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Point and click are the actions of a computer user moving a
pointer Pointer may refer to: Places * Pointer, Kentucky * Pointers, New Jersey * Pointers Airport, Wasco County, Oregon, United States * The Pointers, a pair of rocks off Antarctica People with the name * Pointer (surname), a surname (including a list ...
to a certain location on a screen (''pointing'') and then pressing a button on a
mouse A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
, usually the left button (''click''), or other
pointing device A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data t ...
. An example of point and click is in
hypermedia Hypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term ''multimedia'', which may include non-interact ...
, where users click on
hyperlink In computing, a hyperlink, or simply a link, is a digital reference to data that the user can follow or be guided by clicking or tapping. A hyperlink points to a whole document or to a specific element within a document. Hypertext is text ...
s to navigate from document to document. Point and click can be used with any number of
input device In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, cameras ...
s varying from mouses, touch pads, trackpoint,
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
s, scroll buttons, and roller balls.
User interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
s, for example
graphical user interface The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows User (computing), users to Human–computer interaction, interact with electronic devices through graphical icon (comp ...
s, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
implies that the interface can be controlled solely through the mouse (or some other means such as a
stylus A stylus (plural styli or styluses) is a writing utensil or a small tool for some other form of marking or shaping, for example, in pottery. It can also be a computer accessory that is used to assist in navigating or providing more precision ...
), with little or no input from the keyboard, as with many
graphical user interface The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows User (computing), users to Human–computer interaction, interact with electronic devices through graphical icon (comp ...
s. In some systems, such as
Internet Explorer Internet Explorer (formerly Microsoft Internet Explorer and Windows Internet Explorer, commonly abbreviated IE or MSIE) is a series of graphical user interface, graphical web browsers developed by Microsoft which was used in the Microsoft Wind ...
, moving the pointer over a link (or other GUI control) and waiting for a split-second (that can range from 0.004 to 0.7 s) can cause a
tooltip The tooltip, also known as infotip or hint, is a common graphical user interface (GUI) element in which, when hovering over a screen element or component, a text box displays information about that element, such as a description of a button's ...
to be displayed.


Single click

A single click or "click" is the act of pressing a
computer mouse A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth ...
button once without moving the mouse. Single clicking is usually a primary action of the mouse. Single clicking, by default in many operating systems, selects (or highlights) an object while double-clicking executes or opens the object. The single-click has many advantages over
double click A double-click is the act of pressing a computer mouse button twice quickly without moving the mouse. Double-clicking allows two different actions to be associated with the same mouse button. It was developed by Bill Atkinson of Apple Computer (n ...
due to the reduced time needed to complete the action. The single-click or one-click phrase has also been used to apply to the commercial field as a competitive advantage. The slogan "single click" or "one-click" has become very common to show clients the ease of use of their services.


On icons

By default on most computer systems, for a person to select a certain software function, they will have to click on the left button. An example of this can be a person clicking on an
icon An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, and Catholic churches. They are not simply artworks; "an icon is a sacred image used in religious devotion". The most c ...
. Similarly, clicking on the right button will present the user with a text menu to select more actions. These actions can range from open, explore, properties, etc. In terms of entertainment software, point-and-click interfaces are common input methods, usually offering a 'menu' or 'icon bar' interface that functions expectedly. In other games, the character explores different areas within the game world. To move to another area, the player will move the cursor to one point of the screen, where the cursor will turn into an arrow. Clicking will then move the player to that area.


On text

In many text processing programs, such as
web browser A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on ...
s or
word processor A word processor (WP) is a device or computer program that provides for input, editing, formatting, and output of text, often with some additional features. Word processor (electronic device), Early word processors were stand-alone devices ded ...
s, clicking on text moves the cursor to that location. Clicking and holding the left button will allow users to highlight the selected text enabling the user with more options to edit or use the text.


Double click

A double click is most commonly used with a computer mouse when the pointer is placed over an icon or object and the button is quickly pressed twice. This action, when performed without moving the location of the mouse, will produce a double click.


Fitts's Law

Fitts's law Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics. The law predicts that the time required to rapidly move to a target area is a function of the ratio betw ...
can be used to quantify the time required to perform a point-and-click action. T = a + b \log_2 \Bigg(1+\frac\Bigg) where: * T is the average time taken to complete the movement. * a represents the start/stop time of the device and b stands for the inherent speed of the device. These constants can be determined experimentally by fitting a straight line to measured data. * D is the distance from the starting point to the center of the target. * W is the width of the target measured along the axis of motion. W can also be thought of as the allowed error tolerance in the final position since the final point of the motion must fall within \pm\frac of the target's centre.


See also

* Double-click * Triple-click * Mouse chording * Drag and drop * Click here *
Graphical user interface The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows User (computing), users to Human–computer interaction, interact with electronic devices through graphical icon (comp ...
* 1-Click (one-click buying) * Point-and-click adventure game


References

{{reflist


External links


Institute for Interactive Research
website interface without any mechanisms to click on for a different way of navigation
Online Mouse Tester
Tool User interface techniques