Castlevania (1999 Video Game)
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''Castlevania'', also referred to as ''Castlevania 64'', is a 1999
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
developed by
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's
Kobe Kobe ( ; , ), officially , is the capital city of Hyōgo Prefecture, Japan. With a population of around 1.5 million, Kobe is Japan's List of Japanese cities by population, seventh-largest city and the third-largest port city after Port of Toky ...
branch for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. An expanded version of the game, '' Castlevania: Legacy of Darkness'', was released later in the same year. ''Castlevania'' is the first 3D game in the ''Castlevania'' series. The player selects one of the game's protagonists to control: Carrie Fernandez, a young orphan gifted with magic powers, or Reinhardt Schneider, the whip-wielding heir to the Belmont clan (the series' recurring protagonists). Carrie and Reinhardt set out on a quest to stop Count Dracula's impending return to power after a century of dormancy. The characters travel to and explore Dracula's grand estate in their mission to defeat the count and his horde of undead minions.


Gameplay

''Castlevania'', like most of its predecessors, is primarily an
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
and platforming game. The Japanese logo for the game includes the words "real action adventure" in English. Combat is slightly more complex than in older entries. A basic targeting and lock-on system has been implemented. Players have the use of both a long-range attack (the whip for Reinhardt, homing energy balls for Carrie) and a close-quarters attack (dagger and rings respectively). Each weapon has strengths and weaknesses. For example, the Cerberus hounds can outrun Carrie's orbs, and Reinhardt must jump to land blows when fighting the vampire in the Castle Keep. Both characters can acquire sub-weapons, of which only one can be used at a time. In past ''Castlevania'' titles they were powered by red hearts, but in this game are instead powered by red jewels. The sub-weapons are series mainstays: the axe, knife, cross, and holy water. A large part of the game's challenge is also based on jumping from platform to platform while avoiding environmental hazards such as enemies and traps. Platforms are usually stationary, but some may rotate out from under the player, move through the environment like a
rail shooter Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 '' Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no di ...
(the gondola in the Tunnel level), and crumble or fall away underfoot. There are also some invisible platforms that either afford players a strategic advantage or lead to hidden items. ''Castlevania'' includes elements from the
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
game genre. In addition to the trappings and narrative devices of Gothic horror, players are often placed in situations that may evoke feelings of stress, anxiety, and vulnerability. Players may be trapped in caged fights with monsters, such as the battle with the Cerberus hounds in the Villa when the screen darkens to near-black. Some caged battles are timed, such as the boss battles in the Duel Tower level, where the gamer will be crushed by a falling ceiling should they not best their enemy in time. Vampires are also often fought in caged environments, with the added complication that they can latch onto Carrie and Reinhardt to suck their blood. If the player doesn't break free by rapidly rotating the control stick, the character's status changes to "vamp" and they will not be able to use their primary weapon or healing items. Unless a specific item is used to recover, the game becomes exponentially more challenging. ''Castlevania'' also features two other survival horror sequences: In the Villa's maze garden, players must follow Malus through the labyrinthine hedges while strong, unbeatable enemies give chase. In the Castle Center, players must carefully carry the "magic nitro" item through an obstacle course to its destination. One jump, fall, or hit will cause the volatile chemical to explode, resulting in immediate death. Although progression through the game is relatively linear, with characters unable to revisit completed levels, there is also an emphasis on exploration. Most levels require only occasional backtracking, and are relatively straightforward in how players progress. The Villa and Castle Center levels, however, are sprawling environments that require in-depth exploration. This element of exploration and discovery is strengthened by the fact that there is no in-game map, requiring players to rely on memory alone to navigate. Occasionally boss battles will not occur at end of a level, but rather in the middle or even at the beginning (such as in first level, where players must fight a boss moments after starting the game). The Duel Tower level consists only of boss battles. Both styles of levels include light puzzle-solving, such as the astronomical puzzle in the Castle Center's
planetarium A planetarium (: planetariums or planetaria) is a theatre built primarily for presenting educational and entertaining shows about astronomy and the night sky, or for training in celestial navigation. A dominant feature of most planetariums is ...
. Puzzle solving often involves
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s such as Charlie Vincent, Rosa, and the lizard man. Conversations with these characters may yield insights or items necessary to progress in the game. ''Castlevania'' features an internal clock that results in a day/night cycle. In a few choice areas the time of day will affect events in the story: characters may not appear or be unwilling to talk at a certain time of day. For example, in the Villa level players must meet Rosa at sunrise in the rose garden and Charlie Vincent will be asleep at night. Also, if the player takes 16 or more in-game days to beat the game, the game will give them a bad ending in which Dracula and his dark forces prevail. The time of day also affects whether or not the player can access certain areas of the game. Doors sealed by magic and bearing a sun or moon crest can only be opened during the corresponding time of day. Additionally, timed events can occur which grant access to secrets, such as the pillar in the Villa's courtyard fountain. Players can use sun cards to advance the time to sunrise (6 AM) and moon cards to sunset (6 PM). Finally, the strength of certain enemies can fluctuate based on the time of day. For example, vampires are much harder to defeat at night than during the day. ''Castlevania'' has different settings to adjust the challenge posed by the game. In "easy mode", the player will only be able to play until the end of the Castle Center level, at which time the game will prompt them to try "normal mode" to advance to the subsequent stages. Upon fulfilling certain conditions "hard mode" will be unlocked. In this mode enemies take more hits to defeat and subweapons require more red jewel points to use (e.g. 2 jewel points for the knife instead of 1). Currency, in the form of moneybags, can be used to purchase items that are not dropped by enemies or found hidden in the environments. The heroes may also need to battle Renon, the demon salesman, should they spend too much. An inventory on the pause screen displays items, such as health-restoring meat, restorative ampoules, keys, etc. The North American and PAL versions of the cartridge do not have a built-in save feature; all saved games are stored on a
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices, such as digital cameras as well as in many early games conso ...
(the Controller Pak) attached to the Nintendo 64's controller. Players save their in-game progress by using white jewel items scattered throughout the levels, which must be touched to activate and can be used indefinitely.


