Childlore is a branch of
folklore
Folklore is the body of expressive culture shared by a particular group of people, culture or subculture. This includes oral traditions such as Narrative, tales, myths, legends, proverbs, Poetry, poems, jokes, and other oral traditions. This also ...
comprising the cultural expressions, practices, and traditions developed and shared by children, generally during middle childhood and early
adolescence
Adolescence () is a transitional stage of human Developmental biology, physical and psychological Human development (biology), development that generally occurs during the period from puberty to adulthood (typically corresponding to the age o ...
.
Distinct from adult-mediated forms such as
fairy tales
A fairy tale (alternative names include fairytale, fairy story, household tale, magic tale, or wonder tale) is a short story that belongs to the Folklore, folklore genre. Such stories typically feature Magic (supernatural), magic, Incantation, e ...
or
lullabies
A lullaby (), or a cradle song, is a soothing song or piece of music that is usually played for (or sung to) children (for adults see music and sleep). The purposes of lullabies vary. In some societies, they are used to pass down cultural know ...
, childlore emerges autonomously within
peer groups
In sociology, a peer group is both a social group and a primary group of people who have similar interests ( homophily), age, background, or social status. Members of peer groups are likely to influence each others' beliefs and behaviour.
Durin ...
through informal interaction in
playgrounds
A playground, playpark, or play area is a place designed to provide an environment for children that facilitates Play (activity)#Children, play, typically outdoors. While a playground is usually designed for children, some are designed for othe ...
,
schools
A school is the educational institution (and, in the case of in-person learning, the building) designed to provide learning environments for the teaching of students, usually under the direction of teachers. Most countries have systems of ...
,
neighbourhoods
A neighbourhood (Commonwealth English) or neighborhood (American English) is a geographically localized community within a larger town, city, suburb or rural area, sometimes consisting of a single street and the buildings lining it. Neighbourh ...
, and through
digital culture
Internet culture refers to culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence ...
.
It encompasses a wide range of verbal, physical, and social forms, including
riddle
A riddle is a :wikt:statement, statement, question, or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or Allegory, alleg ...
s,
nursery rhyme
A nursery rhyme is a traditional poem or song for children in Britain and other European countries, but usage of the term dates only from the late 18th/early 19th century. The term Mother Goose rhymes is interchangeable with nursery rhymes.
Fr ...
s,
jokes
A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laughter, laugh and is usually not meant to be interpreted literally. It usually takes the form of a story, often with ...
,
pranks
A practical joke or prank is a trick played on people, generally causing the victim to experience embarrassment, perplexity, confusion, or discomfort.Marsh, Moira. 2015. ''Practically Joking''. Logan: Utah State University Press. The perpetrat ...
,
superstitions, magical play,
nicknames
A nickname, in some circumstances also known as a sobriquet, or informally a "moniker", is an informal substitute for the proper name of a person, place, or thing, used to express affection, playfulness, contempt, or a particular character trait ...
,
storytelling
Storytelling is the social and cultural activity of sharing narrative, stories, sometimes with improvisation, theatre, theatrics or embellishment. Every culture has its own narratives, which are shared as a means of entertainment, education, cul ...
, and
art
Art is a diverse range of cultural activity centered around ''works'' utilizing creative or imaginative talents, which are expected to evoke a worthwhile experience, generally through an expression of emotional power, conceptual ideas, tec ...
, transmitted and adapted without adult instruction.
From English rhymes like "
Ring Around the Rosie" to Japanese ''warabe uta'' and Mexican ''corridos infantiles'', childlore reflects children’s
creativity
Creativity is the ability to form novel and valuable Idea, ideas or works using one's imagination. Products of creativity may be intangible (e.g. an idea, scientific theory, Literature, literary work, musical composition, or joke), or a physica ...
, cultural adaptation, and evolving
socialisation
In sociology, socialization (also socialisation – see spelling differences) is the process of internalizing the norms and ideologies of society. Socialization encompasses both learning and teaching and is thus "the means by which social and ...
across diverse global traditions.
Academic interest in childlore began in the 19th century with collections like ''Mother Goose's Melodies'' and was later systematised by
folklorists
Folklore studies (also known as folkloristics, tradition studies or folk life studies in the UK) is the academic discipline devoted to the study of folklore. This term, along with its synonyms, gained currency in the 1950s to distinguish the ac ...
such as
Iona and Peter Opie
Iona Margaret Balfour Opie, (13 October 1923 – 23 October 2017) and Peter Mason Opie (25 November 1918 – 5 February 1982) were an English married team of folklorists who applied modern techniques to understanding children's literature and p ...
