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Frank Brian Fargo (born December 15, 1962) is an American
video game designer Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
, producer,
programmer A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming. The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
and executive, and founder of
Interplay Entertainment Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well a ...
, inXile Entertainment and Robot Cache. In 2009, he was chosen by
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
as one of the top 100 game creators of all time.


Biography


Early life

A descendant of the family that created the banking giants
Wells Fargo Wells Fargo & Company is an American multinational financial services company with a significant global presence. The company operates in 35 countries and serves over 70 million customers worldwide. It is a systemically important fi ...
and
American Express American Express Company or Amex is an American bank holding company and multinational financial services corporation that specializes in payment card industry, payment cards. It is headquartered at 200 Vesey Street, also known as American Expr ...
, Fargo was born in
Long Beach, California Long Beach is a coastal city in southeastern Los Angeles County, California, United States. It is the list of United States cities by population, 44th-most populous city in the United States, with a population of 451,307 as of 2022. A charter ci ...
, and grew up in Whittier and Newport Beach. The only child of Frank Byron Fargo and Marie Curtis Fargo, he attended Corona del Mar High School, where he participated in
track and field Track and field (or athletics in British English) is a sport that includes Competition#Sports, athletic contests based on running, jumping, and throwing skills. The name used in North America is derived from where the sport takes place, a ru ...
and developed a desire to create video games after his parents bought him an
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
computer in 1977. Brian Fargo wrote his first video game, ''Labyrinth of Martagon'', with his friend Michael Cranford while still in high school. The team's first widely distributed game was the graphical text adventure ''The Demon's Forge'', which Brian self-published and guerilla marketed in 1981 (and was later re-released by Boone Corporation). In 1982, '' Softline Magazine'' printed a letter from Fargo asking how On-Line Systems stored graphics in its
graphic adventure An adventure game is a video game genre in which the player assumes the role of a protagonist in an Interactive storytelling, interactive story, driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus ...
'' The Wizard and the Princess''. During this time period, he also wrote educational games for the ''
World Book Encyclopedia The ''World Book Encyclopedia'' is an American encyclopedia. ''World Book'' was first published in 1917. Since 1925, a new edition of the encyclopedia has been published annually. Although published online in digital form for a number of years, ...
''.


Interplay

In 1983, Fargo founded
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
prior to landing his first contract in 1983 with
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
for ''Mindshadow'', a graphical text adventure game for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
and Commodore 64. After the release of ''Mindshadow'', Fargo hired an old high school friend and started work to create a role-playing game ''The Bard's Tale (1985 video game), Bard's Tale'' for the Apple II and C64 for a then-new publisher
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. Fargo subsequently co-designed Interplay's early RPGs, including the critically acclaimed '' Wasteland'', where a character named Faran Brygo is a play on his name. Interplay at the time was utilizing small development teams of one to three people to produce games for other companies to publish, which only allowed Interplay to break even at best. In 1988, Fargo decided to make the transition from a development house to a developer/publisher, adding the additional costs of production and marketing, with both the risk and possible reward of publishing successful games. The first title produced by Interplay in this era was the internally developed '' Battle Chess'', followed by Quicksilver Software's ''
Castles A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars usually consider a ''castle'' to be the private fortified residence of a lord or noble. This i ...
''. The company was also experimenting at the time with new ideas and products such as ''
Neuromancer ''Neuromancer'' is a 1984 science fiction novel by American-Canadian author William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatis ...
'', a video game version of the novel by
William Gibson William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as cyberpunk. Beginning his writing career in the late 1970s, his ear ...
. By 1992, Interplay contracted with an old friend of Fargo's, Allen Adham, and his partner, Michael Morhaime, to create '' RPM Racing''. This was Adham and Morhaime's first contract to produce a game as Silicon & Synapse and was one of the first of such finds for Fargo, who had an eye for recognizing talent in small development teams. Adham and Morhaime eventually changed the name of their company to
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
, future developer of the ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chaos ...
'', '' StarCraft'' and '' Diablo'' franchises. Interplay continued to expand in the mid-1990s, adding licensed titles to its own intellectual properties such as '' Stonekeep'', by acquiring rights to the original ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the Star Trek: The Original Series, series of the same name and became a worldwide Popular culture, pop-culture Cultural influence of ...
'' and creating a series of its adaptations. Fargo also continued to find talented small developers designing innovative games. One was
Parallax Software Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) was an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, develop ...
, whose demo game eventually became the hit game '' Descent''. Parallax, later renamed Volition, was eventually bought by THQ. In 1994, Universal/MCA bought a 45% stake in Interplay, which later went public in 1998.inXile entertainment
Interplay grew to over 600 employees at its zenith in the mid-1990s. One of the most successful groups within Interplay was formed during this period, Black Isle. Black Isle focused on role-playing games and eventually included the games of a new developer called BioWare, which was initially contracted by Interplay to make '' Shattered Steel''. The next game they developed for Interplay, through the Black Isle division, was ''
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The series has been divided into two sub-series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both t ...
'', which proved to be a big hit, followed by others, such as '' Icewind Dale'' and the critically acclaimed '' Planescape: Torment''. In 1996, the company expanded again, adding a division focusing on sports games called VR Sports and buying Shiny Entertainment. Fargo's goal in the acquisition of Shiny was to help Interplay transition into the
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
business, in addition to its successful PC game releases. That same year, ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' ranked Fargo as the third most influential "industry player" of all time, as he "has shown both brilliant product vision and great business talents." In 1998, Interplay filed for an
initial public offering An initial public offering (IPO) or stock launch is a public offering in which shares of a company are sold to institutional investors and usually also to retail (individual) investors. An IPO is typically underwritten by one or more investm ...
(IPO) of stock to fund future development and retire debt the company held. At the time, the market for IPOs had started to slow from the boom years of the early and mid-1990s, yet the need for capital drove Fargo to file the offering. Increased competition, less than stellar returns on Interplay’s sports division and the lack of console titles forced the company to seek additional funding two years later with an investment from Titus Software, a Paris-based game company. In 1999, the relationship between Fargo and majority shareholder Titus deteriorated, according to Fargo, due to a "different ideology of management". In 2000, Titus exercised a majority control of Interplay, and as a result, Fargo resigned his position with the company. In addition to his work at Interplay, Fargo also formed an online entertainment company Engage! with partner
SoftBank is a Japanese multinational Investment company, investment holding company headquartered in Minato, Tokyo, that focuses on investment management. The group primarily invests in companies operating in technology that offer goods and services ...
in 1996, and sat on the board of Virgin Europe in 1998.


