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Bullet time (also known as frozen moment, dead time, flow motion or time slice) is a visual effect or visual impression of detaching the time and space of a camera (or viewer) from that of its visible subject. It is a depth enhanced
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
of variable-speed action and performance found in
film A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
s, broadcast advertisements, and realtime graphics within
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s and other special media. It is characterized by its extreme transformation of both time (slow enough to show normally imperceptible and unfilmable events, such as flying
bullet A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. They are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax; and are made in various shapes and constru ...
s), and of space (by way of the ability of the
camera angle The camera angle marks the specific location at which the movie camera or video camera is placed to take a shot. A scene may be shot from several camera angles simultaneously. This will give a different experience and sometimes emotion. The diff ...
—the audience's point-of-view—to move around the scene at a normal speed while events are slowed). This is almost impossible with conventional
slow motion Slow motion (commonly abbreviated as slow-mo or slo-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use ...
, as the physical camera would have to move implausibly fast; the concept implies that only a "
virtual camera In 3D computer graphics, 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the b ...
", often illustrated within the confines of a computer-generated environment such as a
virtual world A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
or
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view
morphing Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Si ...
, ''temps mort'' (French: "dead time") and
virtual cinematography Virtual cinematography is the set of Cinematography, cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with Stereo camera, stereo or multi-camer ...
. The term "bullet time" was first used with reference to the 1999 film ''
The Matrix ''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in the The Matrix (franchise), ''Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Ca ...
'', and later in reference to the slow motion effects in the 2001 video game ''
Max Payne ''Max Payne'' is a neo-noir third-person shooter video game series developed by Remedy Entertainment (''Max Payne'' and ''Max Payne 2'') and Rockstar Studios (''Max Payne 3''). The series is named after its protagonist, Max Payne, a New York C ...
''. In the years since the introduction of the term via the ''Matrix'' films it has become a commonly applied expression in popular culture.


