Frank Brian Fargo (born December 15, 1962) is an American
video game designer,
producer
Producer or producers may refer to:
Occupations
*Producer (agriculture), a farm operator
*A stakeholder of economic production
*Film producer, supervises the making of films
**Executive producer, contributes to a film's budget and usually does not ...
,
programmer
A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software.
A programmer is someone who writes/creates ...
and
executive, and founder of
Interplay Entertainment,
inXile Entertainment and
Robot Cache
Robot Cache, S.L. is a video game company established to allow for digital buying and selling of video games. It was founded in January 2018 by Brian Fargo, and reached open beta in May 2020.
Aimed to be a direct competitor to Steam, the digit ...
.
Biography
Early life
A descendant of the family that created the banking giants
Wells Fargo and
American Express
American Express Company (Amex) is an American multinational corporation specialized in payment card services headquartered at 200 Vesey Street in the Battery Park City neighborhood of Lower Manhattan in New York City. The company was found ...
, Fargo was born in
Long Beach, California, and grew up in
Whittier and
Newport Beach. The only child of Frank Byron Fargo and Marie Curtis Fargo, he attended
Corona del Mar High School, where he participated in
track and field and developed a desire to create video games after his parents bought him an
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
computer in 1977.
Brian Fargo wrote his first video game, ''Labyrinth of Martagon'', with his friend
Michael Cranford
Michael Cranford (born June 5, 1963) is a video game designer and programmer. As a designer and programmer his works include '' The Bard's Tale, The Bard's Tale II, and Dark Seed.'' Cranford left the video game industry in 1992 to pursue an ac ...
while still in high school.
The team's first widely distributed game was the graphical text adventure ''
The Demon's Forge
''The Demon's Forge'' is a 1981 video game published by Saber Software for the Apple II and IBM PC, designed by Brian Fargo.
Gameplay
''The Demon's Forge'' is a game in which the player is a mercenary banished to a dungeon. The game is an interac ...
'', which Brian self-published and guerilla marketed in 1981 (and was later re-released by Boone Corporation).
In 1982,
''
Softline Magazine'' printed a letter from Fargo asking how
On-Line Systems
In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or ...
stored graphics in its
graphic adventure ''
The Wizard and the Princess''.
During this time period he also wrote educational games for the ''
World Book Encyclopedia''.
Interplay
In 1983, Fargo founded
Interplay Productions prior to landing his first contract in 1983 with
Activision for ''Mindshadow'', a graphical text adventure game for the Apple II and
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
. After the release of ''Mindshadow'', Fargo hired an old high school friend and started work to create a role-playing game ''
Bard's Tale'' for the Apple II and C64 for a then-new publisher
Electronic Arts. Fargo subsequently co-designed Interplay's early RPGs, including the critically acclaimed ''
Wasteland'',
where a character named Faran Brygo is a play on his name.
However, Interplay at the time was utilizing small development teams of one to three people to produce games for other companies to publish, which only allowed Interplay to break even at best. In 1988, Fargo decided to make the transition from a development house to a developer/publisher, adding the additional costs of production and marketing, with both the risk and possible reward of publishing successful games. The first title produced by Interplay in this era was the internally developed ''
Battle Chess'', followed by
Quicksilver Software's ''
Castles''. The company was also experimenting at the time with new ideas and products such as ''
Neuromancer'', a video game version of the novel by
William Gibson.
By 1992, Interplay contracted with an old friend of Fargo's,
Allen Adham, and his partner,
Michael Morhaime,
to create ''
RPM Racing
''RPM Racing'' (short for ''Radical Psycho Machine Racing'') is a Super Nintendo Entertainment System racing game developed by Silicon & Synapse (now known as Blizzard Entertainment) and published by Interplay Productions.
''RPM'' was a succe ...
''. This was Adham and Morhaime's first contract to produce a game as
Silicon & Synapse and was the one of the first of such finds for Fargo, who had an eye for recognizing talent in small development teams.
Adham and Morhaime eventually changed the name of their company to
Blizzard Entertainment, future developer of the ''
Warcraft'', ''
Starcraft
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' and ''
Diablo'' franchises.
Interplay continued to expand in the mid-1990s, adding licensed titles to its own
intellectual properties such as ''
Stonekeep
''Stonekeep'' is a role-playing video game developed and released by Interplay Productions for the PC in 1995. It is a first-person dungeon crawler game with pre-rendered environments, digitized characters and live-action cinematic sequences. Rep ...
'', by acquiring rights to the original ''
Star Trek
''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'' and creating a series of its adaptations. Fargo also continued to find talented small developers designing innovative games. One was
Parallax Software, whose demo game eventually became the hit game ''
Descent''. Parallax, later renamed
Volition, was eventually bought by
THQ. In 1994,
Universal/MCA bought a 45% stake in Interplay, which later went public in 1998.
[inXile entertainment]
Interplay grew to over 600 employees at its zenith in the mid-1990s. One of the most successful groups within Interplay was formed during this period,
Black Isle. Black Isle focused on role-playing games and eventually included the games of a new developer called
BioWare, which was initially contracted by Interplay to make ''
Shattered Steel''. The next game they developed for Interplay, through the Black Isle division, was ''
Baldur's Gate'', which proved to be a big hit, followed by others, such as ''
Icewind Dale'' and the critically acclaimed ''
Planescape: Torment''. Black Isle's celebrated ''
Fallout'', which took some inspiration from ''Wasteland'' but was unique in its own right, was a personal project of Fargo, who served as its executive producer and was involved in setting the tone and sensibilities of the game.
