''Circus Maximus'' is a
chariot racing
Chariot racing (, ''harmatodromía''; ) was one of the most popular Ancient Greece, ancient Greek, Roman Empire, Roman, and Byzantine Empire, Byzantine sports. In Greece, chariot racing played an essential role in aristocratic funeral games from ...
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
that was originally published by
Battleline Publications in 1979, but is better known for the 1980
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
edition. The game has become very popular at
gaming convention
A gaming convention is a gathering centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. These conventions are typically two or three business days long, and often held at ...
s in an oversized form, with -long boards and baseball-sized chariots.
Description
''Circus Maximus'' is a chariot racing board game recommended for eight players. Players choose teams of horses and drivers, and race their custom chariots around an oval track. Charioteers are encouraged to physically attack their opponents with whips, force opposing chariots into walls, and hamstring opponents' horses with wheel-mounted blades.
Customization
Each player chooses a color for their team and is given the corresponding chariot team consisting of a chariot, a team of four horses, and a driver, all of which start with zero points — the lowest quality. The player has a pool of four points, and can assign up to two points to each part of the chariot team.
* Assigning points to the chariot increases its weight and its ability to damage other chariots
* Assigning points to speed increases the horses' speed
* Assigning points to Endurance increases the horses' individual hit points
* Assigning points to the driver increases their horse-handling and combat abilities and their hit points.
The race
All teams are randomly assigned a spot on the start line. Before the turn starts, players write down their speed for the turn. Turn order is then determined randomly by pulling colored chits from a cup. On their turn, a player must move their chariot the speed that was written down.
Movement
Moving straight ahead costs one movement point for each square. Moving to an outside lane also only costs one movement point per square. Moving to a more inward lane costs two movement points for each new lane entered.
Each lane in a corner has a posted "safe" speed. A driver entering a corner too fast must make a roll to see if they are successful. Failure can result in loss of stamina to the horses or even a chariot crash. A player can reduce their posted speed by braking, but this causes the horses to lose stamina.
A player can also increase speed by whipping their horses, but this also reduces the horses' stamina.
If an entire team's stamina is reduced to zero, the chariot comes to a stop and is out of the race.
Combat during the race
If a player's chariot draws adjacent to another, the player can choose to attack the other chariot with their chariot, attack the other driver with their driver's whip, or attack the horses with either a whip or their chariot. Drivers that received points in competency or chariots that received points to make them heavier are more likely to do damage.
* If a driver's hit points are reduced to zero, the driver dies and the team is out of the race.
* If a horse is reduced to zero hit points, that horse no longer contributes to the chariot's speed.
* If the chariot's hit points are reduced to zero, the chariot is destroyed.
Victory
Each race is three laps. The driver that crosses the finish line first wins the race.
Advanced rules
Optional rules include Wreck Location, Running Over Wrecks, Dragged Drivers, Runaway Teams, and Running for Cover.
Campaign game
A campaign is ten races long. Players are given a starting amount of money, and can increase that by winning races and by betting on race outcomes. A player does not have to bet on their own team. At the end of the campaign, it does not matter how many races a player has won; the player who has accumulated the most money is the winner. There are also rules for increasing point values of drivers and horses through experience, engaging in skullduggery against other teams, and recovering from injuries.
Publication history
''Circus Maximus'', designed by Michael Matheny, was originally called ''Chariot Racing'' when it was published in 1979 by
Battleline Publications, a subsidiary of
Heritage Models
Heritage Models was an American game company that produced role-playing games, metal miniatures, and game supplements.
Wargaming and fantasy miniatures
Heritage Models, a manufacturer of metal miniature wargaming soldiers, was founded by Jim Oden ...
. (''Chariot Racing'' and a one-on-one combat game called ''Gladiator'' were sold together under the name ''Circus Maximus''.)
When Battleline was sold to
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
in October 1979,
the new owners published the two components of ''Circus Maximus'' as two separate games. While ''Gladiator'' retained its original title, ''Chariot Racing'' was renamed ''Circus Maximus''.
Don Greenwood worked on the second edition.
In 1984, Avalon Hill released a
DOS computer game of the same name, based on the rules of the board game.
Reception
In the September 1979 edition of ''
Dragon
A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'',
Tim Kask was effusive in his praise of the original ''Chariot Racing'', saying, "To put it simply, it is the best treatment of chariot racing that I have seen to date. The rules are ridiculously simple, as are the actual mechanics of the game. There are campaign rules that allow you to set up entire racing seasons; there are rules for accruing experience by continued racing and high placement. There are even provisions for skullduggery and sabotage. The game itself moves very fast and seldom gets boring. In the greatest movie traditions, you can outfit your cart with scythe blades and chop up your opponent’s wheels, or flog his horses to spook them or lash enemy drivers. Shades of great sport, even if your chariot tips over and drags your driver to his doom under the thundering hooves of the other teams."
In Issue 23 of ''
Games
A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'', R. Wayne Schmiltberger noted that underhanded tactics were necessary, writing, "skullduggery affects the outcome nearly as much as driving skill." Schmiltberger noted "The lengthy rules should not be taken as a sign of complexity; many of them pertain only to the campaign version which requires a series of races and introduces the element of betting." He concluded, "All in all, ''Circvs Maximvs'' is a pleasant simulation. And a lot safer than the real thing."
In 2007, almost 30 years after its original publication, ''Circus Maximus'' was chosen for the book ''
Hobby Games: The 100 Best''. Writer and game designer
Stan! explained its inclusion: "There are a lot of very good racing games out there, set against a wide variety of interesting backdrops, everything from cavemen riding dinosaurs through Formula One racers on real-world tracks and on to spaceships hurtling through interstellar space. So what is it that makes ''Circus Maximus'' stand out as, far and away, my favorite of the bunch? Is it the Imperial Roman setting? The elegant mechanics? The way the game encourages players to work together while still competing? I can't really say that it's any of those things, but rather that it's ''all'' of those things together."
''Circus Maximus'' was the initial inspiration behind the 2014 chariot racing video game ''
Qvadriga''.
Awards
At the 1980
Charles S. Roberts Awards, ''Circus Maximus'' was a finalist in the category "Best Pre-Twentieth Century Game".
Other recognition
A copy of ''Circus Maximus'' is held in the collection of the
Canadian Museum of History
The Canadian Museum of History () is a national museum on anthropology, Canadian history, cultural studies, and ethnology in Gatineau, Quebec, Canada. The purpose of the museum is to promote the heritage of Canada, as well as support related res ...
. (Item number 2009.71.1376.2)
References
External links
*
Avalon Hill games
Battleline Publications games
Board games introduced in the 1970s
Board wargames set in Ancient history
Don Greenwood games
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