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tile-matching A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the ...
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
released for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
in 1994. It was created by Steve Fry for the Japanese company
ZOO Corporation Zoo Corporation is a Japanese company based in Nagano Prefecture that develops medical prescription systems and video games. History Zoo was founded on April 8, 1986 by Jinichi Miyajima. It developed a computer-based prescription system in 198 ...
and published by
Spectrum HoloByte Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the ''Falcon'' series of combat flight simulators, and for publishing the first version of ''Te ...
for the North American market. The game would later be re-released on a number of different platforms. In the same year, the game was ported for the
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
and the original
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. These two versions were developed by different companies and published by
Spectrum HoloByte Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the ''Falcon'' series of combat flight simulators, and for publishing the first version of ''Te ...
in North America. A year later, Shoeisha ported/published the game in Japan for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
and
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
.


Gameplay

In the game, the player must move the cursor through a grid of different colored squares. All squares must be "removed", and squares can only be removed if they are directly touching two or more squares of the same color. Once squares are removed, blocks shift downward and to the left or right to fill in the blanks. The game ends when either all blocks are removed or time has run out. If the player comes to a point in which none of the remaining squares match, a few options remain. A few "special items" help clear out blocks that do not necessarily match, such as an
airplane An airplane (American English), or aeroplane (Commonwealth English), informally plane, is a fixed-wing aircraft that is propelled forward by thrust from a jet engine, Propeller (aircraft), propeller, or rocket engine. Airplanes come in a vari ...
block that eliminates a full line of squares in the direction it is pointed in, or a block of dynamite that blows up every square touching it. Additionally, the player can also choose to drop new, randomly generated squares into the equation.


Development

The game is commonly attributed to being designed by
Alexey Pajitnov Alexey Leonidovich Pajitnov (born April 16, 1955) is a Russian-American computer engineer and video game designer. He is best known for creating, designing, and developing ''Tetris'' in 1985 while working at the Dorodnitsyn Computing Centre un ...
, who also originally designed
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
, and published by
Spectrum HoloByte Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the ''Falcon'' series of combat flight simulators, and for publishing the first version of ''Te ...
, the company who first published Tetris outside of
Soviet Union The Union of Soviet Socialist Republics. (USSR), commonly known as the Soviet Union, was a List of former transcontinental countries#Since 1700, transcontinental country that spanned much of Eurasia from 1922 until Dissolution of the Soviet ...
, Pajitnov's home country. However, despite Pajitnov's name and face being on the game's title screen and box art, the PC version of the game clearly states that he only "endorses" and his only actual credits for the game is a "Special Thanks". It is a reworked version of a game called ''TheWALL'' that was also created by ZOO Corporation in 1994 and published by ''Arrow Micro-Techs Corp''. After being released for the MS-DOS and Super NES, the game was later ported to the original
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. Because the game's original concept is so heavily based on matching same colored squares, the squares in this version of the game have different patterns within them to distinguish between different square types. Another version of the game, identical to the Super NES version, was made playable on the
Genesis Genesis may refer to: Religion * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of humankind * Genesis creation narrative, the first several chapters of the Bo ...
exclusively through the
Sega Channel The Sega Channel was an online game service developed by Sega for the Sega Genesis video game console, serving as a content delivery system. Launched on December 14, 1994, the Sega Channel was provided to the public by TCI and Time Warner Cabl ...
subscription service, which allowed subscribers to temporarily download games to their Genesis system for as long as the system was left on. Additionally, ports for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
were released exclusively in Japan. A version for
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
was planned but never released.


Reception

Reception for the game was generally mixed. Reviewing the Game Boy version, ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' praised a few aspects, such as the ability to reverse approaching blocks, but felt that the "eye-straining graphics" severely hamper the gameplay: "While ''
Tetris ''Tetris'' () is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. In ''Tetris'', falling tetromino shapes must be neatly sorted into a pile; once a horizontal line of the game board is filled in, it disa ...
'' has simple, easy-to-see shapes that fall individually, ''BreakThru!'' has a complex wall of tiny, hard-to-see bricks with special bricks and bombs that are sometimes difficult to identify." However, they commented that this problem is considerably alleviated when playing on the
Super Game Boy The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for in the United States and in the United Kingdom. In South Korea, it is called the Supe ...
. They gave a more positive review of the SNES version. Though they criticized some aspects of the graphics, they applauded the game's simple-to-learn yet strategically deep gameplay and variety of modes. Reviewing the SNES version, a ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic said it was "OK" but too derivative of ''Tetris'' to be of real interest. He remarked that the use of special objects complicates the gameplay without truly adding to it, and gave the game two out of five stars. In a retrospective review of the SNES version, ''Honest Gamers'' appreciated the initial concept of the game, but criticized how it frequently degrades into slow and frustrating gameplay once none of the remaining squares match each other. Allgame stated that while the graphics and sound effects were "less than dazzling", the gameplay was praised, stating that it had "...that special Pajitnov mix of simplicity and strategy that makes for a compelling, addictive experience."


Notes


References


External links


''BreakThru!''
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...

Zoo Corporation official website
* (archived) {{Tetris 1994 video games Artech Studios games Cancelled Game Gear games DOS games Game Boy games Multiplayer and single-player video games PlayStation (console) games Puzzle video games Realtime Associates games Sega Saturn games Shōeisha games Spectrum HoloByte games Super Nintendo Entertainment System games Video games developed in Japan Windows games Zoo Corporation games