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''Cadaver'' is an
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
by the
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, originally released by
Image Works Image Works was a British video game publisher that served as a publishing label for Mirrorsoft between 1988 and 1992, when the parent company went bankrupt. History The first two games published under the Image Works label were '' Fernandez M ...
in August 1990, for Atari ST,
Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few oper ...
. A
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version was planned but never released. In the game the player controls Karadoc the dwarf.


Plot and levels

In the original ''Cadaver'', Karadoc, who is a
gold Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile ...
-hungry
dwarf Dwarf or dwarves may refer to: Common uses *Dwarf (folklore), a being from Germanic mythology and folklore * Dwarf, a person or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a humanoid ...
and really just hopes to find a
treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions leg ...
, is on a mission to seek out and kill the
necromancer Necromancy () is the practice of magic or black magic involving communication with the dead by summoning their spirits as apparitions or visions, or by resurrection for the purpose of divination; imparting the means to foretell future even ...
Dianos, the sole remaining inhabitant of Castle Wulf. The game consists of five levels representing different floors of Castle Wulf. Entering the castle via the sewers, Karadoc works his way up from the dungeons, through guard chambers, royal hall, the king's private chambers and finally the battlements with Dianos's sanctum. Karadoc's main modus operandi is picking up, throwing, pulling, pushing and stacking objects. By piling up a number of boxes, bones or other items, it is possible to reach higher places. Karadoc can find and use a small number of weapons such as rocks and
shuriken A ''shuriken'' ( ja, 手裏剣; literally: "hidden hand blade") is a Japanese concealed weapon that was used as a hidden dagger or metsubushi to distract or misdirect. They are also known as throwing stars, or ninja stars, although they we ...
, but puzzles are the main driving force behind the gameplay. The game is heavily scripted. The isometric objects can react to a variety of other objects; for instance, a poisoned key can be cleaned by dropping a
vial A vial (also known as a phial or flacon) is a small glass or plastic vessel or bottle, often used to store medication as liquids, powders or capsules. They can also be used as scientific sample vessels; for instance, in autosampler devices ...
of water on it, and potions can be enhanced by the potion booster spell. The game has a wide variety of puzzles requiring items to be found, brought and used in a variety of places. The solutions to these puzzles sometimes require leaps in logic and the game has plenty of secret areas, hidden spells etc. Many of the puzzles also have multiple solutions, and there is often no specific order in which the puzzles on a level must be solved.


Gameplay


Movement

The game is played using a joystick, with which you can control the movement of Karadoc in 8 directions. The directions are not as one would expect in a game from today - instead, they are rotated. If you push the joystick up, Karadoc will run "north", which is right-up on the screen. If you want Karadoc to move up on the screen (which is "north-west" in the game), you need to push the joystick left-up. The fire button of the joystick is used to jump.


Interaction with objects

When Karadoc touches an object, he can push it around, unless it is too heavy (a potion of strength allows pushing heavier objects). Touching an object also causes the context menu to be enabled. When the context menu is enabled, the fire button is used to select an action from the menu instead of jumping. The possible actions depend on the type of object, and are represented with icons. They include things like ''investigate'', ''pull'', ''pick up'', ''drink'', ''open'', ''insert'', ''give'' and some others. Items which are picked up land in Karadocs inventory, and get additional actions, like ''cast'' for spells. One item at a time also can be readied, usually a weapon, which makes the fire button throw or use the readied item instead of jumping.


Development

''Cadaver'' was initially developed as a level building tool on the Atari ST for adventure games, named the ''Adventure Level Editor'', which was used to create ''Cadaver's'' levels. Levels in ''ALE'' are initially created as a two-dimensional map, in which the designer may define the size of each room (within the range of 3 x 3 to 10 x 10 tiles) and show interconnections between each room. After a room is created, is it converted to 3D, and background details and objects are added manually. ''Cadaver'' is programmed in ACL, a programming language developed by the Bitmap Brothers' Steve Kelly. Objects in ''Cadaver'' are assigned a number, and associated with that number is ACL code that indicate how the object is manipulated under different circumstances, i.e. indicating if an object can be opened or used as a container. Events such as locking and unlocking doors are also controlled by ACL.


Expansion pack

An
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or a ...
titled ''Cadaver: The Payoff'' was released in 1991. After defeating Dianos, Karadoc returns to the inn only to find his employers gone, and every living person within the city either dead or transformed into a monster. Seeking the cause behind this, the dwarf fights his way to the local temple, and finds the answers - and his money - deep down in the crypts. Gameplay is similar. ''Cadaver: The Payoff'' has only four levels, but they are significantly larger than those of the first game, and the second level has a large number of monsters and scant possibilities to heal.


Demos

There are three levels besides the nine from the two official releases: * ''Gatehouse'', an early preview demo of the game, released on Amiga Format Cover Disk #13. * ''Temple''. * ''The Last Supper'', a demo released on Zero Coverdisk #15 in issue 23. The story takes place in the "Zeigenhoff" building, and sometimes this demo is referred to by that name.


Reception

The game was received very well at its release. The Atari version was awarded as "C+VG HIT" in ''
Computer and Video Games magazine ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a United Kingdom, UK-based video game magazine, published in its original form between 1981 and 2004. Its off ...
'' issue 107 in 1990. In the same year, the Amiga version received a "CU Screen Star" from '' CU Amiga Magazine'' and was an "Amiga Joker Hit" in ''Amiga Joker'' magazine,Max Magenauer, Amiga Joker 12/90 amongst others. ''
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'' gave the Amiga version of ''Cadaver: The Pay-Off'' an overall score of 88%, calling it a "worthwhile" expansion and expressing that it has "improvements in almost every department" over the original ''Cadaver''. ''The One'' praises ''The Pay-Off's'' new content and similar difficulty, stating that "Players who have completed ''Cadaver'' will enjoy the greater variety and continued challenge". According to the official site, it has received the following awards: * Golden Chalice 1990 Adventure Game of the Year * Generation 4 1990 Best Foreign Adventure * Golden Chalice Adventure Game of the Year


References


External links

* * * * * {{DEFAULTSORT:Cadaver (Video Game) 1990 video games Action-adventure games Amiga games Atari ST games Cancelled Sega Genesis games DOS games Single-player video games Video games scored by Richard Joseph Video games developed in the United Kingdom Video games set in castles Video games with expansion packs Video games with isometric graphics The Bitmap Brothers games Image Works games