
In
computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, ...
,
a client is a piece of
computer hardware or
software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work.
...
that accesses a service made available by a
server
Server may refer to:
Computing
*Server (computing), a computer program or a device that provides functionality for other programs or devices, called clients
Role
* Waiting staff, those who work at a restaurant or a bar attending customers and su ...
as part of the
client–server model
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate ov ...
of
computer network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections ar ...
s. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.
A client is a computer or a
program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer).
For example,
web browser
A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on ...
s are clients that connect to
web server
A web server is computer software and underlying hardware that accepts requests via HTTP (the network protocol created to distribute web content) or its secure variant HTTPS. A user agent, commonly a web browser or web crawler, initi ...
s and retrieve
web pages for display.
Email client
An email client, email reader or, more formally, message user agent (MUA) or mail user agent is a computer program used to access and manage a user's email.
A web application which provides message management, composition, and reception functio ...
s retrieve
email
Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" mean ...
from
mail server
Within the Internet email system, a message transfer agent (MTA), or mail transfer agent, or mail relay is software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. Thi ...
s.
Online chat
Online chat may refer to any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver. Chat messages are generally short in order to enable other participants to respond quickly. Th ...
uses a variety of clients, which vary on the chat protocol being used.
Multiplayer video game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, o ...
s or
online video game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and s ...
s may run as a client on each computer.
The term "client" may also be applied to computers or devices that run the client software or users that use the client software.
A client is part of a
client–server model
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate ov ...
, which is still used today. Clients and servers may be computer programs run on the same machine and connect via inter-process communication techniques. Combined with
Internet socket
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
s, programs may connect to a service operating on a possibly remote system through the
Internet protocol suite
The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the sui ...
. Servers wait for potential clients to initiate connections that they may accept.
The term was first applied to
device
A device is usually a constructed tool. Device may also refer to:
Technology Computing
* Device, a colloquial term encompassing desktops, laptops, tablets, smartphones, etc.
* Device file, an interface of a device driver
* Peripheral, any devi ...
s that were not capable of running their own stand-alone programs, but could interact with remote computers via a network. These
computer terminal
A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal a ...
s were clients of the
time-sharing
In computing, time-sharing is the sharing of a computing resource among many users at the same time by means of multiprogramming and multi-tasking.DEC Timesharing (1965), by Peter Clark, The DEC Professional, Volume 1, Number 1
Its emergence ...
mainframe computer
A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterpris ...
.
Types
In one classification, client computers and devices are either
thick client
In computer networking, a rich client (also called heavy, fat or thick client) is a computer (a " client" in client–server network architecture) that typically provides rich functionality independent of the central server. This kind of compute ...
s,
thin client
In computer networking, a thin client is a simple (low-performance) computer that has been optimized for establishing a remote connection with a server-based computing environment. They are sometimes known as ''network computers'', or in ...
s, or
diskless node
A diskless node (or diskless workstation) is a workstation or personal computer without disk drives, which employs network booting to load its operating system from a server. (A computer may also be said to ''act as a diskless node'', if its di ...
s.
Thick
A ''thick client'', also known as a ''rich client'' or ''fat client'', is a client that performs the bulk of any data processing operations itself, and does not necessarily rely on the
server
Server may refer to:
Computing
*Server (computing), a computer program or a device that provides functionality for other programs or devices, called clients
Role
* Waiting staff, those who work at a restaurant or a bar attending customers and su ...
. The
personal computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tech ...
is a common example of a fat client, because of its relatively large set of features and capabilities and its light reliance upon a server. For example, a computer running an
art program (such as
Krita
Krita ( ) is a free and open-source raster graphics editor designed primarily for digital art and 2D animation. The software runs on Windows, macOS, Linux, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management su ...
or
Sketchup
SketchUp is a suite of subscription products that include SketchUp Pro Desktop, a 3D modeling Computer-Aided Design (CAD) program for a broad range of drawing and design applications — including architectural, interior design, industrial an ...
) that ultimately shares the result of its work on a network is a thick client. A computer that runs almost entirely as a standalone machine save to send or receive files via a network is by a standard called a
workstation
A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term ''worksta ...
.
Thin

A ''thin client'' is a minimal sort of client. Thin ''clients'' use the resources of the host computer. A thin client generally only presents processed data provided by an
application server, which performs the bulk of any required data processing. A device using
web application
A web application (or web app) is application software that is accessed using a web browser. Web applications are delivered on the World Wide Web to users with an active network connection.
History
In earlier computing models like client-serve ...
(such as
Office Web Apps) is a thin client.
Diskless node
A ''diskless node'' is a mixture of the above two client models. Similar to a fat client, it processes locally, but relies on the server for storing persistent data. This approach offers features from both the fat client (multimedia support, high performance) and the thin client (high manageability, flexibility). A device running an online version of the
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
Diablo III
''Diablo III'' is a hack-and-slash action role-playing game developed and published by Blizzard Entertainment as the third installment in the ''Diablo'' franchise. It was released for Microsoft Windows and OS X in May 2012, PlayStation 3 and ...
is an example of diskless node.
References
{{Download managers
Peer-to-peer computing