Brainship
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The concept brainship in science fiction literature refers to an interstellar
starship A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 1 ...
that is created by inserting the disembodied brain and nervous system of a human being into a life-support system, and connecting it surgically to a series of computers via delicate synaptic connections (a
brain–computer interface A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often dire ...
). The brain "feels" the ship (or any other connected peripherals) as part of its own body. Flying, taking off, landing, and controlling all the other features of the ship are as natural as moving, breathing and talking are to an ordinary human. Being wired into a computer speeds their reactions, but still allows their human brains to make intelligent decisions based on calculations.


Publishing history

1941 – ''Solar Plexus'' by
James Blish James Benjamin “Jimmy” Blish () was an American science fiction and fantasy writer. He is best known for his ''Cities in Flight'' novels and his series of ''Star Trek'' novelizations written with his wife, J. A. Lawrence. His novel ''A Case ...
. 1945 – ''Camouflage'' by
Henry Kuttner Henry Kuttner (April 7, 1915 – February 3, 1958) was an American author of science fiction, fantasy fiction, fantasy and horror fiction, horror. Early life Henry Kuttner was born in Los Angeles, California in 1915. Kuttner (1829–1903) and ...
. 1953 – '' Mr. Spaceship'' by Philip K. Dick. A professor volunteers to become the first brain ship. 1953 – ''I, Dreamer'' (short story) by Walter M. Miller Jr. 1961 – ''
The Ship Who Sang ''The Ship Who Sang'' (1969) is a science fiction novel by American writer Anne McCaffrey, a fix-up of five stories published 1961 to 1969. It is also the title of the 1961 novelette which is the first of these stories.
'', by
Anne McCaffrey Anne Inez McCaffrey (1 April 1926 – 21 November 2011) was an American writer known for the ''Dragonriders of Pern'' science fiction series. She was the first woman to win a Hugo Award for fiction (Best Novella, ''Weyr Search'', 1968) an ...
. The brainship was popularized in this short story about the brainship Helva. However, McCaffrey cited as her inspiration an earlier story. She says, 1964 – ''The Fiend'' by
Frederik Pohl Frederik George Pohl Jr. (; November 26, 1919 – September 2, 2013) was an American list of science fiction authors, science-fiction writer, editor, and science fiction fandom, fan, with a career spanning nearly 75 years—from his first ...
. In this short story, criminals had their brains temporarily removed so they could serve their sentences as control units for various types of machinery. One was mentioned as being the controller of a brain ship. 1965 – " Becalmed in Hell", by
Larry Niven Laurence van Cott Niven (; born April 30, 1938) is an American science fiction writer. His 1970 novel ''Ringworld'' won the Hugo Award for Best Novel, Hugo, Locus Award, Locus, Ditmar Award, Ditmar, and Nebula Award for Best Novel, Nebula award ...
. This short story was about Eric, an injured man who became a brainship, and his mobile partner Howie. Eric could not take off from the hazardous surface of Venus because he "felt" something wrong with his "wings". Howie had to find a solution before they both died.Becalmed in Hell
Larry Niven Website
1965 - ''Wasted on the Young'' by
John Brunner John Brunner may refer to: * Sir John Brunner, 1st Baronet (1842–1919), British industrialist and Liberal Member of Parliament * John L. Brunner (1929–1980), Pennsylvania politician * Sir John Brunner, 2nd Baronet (1865–1929), British Libe ...
. A young man deliberately accrues huge debts with a flamboyant lifestyle, then tries to escape them by committing suicide. His brain is saved, put into a ship, and sent on a voyage long enough to pay all his debts. 1965 – "
The Brain of Colonel Barham "The Brain of Colonel Barham" (original title: "The Brain of Donald Duncan") is an episode of the original '' The Outer Limits'' television show. It first aired on 2 January 1965, during the second season. The episodes reunite the two former le ...
" (TV episode, ''
The Outer Limits ''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The ...
''). The military plans to use the Colonel's disembodied brain to control a spacecraft. 1965 – '' Destination: Void'' by
Frank Herbert Franklin Patrick Herbert Jr. (October 8, 1920February 11, 1986) was an American science-fiction author, best known for his 1965 novel Dune (novel), ''Dune'' and its five sequels. He also wrote short stories and worked as a newspaper journalist, ...
, where an interstellar
sleeper ship A sleeper ship is a hypothetical type of crewed spacecraft, or starship in which most or all of the crew spend the journey in some form of hibernation or suspended animation. The only known technology that allows long-term suspended animation of h ...
is controlled by an Organic Mental Core, a human brain. 1966, 1969 – Additional short stories by McCaffrey. These short stories were published in ''The Ship Who Sang'' collection. 1979 – ''
Mayflies Mayflies (also known as shadflies or fishflies in Canada and the upper Midwestern United States, as Canadian soldiers in the American Great Lakes region, and as up-winged flies in the United Kingdom) are aquatic insects belonging to the order ...
'', by Kevin O'Donnell, Jr. A human brain is reprogrammed to serve as a ship's computer for a colonization trip expected to take 15 years (ship's time). The original human personality, which the shipbuilders had believed to have been erased, reasserts itself. It inadvertently turns off the main drive early in the mission, stretching the flight time to hundreds of years. The human personality struggles against the imposed programming. 1992–1994 – Additional novels, co-written by McCaffrey. 1996 – '' The Ship Errant'', a novel by
Jody Lynn Nye Jody Lynn Nye (born 1957) is an American science fiction writer. She is the author or co-author of approximately forty published novels and more than 100 short stories. She has specialized in science fiction or fantasy action novels and humor. H ...
. 1996 - '' Mechanized Assault & Exploration'' - The player takes the role of the brain of such a ship, a 'MAX commander', the result of the radical surgery needed for biological life to survive hyperspace, and then take command of the fighting forces that war for the colonial prospect at the end of that trip against other human factions for alien sponsors. 1997 – '' The Ship Avenged'', a novel by S.M. Stirling. 1994 – '' Starfire'' board wargame, Alkelda Dawn expansion, originally created in 1979 by
Stephen V. Cole Stephen V. Cole is an Americans, American game designer and the CEO of Amarillo Design Bureau (also known as ADB or, incorrectly, Starfleet Games) which publishes ''Star Fleet Battles'', ''Federation and Empire'', ''Federation Commander'', ''Prim ...
. Starfire History
Starfire Website This " 4X" (eXplore, eXpand, eXploit, and eXterminate)
board wargame A board wargame is a wargame with a set playing surface or board game, board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military ...
simulates
space warfare Space warfare is combat in which one or more belligerents are in outer space. The scope of space warfare includes ''ground-to-space warfare'', such as attacking satellites from the Earth; ''space-to-space warfare'', such as satellites attacki ...
and empire building in the 23rd century. In it, the J'rill are a race of cybernetic brainships. Originally humanoid, their meritocracy needed to process more and more information as their world grew and computerized. Development of brain–computer interfaces improved their services to society. However, the Directors became more distant from their bodies as technology advanced. Eventually, their bodies required only life support, making them effectively immortal. As they lost their humanity, their policy decisions became heartless, eventually leading to civil war. The J'rill Directors suppressed the revolt by destroying nearly all of their subjects.The J'rill
Starfire Website
1999 –
Homeworld ''Homeworld'' is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after t ...
Neuroscientist Karan S'jet was neurally wired into the "Kushan" mothership as "Fleet Command" to replace an unsustainably large crew.


