Brain Age Express
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''Brain Age Express'' (known in Japan as ''Chotto Brain Training'' and in Europe and Australia as ''A Little Bit of... Dr Kawashima's Brain Training'') are three
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s developed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
Nintendo DSi The is a foldable dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was ...
's
DSiWare This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 20 ...
download service. They are the third series of games in the ''
Brain Age ''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Games The ''Brain Age'' games, known as ''Brain Training'' in Japan ...
'' series, and are repackaged versions of both '' Brain Age: Train Your Brain in Minutes a Day!'' and '' Brain Age 2: More Training in Minutes a Day!'' games, featuring both old and new puzzles. There are three editions: ''Arts & Letters'', ''Math'', and ''Sudoku''. The ''Arts & Letters'' and ''Math'' versions were released on December 24, 2008, in Japan as launch titles for the DSiWare service, and the Sudoku edition on April 22, 2009, in Japan as well. The ''Math'' edition is the only version available outside Japan, and was released on April 5, 2009, in North America and June 19, 2009, in the PAL regions, as a launch title for the service. However, the ''Arts & Letters'' edition was released on August 10, 2009, in North America and October 23, 2009, in the PAL regions. The puzzles featured in both the Math and Arts & Letters were created by Ryuta Kawashima. One puzzle in each of these two editions utilizes the Nintendo DSi's camera function, while both versions allow players to use a photo for their in-game profile. On June 19, 2015, ''Brain Age Express: Sudoku'' was pulled from the DSi Shop and 3DS eShop, with no official reason given. ''Brain Age Express: Math'' and ''Brain Age Express: Arts & Letters'' are pre-installed on Japanese and North American Nintendo DSi XLs.


Gameplay

They use similar gameplay concepts to '' Brain Age: Train Your Brain in Minutes a Day!'' and '' Brain Age 2: More Training in Minutes a Day!'' titles; they both require the player to hold the DS on its side with the top screen on left and the touch screen on right (reverse in lefty mode). Like their predecessors, both versions feature modes called "Brain Age Check" and "Training". In Brain Age Check, where the game uses several training puzzles to test his or her brain age, with the ideal brain age for people 20 or over. Using the DSi's internal clock, both versions allow for only one official Brain Age Check per day. In Training, the player may freely play any game that is available, and is able to compare how well they did with previous days. Each title comes with three new training puzzles, as well as several puzzles taken from the previous ''Brain Age'' titles. Both editions include Virus Buster, also known as Germ Buster, a non-training puzzle based on the ''Dr. Mario'' series. All of the Games also included a secret "Challenge Mode" that was unlocked if, after a test you got a Brain Age of 20, this mode introduces the "Challenge Keeper", a character that appears to be Dr. Kawashima's alter ego.


Brain Age Express: Arts & Letters

The Arts & Letters edition (Literature edition in Japan and Arts edition in PAL region) features word and memory puzzles. One new puzzle is called Photo Memory, a memory puzzle, where the game will take a picture from either the game itself or from the player's DSi, show it to the player, and then have the player pick between it and other randomly selected images from the player's folder while showing another image to memorize, and so on. For Brain Age Check, it uses Stroop Test, Connect Maze,
Rock, Paper, Scissors Rock, Paper, Scissors (also known by #Names, several other names and word orders) is an Intransitive game, intransitive hand game, usually played between two people, in which each player simultaneously forms one of three shapes with an outstret ...
, Word Memory, and Symbol Match. The Training mode features puzzles from previous games, these are Reading Aloud, Word Scramble and Piano Player. This game is not available in South Korea and China.


Brain Age Express: Math

The Math edition (Science edition in Japan) deals with numbers and math puzzles. The new puzzles included in this edition are Sum Totaled, By the Numbers, and Multi Tasker. The Brain Age Check includes High Number, Speed Counting, Serial Subtraction, Math Recall, and Number Memory. The Training include puzzles from previous games, like Calculations X20, Calculations X100, Triangle Math, and Change Maker.


Brain Age Express: Sudoku

The Sudoku edition features 100 sudoku puzzles divided into three difficulties: Basic, Medium and Advanced, instead of the Training mode featured on the other editions. It also features a Brain Age Check, with three puzzles: Number Memory, Connect Maze and High Number. This version, unlike the ''Math'' and ''Arts & Letters'' editions, does not use the DSi camera or microphone. For unknown reasons, it was retired from both the DSi Shop and 3DS eShop on June 19, 2015.


