HOME

TheInfoList



OR:

''Bubbles'' is a 2D
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
developed by Williams Electronics and released in arcades in 1982. The player uses a joystick to control a bubble in a kitchen sink. The object is to progress through levels by cleaning the sink while avoiding enemies. The game was developed by John Kotlarik and Python Anghelo. Kotlarik wanted to create a non-violent game inspired by ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
''. Anghelo designed the game's artwork and scenario as well as a special plastic cabinet that saw limited use. ''Bubbles'' was later released on home consoles as part of arcade compilations and online as a web-based version. Reception was mixed and focused on the game's odd premise. Critics nonetheless praised the gameplay as enjoyable and with some opining at the title's obscurity. Some reviewers, however, criticized the audiovisuals.


Gameplay

''Bubbles'' is an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
where the player controls a soap bubble from a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
. The object is to clean a kitchen sink by maneuvering over ants, crumbs, and grease spots to absorb them before they slide into the drain. As the bubble absorbs more objects, it grows in size, eventually acquiring eyes and then a smiling mouth. At the same time, sponges and scrub brushes slowly move around the sink, cleaning it on their own in competition with the player. Touching these enemies costs the player one life unless the bubble is at its largest size. If the bubble is large enough, the enemy will be knocked away and the bubble will shrink. Sponges and brushes can be knocked into the drain for bonus points, eliminating them from play. Two other enemies in the sink are stationary razor blades and roaches that crawl out of the drain. Contact with a blade is always fatal, while the bubble can safely touch the roach only when carrying a broom, which will kill the roach upon contact. The broom can be acquired by moving over a cleaning lady who sometimes appears in the sink. The level ends when all of the point-scoring objects are gone from the playing field. If the bubble has acquired a complete face, the player moves on to the next level; otherwise, one life is lost and the level must be replayed. Alternatively, the player can skip the level by going down the drain when it flashes green after the bubble has obtained a face. Entering the drain while the bubble is too small costs one life.


Development and release

''Bubbles'' was developed and published by Williams Electronics. The game uses
monaural Monaural sound or monophonic sound (often shortened to mono) is sound intended to be heard as if it were emanating from one position. This contrasts with stereophonic sound or ''stereo'', which uses two separate audio channels to reproduce so ...
sound and
raster graphics upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
on a 19 inch
CRT monitor A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, ...
. Like William's other early arcade games, ''Bubbles'' hardware is similar to that of the company's first video game, the 1981 arcade game '' Defender''. ''Bubbles'' hardware consists of five circuit boards—a main central processing unit (CPU), a
read-only memory Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing sof ...
(ROM) board, a soundboard, an interface controller board, and the power supply—that coordinate different processes required to operate the game. It uses a 1MHz Motorola 6809E microprocessor as the main CPU, which executes the game code and assembles the graphics to display on the screen. ''Bubbles'' game code, which was programmed in
assembly language In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
, and graphics data are stored on a 48 KB ROM board. The soundboard consists of its own dedicated ROM and CPU to store sound data and play the game's sound effects, respectively. The initial concept was conceived by John Kotlarik, who aimed to make a non-violent game. Inspired by ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'', he envisioned similar gameplay in an open playing field rather than in a maze. Python Anghelo furthered the concept by creating artwork and a scenario. Kotlarik designed the protagonist to have fluid movement like it was traveling on a slick surface. The control scheme allows the digital input to operate similar to an analogue one. He programmed the bubble to accelerate in the direction the joystick is held. Once the joystick returns to its neutral position, the bubble will coast as the velocity slowly decreases. Anghelo designed the artwork for the wooden cabinets as well as a new cylindrical, plastic cabinet. This plastic model was dubbed the "Duramold" unit. Gary Berge, a mechanical engineer, created the new cabinets with a rotational molding process. Though the plastic cabinets were durable, they would shrink over time, occasionally causing the device to become inoperable. Williams Electronics used this cabinet for only two other games: '' Blaster'' and ''
Sinistar ''Sinistar'' is a 1983 multidirectional shooter arcade video game developed and manufactured by Williams Electronics. It was created by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical, Python Anghelo, and Richard Witt. Players control a sp ...
''. After ''Bubbles''s release in arcades, the game was neither followed by a sequel nor ported to home consoles at the time. Williams EntertainmentWilliams Electronics went public in 1987 as WMS Industries, and after acquiring Tradewest in 1994, WMS Industries renamed the new subsidiary Williams Entertainment to release home ports of its arcade games. would later include ''Bubbles'' in several of its arcade compilations over a decade after its initial release: the 1996 '' Williams Arcade's Greatest Hits'', the 2000 ''
Midway's Greatest Arcade Hits ''Midway's Greatest Arcade Hits'' is an arcade game compilation released for the Dreamcast, Nintendo 64, and Game Boy Advance. Games included Two volumes were released. The first volume was released for the Dreamcast, Nintendo 64, and Game Boy ...
'' (
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
version only), the 2003 '' Midway Arcade Treasures'', the 2012 '' Midway Arcade Origins'', and the 2022 Midway Legacy Edition Arcade1Up cabinet. Many of the anthologies were created by
Digital Eclipse Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial Video game emulation, emulations of arcade games for ...
, who used emulation to run the original source code. While the developers focused on including highly recognizable games, the team was able to easily add ''Bubbles'' as a bonus title because Williams' arcade games at the time used similar hardware. In 2000, a web-based version of ''Bubbles'', along with nine other classic arcade games, was published on Shockwave.com. Four years later,
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
WMS Industries purchased Midway in 1988 and later transferred its games to the
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
subsidiary.
launched a website featuring the
Shockwave In physics, a shock wave (also spelled shockwave), or shock, is a type of propagating disturbance that moves faster than the local speed of sound in the medium. Like an ordinary wave, a shock wave carries energy and can propagate through a me ...
versions.