History

The technique of using a group of still cameras to freeze motion occurred before the invention of cinema itself with preliminary work by
Eadweard Muybridge Eadweard Muybridge ( ; 9 April 1830 – 8 May 1904, born Edward James Muggeridge) was an English photographer known for his pioneering work in photographic studies of motion, and early work in motion-picture Movie projector, projection. He ...
on
chronophotography Chronophotography is a photographic technique from the Victorian era which captures a number of phases of movements. The best known chronophotography works were mostly intended for the scientific study of Animal locomotion, locomotion, to discov ...
. In ''
The Horse in Motion ''The Horse in Motion'' is a series of cabinet cards by Eadweard Muybridge, including six cards that each show a series of six to twelve "automatic electro-photographs" depicting successive phases in the movement of a horse, shot in June 187 ...
'' (1878), Muybridge analyzed the motion of a galloping horse by using a line of cameras to photograph the animal as it ran past. Eadweard Muybridge used still
camera A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photograp ...
s placed along a racetrack, and each camera was actuated by a taut string stretched across the track; as the horse galloped past, the camera shutters snapped, taking one frame at a time. Muybridge later assembled the pictures into a rudimentary
animation Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
, by having them traced onto a glass disk, rotating in a type of magic lantern with a stroboscopic shutter. This
zoopraxiscope The zoopraxiscope (initially named ''zoographiscope'' and ''zoogyroscope'') is an early device for displaying moving images and is considered an important predecessor of the movie projector. It was conceived by photographic pioneer Eadweard ...
may have been an inspiration for
Thomas Edison Thomas Alva Edison (February11, 1847October18, 1931) was an American inventor and businessman. He developed many devices in fields such as electric power generation, mass communication, sound recording, and motion pictures. These inventions, ...
to explore the idea of
motion pictures A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
. In 1878–1879, Muybridge made dozens of studies of foreshortenings of horses and athletes with five cameras capturing the same moment from different positions. For his studies with the
University of Pennsylvania The University of Pennsylvania (Penn or UPenn) is a Private university, private Ivy League research university in Philadelphia, Pennsylvania, United States. One of nine colonial colleges, it was chartered in 1755 through the efforts of f ...
, published as ''
Animal Locomotion In ethology, animal locomotion is any of a variety of methods that animals use to move from one place to another. Some modes of locomotion are (initially) self-propelled, e.g., running, swimming, jumping, flight, flying, hopping, soaring and gli ...
'' (1887), Muybridge also took photos from six angles at the same instant, as well as series of 12 phases from three angles. A debt may also be owed to
MIT The Massachusetts Institute of Technology (MIT) is a private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of modern technology and sc ...
professor Harold Edgerton, who, in the 1940s, captured now-iconic photos of bullets using xenon strobe lights to "freeze" motion. Bullet-time as a concept was frequently developed in
cel animation Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shif ...
. One of the earliest examples is the shot at the end of the title sequence for the 1966
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
ese
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
series ''
Speed Racer ''Speed Racer'', also known as , is a Japanese manga series written and illustrated by Tatsuo Yoshida. It was originally serialized in print in Shueisha's 1966 ''Shōnen Book''. It was released in form by Sun Wide Comics and later re-re ...
'': as Speed leaps from the Mach Five, he freezes in mid-jump, and then the "camera" does an arc shot from front to sideways. In 1980, Tim Macmillan started producing pioneering film and later, video, in this field while studying for a BA at the (then named) Bath Academy of Art using 16mm film arranged in a progressing circular arrangement of pinhole cameras. They were the first iteration of the Time-Slice' Motion-Picture Array Cameras" which he developed in the early 1990s when still cameras for the array capable of high image quality for broadcast and movie applications became available. In 1997 he founded Time-Slice Films Ltd. (UK). He applied the technique to his artistic practice in a video projection, titled ''Dead Horse'' in an ironic reference to Muybridge, that was exhibited at the London Electronic Arts Gallery in 1998 and in 2000 was nominated for the Citibank Prize for photography. Another precursor of the bullet-time technique was "Midnight Mover", a 1985 Accept video. In this video, Academy Award winning special effects director Zbigniew Rybczynski mounted thirteen 16mm film cameras on a specially constructed hexagonal rig that encircled the performers. The resulting footage was meticulously edited to create the illusion of the band members spinning in place while moving in real time. In the 1990s, a morphing-based variation on time-slicing was employed by director
Michel Gondry Michel Gondry (; born 8 May 1963) is a French filmmaker and producer noted for his inventive visual style and distinctive manipulation of mise en scène. Along with Charlie Kaufman, he won an Academy Award for Best Original Screenplay as one o ...
and the visual effects company BUF Compagnie in the music video for
The Rolling Stones The Rolling Stones are an English Rock music, rock band formed in London in 1962. Active for over six decades, they are one of the most popular, influential, and enduring bands of the Album era, rock era. In the early 1960s, the band pione ...
' "
Like A Rolling Stone "Like a Rolling Stone" is a song by the American singer-songwriter Bob Dylan, released on July 20, 1965, by Columbia Records. Its confrontational lyrics originated in an extended piece of verse Dylan wrote in June 1965, when he returned exhauste ...