In 1996, the company expanded again, adding a division focusing on sports games called VR Sports and buying
Shiny Entertainment. Fargo's goal in the acquisition of Shiny was to help Interplay transition into the
console business, in addition to its successful PC game releases. That same year, ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' ranked Fargo as the third most influential "industry player" of all time, as he "has shown both brilliant product vision and great business talents."
In 1998, Interplay filed for an
initial public offering (IPO) of stock to fund future development and retire debt the company held. At the time, the market for IPOs had started to slow from the boom years of the early and mid-1990s, yet the need for capital drove Fargo to file the offering. Increased competition, less than stellar returns on Interplay’s sports division and the lack of console titles forced the company to seek additional funding two years later with an investment from
Titus Software, a Paris-based game company. In 1999, the relationship between Fargo and majority shareholder Titus deteriorated, according to Fargo, due to a "different ideology of management".
In 2000, Titus exercised a majority control of Interplay, and as a result, Fargo resigned his position with the company.
In addition to his work at Interplay, Fargo also formed an online entertainment company Engage! with partner
SoftBank in 1996, and sat on the board of
Virgin Europe in 1998.
[
]
InXile Entertainment
After leaving Interplay, Fargo looked to find outlets for his creative drive and founded inXile Entertainment in 2002, a video game developer and publisher that includes many former Interplay employees. The name inXile sprang from a joke for his post-Interplay career: initially, Fargo gave himself the title of "leader-in-exile" at the company.
InXile Entertainment released a new '' Bard's Tale'' as one of its first titles, released by Vivendi Universal Games
Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Associ ...
, but has found success in a new category of downloadable games, such as '' Line Rider'' and '' Fantastic Contraption''. The company also developed a major title for Bethesda Softworks
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its ...
, '' Hunted: The Demon's Forge''.
In 2012, inspired by the success of ''Double Fine Adventure
''Broken Age'' is a point-and-click adventure video game developed and published by Double Fine. ''Broken Age'' was game director Tim Schafer's first return to the genre since 1998's ''Grim Fandango'', and was released for Microsoft Windows, macO ...
s fan funded model, Fargo announced that he was going to attempt to fan-fund '' Wasteland 2'' using the webservice Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
. The project's fundraising campaign reached its $900,000 funding goal in its second day and Fargo said hopes that all of his future projects involve Kickstarter as it "offers all the freedoms that a developer hopes for." The '' Wasteland 2'' Kickstarter campaign ended on April 17, 2012, raising a total of $2,933,252, making it the third highest crowd funded video game on Kickstarter to date, with an additional $107,152 in PayPal pledges. The Kickstarter campaign was documented in the documentary, Capital C
''Capital C'' (also styled ''CAPITAL C'') is a documentary feature film about crowdfunding by directors Jørg Kundinger and Timon Birkhofer. The movie was co-funded by a crowdfunding campaign on Kickstarter.com and is the world's first feature ...
.
On March 6, 2013, Fargo followed through on his promise to fund future projects through Kickstarter and launched '' Torment: Tides of Numenera'', described as "a story-driven CRPG crafted in the tradition of ''Planescape: Torment'' and set in the world of Monte Cook's Numenera." The project reached its goal of $900,000 in just six hours and went on to break the Kickstarter record for fastest project to reach $1 million. The previous record had been held by the Ouya video game console which reached $1 million in 8 hours 22 minutes; ''Torment'' reached this amount in less than seven hours.
In May 2015 Fargo revealed The Bard's Tale IV and his intentions to launch a Kickstarter for it on June 2, 2015. It is a direct continuation of that story from the previous The Bard's Tale games. The Kickstarter concluded on July 10, 2015 with a final pledge total of $1,519,681 USD and 33,741 backers.
In March 2017, Fargo had announced his plans to retire from inXile following the release of ''Wasteland 3''. However, in November 2018, Microsoft Studios announced their intention to buy inXile and make the studio a subsidiary. Because this would provide the studio with significantly more resources, Fargo stated he no longer plans to retire but instead will continue to lead the company.
Robot Cache
Fargo announced the founding of Robot Cache
Robot Cache, S.L. is a video game company established to allow for digital buying and selling of video games. It was founded in January 2018 by Brian Fargo, and reached open beta in May 2020.
Aimed to be a direct competitor to Steam, the digit ...
, a new digital games storefront for personal computer games expected to go live in Q2 2018. Robot Cache will deliver games via blockchain
A blockchain is a type of distributed ledger technology (DLT) that consists of growing lists of records, called ''blocks'', that are securely linked together using cryptography. Each block contains a cryptographic hash of the previous block, a ...
s which can be decrypted or re-encrypted through the service; this will effectively allow players to buy and sell digital games without publishers fearing that the original owner can retain a copy after selling. This allows the service to ensure a higher percentage of each game sale goes back to the publisher; publishers are set to receive 95% of original game sales, and 70% of used game sales. While the site will accept normal forms of payment, it will also use a new cryptocurrency
A cryptocurrency, crypto-currency, or crypto is a digital currency designed to work as a medium of exchange through a computer network that is not reliant on any central authority, such as a government or bank, to uphold or maintain it. It i ...
called Iron, which users will receive when reselling games and can be applied towards the purchase of new or used games.
Others
Fargo was a founder member of the board of advisors for Fig, a mixed investment/crowdfunding platform, since its launch in December 2015. As part of his involvement, he used Fig to crowdfund development of ''Wasteland 3''. With inXile's purchase by Microsoft Studios, Fargo plans to remain on the board to help determine which games that Fig should support, but otherwise does not plan to use Fig for funding.
Works
References
External links
Brian Fargo
on Twitter
*
{{DEFAULTSORT:Fargo, Brian
1962 births
American chief executives
American video game designers
American video game directors
American video game producers
Living people
People from Long Beach, California
Video game writers
Video game businesspeople
Interplay Entertainment people
Xbox Game Studios