Bounce (Nokia)
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''Bounce'' is a
platformer A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
mobile game A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any Mobile device, portable device, including from mobile phone (feature phone or smartphone), tablet computer, table ...
series published by
Nokia Nokia Corporation is a Finnish multinational corporation, multinational telecommunications industry, telecommunications, technology company, information technology, and consumer electronics corporation, originally established as a pulp mill in 1 ...
, revolving around the player controlling a red ball and navigating through levels. After the original ''Bounce'', which was a 2D platformer, Nokia made a follow up named ''Bounce Back'', and later teamed up with
Rovio Entertainment Rovio Entertainment Oy (formerly Relude Oy and Rovio Mobile Oy) is a Finnish video game developer and publisher based in Espoo. Founded in 2003 by Helsinki University of Technology students Niklas Hed, Jarno Väkeväinen and Kim Dikert, the c ...
who developed numerous new titles until 2010, including games set in 3D worlds. Kuju also developed alongside Nokia a prototype ''Bounce'' game for
N-Gage The N-Gage is a mobile device combining features of a cellular phone and a handheld game system developed by Nokia, released on 7 October 2003. Officially nicknamed the ''game deck'', the N-Gage's phone works on the GSM cellular network, and s ...
that was not released.


Titles


''Bounce'' (2001)

In ''Bounce'', the player controls a red ball using the four arrow keys on the Nokia mobile phone through many levels in a 2D
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
game world. The game had a total of 11 levels. 2 level packs (12–16, 17–21) were available to download for
Series 60 The S60 Platform, originally named Series 60 User Interface, is a discontinued software platform and graphical user interface for smartphones that runs on top of the Symbian operating system. It was created by Nokia based on the 'Pearl' interfa ...
and Series 80 (
Symbian OS Symbian is a discontinued mobile operating system (OS) and computing platform designed for smartphones. It was originally developed as a proprietary software OS for personal digital assistants in 1998 by the Symbian Ltd. consortium. Symbian OS ...
) Nokia handsets. It came pre-loaded on many Nokia mobile phones starting with the
Nokia 9210 Communicator The Nokia 9210 Communicator is the third-generation Communicator series mobile phone produced by Nokia, announced on 21 November 2000 and released in June 2001. It greatly improved on the second-generation Nokia 9110 Communicator, providing a c ...
( Series 80) from 2000 (released 2001) and through updated versions it was also pre-loaded on entry-level
Series 40 Nokia Series 40 Platform, often shortened as S40, is a software platform and application user interface (UI) software that was previously used on Nokia's broad range of mid-tier feature phones from 2002 to 2014, as well as on some of the Vertu l ...
handsets such as Nokia 6610 (2002) and
Nokia 3220 The Nokia 3220 is a GSM, Series 40 mobile phone from Nokia. The Nokia 3220 was introduced on 31 May 2004 as a "fun" device with LED lights and Xpress-on covers. It was the first entry-level phone that offered full access to the Internet, with ...
(2004).


Gameplay

To pass each level the red ball must go through all hoops in that level thus opening the grey door to the next level, having three lives initially as indicated by the three red balls at the bottom of the screen above the remaining number of hoops required to go through in that level (one removed each time one is passed through) and the 8-digit score on the right. Enemies come in the form of static yellow coloured spikes (called "candles") as well as spiky blue moving objects (commonly referred to as "spiders" by the game fanbase) which move along a designated path either left-right, top-bottom or diagonally at various speeds. Touching an enemy will burst the red ball and a life will be lost, these can be regained or increased by collecting light blue balls with the same colour as the background up to a maximum of five. Game progress is temporarily stored via the various yellow rhombus checkpoints in each level which allows the ball to respawn at the location of the last collected rhombus (turning into a red downwards arrow once collected and disappearing after the next one is collected) once it loses a life, until all lives are lost which ends the game. Starting from level 3 onwards, water areas are introduced into the game where the original (and smaller) red ball will rapidly sink to the bottom once entering. Hitting the enlarge spike (green with an inverted yellow dome on top) will make the ball bigger (which is now coloured blue) thus allowing it to float above water, while a large ball underwater will immediately stick to the uppermost blocks and rise upwards rapidly until it floats above water. To recover the large ball back into the original red ball, the shrink spikes (row of four thin red each with an inverted red dome on top) can be used. Some taller height differences require the large ball to be reached while some narrow passageways can only be accessed by the original red ball. Speed blocks (blue instead of red) are also first introduced in level 3 where bouncing the ball repeatedly on these blocks will increase the bounce height of the ball per bounce until the ball hits the uppermost blocks thus reaching its maximum bounce speed (this will reset once the continuous bouncing action is broken once), which can be used in combination with slanting blocks to reach further heights. Hitting the speed box (yellow with a + symbol and a red dot in the middle) will temporarily increase the moving speed of the ball rapidly with a timer at the bottom of the screen, while hitting the anti-gravity spike (thick blue/grey with yellow panels on top) will cause the ball to fly and temporarily attach to the uppermost blocks also with a timer at the bottom of the screen. In level 11, there is one particular area which can cause the original red ball to be permanently trapped: a checkpoint completely surrounded by four rows of shrink spikes in one of the lower right areas under but without water. To collect it the regular red ball should be positioned between the uppermost blocks and the top row of shrink spikes, then the ball should move to the right and drop down (try a few times for it to work). However, if the red ball then gets hit and bursts before another checkpoint is collected it will respawn at the checkpoint within the four rows of shrink spikes, with no way out the only solution is to start a new game.


