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, known in North America as ''Bujingai: The Forsaken City'' and in Europe as ''Bujingai: Swordmaster'', is an action video game developed by Taito in collaboration with Red Entertainment, for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
console. The game was published by Taito in Japan on December 25, 2003. It was released in North America by BAM! Entertainment and in Europe by
505 Games 505 Games S.p.A. is an Italian video game publisher based in Milan. It was founded in 2006 as a subsidiary of Milan-based Digital Bros. History 505 Games was founded in 2006 in Milan as a subsidiary of Digital Bros. The company found its earl ...
on July 22, 2004 and February 18, 2005 respectively. ''Bujingai'' is set in the
23rd century In contemporary history, the third millennium of the anno Domini or Common Era in the Gregorian calendar is the current millennium spanning the years 2001 to 3000 ( 21st to 30th centuries). Ongoing futures studies seek to understand what is ...
, about 100 years after a global catastrophe wiped out a majority of the Earth's population and its entire government. The survivors have found themselves in possession of magical powers stemming from the energies of the Earth. The game's story follows one such man, Lau Wong, a sword-wielding exile who returns to Earth to confront a former ally and an army of demons who have taken hold of the titular Asian city of Bujingai. The graphics and gameplay in ''Bujingai'' are visually inspired by
martial arts Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; a ...
( Wuxia) films of Hong Kong. The game is a third-person beat 'em up/
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
in which the player controls the protagonist Lau, exploring open environments, solving minor puzzles, and battling enemies and bosses. The game features a counterattack mechanic and the ability to chain together sword slashes in excess of 1,000 hits. ''Bujingai'' acted as a 50th anniversary release for Taito. Taking two years to create, the development team included Taito veteran Hiroshi Aoki as director, Taito's in-house band Zuntata as music composers, and external talent in the form of '' Cowboy Bebop'' character designer Toshihiro Kawamoto and '' Trigun'' scenario writer Yōsuke Kuroda in their respective roles. The likeness of Japanese pop icon
Gackt , better known by his mononymous stage name Gackt (stylized as GACKT), is a Japanese musician, singer, songwriter, record producer and actor. Born in Okinawa, Japan, to a Ryukyuan family, Gackt learned the piano at a young age and was raise ...
was used in making the protagonist Lau Wong; Gackt himself aided in the game's promotion prior to its launch. ''Bujingai'' received above-average reviews from press sources, who praised its combat gameplay, visual style, and character designs. However, many of these same reviewers criticized the game as having poor jumping mechanics, dull level designs, and a weak plot.


Plot

Set in the
23rd century In contemporary history, the third millennium of the anno Domini or Common Era in the Gregorian calendar is the current millennium spanning the years 2001 to 3000 ( 21st to 30th centuries). Ongoing futures studies seek to understand what is ...
, ''Bujingai'' begins 100 years after an accident involving an environmentally-friendly energy source annihilated 70 percent of the world's population and all of its government. Those who survived found themselves with special abilities harnessed through the energies of the Earth itself, which they honed into a discipline of magic and
swordplay Fencing is a group of three related combat sports. The three disciplines in modern fencing are the foil, the épée, and the sabre (also ''saber''); winning points are made through the weapon's contact with an opponent. A fourth discipline, s ...
. A mysterious and powerful human exile, Lau Wong, returns to the planet to battle his former friend and training partner Rei Jenron, who has been possessed by an evil spirit. Rei has kidnapped the soul of his once-beloved Yohfa and opened numerous portals, allowing demons to overtake the Asian city of Bujingai. Lau stands as the only one capable of stopping Rei and the demons threatening the world's remaining population.


