''Castle Wolfenstein'' is a 1981
action-adventure game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements from an action ...
developed by Silas Warner for the
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
and published by
Muse Software in 1981. It is one of the earliest games based on Stealth game, stealth mechanics. A port to
Atari 8-bit computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
was released in 1982, followed by
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
(1983) and
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
(1984). The player takes the role of an
Allied prisoner of war
A prisoner of war (POW) is a person held captive by a belligerent power during or immediately after an armed conflict. The earliest recorded usage of the phrase "prisoner of war" dates back to 1610.
Belligerents hold prisoners of war for a ...
during
World War II
World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
who is held captive in the fictional Castle Wolfenstein. After escaping from a cell, the player's objective is to find the Nazis' secret war plans and escape from the castle. Nazi soldiers can be dealt with via impersonation, sneaking, or killing.
Warner was inspired by the 1961 film ''
The Guns of Navarone'' and the 1980 arcade video game ''
Berzerk''. The 60 room castle is
procedurally generated.
''Castle Wolfenstein'' was positively received by critics and became one of the
best-selling games of the early 1980s. The game was praised for its graphics, and gameplay, but criticized for long waiting times when opening chests. It had a direct influence on modern stealth games. A sequel was released in 1984: ''
Beyond Castle Wolfenstein''. The rights to the ''Wolfenstein'' name were purchased for the 1992
first person shooter ''
Wolfenstein 3D
''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
.
Gameplay
''Castle Wolfenstein'' is a
two-dimensional
A two-dimensional space is a mathematical space with two dimensions, meaning points have two degrees of freedom: their locations can be locally described with two coordinates or they can move in two independent directions. Common two-dimension ...
action-adventure game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements from an action ...
played from a
top-down perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
using a
keyboard,
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
, or
paddles. It has also been described as a
maze game. There are eight difficulty levels in the game that are determined by the player's rank. The player takes the role of an
Allied spy that has been captured by
Nazi
Nazism (), formally named National Socialism (NS; , ), is the far-right politics, far-right Totalitarianism, totalitarian socio-political ideology and practices associated with Adolf Hitler and the Nazi Party (NSDAP) in Germany. During H ...
s and imprisoned in a dungeon within ''Castle Wolfenstein'' for interrogation by the
SS Stormtroopers. While the spy is waiting for interrogation, a dying prisoner emerges from a hiding place and hands the player a fully loaded pistol with 10 rounds, and three grenades before passing away. The objective is to escape from the castle and if the player finds the battle plans before escaping, they will be promoted and the complexity of the subsequent run will be increased, while the castle's layout changes and the game starts again.
The game takes place in a
procedurally-generated
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. I ...
castle of approximately 60 rooms that house standard Nazi guards and SS Stormtroopers identified by their bulletproof vests marked with the
SS insignia
The uniforms and insignia of the ''Schutzstaffel'' (SS) served to distinguish its Nazi Germany paramilitary ranks, Nazi paramilitary ranks between 1925 and 1945 from the ranks of the ''Wehrmacht'' (the German armed forces from 1935), the Nazi Ger ...
. Standard guards can be eliminated with a pistol and have a chance to surrender if the player points a pistol at them even if they have no ammunition, and SS Stormtroopers with grenades because they usually wear body armor. Enemies can be looted once surrendered or after they've been eliminated and can possess ammunition, grenades, and keys which can be used on doors and chests. Doors and chests can be opened more quickly by shooting at them but will attract the guards in the room, and if the chest contains ammunition and grenades, they will explode resulting in immediate death. Chests may contain bulletproof vests, uniforms, and secret documents, or
sauerkraut
Sauerkraut (; , ) is finely cut raw cabbage that has been fermented by various lactic acid bacteria. It has a long shelf life and a distinctive sour flavor, both of which result from the lactic acid formed when the bacteria ferment the sugar ...