, who conducted extensive fieldwork in British schools.
Researchers today study childlore not only as cultural artefact but also as a vehicle for language acquisition, emotional resilience, cooperation, and identity formation.
Contemporary childlore continues to evolve, shaped by parental supervision,
urbanisation
Urbanization (or urbanisation in British English) is the population shift from rural to urban areas, the corresponding decrease in the proportion of people living in rural areas, and the ways in which societies adapt to this change. It can also ...
, and
digital technology Digital technology may refer to:
* Application of digital electronics
* Any significant piece of knowledge from information technology
Information technology (IT) is a set of related fields within information and communications technology (IC ...
. Events like the
COVID-19 pandemic
The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
accelerated shifts from outdoor group play to online forms such as '
TikTok
TikTok, known in mainland China and Hong Kong as Douyin (), is a social media and Short-form content, short-form online video platform owned by Chinese Internet company ByteDance. It hosts user-submitted videos, which may range in duration f ...
challenges' and virtual storytelling.
Despite these changes, childlore endures as a dynamic and adaptive expression of childhood across cultures.
Definition and scope
Childlore refers to the body of
folklore
Folklore is the body of expressive culture shared by a particular group of people, culture or subculture. This includes oral traditions such as Narrative, tales, myths, legends, proverbs, Poetry, poems, jokes, and other oral traditions. This also ...
created, performed, and transmitted by children—typically between the ages of 6 and 15—through peer-to-peer interaction independent of adult guidance.
Unlike adult-mediated traditions such as fairy tales or lullabies, childlore arises organically within child-centred environments like playgrounds, classrooms, and neighbourhoods, reflecting children's creativity, social dynamics, and cultural values.
It encompasses a diverse range of expressive forms, including
game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
s,
riddle
A riddle is a :wikt:statement, statement, question, or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or Allegory, alleg ...
s,
nursery rhyme
A nursery rhyme is a traditional poem or song for children in Britain and other European countries, but usage of the term dates only from the late 18th/early 19th century. The term Mother Goose rhymes is interchangeable with nursery rhymes.
Fr ...
s,
oral tales,
joke
A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laugh and is usually not meant to be interpreted literally. It usually takes the form of a story, often with dialogue, ...
s, and
superstition
A superstition is any belief or practice considered by non-practitioners to be irrational or supernatural, attributed to fate or magic (supernatural), magic, perceived supernatural influence, or fear of that which is unknown. It is commonly app ...
s—transmitted informally and frequently adapted within peer communities.
A defining characteristic of childlore is its autonomy from adult instruction, highlighting children’s agency in shaping their own cultural ecosystems.
In Western societies, childlore is most prevalent during primary school years, typically declining as children transition into adolescence and adopt more adult social frameworks.
Yet it is by no means culturally uniform. Examples such as clapping games in Armenia, Yoruba riddles in Nigeria, and ''corridos infantiles'' (children’s ballads) in Mexico illustrate its varied global manifestations.
Common elements across traditions include play, humour, mimicry, and ritual, serving developmental functions such as socialisation, emotional regulation, and identity construction.
While distinct from adult folklore, childlore may intersect with it—especially in cases like nursery rhymes passed on by parents, or folklore-influenced media content.
Scholars emphasise its informal and improvisational character, often spread through mimicry and repetition—seen in widely recurring games like tag or playground rhymes such as "Ring Around the Rosie."
Contemporary researchers view childlore as a fluid and evolving cultural form, responsive to shifting societal conditions, including technology, surveillance, and urbanisation.
Forms of childlore
Childlore encompasses a wide range of expressive forms developed and transmitted among children through peer interaction, reflecting their creativity, social relationships, and cultural environments.
These forms include
nursery rhyme
A nursery rhyme is a traditional poem or song for children in Britain and other European countries, but usage of the term dates only from the late 18th/early 19th century. The term Mother Goose rhymes is interchangeable with nursery rhymes.