Gameplay

''Bujingai'' is a third-person beat 'em up/
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
game where the player controls the protagonist Lau, exploring different environments, completing minor objectives, and battling numerous enemies and more powerful end-stage bosses. The player can attack with dual-wielded swords, jump, spin, execute magical abilities, or perform any combination of the aforementioned abilities. The game contains a large number of combination attacks, some of which can be chained together in excess of 1,000 hits on a single adversary. While in combat, the player will automatically block an enemy's strike if facing their direction. However, a defense meter for both Lau and his enemy will deplete after each blow is exchanged; only when the defense meter is emptied can any real damage be incurred. ''Bujingai'' allows the player to counter an assailant as well. By timing it with an attack of their own, the camera will cut away to a fixed, posed shot of Lau, then allowing the player to deal heavy damage to the foe. Some tougher enemies like mid-stage bosses are, in turn, adept at countering Lau in a similar fashion. ''Bujingai'' offers the player a number of magic spells ranging from a basic fireball to a powerful whirlwind foray. These spells are dependent on a magic meter which can be refilled by picking up
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s or successfully dicing up enemies. The gameplay in ''Bujingai'' is visually styled akin to Hong Kong
martial arts Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; a ...
( Wuxia) films with colorful sword-slashes, spinning aerial jousts, and
gliding Gliding is a recreational activity and competitive air sport in which pilots fly unpowered aircraft known as gliders or sailplanes using naturally occurring currents of rising air in the atmosphere to remain airborne. The word ''soaring'' is al ...
. Alongside basic jumping, the player can tap the appropriate button again to glide through the air or run along a wall. These abilities are key to solving puzzles and navigating certain levels. By defeating enemies and busting up destructable objects, the player can collect blue orbs, which can be exchanged at the end of each stage to upgrade Lau's health, defense, magic meter or magic attacks. Bonuses can also be earned depending on how well the player performs in each level, dependent on factors such as completion time, the amount of damage taken, the number of continues used, and "stylized action points". Collecting hidden coins within stages allow for additional bonuses.


Development

''Bujingai'' was developed as a joint venture between Taito and Red Entertainment, with the game representing a 50th
anniversary An anniversary is the date on which an event took place or an institution was founded in a previous year, and may also refer to the commemoration or celebration of that event. The word was first used for Catholic feasts to commemorate saints ...
release for Taito. ''Bujingai'' was directed and chiefly designed by Hiroshi Aoki. The game's characters were designed by Toshihiro Kawamoto, whose previous credits include the anime television series '' Cowboy Bebop'' and '' Wolf's Rain''. Yōsuke Kuroda, the game's scenario writer, worked on series including ''
Please Teacher! is an anime television series directed by Yasunori Ide, written by Yōsuke Kuroda, and produced by Bandai Visual. It was later adapted into a manga and light novel and centers on a group of friends and the odd things that happen to them a ...
'', '' s-CRY-ed'', and '' Trigun''. The game's music was composed by members of Zuntata, Taito's in-house band: Katsuhisa Ishikawa acted as sound director and composed the game's sound effects while Hideki Takahagi composed the background music. The likeness of Japanese pop icon
Gackt , better known by his mononymous stage name Gackt (stylized as GACKT), is a Japanese musician, singer, songwriter, record producer and actor. Born in Okinawa, Japan, to a Ryukyuan family, Gackt learned the piano at a young age and was raise ...
was used to create ''Bujingai'' protagonist Lau Wong with CG models and
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
. Though Gackt does not speak any actual lines (with the exception of some lines for gameplay) as Lau, fellow voice actors
Kōichi Yamadera is a Japanese actor, voice actor, narrator and singer from Shiogama, Miyagi Prefecture. He graduated from Tohoku Gakuin University's economics school and is currently affiliated with Across Entertainment. Before that, he was affiliated with th ...
, Maaya Sakamoto, and Norio Wakamoto provide a generous amount of dialogue as supporting characters in the game. ''Bujingai'' took about two years total to develop, with the first six months devoted to pre-production. Producer Keisaku Okumura explained that it was a challenge to make a universally accepted collaboration between Taito, an old corporation with a large imprint on the history of the Japanese arcade industry, and Red Entertainment, a younger "hooligan" company. The developers discussed with Taito at the project's outset about surpassing traditional Hong Kong cinema, specifically its martial arts films. Aoki's goal was to make the game unique among other action titles like ''Shinobi'' and ''Nightshade'' by implementing intuitive controls, responsive enemies, and faithfully reproduced swordplay. Kuroda expanded on the setting ideas of the game as first presented by Aoki. Kuroda had never work on an action genre game before, but found it the writing relatively easy, creating "a unique game that would appeal to consumers while still including some of is/nowiki> own interests". Kuroda noted the finished product as "a game with an 'Asian flavor' as seen through Japanese eyes". The team had no particular theme when designing Lau and his antagonists at the start, but gradually focused on character silhouettes; imagery using mythological creatures like the
dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
and phoenix; and "beauty of the flow of action during the sword fighting scenes".


