Camp Hyrule
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Camp Hyrule was an annual online virtual camp that was sponsored and moderated by
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
. It first opened in the summer of 1995, and emerged as Nintendo's biggest online event. Camp Hyrule, which was usually held in August, allowed Nintendo fans to chat, play online games, and win prizes under the supervision of Nintendo employees and ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
''
columnist A columnist is a person who writes for publication in a series, creating an article that usually offers commentary and opinions. Column (periodical), Columns appear in newspapers, magazines and other publications, including blogs. They take the ...
s. The camp's name is named after the fictional land of
Hyrule ''The Legend of Zelda'' is a video game franchise created by video game designers Shigeru Miyamoto and Takashi Tezuka and mainly developed and published by Nintendo. The universe of the ''Legend of Zelda'' series consists of various lands, th ...
, a prominent and recurring setting in ''The Legend of Zelda'' series. The last camp was in 2007, with no plans to host another Camp Hyrule.


Background

Essentially an online simulation of a
summer camp A summer camp, also known as a sleepaway camp or residential camp, is a supervised overnight program for children conducted during the summer vacation from school in many countries. Children and adolescents who attend summer residential camps ...
, Camp Hyrule had refined many traditional outdoor themes, such as campfires,
water sports Water is an inorganic compound with the chemical formula . It is a transparent, tasteless, odorless, and nearly colorless chemical substance. It is the main constituent of Earth's hydrosphere and the fluids of all known living organisms ...
, and
archery Archery is the sport, practice, or skill of using a Bow and arrow, bow to shooting, shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 The word comes from the Latin ''arcus'', meaning bow. Historically, archery has been used for hunting ...
into many Java-based games. Participants were assigned to cabins, where they worked with other teammates to earn points by participating in games, Photoshop contests, and other activities. After the camp session ended, the cabin with the most points won a special prize, while runner-up cabins received other consolation prizes. The camp was also used to promote various Nintendo-related products. In past years, some of the camp's games have revolved around ''
1080° Avalanche ''1080° Avalanche'' is a snowboarding video game developed by Nintendo Software Technology and published by Nintendo for the GameCube. It was released on November 28, 2003, in Europe, on December 1, 2003, in North America, and on January 22, 2 ...
'', the
Game Boy Advance SP The Game Boy Advance SP (SP stands for "Special") is a 32-bit handheld game console made by Nintendo. It was released in Japan on February 14, 2003, and to international markets in March. This model is an upgraded version of the Game Boy Advance ...
, and ''
Donkey Konga is a series of rhythm video games developed by Namco and published by Nintendo for the GameCube. A spin-off of the '' Donkey Kong'' series, they are played with a special controller called the DK Bongos that resemble two small bongo drums ...
''. Additionally, the camp had a theme, related to an upcoming video game, that often prompted mini-story line. For example, in 2005, the camp's design and layout reflected the upcoming '' Legend of Zelda: Twilight Princess''. Nintendo went to further detail to add a story line to that camp session, in which games and layouts were mysteriously vanishing at the hands of an evil force. Nevertheless, all the issues were always resolved at the camp's closing ceremony, where awards and grand prize winners were announced. Camp Hyrule was moderated and maintained by
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
's online staff. Staff members, called counselors, were responsible for moderating their assigned cabin's message board and
chat rooms The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from ...
, while also advocating participants to earn points. The camp's staff also sent participants daily emails pertaining to earning points or the camp's plot developments. Nintendo later turned to the ''NSider Forums'', their official online community, in order to provide additional moderators. Camp Hyrule also had a
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, sports team, university society, society, military unit, or brand, brand name. Mascots are als ...
, named Stumpy, who was often seen wandering the campgrounds. The community elements were removed from Camp Hyrule in 2007, coinciding with the closing of the NSider forums and the impending switch from in-house publication of
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
to publication by
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, which occurred in November 2007.


Registration

Nintendo generally opened registration for Camp Hyrule in late July or early August. Although there was no limit as to how many users could sign up, registration was only open for one week. Registration required a "My Nintendo" account, which Nintendo has since phased out to bring
Club Nintendo Club Nintendo was a customer loyalty program and magazine that was provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members o ...
to the US. The 2007 camp was open from August 13 to August 23 to all My Nintendo members, and registration was not required.