Fr ...
s,
game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
s,
riddle
A riddle is a :wikt:statement, statement, question, or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or Allegory, alleg ...
s and
joke
A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laugh and is usually not meant to be interpreted literally. It usually takes the form of a story, often with dialogue, ...
s,
superstition
A superstition is any belief or practice considered by non-practitioners to be irrational or supernatural, attributed to fate or magic (supernatural), magic, perceived supernatural influence, or fear of that which is unknown. It is commonly app ...
s and beliefs, and
oral narratives and fantasies, each serving distinct social, cognitive, or emotional functions.
While expressions vary across cultures, common features such as repetition, humour, and improvisation make them easily transmissible within peer groups.
Nursery rhymes
Nursery rhymes are short, rhythmic poems or songs shared by children, often featuring repetition, rhyme, and playful or absurd imagery.
These rhymes are commonly passed on orally among children or from adults, often without fixed authorship, and are considered a cornerstone of childlore.
The term "nursery rhyme" dates back to the late 18th and early 19th centuries in Britain, where collections such as "Mother Goose's Melody" (1780) began to codify orally transmitted verses into print. The phrase “Mother Goose” itself has older French origins, appearing in Jean Loret’s 17th-century chronicle ''La Muse Historique''. In English-speaking countries, "Mother Goose" became synonymous with anonymous children's rhymes that blend absurdity, repetition, and rhythm.
The anthropological study of nursery rhymes treats them as both literary and performative artefacts. The seminal 1950s study, ''The Lore and Language of Schoolchildren'' by Iona and Peter Opie, identified two broad types: rhymes essential to the structure of children’s games and peer interactions, and those which are expressions of imaginative or humorous exuberance.
Rhymes are often used by children to fill silences, express emotions indirectly, or navigate social boundaries, independently of adult instruction.
For example, this rhyme was recorded in the 1950s from schoolchildren in Britain:
Such rhymes often lack conventional meaning but persist through their humorous rhythm and sound play. Children are drawn to their sonic texture, repetition, and unexpected imagery.
Modern examples include English-language classics like "
London Bridge is Falling Down
"London Bridge Is Falling Down" (also known as "My Fair Lady" or "London Bridge") is a traditional English nursery rhyme and singing game, which is found in different versions all over the world. It deals with the dilapidation of London Bridg ...
", and U.S. jump-rope chants like "Cinderella, dressed in yella".
In Mexico, "Cielito Lindo" functions both as a lullaby and social song among children.
While many nursery rhymes are transmitted through adult instruction, others, particularly those used in clapping or skipping games, evolve through child-led oral transmission and peer imitation.
Cross-linguistic studies have shown that nursery rhymes across cultures often conform to predictable rhythmic patterns known as isochronic metre—repeating stress intervals with varying numbers of unstressed syllables in between.
These patterns help children internalise phonological rules before formal literacy is acquired. A 1987 study demonstrated a strong correlation between early nursery rhyme knowledge and phonemic awareness, foundational for reading acquisition.
Aside from cognitive development, nursery rhymes also foster emotional and social bonding. Many incorporate gestures or group movement (e.g. circling, clapping), promoting cooperation and shared ritual. Rhymes like "
Itsy Bitsy Spider
"The Itsy Bitsy Spider" (also known as "The Incey Wincey Spider" in Australia or "Incy Wincy Spider" in the United Kingdom, and other anglophone countries) is a popular nursery rhyme, folksong, and fingerplay that describes the adventures of a s ...
" or "
Jack and Jill
"Jack and Jill" (sometimes "Jack and Gill", particularly in earlier versions) is a traditional English nursery rhyme. The Roud Folk Song Index classifies the commonest tune and its variations as number 10266, although it has been set to severa ...
" subtly convey resilience through narrative, while others—such as "
Ring a Ring o' Roses
"Ring a Ring o' Roses", also known as "Ring a Ring o' Rosie" or "Ring Around the Rosie", is a nursery rhyme, traditional music, folk song, and playground game. Descriptions first appeared in the mid-19th century, though it is reported t ...
"—are often performed communally, reinforcing social unity.
Though often dismissed as trivial, nursery rhymes encode cultural norms, taboos, and humour, revealing how children navigate the world through rhythm and play. Their global ubiquity and generational persistence make them a central component of childlore.
Games
Children’s games—such as
tag,
hide-and-seek
Hide-and-seek (sometimes known as hide-and-go-seek) is a children's game in which at least two players (usually at least three) conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chosen playe ...
,
British Bulldog and clapping games—are a core component of childlore, promoting physical activity, coordination, cooperation, and peer-driven rule-making.
