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A campaign is a continuing storyline in a game. In
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s, it is a set of
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extr ...
s. In video games, it may be a linked series of quests designed to tell a complete story.


In role-playing games

A campaign in a
tabletop role-playing game A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participan ...
is characterized by the following: * Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * Setting – Where do the adventures take place? What makes this world or place unique? * Realism – Will the game try to closely simulate the real world? Or will unlikely or fantastic happenings be commonplace? * Humor – Will the game be silly or comical? Or will it be serious and dark? * Plot – Are the players a part of larger events? Not all campaigns have such a storyline, but most at least have recurring characters. Differing emphasis on these factors sets the flavor of the campaign. A campaign, its characters, the settings, and its history, are created by players and the
game master A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
collaboratively .


In video games

Campaigns with deep stories are typically found in
single-player video game A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
s.
Cooperative multiplayer A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
video games may also have campaigns where players assist each other with a series of challenges or goals. Progressing through them together provides a coherent story. Campaigns in video games often incorporate
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s to tell the story, breaking up the game into alternating interactive and non-interactive sequences. In open world video games, campaigns usually consist of a series of linked
quest A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ev ...
s that require players to travel to specific locations to continue the story. Players who dislike being forced to travel and complete specific quests may ignore the main story. In this sense, campaigns are the game's main story, as opposed to
side quest Side or Sides may refer to: Geometry * Edge (geometry) of a polygon (two-dimensional shape) * Face (geometry) of a polyhedron (three-dimensional shape) Places * Side (Ainis), a town of Ainis, ancient Thessaly, Greece * Side (Caria), a town of an ...
s. Heavily scripted video games that force players to progress linearly through the story may be called "
on rails This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
".


Styles

* A ''hack and slash'', ''kick in the door'', or ''dungeon crawl'' campaign focuses on slaying monsters and finding treasure. This type of campaign is often very episodic. Many players of
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
favor this type of campaign. * A ''wargame'' campaign focuses on military and political activities, generally involving the affairs of fictional states.
Miniature wargaming Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use ...
overlaps with role playing.
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and '' Warhammer 40,000''. Founded in 1975 by John Peake, ...
started as a roleplay company, but through an analogous process, have transformed themselves into a miniatures manufacturing company with support material for entire fictional worlds – all to support their own role/miniature campaign concepts. * A ''four color'' or ''superheroic'' campaign resembles
comic book A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. ...
s. Players are often given tasks, such as stopping supervillains, by their superiors. * A ''detective'' campaign focuses on mysteries that must be solved by the players or that unfold as the game goes along. These may be ordinary crimes or paranormal mysteries. Some games, such as Call of Cthulhu, are designed specifically with supernatural campaigns in mind. * Numerous variants of the above campaigns are created by the players. The exact nature of these variations are usually exposed by providing a descriptive prefix to the word campaign. For example: a villain campaign where the players are the bad guys or a kiddie campaign where the players' characters are still children.


Other names

Some published games have deliberately used different terms for the same concept. For instance,
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * Wh ...
uses the word ''Chronicle'' for its
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
and
Exalted ''Exalted'' is a high fantasy tabletop role-playing game originally published by White Wolf Publishing in July 2001. The game is currently in its third edition. It was originally created by Robert Hatch, Justin Achilli and Stephan Wieck, and ...
games.


References

{{Reflist Role-playing game terminology ja:キャンペーン (TRPG)