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A claw crane, claw machine, toy crane, or skill crane is a type of
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
known as a merchandiser, commonly found in video arcades,
supermarket A supermarket is a self-service Retail#Types of outlets, shop offering a wide variety of food, Drink, beverages and Household goods, household products, organized into sections. This kind of store is larger and has a wider selection than earli ...
s,
restaurant A restaurant is a business that prepares and serves food and drinks to customers. Meals are generally served and eaten on the premises, but many restaurants also offer take-out and food delivery services. Restaurants vary greatly in appearan ...
s,
movie theater A movie theater (American English), cinema (British English), or cinema hall ( Indian English), also known as a movie house, picture house, the movies, the pictures, picture theater, the silver screen, the big screen, or simply theater is a ...
s, shopping malls, and bowling alleys.


Machine components

A claw crane consists of many parts, but the basic components are a
printed circuit board A printed circuit board (PCB; also printed wiring board or PWB) is a medium used in Electrical engineering, electrical and electronic engineering to connect electronic components to one another in a controlled manner. It takes the form of a L ...
(PCB), power supply, currency detector, credit/timer display,
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
, wiring harness / loom, gantry assembly, coil, and claw assembly. The claw has three fingers if it is a traditional design or two fingers if it is the Asian-style "UFO" machines. Rarely, there are four. Claw machine gantry assemblies typically consist of two main moving carriages. The first controls the movement along the forward and back axis. This is the long moving set of rails. On these rails sits the gantry carriage, or gantry box. This is the actual component the claw is suspended from, and it contains the motors for sideways movement, alongside the motor and pulleys for the movement of the claw on the Y-axis. These gantries also contain a series of small electronic switches, which are responsible for letting the main PCB know when the carriages have reached their limits of movement, as well as when the claw is at the top or bottom. The main cabinets for claw machines are typically constructed of medium-density fiberboard, with wooden or metal inner support structures. Some more modern cabinets are made of
aluminum alloy An aluminium alloy (or aluminum alloy; see spelling differences) is an alloy in which aluminium (Al) is the predominant metal. The typical alloying elements are copper, magnesium, manganese, silicon, tin, nickel and zinc. There are two principal ...
, which makes it easier to relocate as well as cheaper to produce. A lot of very high-end claw machines have full LED lighting on the front, behind a partially-transparent plastic panel, first popularised by Elaut of Belgium on their IntraXion E-Claw cranes. The top half of the machine normally consists of a metal frame, with tempered safety glass windows. The machine's marquee, typically located above or behind the top of the glass window, is typically an acrylic panel with a graphic depicting bold lettering, that reads the model of the machine. The crane machine playing field is the platform on which the prizes sit, typically constructed of aluminum alloy or MDF. This is normally covered with fish gravel or polystyrene
packing peanuts Foam peanuts, also known as foam popcorn, packing peanuts, or packing noodles, are a common loose-fill packaging and cushioning material used to prevent damage to fragile objects during shipping. They are shaped to interlock when compressed and ...
for decorative purposes or as a riser to lower or raise prizes. Fish gravel is normally used for machines where there are gaps between prizes, such as jewelry cranes or set payout machines, as it is more aesthetically appealing than packing peanuts. However, it is a more expensive option, while packing peanuts are more common in countries like the United Kingdom. In some machines, such as UFO Catchers in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
, plastic balls are used for decoration.


Gameplay and prize types

The goal of the game is to manipulate the claw inside of the cabinet in order to grab a desired prize inside, which is then dispensed and collected by the player if they are successful. The specific methods of controlling the claw differ between machines. Typically in Asia and Europe, claw machines use the skill intensive "up and across" gameplay system. This is where the player is provided with two buttons, one for forward movement, and one for sideways movement. Each button can only be pressed once, and as soon as the final button is released, the claw is dropped. This was the original system for motion used on machines since the 1960s, and is most popular in countries like the United Kingdom and Japan. Another method of movement for claw machines is the ever popular joystick control. This is when the player has full control of the claw in all directions, and a separate button is used to deploy the claw. This is becoming much more popular, as it makes claw machines much easier for the inexperienced. Another method of claw movement is the very old electro-mechanical style of movement, in which the player moves the claw with a small wheel before inserting money. The claw drops immediately when money is inserted and is powered by a single motor. The claw mechanism closes when the drop string is pulled. This is a very rare type of machine to find, with a few UK examples being found in Brighton Penny Arcades. These machines typically were manufactured pre-1960s. Claw machines were initially designed to take small prizes like sweets (candy) or jewelry or even cigarettes. However, they moved more towards the children's toy market as machines got larger and more capable.


