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''Castles'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Quicksilver Quicksilver may refer to: * Quicksilver (metal), the chemical element mercury Arts and entertainment Music * Quicksilver, a bluegrass band fronted by Doyle Lawson * "Quicksilver" (song), a 1950 hit for Bing Crosby * ''Quicksilver'' (sound ...
and published by Interplay Entertainment in
1991 File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, elected as Russia's first president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet hardliners; Mount Pinatubo erupts in the Phil ...
and
1992 File:1992 Events Collage V1.png, From left, clockwise: 1992 Los Angeles riots, Riots break out across Los Angeles, California after the Police brutality, police beating of Rodney King; El Al Flight 1862 crashes into a residential apartment buildi ...
. The game involves the construction of a series of
castle A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars debate the scope of the word ''castle'', but usually consider it to be the private fortified r ...
s in
Wales Wales ( cy, Cymru ) is a Countries of the United Kingdom, country that is part of the United Kingdom. It is bordered by England to the Wales–England border, east, the Irish Sea to the north and west, the Celtic Sea to the south west and the ...
and the
Welsh Marches The Welsh Marches ( cy, Y Mers) is an imprecisely defined area along the border between England and Wales in the United Kingdom. The precise meaning of the term has varied at different periods. The English term Welsh March (in Medieval Latin ...
during the 13th century. ''Castles'' was quickly followed by an expansion, ''Castles: The Northern Campaign'', and a sequel, '' Castles II: Siege and Conquest''.


Gameplay

The game combines several genres of gameplay including
resource management In organizational studies, resource management is the efficient and effective development of an organization's resources when they are needed. Such resources may include the financial resources, inventory, human skills, production resources, or i ...
, a text-based multiple-choice storyline and a simple combat mode. In ''Castles'', the
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who is ...
constructs up to eight castles, one after the other, in various regions in western
England England is a country that is part of the United Kingdom. It shares land borders with Wales to its west and Scotland to its north. The Irish Sea lies northwest and the Celtic Sea to the southwest. It is separated from continental Europe b ...
and
Wales Wales ( cy, Cymru ) is a Countries of the United Kingdom, country that is part of the United Kingdom. It is bordered by England to the Wales–England border, east, the Irish Sea to the north and west, the Celtic Sea to the south west and the ...
. Each scenario starts in the castle building mode with a flat, empty map of the region. The map has such features as trees and water, but is largely devoid of manageable terrain. On this map the player designs the outline of a castle, including a
gatehouse A gatehouse is a type of fortified gateway, an entry control point building, enclosing or accompanying a gateway for a town, religious house, castle, manor house, or other fortification building of importance. Gatehouses are typically the mos ...
, walls, and round or square
towers A tower is a tall structure, taller than it is wide, often by a significant factor. Towers are distinguished from masts by their lack of guy-wires and are therefore, along with tall buildings, self-supporting structures. Towers are specifica ...
. Each piece of the castle can be customized for either height, thickness, or both, and most can be further outfitted with defensive features. Wall defenses feature cauldrons of
boiling oil Early thermal weapons, which used heat or burning action to destroy or damage enemy personnel, fortifications or territories, were employed in warfare during the classical and medieval periods (approximately the 8th century BC until the mid-16th ...
and towers include
arrow slits An arrowslit (often also referred to as an arrow loop, loophole or loop hole, and sometimes a balistraria) is a narrow vertical aperture in a fortification through which an archer can launch arrows or a crossbowman can launch bolts. The interio ...
. The player has to consider the amount of available resources in the region when designing the castle, as larger or numerous pieces can easily deplete resources and result in the inability to complete the castle.


Construction

After the design has been completed, the player has to employ workers to construct the castle. There are several types of workers, including masons, carpenters and so forth, each involved in a different stage of construction. The player can set the wages for each class of workers. Raising the wage means more workers of that type are willing to be employed. Once workers arrive at the construction site, the player assigns them to different segments of the castle, and if the appropriate workers are available, construction starts. Each segment has several "steps", beginning with laying the foundations, and then building a layer of stone, followed by a scaffold that allows workers to place another level of stone, and so forth until the battlements are finished. Thereafter, the segment is complete. In order to finish the stage, one complete circuit of stone walls and towers, including a gate, must be fully constructed. Digger-type workers can be instructed to dig a
moat A moat is a deep, broad ditch, either dry or filled with water, that is dug and surrounds a castle, fortification, building or town, historically to provide it with a preliminary line of defence. In some places moats evolved into more extensive ...
around the castle walls. This is only possible if the player has constructed at least one closed circuit of castle segments. When a moat is fully excavated, it is filled with water. Gatehouses immediately convert to a doorway like that of a draw bridge should the moat pass directly in front of the gatehouse. During construction, several things occur that the player has to be ready for. The first and most basic is winter. During the winter months (December through February) construction stops, and workers simply consume the food supplies. To prepare for winter, the player must buy food using their supply of gold. If food runs out, workers are reluctant to join the workforce.