Plot

Dracula ''Dracula'' is an 1897 Gothic fiction, Gothic horror fiction, horror novel by Irish author Bram Stoker. The narrative is Epistolary novel, related through letters, diary entries, and newspaper articles. It has no single protagonist and opens ...
reawakens in 1852, after nearly a hundred years of enforced slumber, as a result of humankind's descent into vice and wickedness. Two young heroes sense his return: Carrie Fernandez, a girl gifted with magic powers, and Reinhardt Schneider, heir to the ancient Belmont clan of vampire hunters. The two set out to storm the Count's castle in the
Transylvania Transylvania ( or ; ; or ; Transylvanian Saxon dialect, Transylvanian Saxon: ''Siweberjen'') is a List of historical regions of Central Europe, historical and cultural region in Central Europe, encompassing central Romania. To the east and ...
n province of
Wallachia Wallachia or Walachia (; ; : , : ) is a historical and geographical region of modern-day Romania. It is situated north of the Lower Danube and south of the Southern Carpathians. Wallachia was traditionally divided into two sections, Munteni ...
and vanquish him. As they penetrate the castle walls, an aristocratic vampire appears to warn Carrie and Reinhardt that "all who oppose the Dark Lord will die". The two then come upon a decrepit
villa A villa is a type of house that was originally an ancient Roman upper class country house that provided an escape from urban life. Since its origins in the Roman villa, the idea and function of a villa have evolved considerably. After the f ...
, where they meet the elderly vampire hunter Charles Vincent, beautiful yet unwilling vampire Rosa, demonic salesman Renon and young boy Malus. Beneath the estate's maze garden lies a subterranean path to the castle's center, where Dracula's servants (Actrise and
Death Death is the end of life; the irreversible cessation of all biological functions that sustain a living organism. Death eventually and inevitably occurs in all organisms. The remains of a former organism normally begin to decompose sh ...
) attempt to waylay the heroes by pitting them in battle against their loved ones (the Fernandez warrior and Rosa). Carrie kills her vampirized kin while Reinhardt beats Rosa in combat. The heroes then climb several of the castle's towers before confronting Actrise and Death atop the Room of Clocks. With their defeat, the heroes climb the Clock Tower to the Castle Keep. If the hero took sixteen or more "in-game" days to reach the second chamber on the stairs to the Castle Keep, Vincent will have arrived before them, been defeated by the aristocratic vampire assumed to be Dracula and turned into a vampire (thus triggering the bad ending). The hero will then have to battle Vincent. Without Vincent's later intercession, the hero will not discover that Malus was indeed Dracula reincarnate – not simply possessed by him – and receive one of the bad endings in which the hero rescues the boy. If the player took fifteen or fewer days to reach the second chamber on the stairs to the Castle Keep, they will arrive before Charles Vincent (thus triggering the good ending). After fighting the vampire disguised as Dracula, they will battle Malus, who transforms into an adult. After his defeat atop the Clock Tower, Malus will regain the form of a child. Attempting to dupe the hero, he will pretend to have no recollection of the battle, but Vincent will arrive and douse the boy with holy water. Vincent explains that Malus was not possessed, but was in fact Dracula reincarnate. Malus then transports the hero to an alternate realm to battle his true form, a centipedal dragon. After Dracula's defeat, the player will receive one of the good endings: in Carrie's ending, she places a
nosegay A nosegay, posy, or tussie-mussie is a small flower bouquet. They have existed in some form since at least medieval times, when they were carried or worn around the head or bodice. Doilies are traditionally used to bind the stems in these arr ...
on her stepmother's grave. In Reinhardt's ending, Rosa, who sacrificed herself for him atop the Room of Clocks, is revived and her humanity restored.


