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''Chocolate Castle'' is a puzzle video game developed by
New Zealand New Zealand ( mi, Aotearoa ) is an island country in the southwestern Pacific Ocean. It consists of two main landmasses—the North Island () and the South Island ()—and over 700 smaller islands. It is the sixth-largest island count ...
based company Lexaloffle and published on April 2, 2007. The game was developed by Lexaloffle's owner and operator Joseph White, who designed ''Chocolate Castle'' as a platform for further puzzle games. In this game, players clear a castle's rooms of chocolate by combining smaller pieces into large bars and commanding animals to consume them. After clearing a room, they can select new rooms that are still yet to be cleared. The full version of the game includes a room editor for players to create their own rooms; players may upload these newly created rooms to Lexaloffle's website for other players to attempt. Critics praised ''Chocolate Castle'' for its depth, for the option to create new rooms with the room editor, and for the ability to download rooms created by other players. The game's retro-styled graphics and sound received a mixed response. One reviewer expressed disappointment in the lack of music during gameplay, while others praised the attention to detail and graphical effects such as balloons and confetti showering the screen when the player clears a room.


Gameplay

''Chocolate Castle'''s core gameplay consists of a combination of
mazes A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
and sliding puzzles. The object of the game is to clear all blocks of chocolate in each room of a castle by getting
anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
animals to eat them. Rooms are classed as easy, medium or hard. There are 120 rooms to complete in the full version of ''Chocolate Castle'', with each difficulty level containing 40 puzzles. The trial version features 12 rooms. Rooms can be skipped if the player finds them too difficult, any moves made during play can be undone should the puzzle become unsolvable due to error. The full version contains a room editing program allowing players to create their own puzzles. Further rooms created by other players can be obtained from Lexaloffle's
bulletin board system A bulletin board system (BBS), also called computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such as ...
online. Four varieties of chocolate are found scattered around the castle rooms' floors, along with four species of animal. Each animal type can only eat chocolate of the same color. The player must slide all of the chocolate pieces into large blocks before maneuvering the appropriate animal next to the bar in order to consume it. Animals can only eat one piece of chocolate of any size before being removed from play. Animals and chocolate can be dragged across rooms via the player's mouse. If players move two identical types of chocolate next to each other, either horizontally or vertically, they form a larger bar. Once the pieces of chocolate has been formed into larger bars, they cannot be separated again. Larger bars hinder the player by blocking access to different parts of the room; the effects of combinations must be considered before they are made.


Development

Developer Joseph White began creating
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games on a BBC Micro computer at the age of 10, trying to reproduce
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
such as ''
Moon Patrol is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as ...
'' and ''
Elevator Action is a platform shooter game released in arcades by Taito in 1983. The player assumes the role of Agent 17, a spy infiltrating a 30-story building filled with elevators and enemy agents who emerge from closed doors. The goal is to collect secret ...
'' in a more basic form. White released his first title as
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
, a puzzle game called ''Neko Puzzle'' during 1993, at the age of 14. The developer's next game offered for sale was not released until a decade later. White stated that most of his ideas for game design "come from things which have nothing to do with games", in an interview with
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. When intentionally trying to come up with game design ideas he listens to
chip music Chiptune, also known as chip music or 8-bit music, is a style of synthesizer, synthesized electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade game, arcade machines, computers and vi ...
and studying pixel art. White prototypes game ideas as soon as they occur; adding them to a smaller group of games in active development over time. Games moved from prototype to active development undergo "a lot of pixelling, coding, map designing, play testing and tweaking in no particular order." White stated he finds this is a good system for developing, since games "can sort of cross-pollinate", and development can be switched from one title to another. The negative aspect of this type of development is that the ratio between released and incomplete games "isn't so great." Both ''Chocolate Castle'' and '' Jasper's Journeys''' development were overlapped this way, the former was developed as "a platform for designing mean puzzles."


Reception

''Chocolate Castle'' was well received by independent gaming critics and placed third at
indie game An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
website Game Tunnel's 2007 Casual Game of the Year awards. The website's panel of reviewers also voted ''Chocolate Castle'' their Game of the Month for May 2007.
Simon Carless Simon Carless is a video game industry businessperson and former game designer and editor. Simon is the founder of GameDiscoverCo, a video game discoverability consultancy firm, and previously worked overseeing the worldwide Game Developers Confere ...
, a video game journalist and developer writing for
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said "The art style is adorable and the gameplay twistedly interesting—thumbs up".
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writer Tim W. described it as "one of the better puzzle games I've ever played". Independent game developer Derek Yu praised the attention to detail in the game, in particular "the windows in the castle that light up as you complete stages, and the way the chocolate gets munched up and leaves crumbs". The level editor's presence was noted by reviewers, as was the number of levels and the range of difficulty levels. Yu criticized the game's value, stating that "The full game costs $20 US...it’s a little steep Mike Hommel of Game Tunnel said "I don't know how Lexaloffle does it" in reference to the number of levels and the level editor. Fellow Game Tunnel reviewer Caspian Prince said that the combination of "the huge number of puzzles" and the level editor "should extend its play life". NZGamer reviewer Reuben Ellett said "With over a hundred levels and the ability to build your own; Chocolate Castle is guaranteed to provide hours of fun and challenge to anyone of any age." Susie Ochs of MacLife agreed, saying "this is really the game that keeps on giving". ''Chocolate Castle'''s graphics and music received mixed responses. Game Tunnel's reviewers were divided; Prince said "In ''Chocolate Castle'' we've got a slickly presented puzzle game polished to a sparkling shine", but John Bardinelli disagreed and stated the game "doesn't look like much at first glance". William Usher described the graphics as "simplistic", and the chip tune music as "nothing but 80's-gaming incarnate". Tim W. praised the graphics as "sharp", but stated that the game's lack of music during play was his only complaint; "some people can do without it, but it doesn't feel right to me without background music." Yu said "Joseph White’s games are always brimming with charm and atmosphere, and ''Chocolate Castle'' is no exception!" Ochs said "This game's graphics, music, and sound effects won't blow you away, but they still exude a retro charm reminiscent of 8-bit
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
games". ''Chocolate Castle'''s gameplay and longevity were praised by reviewers, regardless of their opinions of the game's presentation,. Ellett said "It may not have ground breaking graphics or music but it has got a lot of character...and chocolate." He found completing levels the most rewarding part of the game; "Balloons and glitter shoot up the screen and funky 8-bit music sounds your triumphant passing." Ellett also stated that the game was suitable for children "since it is addictive, rewarding, and stimulating", adding "You could even have it on your computer at work for a quick lunch break puzzle fix."


References

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External links


Lexaloffle Games
2007 video games Indie games MacOS games Linux games Puzzle video games Video games about food and drink Video games developed in New Zealand Windows games