Release

''Bujingai'' was first announced in an August 2003 issue of
Enterbrain , formerly , is a Japanese publisher and division of Kadokawa Future Publishing founded on 30 January 1987 as . Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy ...
's '' Weekly Famitsu'' magazine after the game was about 50 percent complete. ''Bujingai'' was first presented on August 28 at a 50th anniversary commemoration event for Taito. In the months leading up to its release, the game was demonstrated by the development staff at Japanese tradeshows, notably the Tokyo Game Show and Games Japan Festa in Osaka. Gackt's popularity was instrumental in promoting the game prior to its release, with the star personally demonstrating the gameplay during press events. The game even contains unlockable features including a costume that will change Lau's clothing to those worn by Gackt, as well as exclusive interviews with the star and the game's voice cast. ''Bujingai'' officially went to retail in Japan on December 25, 2003. Various pieces of related merchandise were sold alongside the game. They include an official guidebook published by Enterbrain, an art book published by Shinkigensha, and a soundtrack CD released by Zuntata Records. A
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
series based on the game was written by screenwriter Kuroda, illustrated by Kenichi Rou, and serialized in
Kodansha is a Japanese privately-held publishing company headquartered in Bunkyō, Tokyo. Kodansha is the largest Japanese publishing company, and it produces the manga magazines ''Nakayoshi'', ''Afternoon'', ''Evening'', ''Weekly Shōnen Magazine'' an ...
's '' Magazine Z'' starting May 26, 2004. BAM! Entertainment picked up the publishing rights for the game in January 2004. Taito's overseas division selected the publisher based on its knowledge of the North American market. The publisher added the subtitle ''The Forsaken City'' and planned to release the game in May of that year. However, this localized version saw a slight delay, making an appearance at the publisher's booth at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
in early June. BAM! announced on June 10, 2004 that the game had been submitted for Sony approval. The game was finally made available at North American retailers on July 22, 2004. Sources including ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' and GamesIndustry.biz issued news statements that ''Bujingai'' would be published by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
in the United Kingdom in February 2005. The game was instead published throughout Europe by
505 Games 505 Games S.p.A. is an Italian video game publisher based in Milan. It was founded in 2006 as a subsidiary of Milan-based Digital Bros. History 505 Games was founded in 2006 in Milan as a subsidiary of Digital Bros. The company found its earl ...
treet under the title ''Bujingai: Swordmaster''.