Traditional playground handbooks note that these games function as elaborate social rituals transmitted by peers, with rules often fluid and improvised.
Clapping games like "Pat‑a‑Cake" or Armenian "Tsap Tsap Bilobil" involve rhythmic movement matched to chants, reinforcing social bonding and timing skills.
Storytelling games in Ghana, based on the tales of Ananse, blend lore and play to transmit cultural narratives.
Similarly, Japanese ''kagome kagome'' integrates singing, roleplay, and spatial coordination, fostering collective focus and cultural transmission.
Simple chase games also persist in numerous varieties. In Minnesota, “Duck, Duck, Gray Duck” demonstrates regional adaptation of the classic "Duck, Duck, Goose" ritual.In other areas, "Kiss chase" illustrates flirtatious social experimentation among primary-aged children.
A playful social ritual in playgrounds involves holding one’s hand above another child’s head, silently counting, then announcing the number of “girlfriends” or “boyfriends” they have, prompting amused embarrassment and peer bonding.
In the "line‑dot electric shock" game, one child traces “line, line… dot, dot…” on another’s back, culminating in a mock “electric shock.” The tactile ritual induces goosebumps and playful fright, demonstrating how multisensory suggestion enhances social play.
In digital contexts, games like ''
Minecraft
''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
'' inspire elaborate roleplay narratives that mirror and extend traditional forms of childlore. Children co-create virtual worlds, developing collective stories, enacting social scenarios, and engaging in performances reminiscent of playground culture.
These digital environments provide new platforms for folk creativity, where children repurpose in-game mechanics to simulate schools, towns, or fantasy quests, preserving peer-led oral traditions through modern interfaces.
Non-verbal acts
Non-verbal expressions, including taunting gestures, hand signs, and body postures, form a vital part of childlore, enabling children to convey social meaning beyond spoken language.
These gestures serve as tools for teasing, asserting dominance, challenging authority, or delineating in-group and out-group boundaries. Familiar examples include sticking out the tongue, the "
thumb-to-nose and wiggling fingers" gesture, and hand signs designed to mock, insult, or provoke peers. Shared widely across linguistic and regional boundaries, these gestures are typically learnt informally through peer interactions rather than adult guidance.

As non-verbal acts, these expressions often evade adult supervision or reprimand, allowing children to subtly test social boundaries or express resistance with remarkable impact. Scholars emphasise the enduring nature of these behaviours across generations, underscoring their role in transmitting cultural norms, humour, and social dynamics within childhood peer groups.
Riddles and jokes
Riddles and jokes serve as verbal challenges and humorous exchanges, encouraging creativity, linguistic agility, and social bonding.
Riddles such as “What has keys but can’t open locks? (A piano)” promote lateral thinking, while knock-knock jokes and playground puns foster conversational timing.
In Yoruba culture, riddles like “What is always ahead but never moves? (Your nose)” reflect cultural values such as respect and wisdom.
These forms often serve both entertainment and social positioning within peer groups.
A notable example of verbal play is the "Name Game" or "Banana Song", popularised in the 1960s by Shirley Ellis. The chant transforms a person’s name into a rhyming formula: “Daniel, Daniel, bo-banian / Banana-fana fo-fanian / Fee-fi-mo-maniel / Daniel!” Though it originated in commercial music, the chant is widely adopted in playgrounds as a tool for linguistic creativity and group humour.
Superstitions and beliefs
Children’s superstitions include informal rituals and symbolic practices passed among peers, often reflecting mock-serious belief in magical consequences.
Common examples include sayings like “Step on a crack, break your mother’s back” or fears of “cooties,” with gestures or chants used to repel imagined contagion.
In African contexts, children may perform chants to summon or repel weather, asserting agency within their cultural environments.
Superstitions also manifest in nickname rituals or taboo behaviours that structure playground hierarchies.

In the United Kingdom, France and Canada, a common folk belief claims that picking or touching
dandelions
''Taraxacum'' () is a genus of flowering plants in the family Asteraceae, which consists of species commonly known as dandelions. The scientific and hobby study of the genus is known as taraxacology. The genus has a near-cosmopolitan distribu ...
will cause bedwetting.Though the plant's diuretic properties are real, the warning is passed on as a magical threat among children
Another popular belief holds that if a
buttercup
''Ranunculus'' is a large genus of about 1750 species of flowering plants in the family Ranunculaceae. Members of the genus are known as buttercups, spearworts and water crowfoots.