Reception

In his book of early video game history, Mark Wolf noted that ''Bubbles'' felt "unorthodox" when compared to modern gameplay conventions. He attributed this to "rapid innovation" that took place in the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoo ...
before most conventions were established. Wolf also described it as an "offbeat and less-known experiment". Author John Sellers listed the title among the weirder arcade games released. Clare Edgeley of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' echoed similar statements. She criticized ''Bubbles'', stating that the constant blue background was dull and the game lacked longevity. In the
Shacknews ''Shacknews'' is an American video game journalism website founded in 1996. It that publishes news articles, reviews, and cheat codes. History ''Shacknews'' was founded in 1996 by Steve Gibson. The website, originally named 'Quakeholio', was ...
Arcade Corner series, Greg Burke called the gameplay "addicting" and fun to play in modern times. He attributed the game's mix reception to a "lack of decent sound effects" and described the title as "underrated". ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
''s Darran Jones described the game as engrossing and obscure, and he expressed disappointment that few people remember it. ''Bubbles'' arcade cabinets have varying degrees of rarity. The cocktail and cabaret are the rarest, followed by the plastic and upright versions; the plastic models are more valuable among collectors. The game's inclusion in ''Williams Arcade's Greatest Hits'' was met with a mixed response from gaming publications. A reviewer for ''Maximum: The Video Game Magazine'' called ''Bubbles'' "easily forgettable" and excluded it from their praise of the compilation. Tommy Glide of ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' magazine described the title as an extra inclusion, calling it "unique but mundane". In reviewing the Sega Genesis version of the anthology, which did not include ''Bubbles'', the four ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' reviewers questioned the reason behind the omission. Rich Leadbetter of ''
Sega Saturn Magazine ''Sega Saturn Magazine'' (originally known as ''Sega Magazine'') was a monthly magazine from the United Kingdom covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues incl ...
'' reviewed the Saturn version of the compilation, ''Midway Presents Arcade's Greatest Hits'', and argued that ''Bubbles'', though obscure, is solidly entertaining. Writing a review of ''
Midway's Greatest Arcade Hits ''Midway's Greatest Arcade Hits'' is an arcade game compilation released for the Dreamcast, Nintendo 64, and Game Boy Advance. Games included Two volumes were released. The first volume was released for the Dreamcast, Nintendo 64, and Game Boy ...
Volume 1'' for '' GamesMaster'' magazine, Robin Alway did not consider ''Bubbles'' an "all-time classic" and described it as an inferior inclusion.


Notes


References


External links


''Bubbles''
at Arcade History {{good article 1982 video games Arcade video games Action games Williams video games Video games developed in the United States Multiplayer and single-player video games Video games about ants