Development

The two ''Brain Age Express'' titles were announced on October 2, 2008, at the reveal of the
Nintendo DSi The is a foldable dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was ...
and its
DSiWare This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 20 ...
service and were released on December 24, 2008. The titles were created to be played anywhere at any time. Nintendo chose the most popular puzzles from '' Brain Age: Train Your Brain in Minutes a Day!'' and '' Brain Age 2: More Training in Minutes a Day!'' to include in the two versions. At the launch of
Nintendo DSi The is a foldable dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was ...
in the U.S., ''Brain Age Express: Math'' was released at the DSiWare launch while the Sudoku edition is available in Japan on April 22, 2009. This edition along the Literature edition was later released. The idea for ''Brain Age Express'' came from the Download Software Subcommittee meeting back when Nintendo was developing the
Nintendo DSi The is a foldable dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was ...
as a console. During the subcommittee, members from a variety of teams came together to come up with small titles that could be downloaded from the Internet as part of a "My DS" brand. The meetings' progress was considerably slow, due to the nature of the Nintendo DSi being undetermined at that point. Several rough ideas were presented, but none stood out, and as a result, possible projects piled up, creating a bad situation. The problem was that none of the ideas were bad, and while they were fun to talk about, some were not very realistic. The ''Express'' series, known in
PAL regions Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25& ...
as the ''A Little Bit of...'' series and in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
as the ''Chotto'' series, was proposed, but was unnoticed amongst other proposals. The name was conceived by
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
, CEO of
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, jokingly using the name "Chotto! Generations". He stated that while some may find a video game fun, they may also worry that it would be too time-consuming. The series was modelled after the nature of the ''Brain Age'' series, which allows for short play times. Due to complications between
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, a key developer of Nintendo, and Iwata, the developers were having a difficult time getting started with ''Brain Age Express''. In the end, it was decided that ''Chotto'' could mean a variety of things, which worked out well for everyone. Koichi Kawamoto, lead developer of ''Brain Age Express'', stated that while the retail ''Brain Age'' games, after players collected a stamp for playing through a certain puzzle, they were returned to the stamp calendar. In this version, after collecting the stamp, the players are given the option of either returning to the main menu or to the DSi's menu. The developers wondered how much content could be included for this game to still be considered a ''Chotto'' title, as no particular size, standard, or guidelines had been set. When deciding what games to be included, Kawamoto wavered between simply selecting games from previous ''Brain Age'' titles or making new ones. When he was asked whether the number of games was enough, he responded by asking if they should push some new games in the fore, which he thought would be more fun for players. However, as they added, they added so many games that it was bigger than '' Brain Age 2''. However, he couldn't remove any of the games, having taken a liking to them, thinking that plenty of variety was good. Shinya Takahashi, the coordinator of the DSiWare service, suggested splitting the title into two titles, which Kawamoto thought would be hard, but could be done. He suggested two versions - Math version and Arts and Letters version. Kawamoto flew to
Sendai, Japan is the capital city of Miyagi Prefecture and the largest city in the Tōhoku region. , the city had a population of 1,098,335 in 539,698 households, making it the twelfth most populated city in Japan. The modern city was founded in 1600 by th ...
to ask Dr. Ryuta Kawashima, the inspiration for the ''Brain Age'' series, to ask if this would be all right. Kawashima gave him his assent, stating that a difference between players' brain ages may arise, and would help them determine whether they are more math- or art-oriented. The development staff had to consider what to carry over from the previous two ''Brain Age'' titles to the ''Brain Age Express'' titles. The ''Brain Age Express'' titles were a part of the "My DS" theme, which allows players to customize their Nintendo DSis, resulting in people naturally thinking that there would be only one save slot. They did not want to remove the element of communication, so they included the Guest mode. Normally, guests' data is not saved, but in the ''Brain Age Express'' titles, certain guest data, including their brain ages drawings, photos, and voices. A photo comparison game in the ''Arts and Letters'' version was described as simple yet difficult by Takahashi and Kawamoto. Two other games include Kanji Shooter and Sum Totaled, which belong to the ''Arts and Letters'' and ''Math'' versions respectively, involve defeating enemies by writing either kanji or numbers. These are alternate modes to games which are simply kanji- and number-based. They were included due to Kawamoto's love of video games, describing them both as having a "retro games" feel. When the player reaches a brain age of 20 in the ''Brain Age Express'' titles, it unlocks a challenge mode. This was in response to Kawashima's disappointment over people quitting once they reach 20 to keep people interested. Kawamoto considers these titles downloadable versions of the previous ''Brain Age'' titles rather than a sequel to them.


Reception

In their impressions of the Japanese release of the two original titles in the ''Brain Age Express'' series,
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
described the two titles as perfect showpieces for the
DSiWare This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 20 ...
service, due to the eliminating cartridge swapping. Of what they've played, Nintendo has given it the polish that titles in a series that's sold more than ten million copies should, also complimenting them for feeling like full games despite the limited content. IGN editor Craig Harris gave the ''Math'' edition a 7.9 out of 10, praising it for feeling like almost as full of a game as the retail releases, comparing its $8.00 price tag to the retail games' $19.99 price tag. However, they found fault in the usage of many puzzles from the retail titles.


Notes

* a: The full Japanese title is .


References


External links


Official Japanese website for ''Chotto Brain Training''
{{Brain Age 2008 video games Brain Age DSiWare games Nintendo DS games Brain training video games Video games developed in Japan