Weaknesses

* The remaining human physical parts of the fictional brainship (brain, nervous system, possibly others) must be maintained on constant life support. Any interruption is life-threatening. * The encased brain is usually completely dependent on its electronic connections for all sensory input, including communication with other sapient beings. Losing access to this input results in complete
sensory deprivation Sensory deprivation or perceptual isolation is the deliberate reduction or removal of stimuli from one or more of the senses. Simple devices such as blindfolds or hoods and earmuffs can cut off sight and hearing, while more complex devices can ...
so severe that extended periods of such isolation can cause psychological damage to the brain's personality, including
catatonia Catatonia is a complex syndrome most commonly seen in people with underlying mood disorders, such as major depressive disorder, or psychotic disorders, such as schizophrenia. People with catatonia exhibit abnormal movement and behaviors, wh ...
and permanent insanity. * The sheer bulk of a brainship makes it ill-suited to performing certain tasks. To this end, fictional brainships generally have a mobile partner(s).


Protection

In McCaffrey's stories the ship's physical component is encased in a "shell" with life support and connections to the ship's computers. The mobile human partner is referred to as a "Brawn", a specially trained companion and aide. In her stories, brain/brawn partnerships can be short-lived and professional, lasting only as long as the mission, or they may be long, deep, meaningful friendships. In some cases, they may fall in love. Brawn obsession was formerly a serious concern, as a love-crazed brawn might have attempted to breach the life-support shell in order to get at the body entombed within, only to kill the person and go mad with grief. This possibility was effectively eliminated by the brainship Hypatia Cade (during the events of the book ''
The Ship Who Searched ''The Ship Who Searched'' is a science fiction novel by American writers Anne McCaffrey and Mercedes Lackey. It is the third of seven books in ''The Ship Who Sang'' series by McCaffrey and four other authors, and the only one by Lackey.
'') through the invention and creation of human-replica prosthetic bodies that shellpeople could project their consciousness into through short-range, high-bandwidth transmission. In Niven's story, ambulatory partner Howie found no mechanical reason for brainship Eric's claim of immobility, which was endangering both of their lives. Howie could not examine Eric's physical body without harming him. Eric could not come up with evidence to convince Howie, and had no way to help himself. Howie concluded privately that the problem is psychological, and risked his life with a ruse which enabled Eric to take off. Only when they escape and Eric was checked out by maintenance personnel was the truth discovered. In the Starfire board game, the J'rill directors destroyed nearly all of their subjects during a revolt/civil war. This also meant loss of materials and repairs for their life support and cybernetic systems. The J'rill spread out into space to conquer star systems for resources. They depended upon drones for ordinary tasks, and remotes for more independent tasks such as combat.


References

{{Reflist

– Fan website, sanctioned by Niven * Donna Haraway, Haraway, Donna. "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century," in ''Simians, Cyborgs and Women: The Reinvention of Nature''. New York: Routledge, 1991: 149–181. * Hayles, N. Katherine. "The Life Cycle of Cyborgs: Writing the Posthuman." In ''Cybersexualities: A Reader on Feminist Theory, Cyborgs and Cyberspace'', edited by Jenny Wolmark, 157–173. Edinburgh: Edinburgh University Press, 1999. Fictional spacecraft by type Fiction about brain–computer interface