The genus is distributed worldwide, primarily in temperate an ...
held beneath a person's chin reflects yellow, it “proves” that they like butter—a playful example of mock divination.
A more widely‑shared element of childlore involving dandelions is blowing on dandelion seed‑heads while making a silent wish; a folk practice said to send one's hopes or messages on the wind. Children often believe that if all the seeds drift away in one breath, their wish will come true.
A further superstitious example involves the warning: “If the wind changes, your face will stay like that,” said to children making grotesque facial expressions. Though often voiced by adults, the phrase is recycled in peer groups as a form of humorous threat that reinforces social expectations.
Oral stories and fantasies
Oral stories and imaginative narratives allow children to explore fear, power, and morality through fictional play.
These include urban legends such as "
Bloody Mary #REDIRECT Bloody Mary
{{redirect category shell, {{R ambig{{R from other capitalisation{{R unprintworthy ...
", “
Charlie Charlie”, and other characters such as
Slenderman
The Slender Man (also called Slenderman, Slender, or Slendy) is a fictional supernatural character that originated as a creepypasta Internet meme created by Something Awful forum user Eric Knudsen (also known as "Victor Surge") in 2009. He is ...
in many Western countries, Ghanaian folktales of
Ananse the spider, or Mexican ''cuentos'' like those of
La Llorona
(; ) is a vengeful ghost in Hispanic American folklore who is said to roam near bodies of water mourning her children whom she drowned in a jealous rage after discovering her husband was unfaithful to her. Whoever hears her crying either suffer ...
.
Stories are often shared in group settings or during transitional periods, providing a space for emotional rehearsal and social bonding.
These child-created legends thrive in liminal spaces, such as sleepovers, school camps, and digital chatrooms, where authority is temporarily suspended and children experiment with taboo themes or imagined danger.
In contemporary settings, urban legends increasingly migrate online, where digital retellings sustain oral folklore in new hybrid forms.
Cultural forms and cross-cultural parallels
Childlore reflects the diverse languages, values, and social structures of global childhoods, unified by universal traits like repetition, humour, and peer-to-peer transmission.
Across cultures, it employs simple, isochronic structures to facilitate memorisation and adaptation, serving as a dynamic mirror of local identities and shared human experiences.
From European playgrounds to Asian kampongs, childlore fosters socialisation, creativity, and cultural continuity through rhymes, games, riddles, stories, and beliefs.
Rhymes and games across cultures
Nursery rhymes and games, often rhythmic and physical, teach coordination and group cohesion. In English-speaking regions, "
Ring Around the Rosie" accompanies circle games, while U.S. jump-rope rhymes like "Cinderella, Dressed in Yella" encourage improvisation.
German rhymes like "Hoppe, Hoppe, Reiter" pair with bouncing games, reinforcing rhythm.
French counting rhymes, such as "Un, Deux, Trois, Nous Irons au Bois," guide hide-and-seek in Southern France, emphasizing teamwork. In Singapore, kampong games like "five stones" use pebbles to develop dexterity, reflecting resourcefulness in post-war communities. Japanese ''warabe uta'' in ''kagome kagome'' blend song and movement, tied to seasonal rituals and harmony. Chinese nursery rhymes, like "Little Rabbit, Open the Door," accompany clapping games, promoting language acquisition.
Riddles and stories across cultures
Riddles and oral stories embed cultural wisdom and foster verbal creativity. Yoruba riddles, such as “What is always ahead but never moves? (Your nose),” teach respect for elders, while Ghanaian "Ananse" games weave trickster tales into play, imparting moral lessons.
Russian riddles, like “What has a neck but no head? (A shirt),” strengthen community ties through playful exchanges. Mexican ''cuentos'' of La Llorona, shared among peers, explore cultural fears and family loyalty.
Indian children play riddle games like “What flies without wings? (Time),” encouraging philosophical thinking.
Brazilian children share tales of
Saci Pererê, a one-legged trickster, during sleepovers, blending indigenous and African influences
These narratives provide safe spaces for children to process emotions and cultural identities.
Superstitions and beliefs across cultures
Superstitions and beliefs reflect local anxieties and social norms, often expressed through chants or rituals. British “cooties” lore uses rhymes to navigate social boundaries, reinforcing peer group dynamics.
German children avoid stepping on cracks, believing it brings bad luck, similar to U.S. superstitions. Armenian clapping games like "Tsap Tsap Bilobil" emphasise collective identity through synchronised chants.
