Body Harvest
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''Body Harvest'' is a 1998
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
DMA Design Rockstar North (Rockstar Games UK Limited; formerly DMA Design Limited) is a British video game developer and a studio of Rockstar Games based in Edinburgh. The studio is best known for creating the ''Lemmings (series), Lemmings'' and ''Grand ...
and published by Gremlin Interactive for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. It was intended to be a
launch title Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
for the system, but was delayed due to its original publisher,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, having issues with the game's violent themes, and eventual dropping of the title, leaving DMA to find a new publisher. Gremlin would later acquire the rights to the game and released it in Europe, while Midway Games released it in North America. In ''Body Harvest'', players assume the role of a genetically engineered soldier, Adam Drake, who must investigate and eliminate an alien attack force that has been returning once every 25 years to "harvest" the human population of Earth for their organic material. Being in possession of a
time travel Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known a ...
device, Drake must return to the past and battle in five areas over a 100-year period that covers
World War I World War I or the First World War (28 July 1914 – 11 November 1918), also known as the Great War, was a World war, global conflict between two coalitions: the Allies of World War I, Allies (or Entente) and the Central Powers. Fighting to ...
–era
Greece Greece, officially the Hellenic Republic, is a country in Southeast Europe. Located on the southern tip of the Balkan peninsula, it shares land borders with Albania to the northwest, North Macedonia and Bulgaria to the north, and Turkey to th ...
,
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
–era
Indonesia Indonesia, officially the Republic of Indonesia, is a country in Southeast Asia and Oceania, between the Indian Ocean, Indian and Pacific Ocean, Pacific oceans. Comprising over List of islands of Indonesia, 17,000 islands, including Sumatra, ...
in the 1940s, the United States in the 1960s,
Russia Russia, or the Russian Federation, is a country spanning Eastern Europe and North Asia. It is the list of countries and dependencies by area, largest country in the world, and extends across Time in Russia, eleven time zones, sharing Borders ...
in the 1990s, and the near future (2016). The game is non-linear, as players can go anywhere and do anything within the limits of the game's boundaries.


Plot

The opening text tells of how an alien force has harvested the population of Earth over a 100-year time period. Every 25 years, they land and imprison whole areas in shields that prevented anyone from leaving and any outside help getting in. The aliens harvest the population of the area within a time limit of one day before moving on to another area. After repeating this several times, they teleport back to their homeworld, an artificially created comet, before returning exactly 25 years later as it has completed its orbit around the nearby star systems back to earth. Greece was the first targeted area in 1916, southern Spain was second, eastern Canada was third, and the south island of Japan was fourth. In 1941, the first targeted area was the Indonesian island Java. In 1966, it was the United States. Finally, in 1991, the
Siberia Siberia ( ; , ) is an extensive geographical region comprising all of North Asia, from the Ural Mountains in the west to the Pacific Ocean in the east. It has formed a part of the sovereign territory of Russia and its predecessor states ...
region of Russia was targeted. The player only has to stop the aliens in the first area that they target in order to save every future targeted area of that time period. The opening cutscene shows Station Omega, an orbital space station containing Earth's last survivors. The year is 2016 and the aliens have returned to destroy the last remnant of the human race. The aliens attack and board Station Omega, chasing Adam Drake, the game's playable character, through the corridors. Even though Adam defeats the initial invaders he is wounded in the process. He is ready to board Alpha I, the time traveling vehicle developed at Station Omega, when more aliens appear and try to force their way into the boarding chamber. The monitors show his colleague, Daisy Hernandez, telling Adam to get into the Alpha I without letting the aliens gain access to it. As the aliens force the door open, Adam dives through the air lock and fires a single shot into the control panel; this closes the door and prevents the aliens from pursuing him further. As they escape the station in the Alpha I, they are pursued by Alien fighter craft, but open up a time portal and escape. Meanwhile, back on Station Omega, an Alien is shown holding a drop of Adam's blood and eyes it strangely. This is a subtle hint as to where Adam's nemesis, Tomegatherion, is cloned from.