Random events

Random events are also possible, allowing for changes in gold reserves, food reserves, or standing with the various factions that surround the
king King is the title given to a male monarch in a variety of contexts. The female equivalent is queen, which title is also given to the consort of a king. *In the context of prehistory, antiquity and contemporary indigenous peoples, the tit ...
's court. A text-based, multiple-choice storyline also interrupts construction every once in a while. During this playing phase, the player is presented with the view of the king's throne room, as he is visited by a messenger or a leader from one of the factions. This can be the
Pope The pope ( la, papa, from el, πάππας, translit=pappas, 'father'), also known as supreme pontiff ( or ), Roman pontiff () or sovereign pontiff, is the bishop of Rome (or historically the patriarch of Rome), head of the worldwide Cathol ...
,
abbot Abbot is an ecclesiastical title given to the male head of a monastery in various Western religious traditions, including Christianity. The office may also be given as an honorary title to a clergyman who is not the head of a monastery. The fem ...
s, nuns (representing the church), various
knight A knight is a person granted an honorary title of knighthood by a head of state (including the Pope) or representative for service to the monarch, the church or the country, especially in a military capacity. Knighthood finds origins in the Gr ...
s and other local rulers (representing the lords of England), various
peasant A peasant is a pre-industrial agricultural laborer or a farmer with limited land-ownership, especially one living in the Middle Ages under feudalism and paying rent, tax, fees, or services to a landlord. In Europe, three classes of peasants ...
s and rebels, magicians, astrologers, and even representatives of "fantasy" style factions, such as the seelie court (
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
). A short story is presented, describing a situation upon which the king must make a decision. There are often only two to four decisions, and not always a "best" choice. The decision made can influence any part of the game, including the royal treasury, diplomatic relations with the various factions, or even incite immediate combat. Most (but not all) storylines could recur, meaning that the storyline will continue over several such encounters, with results being based on previous decisions as well. Results could also vary depending on the support the king has from the factions concerned.


Combat

Occasionally combat ensues in the castle area, sometimes triggered by the text-story mode. In such an event, the player may or may not be notified which direction the enemy is coming from. They then position their
infantry Infantry is a military specialization which engages in ground combat on foot. Infantry generally consists of light infantry, mountain infantry, motorized infantry & mechanized infantry, airborne infantry, air assault infantry, and marine i ...
and archers in defensive positions around the castle or on top of castle segments. Much like with the workforce, the player can adjust wages and recruit soldiers as needed for such tasks. The player can also decide into how many groups they want to split their soldiers. More groups means better ability to cover more area, but each group is weaker (as it has fewer men). Archers are often placed on higher ground (i.e. on constructed or partially constructed castle segments) while infantry are placed on the ground, either inside the castle (to attack enemies as they breach the walls), outside the castle (to intercept enemies heading towards the walls) or a combination of both. As the enemy approaches (sometimes from more than one direction), archers attempt to shoot them down, while infantry attempt to intercept and attack them in melee combat. Combat is fast-flowing, and the only user intervention during this time is to instruct individual units to attack specific enemy targets. If any single enemy troop manages to reach a wall segment, they will begin to tear it down. Stronger (that is, thicker or larger) segments last longer under the assault, but eventually they crumble down and have to be constructed again. Special defences on walls (i.e. cauldrons of boiling oil) automatically activate, killing an enemy troop that reaches such a wall segment, but only if they have been placed into the wall in the design phase. Also, if an enemy soldier reaches a moat section, they have to ford it first in order to pass through. Enemies come in many different types, ranging from simple enemy troops to siege weaponry, or even fantasy creatures (
ogres An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world ...
, if the fantasy option was selected when the game was started). The later scenarios in the game offer tougher enemies that arrive in much larger groups. Combat is resolved when either all enemy troops are destroyed, or the castle no longer has any constructed or partially constructed segments.