In India, children recite charms to ward off the “evil eye,” reflecting spiritual beliefs.
Chinese children believe stepping on a shadow weakens the soul, using rhymes to avoid harm.
These practices, while culturally distinct, share functions like teaching caution or establishing social hierarchies, highlighting childlore’s role in shaping childhood experiences worldwide.
Research and study
The academic study of childlore, a subfield of
folklore
Folklore is the body of expressive culture shared by a particular group of people, culture or subculture. This includes oral traditions such as Narrative, tales, myths, legends, proverbs, Poetry, poems, jokes, and other oral traditions. This also ...
, began in the 19th century with early compilations such as ''Popular Rhymes of Scotland'' (1826) and ''
Mother Goose
Mother Goose is a character that originated in children's fiction, as the imaginary author of a collection of French fairy tales and later of English nursery rhymes. She also appeared in a song, the first stanza of which often functions now as ...
's Melodies'' (c. 1765), which documented children’s rhymes and games via oral transcription.
In the late 19th century, scholars such as
Alice Gomme systematised the field, producing detailed catalogues like ''The Traditional Games of England, Scotland, and Ireland'' (1894), which emphasised cultural continuity through peer-to-peer transmission. These early efforts distinguished childlore from adult-imposed narratives, underscoring its autonomy within children's communities.
Mid-20th century research transformed the field with the work of
Iona and Peter Opie
Iona Margaret Balfour Opie, (13 October 1923 – 23 October 2017) and Peter Mason Opie (25 November 1918 – 5 February 1982) were an English married team of folklorists who applied modern techniques to understanding children's literature and p ...
, who conducted extensive fieldwork in British schools. Their landmark study ''The Lore and Language of Schoolchildren'' (1959) applied ethnographic techniques including interviews and audio recordings, centring children’s perspectives and capturing play in context.
In parallel, Dorothy Howard undertook similar work in the United States and Australia, documenting playground customs and regional distinctions in children's play. These studies illuminated the socialising role of childlore and the ways in which children construct cultural identity.
Steve Roud, Honorary Librarian of the
Folklore Society
The Folklore Society (FLS) is a registered charity under English law based in London, England for the study of folklore. Its office is at 50 Fitzroy Street, London home of the Royal Anthropological Institute of Great Britain and Ireland.
It wa ...
and creator of the
Roud Folk Song Index
The Roud Folk Song Index is a database of around 250,000 references to nearly 25,000 songs collected from oral tradition in the English language from all over the world. It is compiled by Steve Roud. Roud's Index is a combination of the Broadsid ...
, has also contributed significantly to the study of childlore. His book ''The Lore of the Playground'' (2010) explores the rhymes, games, and rituals transmitted among British children over the past century, including enduring chants such as "eeny, meeny, miny, mo," as well as traditional games like
British Bulldog, conkers, skipping, and tag. Roud's work emphasises the resilience of certain play customs and the strong regional variation of others, illustrating how oral transmission has preserved some traditions while allowing others to fade.
In recent decades, scholars have adopted diverse methodologies, integrating digital humanities and cross-cultural frameworks. Projects like the Play Observatory (2020–2022) employed online surveys and child-led media to document the impact of the
COVID-19 pandemic
The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
on play, revealing a shift toward solitary and indoor activities.
Digital archives such as the British Library’s “Playtimes” and the Opie Archive reflect this evolution, preserving folklore through video, audio, and interactive tools.
Social media platforms now function as new folklore spaces: children adapt traditional material into formats suited to
TikTok
TikTok, known in mainland China and Hong Kong as Douyin (), is a social media and Short-form content, short-form online video platform owned by Chinese Internet company ByteDance. It hosts user-submitted videos, which may range in duration f ...
,
YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
, messaging apps, and vlogs, what has been described as “digital folklore” or “networked folklore.”
This phenomenon enables collaborative authorship and accelerates the transformation of content in real time, transmitting lore globally.
Emerging research among urban Anglophone Indian children shows how playground rhymes and songs mix traditional and colonial-era content through peer-led creativity, paralleling the remix cultures now visible online.
Cross-cultural scholarship has significantly enriched the field. Studies of ''warabe uta'' (Japanese children’s songs), the ''shichi-go-san'' rite of passage, and Edo-period education have shown how music, ritual, and socialisation intersect in Japanese childlore. Comparative studies of Yoruba recreational chants, Armenian clapping games, and Chinese poetic forms have further revealed rhythmic and structural universals, affirming childlore’s linguistic richness and global resonance.