Reception

Critic A critic is a person who communicates an assessment and an opinion of various forms of creative works such as art, literature, music, cinema, theater, fashion, architecture, and food. Critics may also take as their subject social or governmen ...
al reception for ''Bujingai'' has been generally above-average among both print and online sources. The game has accrued aggregate scores of 73% on
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 72 out of 100 on Metacritic. Critics have found the combat gameplay enjoyable and rewarding, positively comparing it to other titles in its genre including the '' Devil May Cry'' series, ''Shinobi'', ''Nightshade'', '' Otogi: Myth of Demons'', and '' Ninja Gaiden''. ''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a United Kingdom, UK-based, multi-format video games magazine, covering video game console, console, handheld game, handheld, PC game, PC and Arcade games. The first issue was released in December 2002 and t ...
'' summarized, "Spend time mastering the fighting system, powering up your various attacks and revisiting stages to improve your combo scores and the game becomes so much more than just a basic hack-and-slash romp - it's a feast of replayable swordplay." ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' stated the gameplay is "both surprisingly deep and unfortunately simple", lamenting that blocking, parrying, and counterattacking belies the ability to button mash one's way through most battles. IGN's Jeremy Dunham also noted ''Bujingai'' to have a simplistic gameplay model beneath its stylized visual presentation, but still celebrated it as "challenging, fast, and easy to learn". Reviewers have criticized the game's camera system and its jumping and gliding gameplay, referring to these mechanics as "simplistic", unresponsive, "impossible", "awkward", and "purely frustrating". Assessments on the visuals of ''Bujingai'' have been fairly consistent. Dunham stated the game's visuals as "top of the line" by virtue of its textures, character designs, pyrotechnic effects, and a "silky smooth"
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
. Navarro equivalently touted the visuals as its "strongest asset". GameSpot contributor Alex Navarro argued that despite not being the most graphically-advanced game available for the PS2 during its release, the game will impress players with Kawamoto's character designs and the protagonist Lau's cinematic flair. Joe Juba of '' Game Informer'' similarly enjoyed the game's character designs and action sequences, discovering within it a "unique sense of style, reminiscent of Hong Kong cinema, ermeating/nowiki> every aspect". The three writers' views somewhat differed for game's level designs. Dunham labeled the environments distinctly unique, boasting "everything from blizzard-ridden mountaintops and dusty desert castles to abandoned city streets and misty bamboo forests". Navarro found these environments appealing, but disliked their consistent lack of detail and a linearity that renders the directional radar useless. Juba simply called both the enemies and environments boring. Staff reviewers for '' Electronic Gaming Monthly'', '' Official U.S. PlayStation Magazine'', and ''PSM'' agreed on the environments being bland. The sound design in ''Bujingai'' received mixed criticism. Dunham appreciated the game's soundtrack, describing it as an "Asian fusion of traditional Chinese music with heavy metal". Dunham was overall satisfied with the English voicework and sound effects. Navarro called sound component (in contrast to its visuals) the game's "weakest asset", designating it with standard dub work, typical
Japanese music In Japan, music includes a wide array of distinct genres, both traditional and modern. The word for "music" in Japanese is 音楽 (''ongaku''), combining the kanji 音 ''on'' (sound) with the kanji 楽 ''gaku'' (music, comfort). Japan is the world ...
, and unremarkable sound effects. The plot of ''Bujingai'' has been almost universally criticized, with reviewers describing it as "near nonexistent", "barely there", "weak", and one that "no one reads and characters no one gives a rip about to make it interesting". Contrarily, Dunham stated that although the game's storyline is "obviously entrenched in the same cookie cutter mold that powers just about every other action-oriented game and movie nowadays", its completion "should leave it viewers with at least some form of positive satisfaction".


Legacy

Media Create sales information shows that ''Bujingai'' ranked 19th among all video game releases in Japan during its debut week, selling 43,116 copies. The game sold an additional 51,549 copies in Japan throughout 2004. Prior to the game's North American launch, Taito had considered creating a sequel. Okumura explained, "As long as the energy of the fans remains, ''Bujingai 2'' will see the light of day!! For sure!" Despite the game's positive reception, ''Bujingai'' did not receive a console follow-up. According to a statement by Aoki in 2010, "the company wanted to go in certain directions... I did want to make more, but anyway, it didn't really happen". On March 31, 2006, South Korean film distributor SidusHQ announced that it had acquired the rights to publish a massively multiplayer online role-playing game based on ''Bujingai'', developed by Besttoday. Besttoday CEO Jeon Jun Woo announced at ChinaJoy in July of that year that the game was in full development with plans for release in the third quarter of 2007. However, no other news of the game has since been issued.


References


External links

* *{{moby game, id=/bujingai-the-forsaken-city, name=''Bujingai: Swordmaster'' 2003 video games 505 Games games Action video games Hack and slash games PlayStation 2-only games Post-apocalyptic video games Red Entertainment games Works by Yōsuke Kuroda Taito beat 'em ups Video games developed in Japan Video games scored by Tamayo Kawamoto Video games set in Asia Wuxia video games PlayStation 2 games Single-player video games