Gameplay

Each level in ''Body Harvest'' requires the player to stop the aliens from slaughtering everyone in the shield area. The player will navigate the map, often coming across towns where aliens will teleport in to attack the town and harvest civilians. Aliens warp in frequently to attack the player and can appear from the land, air or sea. Generally, gameplay consists of completing a series of missions. Many of these are very basic, e.g. reach a certain area, but others can be more complicated and require careful thought and skill. Once the player completes a mission they are prompted to check the map to find out what the next mission is. There is a meter at the bottom of the screen that represents civilian casualties. If too many civilians die for any reason (including friendly-fire), the aliens will destroy the area and the mission will have failed. Generally, only Harvester aliens deliberately kill civilians, but the player must be careful not to shoot or run down any civilians in the process of rescuing them. The player must react to Harvester Waves quickly, as if the aliens manage to harvest 8 humans in a single wave they will create an extremely dangerous 'Mutant' creature, which immediately attacks the player regardless of location. There are also several optional missions that require saving people from the aliens, and although one can fail these missions and still progress through the game, doing so will result in significant human casualties. The use of vehicles is a key aspect of this game. Vehicles provide significant protection from alien attacks and allow the player to travel at a far greater speed than on foot. Adam can still fire most weapons from within a vehicle, although many vehicles are equipped with powerful weapons of their own. Vehicles take damage independently of Adam and can be repaired with health pickups spawned by defeating larger aliens. Specific vehicles are often required to advance - for example, boats allow travel over bodies of water, while planes and helicopters allow travel through the air. Each vehicle has a unique combination of top speed, armor and fuel capacity, inviting players to consider their options carefully. Vehicles range from mundane civilian forms of transport to powerful military hardware - the player will pilot tanks, armored cars and aircraft as frequently as cars, trucks and motorcycles. In addition, the Alpha I (the ship the player uses to travel through time) becomes a powerful armored hovercraft during boss battles and for the entirety of the Comet level. There are many buildings in each stage which can be entered on foot, many of which are essential to talk to plot characters and acquire necessary items. Buildings also contain health pickups, new weapons other than the standard
pistol A pistol is a type of handgun, characterised by a gun barrel, barrel with an integral chamber (firearms), chamber. The word "pistol" derives from the Middle French ''pistolet'' (), meaning a small gun or knife, and first appeared in the Englis ...
are a machine gun,
shotgun A shotgun (also known as a scattergun, peppergun, or historically as a fowling piece) is a long gun, long-barreled firearm designed to shoot a straight-walled cartridge (firearms), cartridge known as a shotshell, which discharges numerous small ...
,
rifle A rifle is a long gun, long-barreled firearm designed for accurate shooting and higher stopping power, with a gun barrel, barrel that has a helical or spiralling pattern of grooves (rifling) cut into the bore wall. In keeping with their focus o ...
and
rocket launcher A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile. History The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few i ...
that each use different types of ammunition. The buildings also have Ammunition pickups and fuel cans (of which one will refuel a vehicle once). With thorough exploration, rarer items can be found including alien artifacts and 'weapon crystals', three of which combine to form a technologically advanced powerful laser weapon unique to that level. The eventual goal of each level is to destroy the Shield Generator to remove the shield that surrounds the region. To do this, the player must first destroy a number of Alien Processors, which act as sub-bosses. Defeating an Alien Processor opens a gateway to the next area and allows the player to save their progress. Once the Shield Generator itself has been destroyed, the player immediately faces that level's boss. Once the boss is defeated, the player travels forward in time and to the next level.


Development

''Body Harvest'' was one of 13 games demoed at the Nintendo 64's unveiling at the 1995 Shoshinkai show, though it was not in playable form and was described by journalists as one of the most incomplete of the 13 games. The development team were very enthusiastic about the Nintendo 64 as a development platform. Project leader John Whyte commented: "It's been really well designed and we haven't even scratched the surface. It's scary. The drawing chip is a masterpiece of engineering. There are no hassles for developers compared to other systems. You don't have to worry about clipping. It just handles it." In contrast to DMA Design's previous publisher, Psygnosis, who showed minimal interest in the development of their games, Nintendo frequently directed the development team to make major changes to ''Body Harvest''s gameplay and visual style. The
language barrier A language barrier is a figurative phrase used primarily to refer to linguistic barriers to communication, i.e. the difficulties in communication experienced by people or groups originally speaking different languages (or different dialects in ...
between the Japanese publisher and British developer added to the difficulty of implementing these changes, as the developers sometimes struggled to understand what Nintendo wanted from them; Whyte cited as an example a message in which Nintendo told them to make the graphics "more materialistic". DMA Design's head, David Jones, described their relationship with Nintendo:


Reception

The game received "average" reviews according to the review aggregation website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. '' Next Generation'' reviewed the game and gave four stars out of five, commenting that ''Body Harvest'' is not as clever or polished as DMA's own ''Space Station: Silicon Valley'', but is an unsettling and enjoyable game with lots of original and fun features.


References


External links

* {{Authority control 1998 video games Action-adventure games Alternate history video games DMA Design games Gremlin Interactive games Nintendo 64 games Nintendo 64-only games Open-world video games Single-player video games Third-person shooters Video games about alien invasions Video games about extraterrestrial life Video games about insects Video games about time travel Video games developed in the United Kingdom Video games set in 1941 Video games set in 1991 Video games set in 2016 Video games set in Greece Video games set in Indonesia Video games set in outer space Video games set in Siberia Video games set in the Soviet Union Video games set in the United States