", and in a 1996
Smirnoff Smirnoff (; ) is a brand of vodka owned and produced by the British company Diageo. The Smirnoff brand began with a vodka distillery founded in Moscow by Pyotr Arsenievich Smirnov (1831–1898), but its modern incarnation traces back to the ...
commercial the effect was used to depict slow-motion bullets being dodged. Similar time-slice effects were also featured in commercials for The Gap (which was directed by M. Rolston and again produced by BUF), and in feature films such as ''
Lost in Space ''Lost in Space'' is an American science fiction television series created and produced by Irwin Allen, which originally aired between 1965 and 1968 on CBS. Lightly dramatic, sometimes comedic in tone, the series was inspired by the 1812 J ...
'' (1998) and '' Buffalo '66'' (1998) and the television program '' The Human Body''. It is well-established for feature films' action scenes to be depicted using slow-motion footage, for example the gunfights in '' The Wild Bunch'' (directed by
Sam Peckinpah David Samuel Peckinpah (; February 21, 1925 – December 28, 1984) was an American film director and screenwriter. His 1969 Western epic '' The Wild Bunch'' received two Academy Award nominations and was ranked No. 80 on the American Film Instit ...
) and the heroic bloodshed films of
John Woo John Woo Yu-sen ( zh, t= ; born 22 September 1946) is a Hongkongers, Hong Kong film director known as a highly influential figure in the action film genre. The recipient of various accolades, including a Hong Kong Film Awards, Hong Kong Film Award ...
. Subsequently, the 1998 film ''
Blade A blade is the Sharpness (cutting), sharp, cutting portion of a tool, weapon, or machine, specifically designed to puncture, chop, slice, or scrape surfaces or materials. Blades are typically made from materials that are harder than those they a ...
'' featured a scene that used computer-generated bullets and slow-motion footage to illustrate characters' superhuman bullet-dodging reflexes. The 1999 film ''The Matrix'' combined these elements (gunfight action scenes, superhuman bullet-dodging, and time-slice effects), popularizing both the effect and the term "bullet-time". ''The Matrix'' version of the effect was created by John Gaeta and Manex Visual Effects. Rigs of still cameras were set up in patterns determined by simulations, and then shot either simultaneously (producing an effect similar to previous time-slice scenes) or sequentially (which added a temporal element to the effect).
Interpolation In the mathematics, mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one ...
effects, digital compositing, and computer-generated "virtual" scenery were used to improve the fluidity of the apparent camera motion. Gaeta said of ''The Matrix'' use of the effect:
For artistic inspiration for bullet time, I would credit Otomo Katsuhiro, who co-wrote and directed '' Akira'', which definitely blew me away, along with director
Michel Gondry Michel Gondry (; born 8 May 1963) is a French filmmaker and producer noted for his inventive visual style and distinctive manipulation of mise en scène. Along with Charlie Kaufman, he won an Academy Award for Best Original Screenplay as one o ...
. His music videos experimented with a different type of technique called view-morphing and it was just part of the beginning of uncovering the creative approaches toward using still cameras for special effects. Our technique was significantly different because we built it to move around objects that were themselves in motion, and we were also able to create slow-motion events that 'virtual cameras' could move around – rather than the static action in Gondry's music videos with limited camera moves.
Following ''The Matrix'', bullet time and other slow-motion effects were featured as key gameplay mechanics in various
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s. While some games like Cyclone Studios' '' Requiem: Avenging Angel'', released in March 1999, featured slow-motion effects, Remedy Entertainment's 2001 video game ''
Max Payne ''Max Payne'' is a neo-noir third-person shooter video game series developed by Remedy Entertainment (''Max Payne'' and ''Max Payne 2'') and Rockstar Studios (''Max Payne 3''). The series is named after its protagonist, Max Payne, a New York C ...
'' is considered to be the first true implementation of a bullet-time effect that enables the player to have added limited control (such as aiming and shooting) during the slow-motion mechanic; this mechanic was explicitly called "Bullet Time" in the game. The mechanic is also used extensively in the ''
F.E.A.R. ''F.E.A.R.'' is a first-person shooter Horror game#Psychological horror, psychological horror video game series created by Craig Hubbard in 2005. Released on Microsoft Windows, Windows, PlayStation 3, and Xbox 360, there are three main games i ...
'' series, combining it with squad-based enemy design encouraging the player to use bullet time to avoid being overwhelmed. Bullet time was used for the first time in a
live music A concert, often known informally as a gig or show, is a live performance of music in front of an audience. The performance may be carried by a single musician, in which case it is sometimes called a recital, or by a musical ensemble such as an ...
environment in October 2009 for
Creed A creed, also known as a confession of faith, a symbol, or a statement of faith, is a statement of the shared beliefs of a community (often a religious community) which summarizes its core tenets. Many Christian denominations use three creeds ...
's live DVD ''
Creed Live ''Creed Live'' is the first concert film by the American rock band Creed (band), Creed, recorded on September 25, 2009, in Houston and released on December 8, 2009. The performance broke the world record for the most cameras (239) used at a liv ...
''. The popular science television program, '' Time Warp'', used high speed camera techniques to examine everyday occurrences and singular talents, including breaking glass, bullet trajectories and their impact effects.