Development

''Castlevania'' made its first public appearance in the form of a "sneak peek" at the April 1997
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
, under the title ''Castlevania 64''. Later in development at Konami Computer Entertainment Kobe (KCEK), it became known as ''Dracula 3D''. United States news media referred to the game by this title as well as ''Dracula 64''. In September 1997, the game was approximately 10% finished and was 20% complete in February 1998. In October 1998 the game was again featured at the Tokyo Game Show; several levels were playable and the game was a hit with the crowd. Later that month, it was revealed that KCEK decided to drop two of the planned four characters from the game "in favor of focusing the programming team's development efforts and moving completion of the game forward." One of the dropped characters was Cornell, a
werewolf In folklore, a werewolf (), or occasionally lycanthrope (from Ancient Greek ), is an individual who can shapeshifting, shapeshift into a wolf, or especially in modern film, a Shapeshifting, therianthropic Hybrid beasts in folklore, hybrid wol ...
who uses close-range martial arts. Cornell would become a player character in '' Castlevania: Legacy of Darkness''. Also dropped as the team became aware of how time-consuming development would be were plans for a
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
-style
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode. In January 1999 a Japanese release date was set for March 4, 1999 and ''Castlevania'' won the "Game of the Month" award at IGN. On the 18th, it was announced that the U.S. release date for the game would be January 26, 1999. On that date, the game shipped as planned. The Japanese version was released on March 11, 1999. The character design and artwork was created by
Yasuomi Umetsu is a Japanese animator, director, writer, and storyboard artist. Career Umetsu studied at the and was originally not interested in pursuing a career in the anime industry, and instead wanted to pursue a career as a manga artist. While in his 20 ...
in an
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
style. Architecture in the game is predominantly inspired by French castles: The Villa's exterior is based on the western
façade A façade or facade (; ) is generally the front part or exterior of a building. It is a loanword from the French language, French (), which means "frontage" or "face". In architecture, the façade of a building is often the most important asp ...
of the Château d'Azay-le-Rideau in France's
Loire Valley The Loire Valley (, ), spanning , is a valley located in the middle stretch of the Loire river in central France, in both the administrative regions Pays de la Loire and Centre-Val de Loire. The area of the Loire Valley comprises about . It is r ...
, while its interior entrance hall is based on the Grand Hall in the
Lancaster House Lancaster House (originally known as York House and then Stafford House) is a mansion on The Mall, London, The Mall in the St James's district in the West End of London. Adjacent to The Green Park, it is next to Clarence House and St James ...
(a mansion in
London London is the Capital city, capital and List of urban areas in the United Kingdom, largest city of both England and the United Kingdom, with a population of in . London metropolitan area, Its wider metropolitan area is the largest in Wester ...
). The Villa's plantings and hedge maze were inspired by the formal gardens at the
Château de Villandry The Château de Villandry is a grand country house located in Villandry, in the ''département'' of Indre-et-Loire, France. It is especially known for its beautiful gardens. History The lands where an ancient fortress once stood were known as ...
. Dracula's castle drew inspiration from the famous
Mont Saint-Michel Mont-Saint-Michel (; Norman: ''Mont Saint Miché''; ) is a tidal island and mainland commune in Normandy, France. The island lies approximately off France's north-western coast, at the mouth of the Couesnon River near Avranches and is i ...
on the coast of
Normandy Normandy (; or ) is a geographical and cultural region in northwestern Europe, roughly coextensive with the historical Duchy of Normandy. Normandy comprises Normandy (administrative region), mainland Normandy (a part of France) and insular N ...
. Several elements of the game were designed to allude to past ''Castlevania'' titles: Carrie's alternate costume is an homage to
Maria Renard Listed below are characters from all of the '' Castlevania'' video games and related media adaptations, in the order of their introduction and the work's release. Video games ''Castlevania'' (1986) and '' Simon's Quest'' Dracula The main ...
's dress in '' Castlevania: Rondo of Blood'', Reinhardt's alternate costume is an homage to
Simon Belmont is a fictional character who serves as the first protagonist to appear in the '' Castlevania'' series. He appears in '' Castlevania'', ''Vampire Killer'', '' Haunted Castle'', '' Castlevania II: Simon's Quest'', '' Super Castlevania IV'', and ' ...
's outfit in the first ''
Castlevania ''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise created by Konami. The series is largely set in the castle of Count Dracula, the arch-enemy of the Belmont clan of vampire hunters. ...
'', and the Behemoth boss in the Castle Center can be crippled, a reference to the crawling Behemoth first featured in ''Rondo of Blood''.