Cheats

Two cheat codes are available for this game. Pressing "787898" will give the ball infinity health, while pressing "787899" will unlock advanced cheats: press 1 to level down, 3 to level up, 5 to level up with full score and # to fly the ball (same effects as anti-gravity spike with a timer at the bottom of the screen). Infinity health is especially useful in a lower-right area of level 7 where one hoop with a checkpoint underneath is located behind a series of four "spiders" moving top-bottom which are harder to get past, as it is equally harder to get back outside afterwards without losing a life, if the player collects the checkpoint inside they will always respawn there once a life is lost and still not have gotten back outside. On the other hand, flying under the advanced cheats is especially useful in level 11 where the vast game area is usually accessed by floating the large ball upwards inside the various water areas or sinking the regular red ball downwards inside the water areas.


Version differences

Different handsets also had different versions of the game, such as the 9210 and 7650 which had levels 3 and 4 swapped, with moving platforms, among other general differences. The original version of the game on the 9210/7650 had noticeably higher resolution sprites with a wider display of the level (640×200 pixels) compared to the more-well-known version (128x128 pixels). The Nokia 1280 had a B&W version of the game in which the speed blocks were depicted with denser shades of black to show their differences from the regular blocks without the use of two different colours.


Bounce Back (2004)

Released as a downloadable Java game, it has a total of 20 levels.


Bounce Boing Voyage (2008)

First 3D ''Bounce'' title and first to be developed by Rovio, it was released on the
N-Gage 2.0 N-Gage, also referred to as N-Gage 2.0, was a mobile game, mobile gaming digital distribution platform from Nokia that was available for several Nokia smartphones running on S60 platform, S60 (Symbian). The successor to the original N-Gage (devi ...
platform. There are many bonus spheres in the world for the player to find and capture, adding to their total number of points. An extra three levels were available to get from the N-Gage Arena.


Bounce Touch (2008)

Developed by Rovio, this version makes use of the
touchscreen A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
of the
Nokia 5800 XpressMusic Nokia 5800 XpressMusic is a Symbian smartphone from Nokia as part of the XpressMusic line. It was unveiled on 2 October 2008 in London and started shipping in November of that year, marking the company's first mainstream phone with a touchscreen. ...
smartphone on which it came embedded on. The world of Pongpingy here is in 3D, and the antagonist is Hypnotoid.


Bounce Tales (2008)

Classic 2D side-scrolling ''Bounce'' title developed by Rovio, in Java format. The antagonist in this game is a cube-shaped creature named Hypnotoid. In ''Bounce Tales'', Bounce the character acquires abilities to change his shape/texture to a beach ball, a rock and his original form, the red ball, each with differing abilities. ''Bounce Tales'' came preloaded on Nokia 7210 Supernova, 7510 Supernova, 6700 classic, 6303 classic, 5130 XpressMusic, 6710 Navigator, 3720 classic, 6600i slide, 2720 Fold, and
Nokia X3-00 Nokia X3-00 (also known as ''Nokia X3''), is a multimedia-oriented mobile phone produced by Nokia. It comes with stereo-wide speakers, built-in FM radio with RDS, a standard 3.5 mm audio jack, media player and 3.2 megapixel camera. The pho ...
.