Impact on child development
Childlore profoundly shapes children’s cognitive, social, emotional, and cultural development, equipping them with lifelong skills across diverse cultures.
Through peer-driven rhymes, games, riddles, stories, and superstitions, children develop language, cooperation, resilience, and identity, with effects documented globally.
Cognitive development
Childlore enhances cognitive skills like language acquisition and problem-solving. Nursery rhymes, such as English "
Rain Rain Go Away
"Rain, Rain, Go Away" is a popular English language nursery rhyme. It has a Roud Folk Song Index number of 19096 and many different variations of it have been recorded.
Lyrics and melody
There are several versions and variations of this rhymin ...
" or Mexican "Cielito Lindo," use rhythmic repetition to boost phonological awareness, vocabulary, and memory.
Yoruba riddles like “What is always ahead but never moves? (Your nose)” sharpen critical thinking and linguistic dexterity.
Games like Singaporean "five stones" or German "Hoppe, Hoppe, Reiter" develop fine motor skills, spatial reasoning, and strategic planning, fostering neural growth.
Social development
Childlore promotes cooperation, communication, and peer relationships. Clapping games like Armenian "Tsap Tsap Bilobil" or French "Un, Deux, Trois, Nous Irons au Bois" encourage teamwork and group cohesion, teaching children to navigate social roles.
U.S. “cooties” lore or Russian riddles like “What has a neck but no head? (A shirt)” help children negotiate social hierarchies, reinforcing group identity.
Japanese ''kagome kagome'' fosters collective harmony through synchronised play.
Emotional regulation
Childlore provides safe spaces to process emotions and build resilience. Stories like Ghanaian Ananse tales or Mexican La Llorona cuentos allow children to explore fears, moral dilemmas, and empathy through narrative play.
Superstitions, such as U.S. crack-avoidance or Chinese shadow-stepping rhymes, help manage anxieties by ritualising control over uncertainties.
These practices foster emotional stability and coping skills.
Cultural identity
Childlore embeds cultural values, shaping identity. Rhymes like "Cielito Lindo" reinforce Mexican familial pride, while Singaporean "five stones" reflects post-war resourcefulness.
Japanese ''warabe uta'' promote harmony, and Yoruba riddles instill respect for elders.
By engaging in these traditions, children internalise cultural norms, fostering belonging and pride.
Modern influences and changes
Childlore has evolved under digital media, globalisation, and societal shifts, yet retains its peer-driven essence.
The
COVID-19 pandemic
The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
accelerated the migration of play to digital spaces, with children turning to online games and platforms to recreate traditional interactions.
In platforms like
Minecraft
''Minecraft'' is a 2011 sandbox game developed and published by the Swedish video game developer Mojang Studios. Originally created by Markus Persson, Markus "Notch" Persson using the Java (programming language), Java programming language, the ...
and
Runescape
''RuneScape'' is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. ''RuneScape'' was originally a browser game built with the Java (programming language), Java progr ...
, children co-create virtual schools, homes, and communities, engaging in folklore-like storytelling and spatial play.
TikTok
TikTok, known in mainland China and Hong Kong as Douyin (), is a social media and Short-form content, short-form online video platform owned by Chinese Internet company ByteDance. It hosts user-submitted videos, which may range in duration f ...
and
YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
similarly serve as arenas for "synchronous folklore", where children remix nursery rhymes, enact urban legends, or participate in viral challenges.
In Singapore, playground chants are increasingly infused with pop culture references, such as superhero characters or Western memes, layered onto local games like “five stones”.
Globalisation also enables the blending of traditions, Japanese ''warabe uta'' clapping rhythms influence playground games in the West, while Mexican ''corridos infantiles'' appear in urban U.S. contexts.
Urbanisation and increased screen time have shifted many forms of childlore indoors or online. Yet research from the UK and Canada confirms that the core folkloric traits, improvisation, parody, repetition, taboo exploration, persist across mediums.
Children continue to reinterpret older forms through new technologies, ensuring the resilience and adaptability of childlore in the 21st century.
References
Further reading
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* Opie, Iona (1993). ''The people in the playground''. Oxford University Press. . .
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Folklore
Children's entertainment
Folk culture
Children's street culture