InXile Entertainment

After leaving Interplay, Fargo looked to find outlets for his creative drive and founded inXile Entertainment in 2002, a video game developer and publisher that includes many former Interplay employees. The name inXile sprang from a joke for his post-Interplay career: initially, Fargo gave himself the title of "leader-in-exile" at the company. InXile Entertainment released a new '' Bard's Tale'' as one of its first titles, released by Vivendi Universal Games, but has found success in a new category of downloadable games, such as '' Line Rider'' and '' Fantastic Contraption''. The company also developed a major title for
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
, '' Hunted: The Demon's Forge''. In 2012, inspired by the success of '' Double Fine Adventure''s fan funded model, Fargo announced that he was going to attempt to fan-fund '' Wasteland 2'' using the webservice
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
. The project's fundraising campaign reached its $900,000 funding goal in its second day and Fargo said hopes that all of his future projects involve Kickstarter as it "offers all the freedoms that a developer hopes for." The '' Wasteland 2'' Kickstarter campaign ended on April 17, 2012, raising a total of $2,933,252, making it the third highest crowd funded video game on Kickstarter to date, with an additional $107,152 in
PayPal PayPal Holdings, Inc. is an American multinational financial technology company operating an online payments system in the majority of countries that support E-commerce payment system, online money transfers; it serves as an electronic alter ...
pledges. The Kickstarter campaign was documented in the documentary, Capital C. On March 6, 2013, Fargo followed through on his promise to fund future projects through Kickstarter and launched '' Torment: Tides of Numenera'', described as "a story-driven CRPG crafted in the tradition of ''Planescape: Torment'' and set in the world of Monte Cook's Numenera." The project reached its goal of $900,000 in just six hours and went on to break the Kickstarter record for fastest project to reach $1 million. The previous record had been held by the
Ouya The Ouya ( ), stylized as OUYA, is an Android (operating system), Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP ...
video game console which reached $1 million in 8 hours 22 minutes; ''Torment'' reached this amount in less than seven hours. In May 2015 Fargo revealed The Bard's Tale IV and his intentions to launch a Kickstarter for it on June 2, 2015. It is a direct continuation of that story from the previous The Bard's Tale games. The Kickstarter concluded on July 10, 2015 with a final pledge total of $1,519,681 USD and 33,741 backers. In March 2017, Fargo had announced his plans to retire from inXile following the release of ''Wasteland 3''. However, in November 2018, Microsoft Studios announced their intention to buy inXile and make the studio a subsidiary. Because this would provide the studio with significantly more resources, Fargo stated he no longer plans to retire but instead will continue to lead the company.


Robot Cache

Fargo announced the founding of Robot Cache, a new digital games storefront for personal computer games expected to go live in Q2 2018. Robot Cache will deliver games via
blockchain The blockchain is a distributed ledger with growing lists of Record (computer science), records (''blocks'') that are securely linked together via Cryptographic hash function, cryptographic hashes. Each block contains a cryptographic hash of th ...
s which can be decrypted or re-encrypted through the service; this will effectively allow players to buy and sell digital games without publishers fearing that the original owner can retain a copy after selling. This allows the service to ensure a higher percentage of each game sale goes back to the publisher; publishers are set to receive 95% of original game sales, and 70% of used game sales. While the site will accept normal forms of payment, it will also use a new
cryptocurrency A cryptocurrency (colloquially crypto) is a digital currency designed to work through a computer network that is not reliant on any central authority, such as a government or bank, to uphold or maintain it. Individual coin ownership record ...
called Iron, which users will receive when reselling games and can be applied towards the purchase of new or used games.


Others

Fargo was a founder member of the board of advisors for Fig, a mixed investment/crowdfunding platform, since its launch in December 2015. As part of his involvement, he used Fig to crowdfund development of ''Wasteland 3''. With inXile's purchase by Microsoft Studios, Fargo plans to remain on the board to help determine which games that Fig should support, but otherwise does not plan to use Fig for funding.


Games


References


External links


Brian Fargo
on
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* {{DEFAULTSORT:Fargo, Brian 1962 births American technology chief executives American video game designers American video game directors American video game producers Living people People from Long Beach, California American video game writers American video game businesspeople Interplay Entertainment people Xbox Game Studios