''. ''Legion'' was released in October 2020 and received mixed reviews from critics. By July 2021, he returned to Ubisoft Montreal. Hocking, alongside Jonathan Dumont, will serve as '' Assassin's Creed Infinity'' creative directors with Dumont and Hocking leading the
Ubisoft Quebec Ubisoft Quebec () is a Canadian video game developer and a studio of Ubisoft based in Quebec City. The studio was established in June 2005 and is best known for its work in the ''Assassin's Creed'' franchise. History French video game publi ...
and Montreal divisions, respectively. Across his career, Hocking has written monthly columns for the video game magazine, ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
''. Additionally, he was a part of an Advisory Committee with industry veterans
Raph Koster Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, computer game designer, game designer, and author of ''A Theory of Fun for Game Design''. Koster is widely recognized for his work as the lead designer of ''Ultima Onlin ...
,
Ray Muzyka Raymond Alexander Muzyka is a Canadian investor, entrepreneur and physician. Originally trained as a medical doctor and practicing as an emergency department and family physician after graduation, he is the co-founder of video game developer Bi ...
,
Ryan Lesser Ryan Lesser is an American video game and board game designer, musician and graphic artist living in Providence, Rhode Island. A graduate of Rhode Island School of Design, he is best known for his design and art direction on influential video ga ...
, and Brian Reynolds to pick Special Award winners at
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
2008.


Ludonarrative dissonance

In a 2007 blog post, Hocking coined the term
ludonarrative dissonance Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative (from ''ludus'', "game", and narrative) refers to the intersection of ...
as a term for the conflict between a video game's narrative told through the story and the video game's narrative told through the gameplay. Ludonarrative, a
compound Compound may refer to: Architecture and built environments * Compound (enclosure), a cluster of buildings having a shared purpose, usually inside a fence or wall ** Compound (fortification), a version of the above fortified with defensive struc ...
of ludology and
narrative A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller ...
, refers to the intersection in a video game of ludic elements (
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
) and narrative elements. In the post, he critiqued ''
BioShock ''BioShock'' is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 ...
'' (2007), feeling that while the narrative wants the protagonist to be selfless, the actual mechanics of ''BioShock'' rely on selfishness and the pursuit of power.


Personal life

Hocking has a wife and one son. He identifies as a
socialist Socialism is an economic ideology, economic and political philosophy encompassing diverse Economic system, economic and social systems characterised by social ownership of the means of production, as opposed to private ownership. It describes ...
.


Works


Video games


Films and television


References


External links

* {{DEFAULTSORT:Hocking, Clint 1972 births 21st-century Canadian writers Canadian video game designers Creative directors Living people Ubisoft people University of British Columbia alumni Video game directors Video game writers