Landmarks

Camp Hyrule features several landmarks which have appeared year after year on the campgrounds: * NOA HQ, a
chatroom The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from ...
exclusive to Nintendo of America employees. It also serves as the camp's
command center A command center (often called a war room) is any place that is used to provide centralized command for some purpose. While frequently considered to be a military facility, these can be used in many other cases by governments or businesses ...
. * Trading Post, an area where updates regarding announcements, contests, and other miscellaneous information are disseminated to users by camp counselors. * First Aid Hut, an area which offers users technical support. * The Amphitheater, a
chatroom The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from ...
which hosts special events, such as interviews from Nintendo officials, and the camp's annual closing ceremony. * Lake Webaconda, an area which features games related to
water sport Water sports or aquatic sports are sport, sports activities conducted on waterbodies and can be categorized according to the degree of immersion by the participants. On the water * Boat racing, the use of powerboats to participate in races * ...
activities, such as fishing and boating. * The Bonfire, usually the camp's largest "general discussion" chat room. * Stumpy's Stable, where users can play a game in which they feed Stumpy, the camp's mascot. * The Lost Woods, a chatroom for discussion of ''The Legend of Zelda'' series, often secretly used by the majority of the veterans from the "Trivia HQ", one of the Live Chats on the NSider forums during Camp Hyrule as a substitute place to chat. The Annual Lost Woods Trivia was also hosted here by TSA. * Maniac's Cave, a secret chatroom inside Camp Hyrule. The Camp Maniac would occasionally come out and boot everyone out of the chatroom. * Kirby's Mess Hall, a chat formerly called "Mess Hall" until Kirby took over. Users were virtually fed "food" and it was a general discussion chat. * Mr. Pickle's Crib, a chat only open to NOA Shaun when he decides to use it.


History

*Camp Hyrule was first held from August 15 to August 19, 1995, on
AOL AOL (formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City, and a brand marketed by Yahoo! Inc. The service traces its history to an online ...
. *In 1997, Camp Hyrule was moved from
AOL AOL (formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City, and a brand marketed by Yahoo! Inc. The service traces its history to an online ...
to www.nintendo.com *In 1999, Camp Hyrule moved to the more familiar "www.camphyrule.com". *Beginning with the 2000 camp, campgrounds were designed around a theme based on an upcoming console or game release. The first theme used was ''
Majora's Mask is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64. It was the second ''The Legend of Zelda'' game to use 3D computer graphics, 3D graphics, following ''The Legend of Zelda: Ocarina of Time, Ocarina of Time' ...
''. *In 2000, Camp Hyrule began the tradition of ending each year's camp with a disaster. *In 2002, registration quotas were finally removed due to popular request. Prior to 2002, Camp Hyrule was limited to the 500-2000 registrants, thus causing intense competition and often overloading the servers. *In 2002, a majority of the camp's themes were renamed to make the camp more Nintendo related. *In 2005, each member of the winning cabin received a free Stumpy T-shirt. *In 2006, due to
glitch A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among pl ...
es the closing ceremonies were delayed for two hours. *In 2006, all campers were entered into a
sweepstakes In the United States, a sweepstake is a type of contest where a prize or prizes may be awarded to a winner or winners. Sweepstakes began as a form of lottery that were tied to products sold. In response, the FCC and FTC refined U.S. broadcast ...
to win a
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. *In 2007, the site's administrators announced they will remove Camp Hyrule's community elements. Also, all participants in the United States were able to enter a sweepstakes to win a life-size Link statue. *The 2008 event was nonexistent. *In 2009, the Camp Hyrule page originally directed to the
Nintendo.com is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
home page, though it eventually relaunched in the archived 2007 format.


Summary of past camps


References

* * Donald-Evans, Catherine
Summer Camp Heads to Cyberspace
(August 15, 2003), FOXNews.com, Retrieved on November 1, 2022.


External links


Camp Hyrule
{{Nintendo Company Nintendo events Recurring events established in 1995 Recurring events disestablished in 2007