Bounce Evolution (2009)

A 3D game designed for the
Nokia N900 The Nokia N900 is a smartphone made by Nokia, launched at Nokia World on 2 September 2009 and released in November. Superseding the Nokia N810, the N900's default operating system, Maemo 5, is a Linux-based OS originally developed for the Nokia ...
running
Maemo Maemo is a Linux-based software platform originally developed by Nokia, now developed by the Free software movement, community, for smartphones and Internet tablets. The platform comprises both the Maemo operating system and Software development ...
, it was released for download on the
Ovi Store Ovi () was the brand for Nokia's Internet services from 2007 to 2012. It was designed to be an umbrella brand as Nokia attempted to expand into software and Internet services instead of just mobile hardware. Ovi focused on five key service areas ...
on 11 January 2010 on the same day as it launched for N900/Maemo. The game was initially developed by Rovio in collaboration with Nokia in a project to test the hardware performance of the N900.


Bounce Boing Battle (2010)

Developed by Rovio for Symbian^1 devices as a sort of spin-off title, this is ''Bounce'' in a two player battle format.


Level editor

An unofficial level creator called BouncEdit was created in 2003 which allowed a personalized level to be made. Also there have also been many mods of some of the ''Bounce'' games, mainly ''Bounce Tales''.


Reception

Some considered the Bounce character to be like Nokia's mascot character. All About N-Gage reviewed ''Bounce Boing Voyage'' in 2008 and gave it a score of 84%, comparing it to ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' and giving praise to its "charm", gameplay, graphics, soundtrack and accessibility. However the reviewer noted that it might be too easy for some.
Pocket Gamer ''Pocket Gamer'' is a video game website and former print magazine that focuses on mobile, portable and handheld games. It was launched in 2005 by Steel Media Limited. The publication covers portable and mobile gaming formats, including iPhone, ...
's Spanner Spencer rated it 4 out of 5 calling it a "well designed sequel" and that it is "exactly the kind of console-esque pocket game the N-Gage needs". Ewan Spence of All About Symbian reviewed the later ''Bounce Boing Battle'' and scored it 71%, giving praise to its Bluetooth multiplayer capability but calling it "unfinished". The game ''Bounce Evolution'' was seen as a technology demonstrator of
OpenGL ES 2.0 OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
's capabilities, in the
Nokia N900 The Nokia N900 is a smartphone made by Nokia, launched at Nokia World on 2 September 2009 and released in November. Superseding the Nokia N810, the N900's default operating system, Maemo 5, is a Linux-based OS originally developed for the Nokia ...
. It was considered to have very advanced 3D graphics for a mobile game of the time.


Clones

Many unofficial "remakes" of ''Bounce'' have been created and are available on the
Google Play Store Google Play, also known as the Google Play Store, Play Store, or sometimes the Android Store (and was formerly Android Market), is a digital distribution service operated and developed by Google. It serves as the official app store for certifie ...
or
App Store An app store, also called an app marketplace or app catalog, is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not i ...
. However, none of these remakes feature levels 12–21, nor are there any remakes of the Bounce sequels. In addition, using the two original cheat codes in these unofficial "remakes" are no longer possible unless the actual game includes this as a built-in feature. One of the most iconic "remakes" of ''Bounce'' is the ''Red Ball'' series created by Russian game developer Evgeniy "Eugene" Fedoseev and hosted by '' King.com'' and ''Not Doppler''. The four-part series of
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chinese market it is developed by Zhongcheng and for the international enterprise market it is developed by Ha ...
games was developed with
Box2D Box2D is a free software, free Open-source software, open source Dimension, 2-dimensional Physics engine, physics simulator game engine, engine written in C (programming language), C by Erin Catto and published under the MIT license. It has been ...
physics engine. The franchise also spawned multiple clones, mods, and is well known among the speedrunning community. Fedoseev also developed a two-part spinoff series entitled ''Red and Blue Balls'', wherein the player must navigate two different colored balls to their designated goals.


See also

*
Snake Snakes are elongated limbless reptiles of the suborder Serpentes (). Cladistically squamates, snakes are ectothermic, amniote vertebrates covered in overlapping scales much like other members of the group. Many species of snakes have s ...
*
Space Impact ''Space Impact'' is a shoot 'em up mobile game series from Nokia. The earliest games were bundled with several of Nokia's mobile phones, whereas later titles were available for download on compatible devices. The latest instalment came in 2010. T ...
*
N-Gage The N-Gage is a mobile device combining features of a cellular phone and a handheld game system developed by Nokia, released on 7 October 2003. Officially nicknamed the ''game deck'', the N-Gage's phone works on the GSM cellular network, and s ...
*
Angry Birds ''Angry Birds'' is a Finnish media franchise created by Rovio Entertainment, and owned by Sega. The game series focuses on the titular flock of colorful angry birds who try to save their eggs from green-colored pigs. Inspired by the game ''Cr ...


References

{{Nokia J2ME games N-Gage games Nokia games Symbian games Side-scrolling video games Video games developed in Finland Video game franchises introduced in 2000