, sausages, and schnapps that do not affect the gameplay. Uniforms allow the player character to pass guards unnoticed, but they are ineffective against SS Stormtroopers. If the player dies from enemy gunfire, the game restarts with the castle's layout preserved and the same chests and guards. If they are killed by their own grenade, the game restarts in a newly generated castle.
Development and release
''Castle Wolfenstein'' was developed by Silas Warner at
Muse Software and the game's cover art was drawn by John Benson.
The game was initially conceptualized as a game set in the mid-1980s in what Warner describes as "a guy running around rooms" and did not know how to develop the game further. He was uninterested in using space as a setting due to his belief that there were so many of them on the market. The concept changed after Warner watched the 1961 British-American
war film
War film is a film genre concerned with warfare, typically about navy, naval, air force, air, or army, land battles, with combat scenes central to the drama. It has been strongly associated with the 20th century. The fateful nature of battle s ...
''
The Guns of Navarone'' and was amazed by the Allied commandos who broke into a German fortress to destroy the German
artillery battery
In military organizations, an artillery battery is a unit or multiple systems of artillery, mortar systems, rocket artillery, multiple rocket launchers, surface-to-surface missiles, ballistic missiles, cruise missiles, etc., so grouped to f ...
. Within the same day, he played ''
Berzerk'', a
multidirectional shooter arcade video game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
in which the player navigates through a maze with laser-shooting robots. He decided to use the same concept but with Nazi soldiers instead of robots. His idea was to take the basic common concept of an arcade shoot 'em up, where players dodge enemies with the intent of killing them, and change the objective to escape the enemy guards and their castle with shooting guards simply a means to an end and not an end in itself.
Warner implemented procedural level generation to the game, which took 35 to 60 seconds to complete before the gameplay of the original Apple version started; as a result, the game produced a new set of 60 rooms, the arrangement of which was nearly always different. He designed the game's architecture using three programs, each of which was on separate floppy disks and later integrated into a single floppy disk. The first one initialized the graphics and shuffled 64 interchangeable floor plans. The second disk governed the behavior of the castle's guards, while the third disk handled the player character's behavior. According to Warner, a lot of work went into synchronizing the programs, and he was satisfied with the result. For the soundtrack, he implemented his own voice for the German guards, using
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
software called ''The Voice'' (also published by Muse Software). He used
German phrases such as ''
Achtung'', ''
Schweinhund'', ''
Halt'', and five other German phrases.
Muse Software released ''Castle Wolfenstein'' in September 1981 for the Apple II and the game was made on other platforms. A port to the
Atari 8-bit computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
was published six months after the Apple release, and a
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
version in 1983 and to
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
in 1984. Following the game's release, a software developed by Moxie, ''The Great Escape Utility'', was marketed in 1983, promising bug fixes to speed up the opening of chests and the startup time of the game. It also allowed players to choose their starting location and gain an unlimited amount of items. The software is regarded as the first
commercial trainer in video gaming.
Reception
According to Harvey Bernstein of ''
Antic'', after its release, ''Castle Wolfenstein'' "quickly shot to the top of the charts" and became "one of the most popular games for any microcomputer". In the October 1982 issue of ''Computer Gaming World'', associate publisher and game merchandiser
Dana Lombardy released an incomplete list of top-selling games as of 30 June 1982, where the game landed in 13th place with 20,000 copies sold. The game ultimately sold about 50,000 copies by 1983.
''
Creative Computing Video and Arcade Games''s Andrew Brill complained about the Apple version's slow gameplay, which according to Brill is mainly due to the time taken to open chests that contain "completely useless" items, which Brill regarded as the game's "most frustrating feature", but added "thrill of the escape" is "worth the wait". Richard Herring of ''
Ahoy!
''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, covering on all Commodore color computers, primarily Commodore 64 and Amiga.
History
The first issue of ''Ahoy!'' was published in January 1984. The ...