Finances

Keeping the treasury lively is very important, as money is necessary to employ both troops and workers. Events can alter the treasury (either for better or worse), but most money is collected through taxation. The player can dictate the level of taxation, thus influencing the monthly intake of funds, but high taxes result in negative attitude with the peasantry, which results in poor turn-up of workers and troops. Also, during the winter months a large tax is collected from the people, which is then available when work resumes in March.


Completing a scenario

At the start of the game, the player is asked how many castles they wish to construct (3, 5 or 8), thus dictating the length of the entire campaign. Castles are constructed one after another, and each scenario is more difficult than the last, in terms of available resources and money, the size and variety of enemy troops, as well as the difficulty in maintaining good relations with all the different factions (friendly or otherwise). To win a scenario, the player needs to have at least one complete circuit of segments fully constructed, exceeding a specific quota of castle "pieces" as dictated by the scenario requirements (which increases with each scenario). Larger segments are considered as more than one "piece" towards this total. Once the castle is completed, and the player acknowledges that they wish to end the scenario, a large battle ensues in which enemies make a final attempt to destroy the castle. Should the player defeat the enemy, they win the scenario.


Platforms

Originally developed for DOS, ''Castles'' used CGA/
EGA Ega or EGA may refer to: Military * East German Army, the common western name for the National People's Army * Eagle, Globe, and Anchor, the emblem of the United States Marine Corps People * Aega (mayor of the palace), 7th-century noble of Neus ...
/
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
graphics and supporting AdLib
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
sound, as well as a mouse interface. It was ported to the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
in
1991 File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, elected as Russia's first president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet hardliners; Mount Pinatubo erupts in the Phil ...
and to the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
in
1992 File:1992 Events Collage V1.png, From left, clockwise: 1992 Los Angeles riots, Riots break out across Los Angeles, California after the Police brutality, police beating of Rodney King; El Al Flight 1862 crashes into a residential apartment buildi ...
, and a PC-98 localization was sold in Japan. In 1991 an expansion pack, ''The Northern Campaign'', was released for DOS and in 1992 for Amiga.
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its ...
released an
emulated In computing, an emulator is Computer hardware, hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run so ...
version for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
in 2008.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s reviewer liked the game in 1991, stating that he was "genuinely sorry" when the game ended as he wished to see the castle in operation, and concluded that "''Castles'' fairly begs for a sequel". In a 1993 survey of pre 20th-century strategy games the magazine gave the game two stars out of five, stating that while "graphically well-done and initially fascinating to watch tcan quickly become somewhat tedious. Is there a game in here, or is it a
software toy Non-games are a class of software on the border between video games and toys. The term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a ...
?" The game was reviewed in 1991 in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #175 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. ''Castles: The Northern Campaign'' was reviewed in 1992 in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #180 by the Lessers. The reviewers gave the game 5 out of 5 stars. The 1993 ''Computer Gaming World'' survey gave it two stars out of five.


Reviews

*''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
'' (Apr, 1992) *''
ACE (Advanced Computer Entertainment) ''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as ...
'' (Sep, 1991) *''
Zero 0 (zero) is a number representing an empty quantity. In place-value notation Positional notation (or place-value notation, or positional numeral system) usually denotes the extension to any base of the Hindu–Arabic numeral system (or ...
'' (Jun, 1992) *''Australian Commodore and Amiga Review'' (Jun, 1992) *'' Amiga Format'' (Jun, 1992) *'' Amiga Action'' (May, 1992) *''
ASM (Aktueller Software Markt) ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazine ...
'' (Sep, 1991) *'' ST Format'' (Dec, 1992) *'' Amiga Computing'' (Jul, 1992) *''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'' (May, 1992)https://archive.org/stream/Amiga_Power_Issue_13_1992-05_Future_Publishing_GB#page/n57/mode/2up


References

{{reflist


External links


''Castles''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...

''Castles: The Northern Campaign''
at MobyGames
''Castles''
at Hall of Light
''Castles: The Northern Campaign''
at Hall of Light
Strategy guide
at
GameFAQs GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a databa ...
1991 video games Amiga games Atari ST games DOS games City-building games FM Towns games Games commercially released with DOSBox Interplay Entertainment games NEC PC-9801 games Quicksilver Software games X68000 games Turn-based strategy video games Video games set in castles Video games set in the Middle Ages Video games with expansion packs Video games developed in the United States Single-player video games