Gameplay
In ''Chunithm'', players use touch and motion-based sensor bars to input commands that correspond to the notes scrolling down from the top of the screen. Depending on the type of note, players may be required to tap, hold, or slide their fingers against the bottom sensor bar or wave their hands up and down in the air between the sensors located on either side of the machine. The types of notes present in ''Chunithm'' are the following'':'' * TAP: The most common type of note, simply tap it when it reaches the judgement line. It is colored red. * ExTAP: A gold colored variation of the TAP note, which will almost always grant the maximum judgement of "JUSTICE CRITICAL" when tapped, so long as the player is not extremely early or late. * HOLD: Visually, HOLD notes appear to be two TAP notes connected by a gold gradient, the player must tap and keep holding when the first note reaches the judgement line, and release as the tail end reaches the judgement line. The timing of the release is not important, but it is possible to let go too early, which would result in a MISS. * SLIDE: SLIDE notes function almost identically to HOLD notes, with the exception that SLIDE notes can move left or right across the playfield. The player must move their hands in accordance with the direction it is moving; visually, they appear very similar to HOLD notes but colored blue. * AIR: AIR is a modifier that can be added on top of the above-mentioned note types, visually presenting as a green arrow pointing up or a purple arrow pointing down. In the case of a green up arrow, the player must hit the regular note, and then lift their hand through the AIR sensing zone. Purple AIR arrows are typically found after an AIR-HOLD or AIR-ACTION section, as they require the player to quickly drop their hand down through the AIR sensing zone and onto the touch sensor. * AIR-HOLD: A long green note that can be added onto an AIR note, requiring the player to keep their hand in the AIR sensing zone until the note ends. * AIR-ACTION: Functioning as an AIR version of the TAP note, the player must wave their hand up or down in the AIR sensing zone with correct timing, mimicking a tap in the air. * FLICK: Exclusive to the two highest difficulties, "MASTER" and "WORLD'S END", FLICKs function similarly to TAP notes, however instead of simply tapping, the player must quickly swipe their hand to the left or right as the note reaches the judgement line. * DAMAGE: Exclusive to "WORLD'S END", DAMAGE notes function as the polar opposite to TAP notes. Tapping a DAMAGE note at any point will result in a MISS, and the player must simply not touch them in order to get a "JUSTICE CRITICAL". ''CHUNITHM NEW'' introduces two new AIR note types: * AIR-SLIDE: Due to the methodology with which the game detects AIR inputs, AIR-SLIDE notes are functionally identical to AIR-HOLDs; they can move left or right like SLIDE notes, however, this is simply for visual flair. * AIR-CRUSH: Similarly, AIR-CRUSH notes are merely just a visually distinct version of AIR-ACTION, there can be many of them stacked on top of each other, while only requiring a single motion to be hit.Expansions
Since its release, Chunithm has seen several expansions with new songs and gameplay additions, usually released biannually. Songs are split into different categories: Pops and Anime,Scoring
''Chunithm'' features several scoring mechanics based on the player's performance of a song. During gameplay, there is a gold meter at the top of the screen; this is the player's GAUGE. Below it is an indicator that tells how many times the player must fill it in order to CLEAR the song. The player fills the GAUGE by hitting notes consecutively; missing a note will cause it to rapidly deplete. After completing a song, the game displays a score screen showing details such as the player's grade, total judgement counts, and score, as well as additional details if the player is playing on a registered online profile. The score and grade are determined by calculating the player's overall accuracy using the below values, and then multiplying by 10,000. For example, if the player were to play a song with 300 total notes and get 280 JUSTICE CRITICALS, 18 JUSTICES, 1 ATTACK, and 1 MISS, the formula for the accuracy rating would be The table below lists all of the achievable grades as of ''LUMINOUS PLUS'': The player's score is also assigned a title, depending on a few different goals. The available titles are as follows:Rating
In ''Chunithm'', the rating system exists as a rough indicator of a player's skill level. Rating is calculated from the player's top 30 scores as well as their top 10 scores from the most recent 30 songs that they have played. With the launch of ''CHUNITHM NEW'', the rating system underwent a redesign, dividing it into nine levels based on color.International Releases
Notes
References
{{Reflist 2015 video games Music video games Arcade video games Arcade-only video games Japan-exclusive video games Video games developed in Japan Sega arcade games Konami arcade games Rhythm games