'', reviewing the game's
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
version, also complained about ''Castle Wolfenstein''s slow gameplay, especially the long time it took to open the chests. He also stated that each room must be loaded from the
floppy disk
A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
, causing a
lag when each room is entered. Herring also mentioned a
bug, in which if the player character bumps into a wall, the screen "goes into hysterics for a few seconds". Herring added that playing the game with a keyboard is "inconvenient" as the player does not have time to perform game actions quickly enough but concluded by stating ''Castle Wolfenstein'' has "simple but effective graphics" and called the game "addicting". ''
InfoWorld
''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister pu ...
's Essential Guide to Atari Computers'' recommended the game as among the best adventure games for the Atari 8-bit, stating that while entertaining it was "too gory for young kids".
''Antic'' criticized the Atari 8-bit version's use of the Apple II original's "
lousy sound and black-white-green-purple graphics". In a 1991 ''Computer Gaming World'' survey of strategy and war games, M. Evan Brooks called the game an "arcade classic", and stated that despite the outdated graphics, it had remained in his "fond memories". In 1996, the same magazine listed ''Castle Wolfenstein'' as the 116th best game of all time.
Legacy
In 1984, Muse Software released a sequel, ''
Beyond Castle Wolfenstein'', with similar graphics and gameplay. It adds some new features, such as the use of a knife, the ability to bribe guards, and a pass system in which guards periodically summon the player character and ask him or her to show the correct pass.
''Castle Wolfenstein'' directly influenced the 1992 game ''
Wolfenstein 3D
''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'' developed by
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
. John Romero stated the original idea was to create a 3D ''Castle Wolfenstein'' but did not have the rights to the game during development. Many options for the game's title were proposed and rejected and, eventually, id Software bought the rights to use ''Wolfenstein'' from Silas Warner. The original concept of ''Wolfenstein 3D'' changed significantly because the developers decided the core of the gameplay would be fast and simple so features such as the ability to drag and loot fallen enemy soldiers were withdrawn. Further development by other studios led to the emergence of one of the longest-living video series; as of 2021, there are 13 ''
Wolfenstein'' games, the most recent of which, ''
Wolfenstein: Youngblood'' and ''
Wolfenstein: Cyberpilot'', are
spin-offs released in 2019.
Multiple media outlets considered ''Castle Wolfenstein'' to be significant in the shaping of the
stealth game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. S ...
s genre. Though no more ''Wolfenstein'' games were released by Muse Entertainment after ''Beyond Castle Wolfenstein'', ''
Metal Gear
is a Media franchise, franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear (video game), Metal Gear'', was released in 1987 for MSX, MSX home computers. The player often takes con ...
'' series and several other video games took elements and inspiration from the two original games. Casey Alkaisy, marketing manager at
DICE
A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, ro ...
, in his review of stealth games on ''
Gamasutra
''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
'', said the first foundations of the stealth genre were laid down in ''
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' but its game mechanics only took shape with the advent of ''Castle Wolfenstein'', after which other games using the same ideas began to appear. In its review of the series, ''
Xbox Wire'' called ''Castle Wolfenstein'' a "proto-stealth game" that contains "innovations that would go on to become standards in the stealth genre". When speaking with ''
Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'', ''
Wolfenstein 3D
''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'' co-creator
John Romero
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
credited ''Castle Wolfenstein'' as the "original stealth shooter". ''Castle Smurfenstein'', a modified version of the game replacing assets and text with references to ''
The Smurfs
''The Smurfs'' (; ) is a Belgian comic franchise centered on a fictional colony of small, blue, humanoid creatures who live in mushroom-shaped houses in the forest. ''The Smurfs'' was created and introduced as a series of comic characters by ...
'', is considered one of the first
game mods.
Silas Warner died in 2004 after a long illness.
References
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{{Authority control
1981 video games
Action-adventure games
Apple II games
Atari 8-bit computer games
Commodore 64 games
DOS games
Muse Software games
Single-player video games
Stealth video games
Top-down video games
Video games about Nazi Germany
Video games developed in the United States
Video games set in castles
Video games using procedural generation
Wolfenstein
World War II video games