Audio

Tomoya Tomita was the game's sound producer and director, while the music for ''Castlevania'' was composed by Masahiko Kimura, Motoaki Furukawa, and Mariko Egawa. Their score is predominantly
minimalist In visual arts, music, and other media, minimalism is an art movement that began in the post-war era in western art. The movement is often interpreted as a reaction to abstract expressionism and modernism; it anticipated contemporary post-mi ...
and
ambient Ambient or ambiance or ambience may refer to: Arts and entertainment * ''Ambiancé'', an unreleased experimental film * ''Ambient'' (novel), a novel by Jack Womack Music and sound * Ambience (sound recording), also known as atmospheres or backgr ...
in composition. It features a wide variety of electronic instrumentation, ranging from the period
harpsichord A harpsichord is a musical instrument played by means of a musical keyboard, keyboard. Depressing a key raises its back end within the instrument, which in turn raises a mechanism with a small plectrum made from quill or plastic that plucks one ...
to contemporary beat
synths A synthesizer (also synthesiser or synth) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis an ...
. Tomokuni Katayama performed the violin solo, a rendition of "Bloodlines" from '' Castlevania: Rondo of Blood'', that greets the player on the title screen. The soundtrack includes three songs that are remixes from '' Castlevania: Rondo of Blood''. ''Castlevania'' features sporadic voice acting, mainly for the prologue narration and several of the game's main characters. Bianca Allen provided the voice for Carrie, Andrew Hanikson for Reinhardt, Harald Gjerde for Malus, and Scott McCulloch for the Narrator. The
PAL Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
version of the game features voice acting for Dracula's servant in the Castle Wall and Castle Keep levels; the North American version did not include the voice work for the latter level.


Reception

''Castlevania'' received generally positive reviews. It has an average of 78 out of 100 on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, and 73% at
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. At the release, most critics considered the game to be a good transition to the series, despite many changes in gameplay. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' praised the graphics, audio and gameplay, saying "The developers have done a fantastic job of capturing the atmosphere and spirit of the series, while providing a well-balanced, challenging gameplay experience that's filled with pretty visuals, awesome (though limited) music, plenty of secrets, and some incredible bosses (just wait until you see Death... whew!)", while ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' highlighted the sound better than the graphics, saying "Outstanding sound effects with lots of bass. Good music, even if it's a bit simple at times", and '' Game Pro'' said "Is ''Castlevania'' fun? It depends on what kind of game you're looking for and how much energy you want to spend playing it. Fans of the old ''Castlevania'' will marvel at this version's familiar sites and environments and will appreciate the dedicated tack of the gameplay. Novices will be chilled to the bone at the thought of replaying a huge level after an untimely fall (fortunately, there are numerous save points). ''Castlevania''s a 3D platform spectacle that definitely warrants a good look from N64 owners everywhere—you won't find better hauntings than this one". '' Gamers' Republic'' compared it to the previous entry in the series ''
Symphony of the Night ''Castlevania: Symphony of the Night'' is a 1997 action role-playing game developed and published by Konami for the PlayStation (console), PlayStation and Sega Saturn. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as as ...
'', saying it wasn't as good as that game "but it is still enthralling to play nonetheless." Many reviewers felt that the game was not as good as past entries in the series. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reviewed the game, rating it three stars out of five, and stated that "the promise within ''Castlevania'' is evident in some of the game's stronger features. But overall, the game fails to revitalize a series that has always been so flawlessly defined in two dimensions." Reiner of ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'', said that Konami needed to spend more time on the game as the game could have been great with more development time, and it does not compare to past 2D titles in the series. For additional criticism, reviewers noted a few things. ''Gamer's Republic'' noted that there was draw in, and that playing as Carrie made the game too easy and recommended Reinhard instead. Andy of ''Game Informer'', said the game's "evil", not because of the content but the poor animations and "clumsy controls". Cam Shea of ''Hyper'' also noted the animations and controls were "stiff". Retrospective reviews placed the game as a flawed but interesting title. ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
''s Tim Turi in 2012 felt that it was frustrating and flawed; it had a "special place" for him however due to its "desperate lonely atmosphere."


Notes


References

{{DEFAULTSORT:Castlevania (Nintendo 64) 1999 video games 3D platformers Action-adventure games Castlevania games Nintendo 64 games Nintendo 64-only games Fiction set in 1852 Video games set in the 1850s Video games about witchcraft Video games about vampires Video games developed in Japan Video games featuring female protagonists Single-player video games Video games set in Transylvania