Cadillacs And Dinosaurs (role-playing Game)
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''Cadillacs and Dinosaurs'': The Roleplaying Game is a near-future
post-apocalyptic Apocalyptic and post-apocalyptic fiction are genres of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronom ...
role-playing game published by
Game Designers' Workshop Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. ...
in 1990 that is based on the
underground comic book Underground comix are small press or self-published comic books that are often socially relevant or satirical in nature. They differ from mainstream comics in depicting content forbidden to mainstream publications by the Comics Code Authority, ...
''
Xenozoic Tales ''Xenozoic Tales'' is an alternative comic book by American artist Mark Schultz, set in a post-apocalyptic future. Originally published by Kitchen Sink Press, the series began in 1986 with the story "Xenozoic!" which was included in the horror ...
''.


Gameplay

The game uses the second edition '' Twilight: 2000'' rules. Players create a character defined by six attributes: Strength, Agility, Constitution, Charisma, Intelligence and Education. The character's skills, each ranging from 1–10, are derived from the ability scores. To use a skill, a player must roll a 10-sided die under the character's applicable skill score.


Plot

The game is set 450 years in the future, in the post-apocalyptic world of Mark Schultz's underground comic book series ''Xenozoic Tales'' () when creatures from every era of history roam the Earth. Players take the roles of humans trying to survive against sabre-tooth tigers, dinosaurs and other creatures from the distant past. A sample adventure, "The Known World", is included.


Release


Publication history

Mark Schultz published the first issue of the post-apocalyptic comic ''Xenozoic Tales'' in 1986. Although the series only lasted fourteen issues, it spawned an arcade game, a
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
videogame, some toys, an animated series, a music album, and this role-playing game (RPG). The 144-page soft-cover book for the RPG was written by
Frank Chadwick Frank Chadwick is an American game designer and ''New York Times'' best selling author. He has designed hundreds of games, his most notable being the role-playing games '' En Garde!'', '' Space: 1889'' and '' Twilight 2000'', and the wargame s ...
using the rules from another GDW post-apocalypse RPG, '' Twilight 2000'', with artwork by Mark Schultz, Steve Bryant,
Steve Stiles Stephen Willis Stiles (July 16, 1943 – January 11, 2020) was an American cartoonist and writer, coming out of the science fiction fanzine tradition. He won the 2016 Hugo Award for Best Fan Artist. Early life and education Steven Willis Stil ...
, and Kirk Wescom.


Reception

In the September 1992 edition of '' Dragon'' (Issue 185),
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
liked the simple and easy, laid-back approach of most of the rules. He was therefore surprised at the complexity of the combat rules, calling them "gratingly out of synch with the user-friendly approach of the rest of the game." Swan used calculating damage from a demolition charge as an example: "You divide the Damage Point value by two, take the square root of the results, and multiply it by 5. Square root? What’s a square root doing in a game with rampaging dinosaurs?" Swan concluded that most gamers should likely give the game a pass: " ombat istoo hard by half. Fans of the comic book should get a kick out of the informative sourcebook material and Mark Schultz’s exquisite illustrations. Roleplayers, however, may wonder if a premise this modest is worth all the effort." Although Walt Williams liked the "wealth of information about the Xenozoic world, plus several helpful tables, maps, and rules for exploring that world.", he thought the included adventure was "rather boring". He also found the complex combat system from the gritty ''Twilight 2000'' RPG did not match the looser style of ''Cadillacs and Dinosaurs'', saying, "The combat system really defeats the overall pulp tone of the setting. Again, C&D is about two-fisted adventure, gun fights, and facing prehistoric monsters. Combat should be quick and light, allowing players to move from one scene to the other in relatively rapid succession. But the rules system here is unnecessarily complex and, at least when involving automatic weapons, potentially very deadly."


References

{{Cadillacs and Dinosaurs Cadillacs and Dinosaurs Game Designers' Workshop games Post-apocalyptic role-playing games Role-playing games based on comics Role-playing games introduced in 1990