Catacomb Abyss
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''Catacomb Abyss'' (also known as ''The Catacomb Abyss'' or ''The Catacomb Abyss 3-D'') is a
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
themed
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS) game developed by
Softdisk Softdisk was a computer program, software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly ...
and released in November 1992 for
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
. It is the fourth entry in the '' Catacomb'' series of video games. Its predecessor, '' Catacomb 3-D'', was developed by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
as part of a contract with Softdisk. When the contract ended, Softdisk kept ownership of both the 3D engine as well as the intellectual property of ''Catacomb 3-D''. The company formed a new, in-house team to develop three sequels, known as the ''Catacomb Adventure Series''. This trilogy consists of ''Catacomb Abyss'', ''Catacomb Armageddon'' and ''Catacomb Apocalypse''. Softdisk published a
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
version of ''Catacomb Abyss'', which could be freely distributed and played to encourage gamers to purchase the full trilogy. The plot is a continuation of the events in ''Catacomb 3-D''. The player again takes the role of the high wizard Petton Everhail. After the death of arch-rival Nemesis, his minions construct a
mausoleum A mausoleum is an external free-standing building constructed as a monument enclosing the burial chamber of a deceased person or people. A mausoleum without the person's remains is called a cenotaph. A mausoleum may be considered a type o ...
near the Towne Cemetery to honor their deceased master. Soon evil forces start to emerge around the mausoleum. It is once again up to Petton Everhail to end the terror with the use of his magic spells. The gameplay consists of navigating through the town cemetery, the mausoleum and other environments, while battling the servants of Nemesis with magic spells. Keys need to be collected to unlock doors. The game also contains an item shaped like an hourglass, which temporarily freezes time when picked up.
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
did a retrospective review of ''Catacomb Abyss'' in 2021. The reviewer describes the game as "incredibly primitive", yet also "an interesting glimpse at a direction shooters could have gone, had ''
Wolfenstein ''Wolfenstein'' is a series of alternate history World War II video games originally developed by Muse Software. The majority of the games follow William "B.J." Blazkowicz, an American Army captain, and his fight against the Axis powers. Earlie ...
'' and ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' not laid down the templates for the next few years".


Gameplay

The gameplay borrows many elements from ''Catacomb 3-D''. The player searches for keys in a maze to unlock doors that grant access to the next level. To aid navigation, each area within a level has a short description, which is displayed on the interface. The player can shoot magic missiles from its hand to eliminate enemies and to destroy breakable wall segments. The game contains sixteen regular levels. The final level contains instructions to warp to any level, including three secret levels. Whereas the levels in ''Catacomb 3-D'' consisted of mostly dungeons, the levels in ''Catacomb Abyss'' bring more varied environments. There are outdoor levels with lightning, an ancient aqueduct flooded with water and hellish corridors with pulsing walls. The five types of enemies from ''Catacomb 3-D'' return in ''Catacomb Abyss'', along with several new enemies. Some of these can pop up unexpectedly, such as zombies that rise from the ground and skeleton warriors that emerge from a dirt wall. Just like in its predecessor, the player can pick up bolts, nukes and potions, although they are renamed into respectively ''Zappers'', ''Xterminators'' and ''Cures''. Functionally they behave the same: a Zapper generates a stream of magic missiles, an Xterminator shoots magic missiles in a circular pattern and a Cure restores the players health back to 100%. There are also treasure chests which provide a random combination of these three items. The player can carry a maximum of 99 of each item. Items can be accidentally destroyed when hit by a magic missile. ''Catacomb Abyss'' introduces a radar called the ''Crystal Sphere'', which shows the magic missiles and nearby enemies. Initially enemies will not show up on the Crystal Sphere. The player can collect up to a total of five gems to unlock the visibility of enemy types on the Crystal Sphere. The game also introduces an item shaped like an
hourglass An hourglass (or sandglass, sand timer, or sand clock) is a device used to measure the passage of time. It comprises two glass bulbs connected vertically by a narrow neck that allows a regulated flow of a substance (historically sand) from the ...
. When picked up, time temporarily freezes. This enables the player to line up many magic missiles in front of frozen enemies, which will get hit once time resumes.


Plot

In the previous game, the wizard Petton Everhail went on a quest through the catacombs to rescue his friend Grelminar from the evil mage Nemesis. Eventually the protagonist succeeded in killing Nemesis. After the death of their master, the minions of Nemesis construct a mausoleum near the Towne Cemetery to honor him. Soon after the construction of the mausoleum, evil forces spread across the land. In response to the terror, the local townspeople hire Petton Everhail to once again go on a quest against the forces of Nemesis. The protagonist starts his quest in the town cemetery, before descending into the crypts deep beneath the mausoleum.