Machine configuration and chances of winning

The majority of modern machines have an operator-adjustable payout rate. This is when the operator can set how much profit they want to make from each prize. Often, this is set up based on prize value. For example, if a prize is worth $5, and the operator chooses to make an extra $5 of profit on top of that, then the machine needs to pay out after $10 has been inserted. Modern claw machines are fully computerized and are remotely programmable by the owner (via a hand-held device). Settings and features commonly available include: * Claw strength and aperture * Claw movement speed, either as a whole, or in individual axis. * Pick-up strength (on skill-based machines) * Primary and secondary strength settings * Toy teasing on payout based machines—when toy teasing is enabled, the claw will pick up a prize for a set amount of time before dropping it, giving the player the impression that they nearly won * Operator adjustable payout rate: The percentage of how often the machine will pay out a prize in relation to the value of the merchandise and the operators preferred profit. * Overpay: If the machine pays out over a certain number of prizes in a set amount of time more than its set payout, it will throw up an error code, and prevent anyone from inserting money, and prompt them to get an attendant. This eliminates the possibility of people emptying a potentially faulty machine. * Instant Free Play: When the machine will give the player a free play if enough money is inserted. This is popular on ICE, Cromptons and Brents X-Factor machines. * Instant Replay: When the player can drop the claw in the exact same position before it has returned to the home position, at the cost of one credit. The feature is disabled if the user has less than two credits. This feature is popular on the Elaut Intelli or IntraXion machines. Older machines are known to be retrofitted with devices called crane processors. This gives skill based machines the necessary technology in order to be rigged. The best and most common version of this in the UK is the Lottelle "The WON" processor. Processors are most popular in the UK, where small arcades choose them over replacing their machines. Some cranes are also able to display the number and value of prizes won in a given time period, enabling the owner to keep track of how profitable the machine is for them. Claw machines holding expensive prizes, such as a video game console or a mobile phone are typically programmed so that the grip strength of the claw is determined according to a payout percentage that is profitable to the operator. Experienced skill crane players also say that box shaped prizes are among the most difficult kinds of objects to pick up with any claw, regardless of its settings.


Legality

The ability of the crane machine owner to set features such as a payout percentage raises the question of whether these machines should be considered gambling devices in a legal sense, alongside slot machines. In the United States, claw vending machines are typically specifically exempted from statutes which regulate gambling devices, contingent upon compliance with certain rules. In the state of Michigan, for example, this exemption applies only if the wholesale value of the prizes inside is below a certain threshold, and if these prizes are actually retrievable with the claw. Other states regulate crane machines very little. In addition, some attorneys have advised claw machine owners to avoid using the word "skill" in the game description decal present on most machines. In other jurisdictions, such as Alberta, Canada, skill cranes are illegal unless the player is allowed to make repeated attempts (on a single credit) until he or she wins a prize. Skill cranes in single-play mode (where the player has only one chance per credit to try for a prize) were found by the Ontario
Court of Appeal A court of appeals, also called a court of appeal, appellate court, appeal court, court of second instance or second instance court, is any court of law that is empowered to hear an appeal of a trial court or other lower tribunal. In much of t ...
to be essentially games of chance, and therefore prohibited except at
fair A fair (archaic: faire or fayre) is a gathering of people for a variety of entertainment or commercial activities. Fairs are typically temporary with scheduled times lasting from an afternoon to several weeks. Types Variations of fairs incl ...
s or exhibitions, where they are covered by an exemption.


Global popularity


Asia

In Japan, modern trolley-style claw machines began being manufactured by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
and Taito in the 1960s. Sega released its first modern electro-mechanical (EM) arcade crane game, ''Skill Diga'', in 1965, and followed it with ''Super Skill Diga'' (1968), which included dolls as prizes. By the 1970s, Sega and Taito machines had drawn the attention of plush toy vendors, with the machines used to display and deploy stuffed animals, evolving into modern claw machines. They gained popularity in Japan during the late 1970s, with crane games among Japan's top ten highest-grossing EM arcade games of 1977, and then Sega's magnetic crane machine the sixth highest-grossing EM arcade game of 1978. By the 1980s, crane machines had become much larger, with plush dolls the major prizes, and cranes common at carnivals and arcades. A boom in crane games occurred with the release of Sega's ''UFO Catcher'' in 1985, and since then the term "UFO catcher" has become synonymous with crane games in Japan. It stood out for its eagle claw shape, hence the name "UFO" catcher, along with its '' kawaii'' (cute) family-friendly design, helping to make them more marketable to casual audiences. Two players could also operate cranes simultaneously, intended to encourage more social interaction, such as between couples. Sega's ''UFO Catcher'' series led to claw cranes becoming increasingly popular in Japan during the 1980s to 1990s. By 1994, Sega had sold over 40,000 ''UFO Catcher'' cabinets, with the term ''UFO Catcher'' itself becoming synonymous with crane games in Japan. Claw cranes gradually became popular across other parts of Asia as well, such as Korea and China, during the 1990s to 2000s.


