Climate Challenge
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''Climate Challenge'' is a
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-based
global warming game A global warming game, also known as a climate game or a climate change game, is a type of serious game. As a serious game, it attempts to simulate and explore real life issues to educate players through an interactive experience. The issues pa ...
produced by the
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and developed by
Red Redemption ''Red Redemption'' was a serious game developer based in Oxford, UK. It produced two global warming games: '' Climate Challenge'' and '' Fate of the World''. In 2012, Red Redemption went into receivership. Games ''Climate Challenge'' is ...
. Players manage the economy and resources of the 'European Nations' as its president, while reducing emissions of to combat climate change and managing crises. ''Climate Challenge'' is an environmental
serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
, designed to give players an understanding of the science behind
climate change In common usage, climate change describes global warming—the ongoing increase in global average temperature—and its effects on Earth's climate system. Climate change in a broader sense also includes previous long-term changes to ...
, as well as the options available to policy makers and the difficulties in their implementation.


Gameplay

In Climate Challenge, the players take over the role of president in Europe. The game begins in 2000 and ends in 2100, where the time is divided into turns for every 10 years. Every turn, players may choose up to six policy cards to implement. The policies come from five different categories: National, Trade, Industry, Local, and Household. National policies are strategies that are implemented on the scale of entire countries, like hosting the
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, sending a shuttle to
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, and creating the carbon police. Trade policies are either import or export policies of different resources and technologies, and also includes sending aid to developing countries. Industry policies include different agricultural methods and switching coal to oil. Local policies include things like
rainwater Rain is water droplets that have condensed from atmospheric water vapor and then fall under gravity. Rain is a major component of the water cycle and is responsible for depositing most of the fresh water on the Earth. It provides water f ...
use, housing regulations, and landfill power plants. Finally, household policies deal with the everyday lives of the populace, like setting emissions standards, regulating efficiency standards of household appliances, and promoting energy efficient light bulbs. On certain points, unexpected crisis events can appear, such as floods. Every decision made has an impact on several aspects in the form of costs, environmental payoffs, and political status. The president may get voted out at any time by making the incorrect choices.


Resources

The four resources of the game are money, power, food, and water. Each is measured by a meter in the upper-left corner of the screen and by clicking on any individual item, a graph of the resource over time is displayed. Each turn, a red section on the grey bar shows the estimated amount by which that resource will be reduced, and a green section shows the estimated growth. These bars adjust themselves to the selected policies as they are affected. Most policy cards deplete or grow different resources, and if any of the resource bars are reduced to nothing or are entirely in the red, policy cards requiring that resource become unavailable. When a resource is exhausted by the end of the turn, the player must manage a corresponding disaster the following turn.


Criticisms

Many players have complained that the mechanism the game uses to measure wealth, or the health of the economy, is very faulty and is not very realistic. According to developers, the game was meant to have a different system of measuring the health of the economy, but deadlines prevented the final version from including the more accurate system.


Sources

{{Reflist


See also


Climate Challenge
direct link to the game. 2006 video games Environmental education video games Flash games Video games developed in the United Kingdom Climate change video games