Development

The ''Catacomb'' series started when programmer
John Carmack John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
developed '' Catacomb'', a
two-dimensional A two-dimensional space is a mathematical space with two dimensions, meaning points have two degrees of freedom: their locations can be locally described with two coordinates or they can move in two independent directions. Common two-dimension ...
game with a top-down perspective for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
. In 1990 Carmack joined
Softdisk Softdisk was a computer program, software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly ...
, a computer program, software company based in Shreveport, Louisiana. There he worked on a bi-monthly disk magazine called ''Gamer's Edge'', which was started by game developer John Romero in August. Customers could subscribe to ''Gamer's Edge'' to receive one or more PC games from Softdisk at a two-month interval. These games were developed fulltime by John Carmack, John Romero,
Adrian Carmack Adrian Carmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). The founders met while working at Softdisks ''Gamer's Edge'' divi ...
and Lane Roathe, with some additional game and level design by
Tom Hall Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as '' Doom'', '' Wolfenstein 3D'' and ''Commander Keen''. He has also been the co-founder of Ion Storm, together wit ...
. For the first issue of ''Gamer's Edge'', John Carmack ported his ''Catacomb'' game to
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
. In September, Carmack developed an efficient way to rapidly side-scroll graphics. John Romero immediately saw great potential in this new technology. They decided to secretly borrow company equipment to incorporate this technology into their own game: '' Commander Keen in Invasion of the Vorticons''. This game was released through the video game publisher Apogee Software on December 14 of the same year. ''Commander Keen'' was released using the
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
distribution model; the first episode was offered as a free download, while the remaining two episodes were available for purchase as a mailed plastic bag with floppy disks. ''Commander Keen'' became a commercial success. It didn't take long for Softdisk CEO Al Vekovius to find out that his employees had used company equipment to release a game via a competitive publisher. Nevertheless, Vekovius felt that the company was reliant on the ''Gamer's Edge'' subscriptions and tried to convince the team to form a new company in partnership with Softdisk. After several weeks of negotiation, the team agreed to produce a series of games for Softdisk, one every two months. On February 1, 1991, John Carmack, John Romero, Tom Hall and Adrian Carmack founded their own game company, called
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
. Some of the games that id Software developed for Softdisk utilized the side-scrolling technology from ''Commander Keen'', but John Carmack also used this opportunity to further experiment with his
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
s. He developed a 3D engine for the vehicular combat game '' Hovertank 3D'', which was published by Softdisk in April 1991. In November this 3D engine was expanded upon with
texture mapping Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
for '' Catacomb 3-D''. At the end of 1991 the publishing contract with Softdisk ended. The team at id Software started development of their next game ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'', to be published by Apogee Software. Due to the publishing contract with id Software, Softdisk obtained ownership of both the 3D engine as well as the intellectual property of ''Catacomb 3-D''. This enabled the company to create additional 3D games in the ''Catacomb'' series, but a completely new in-house team of game developers had to be formed at Softdisk to fill the gap that was left by the founders of id Software. Head of the new team became game designer Greg Malone, who had previously designed '' Moebius'' and its sequel '' Windwalker''. He was joined by programmers Mike Maynard and Jim Row. Some of the enemy designs that Adrian Carmack created for ''Catacomb 3-D'' were reused in ''Catacomb Abyss'', but most of the artwork in the game was produced from scratch by artists Jerry K. Jones, Carol Ludden and Steven Maines. The new team spent most of 1992 to produce ''Catacomb Abyss'' and its sequels ''Catacomb Armageddon'' and ''Catacomb Apocalypse''. Near the end of 1992, ''Gamer's Edge'' was discontinued. Mike Maynard and Jim Row left Softdisk to form their own game development company JAM Productions, where they developed '' Blake Stone: Aliens of Gold''. Game designer Greg Malone would later become the creative director for ''
Duke Nukem 3D ''Duke Nukem 3D'' is a 1996 first-person shooter, first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published ...
''.


Release

With around 3000 subscribers, the disk magazine ''Gamer's Edge'' never became a commercial success. Therefore, after having witnessed the success of the shareware title ''Commander Keen'', Softdisk management decided to adopt the shareware model for ''Catacomb Abyss''. Gamers could freely play and distribute the shareware version of ''Catacomb Abyss''. Included with the shareware version was an electronic catalog, which advertised the registered version of ''Catacomb Abyss'', as well as the two sequels ''Catacomb Armageddon'' and ''Catacomb Apocalypse''. Customers could call Softdisk to order these three games. The registered version of ''Catacomb Abyss'' comes packaged with a hint manual, but otherwise contains the same set of levels as the shareware version. The ''Catacomb'' series were acquired by the software company ''Flat Rock Software'' in 2012, who sold the games as downloads via their site flatrocksoft.com. In March 2013, the ''Catacomb'' series were published on GOG.com as the ''Catacombs Pack''. The DOS emulator
DOSBox DOSBox is a free and open-source MS-DOS emulator. It supports running programs primarily video games that are otherwise inaccessible since hardware for running a compatible disk operating system (DOS) is obsolete and generally unavailab ...
is included with the ''Catacombs Pack'' to enable support for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
.