United States

In the early 20th century, popular photographs of the excavation of the Panama Canal made the
steam shovel A steam shovel is a large steam-powered excavating machine designed for lifting and moving material such as rock and soil. It is the earliest type of power shovel or excavator. Steam shovels played a major role in public works in the 19th and e ...
into an object of popular fascination. This trend inspired novelty candy dispensers made to look like steam shovels. Players would put a nickel into the slot of a glass-fronted cabinet and crank a wheel to engage a series of internal gears. The tiny bucket-jaws swung down, closed over a piece of candy, rose, and dropped the sweet into a chute where it could be retrieved. Early versions of these games include the Panama Digger, Erie Digger, and Iron Claw. The most successful model was the Miami Digger patented by carnival operator William Bartlett in 1932. The prizes were silver dollars or rolls of coins, and Bartlett operated the machines himself rather than selling them. Over the decades, the mechanics and aesthetics of these candy dispensers evolved into the modern claw games of today. A claw machine labeled "Toy Steam Shovel" appears in a drugstore in the cartoon ''
Naughty but Mice ''Naughty but Mice'' is a 1939 Warner Bros. ''Merrie Melodies'' cartoon directed by Chuck Jones. The short was released on May 20, 1939, and stars Sniffles in his cartoon debut. It is the only Sniffles cartoon not to be reissued, and therefore su ...
'' (1939) featuring Sniffles the Mouse. In Davis Grubb's 1971 novel, ''
The Barefoot Man The Barefoot Man, born George Nowak, is an entertainer and songwriter who performs primarily in the Cayman Islands, specifically on the largest island of Grand Cayman. He has composed about 2,000 songs and has recorded nearly 500 of them. The Ba ...
'', set in 1930 in West Virginia, Jack Farjeon wants to get a gun in secret and is challenged to retrieve one from a crane game, at a price of $10 a play, with the first play free. He gets the gun after seven tries. Following the arrival of Japanese and European claw machines in the late 1970s, these machines became popular in the United States in the late 1980s, with a significant presence at Pizza Hut restaurants, although they were to be found much earlier. Later on, the machines spread to other venues, and by the early 1990s, the
NFL The National Football League (NFL) is a professional American football league that consists of 32 teams, divided equally between the American Football Conference (AFC) and the National Football Conference (NFC). The NFL is one of the major ...
began to advertise their teams with stuffed footballs of each team placed in some of the machines. Soon after, the MLB,
NBA The National Basketball Association (NBA) is a professional basketball league in North America. The league is composed of 30 teams (29 in the United States and 1 in Canada) and is one of the major professional sports leagues in the United St ...
, and NHL also started doing this, although the NBA no longer uses these machines as a means of advertisement. By the mid-1990s, the machines' popularity had made such establishments as
Safeway Safeway is an American supermarket chain founded by Marion Barton Skaggs in April 1915 in American Falls, Idaho. The chain provides grocery items, food and general merchandise and features a variety of specialty departments, such as bakery, d ...
,
Fry's Supermarkets Fry's Food and Drug is a chain of supermarkets that has a major presence in the U.S. state of Arizona. Fry's also operates under the banner of ''Fry's Marketplace'', a combination of groceries and general merchandise comparable to a Walmart Supe ...
, K-Mart, and Wal-Mart a staple of their locations. Some hotels also acquired them to satisfy their younger guests, as did sports venues that would stuff them with collectibles related to their home teams. In the 1995 Disney/ Pixar
computer-animated Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes ( still images) and dynamic images (moving images), while computer animation refe ...
film '' Toy Story'', Buzz Lightyear and Sheriff Woody climb into a claw vending machine filled with claw-worshipping aliens. In the '' SpongeBob SquarePants'' season 4 episode "Skill Crane",
Mr. Krabs Eugene Harold Krabs, better known as simply Mr. Krabs, is a fictional character in the American animated television series ''SpongeBob SquarePants ''SpongeBob SquarePants'' (or simply ''SpongeBob'') is an American animated comedy tel ...
introduces the skill crane machine to
SpongeBob ''SpongeBob SquarePants'' (or simply ''SpongeBob'') is an American Animated series, animated Television comedy, comedy Television show, television series created by marine science educator and animator Stephen Hillenburg for Nickelodeon. It ...
and
Squidward Squidward Q. Tentacles is a fictional character voiced by actor Rodger Bumpass in the Nickelodeon animated television series ''SpongeBob SquarePants''. Squidward was created and designed by marine biologist and animator Stephen Hillenburg. He ...
in the Krusty Krab.


References


External links


"Claw machines are rigged—here's why it's so hard to grab that stuffed animal"
by Phil Edwards, ''Vox'' {{DEFAULTSORT:Claw Vending Machine Arcade games Merchandisers