Technology

The bullet time effect was originally achieved photographically by a set of
still camera A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photograp ...
s surrounding the subject. The cameras are fired sequentially, or all at the same time, depending on the desired effect. Single frames from each camera are then arranged and displayed consecutively to produce an orbiting viewpoint of an action frozen in time or as hyper-
slow-motion Slow motion (commonly abbreviated as slow-mo or slo-mo) is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use ...
. This technique suggests the limitless perspectives and variable frame rates possible with a virtual camera. However, if the still array process is done with real cameras, it is often limited to assigned paths. In ''
The Matrix ''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in the The Matrix (franchise), ''Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Ca ...
'', the camera path was pre-designed using computer-generated visualizations as a guide. Cameras were arranged, behind a green or blue screen, on a track and aligned through a laser targeting system, forming a complex curve through space. The cameras were then triggered at extremely close intervals, so the action continued to unfold, in extreme slow-motion, while the viewpoint moved. Additionally, the individual frames were scanned for computer processing. Using sophisticated
interpolation In the mathematics, mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one ...
software, extra frames could be inserted to slow down the action further and improve the fluidity of the movement (especially the
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
of the images); frames could also be dropped to speed up the action. This approach provides greater flexibility than a purely photographic one. The same effect can also be simulated using pure CGI,
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
and other approaches. Bullet time evolved further through ''The Matrix'' series with the introduction of high-definition computer-generated approaches like virtual cinematography and universal capture. Universal capture, a machine vision guided system, was the first ever motion picture deployment of an array of high definition cameras focused on a common human subject (actor, Neo) in order to create a volumetric photography. Like the concept of bullet time, the subject could be viewed from any angle yet, at the same time, the depth based media could be recomposed as well as spatially integrated within computer-generated constructs. It moved past a visual concept of a virtual camera to becoming an actual virtual camera. Virtual elements within the Matrix Trilogy utilized state-of-the-art image-based computer rendering techniques pioneered in Paul Debevec's 1997 film ''The Campanile'' and custom evolved for ''The Matrix'' by George Borshukov, an early collaborator of Debevec. Inspiration aside, virtual camera methodologies pioneered within the ''Matrix'' trilogy have been often credited as fundamentally contributing to capture approaches required for emergent virtual reality and other immersive experience platforms. For many years, it has been possible to use
computer vision Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical ...
techniques to capture scenes and render images of novel viewpoints sufficient for bullet time type effects. More recently, these have been formalized into what is becoming known as
free viewpoint television Free viewpoint television (FTV) is a system for viewing natural video, allowing the user to interactively control the viewpoint and view synthesis, generate new views of a dynamic scene from any 3D position. The equivalent system for Computer simul ...
(FTV). At the time of ''The Matrix'', FTV was not a fully
mature technology A mature technology is a technology that has been in use for long enough that most of its initial faults and inherent problems have been removed or reduced by further development. In some contexts, it may also refer to technology that has not se ...
. FTV is effectively the live action version of bullet time, without the slow motion.


See also

*
Time-lapse photography Time-lapse photography is a technique in which the frequency at which film frames are captured (the frame rate) is much lower than the frequency used to view the sequence. When played at normal speed, time appears to be moving faster and th ...


References

{{Max Payne Special effects Theatrical combat Visual effects Slow motion The Matrix (franchise) 1999 neologisms