Reception


Contemporary reviews

American computer game magazine
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
published a review in May 1993. It calls ''The Catacomb Abyss'' "very enjoyable" despite the "minimal" EGA graphics and sound. The review warns that some gamers might experience
motion sickness Motion sickness occurs due to a difference between actual and expected motion. Symptoms commonly include nausea, vomiting, cold sweat, headache, dizziness, tiredness, loss of appetite, and increased salivation. Complications may rarely include ...
due to the game's 3-D smooth scrolling technique. British video game magazine
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games b ...
also noted in May 1993 that the 3D graphics do not scroll as smooth compared to ''Wolfenstein 3D''. On long playthroughs this can become irritating, but the reviewer also states that the gameplay in the ''Catacomb'' series is better compared to ''Wolfenstein 3D''. They praised "the atmosphere of real tension" in the games and considered ''Catacomb Abyss'' a good showcase of what shareware games can offer. German PC gaming magazine
PC Games ''PC Games'' is a monthly-released PC gaming magazine published by the Computec Media GmbH in Germany. History ''PC Games'' was founded in 1992 and included a 3½-in floppy disk, which was changed to a CD-ROM in 1995. By 1999 it became the ...
reported in their March 1993 issue that ''Catacomb Abyss'' was brought on the German market as an alternative to the id Software game ''Hundefelsen 3D''. At that time German gamers used ''Hundefelsen 4C'' as a codename for ''Wolfenstein 3D'', a game that was banned in Germany for portraying Nazis. The review from PC Games states that "''Catacomb Abyss'' is very playable and fascinating due to the well animated 3D perspective". The reviewer warns that a fast computer is required, as the game is a "first class resource guzzler", but "the great 3D graphics contribute a lot to the atmosphere and the fun of the game". German video gaming magazine PC Joker reviewed the ''Catacomb 3D Adventure'' series in their November 1993 issue. According to the review, the "well camouflaged secrets, variety of bonus items lying around, hidden scrolls, nice graphics and fine sounds create a mood". It concludes that "right from the start, the game has made a passable figure on the full-price market".


Retrospective reception

PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
did a retrospective review of ''Catacomb Abyss'' in 2021 and describes the game as "incredibly primitive", containing "some of the most eye-poppingly awful wall textures ever". What makes the game interesting is the different design choices compared to popular contemporary games. As such it offers "an interesting glimpse at a direction shooters could have gone, had ''Wolfenstein'' and ''Doom'' not laid down the templates for the next few years". PC Gamer describes the ability to freeze time as an "extremely cool" feature that resembles the visual effect known as
bullet time Bullet time (also known as frozen moment, dead time, flow motion or time slice) is a visual effect or visual impression of detaching the time and space of a camera (or viewer) from that of its visible subject. It is a depth enhanced simulation of ...
. The review from gaming website
GameFAQs GameFAQs is a video gaming website that hosts guides and other resources, as well as an active Internet forum, message board forum. It was created in November 1995 by Jeff Veasey and has been owned by Fandom (website), Fandom, Inc. since October ...
states that ''Catacomb Abyss'' is graphically a bit better compared to ''Catacomb 3-D'', with better use of the color palette and some interesting effects, like animated walls, a level flooded with water and lightning in outdoor levels. On the downside, the game is considered to be too easy. YouTube game reviewer GmanLives also notes that ''Catacomb Abyss'' has slightly better graphics and a wider variety of enemies and environments compared to its predecessor. He dislikes that some keys that are required for progression are hidden behind unmarked, breakable walls. Furthermore, he could easily finish the game within two hours, which made it feel more like an expansion pack rather than a full game.


Sequels


''Catacomb Armageddon''

''Catacomb Armageddon'' (also known as ''The Catacomb Armageddon 3-D'' or as ''Curse of the Catacombs'') is a
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
themed
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS) game developed by
Softdisk Softdisk was a computer program, software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly ...
. It was released in 1992 for
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
as the second title in a trilogy known as the ''Catacomb 3-D Adventure Series''. The plot picks up after the events in ''Catacomb Abyss''. After his evil forces were defeated by the player, arch rival Nemesis retreated from the catacombs and regrouped with a new army in the "Towne of Morbidity". While in pursuit of Nemesis, the player arrives at the town. This marks the start of a new quest, which takes the player through the "Dark Forest", the "Lost City of the Damned" and various other hazardous locations. The core gameplay in ''Catacomb Armageddon'' is largely the same as in its predecessor. The main differences between ''Catacomb Armageddon'' and ''Catacomb Abyss'' are in the design of the enemies and environments. The game contains sixteen levels, with environments such as a dark forest, a torture chamber and a giant ant colony. The "Demon's Hold" is a prison area where two-headed red demons are trapped behind force fields. Before these demons can be battled, the player has to release them from their prison cells by shooting the force fields. "The Crystal Maze" contains a large room, filled with monsters, a red key and a maze of invisible walls. The player can navigate through the maze by sliding along the invisible walls. Among the monsters in ''Catacomb Armageddon'' are giant ants that when defeated keep twitching their legs in a puddle of green blood. The dark forest houses evil trees that chase the player. Trees that get hit by the player will remain burning, such that the player needs to carefully walk around them. Other enemies include killer rabbits, skeletons,
succubi A succubus () is a female demon who is described in various folklore as appearing in the dreams of male humans in order to seduce them. Repeated interactions between a succubus and a man will lead to sexual activity, a bond forming between them, ...
, evil eyes and mages. The final boss is Nemesis, but the player also encounters multiple Cloning, clones of him. At its initial release in 1992, ''Catacomb Armageddon'' could only be ordered directly at Softdisk, either via phone or mail. In 1993, the game was re-released for the retail market under the title ''Curse of the Catacombs'' by the short-lived publishing company Froggman. The Froggman release has a different introduction screen to accommodate for the changed title. It also introduced a broadly smiling cartoon frog on the HUD (video gaming), HUD. According to
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
, due to the inclusion of this frog "all atmosphere was completely knifed through the gut". American game magazine
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
reviewed ''Curse of the Catacombs'' in their October 1993 issue. When making a comparison with ''The Catacomb Abyss'', the review states that ''Curse of the Catacombs'' contains "more of the same monster bashing and maze crashing excitement". Despite the "primitive" 16-color EGA graphics and "minimal" sound effects, it concludes that the game offers good value for its relatively low retail price.


''Catacomb Apocalypse''

''Catacomb Apocalypse'' (also known as ''The Catacomb Apocalypse 3-D'' or as ''Terror of the Catacombs'') is a
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
themed
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
(FPS) game developed by
Softdisk Softdisk was a computer program, software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly ...
. It was released in 1993 for
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
as the third title in a trilogy known as the ''Catacomb 3-D Adventure Series''. The plot revolves around arch rival Nemesis using time travel to recruit robots and cyborgs from the future. These mechanized monsters join the ranks of the regular fantasy themed enemies in a final attempt to defeat the player. Among the futuristic enemies are mechanical flies, android mages and drones. They are mixed with fantasy creatures such as wizards, skeletons and blue demons. The environments include a garden, a flooded city and a computer core. ''Catacomb Apocalypse'' reintroduces a non-linear hub system, which was previously used in ''Catacomb 3-D''. Consequently, sometimes the player can choose between multiple levels to go to. A new feature in this game, that wasn't in the previous ''Catacomb'' titles, are walls that appear solid, but which allow the player to pass through. At its initial release in 1993, ''Catacomb Apocalypse'' could only be ordered directly at Softdisk, either via phone or mail. That same year, the game was re-released for the retail market under the title ''Terror of the Catacombs'' by the short-lived publishing company Froggman. American game magazine
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
reviewed ''Terror of the Catacombs'' in their February 1994 issue. The review states that the game offers the same gameplay and visuals as the earlier ''Catacomb'' games, which has the downside that the graphics are still limited to 16-color EGA, but despite the "lackluster visuals", the review concludes that "playability is good, almost addictive, and offers bang for the buck".


Legacy

Following the publication of the ''Catacomb'' series on GOG, Flat Rock Software decided to Open source, open-source these games under the GNU General Public License, GPL license in 2014. This enabled programmers to port the source code of ''Catacomb Abyss'' to other operating systems. The source port ''Reflection Keen'', later renamed to ''ReflectionHLE'', allows gamers to play ''Catacomb Abyss'' on Microsoft Windows, Linux, MacOS, AmigaOS and Android (operating system), Android. Another source port for ''Catacomb Abyss'' called ''CatacombGL'' was introduced in 2018, which offers hardware accelerated rendering via OpenGL. ''CatacombGL'' initially targeted Microsoft Windows. Support for native Linux was added in 2022.


References


Sources

* *


External links


Official website
*
''Catacomb Abyss'' source code
on GitHub *
Catacomb Wiki
{{Softdisk 1992 video games Commercial video games with freely available source code Dark fantasy video games DOS games Softdisk Shareware games First-person shooters Video games about magic Sprite-based first-person shooters Games commercially released with DOSBox Video games developed in the United States Video games with time manipulation Video games with 2.5D graphics Video games set in cemeteries Wolfenstein 3D engine games Single-player video games