Blood Sword (gamebook Series)
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''Blood Sword'' is a series of
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
s created by Oliver Johnson and Dave Morris and published by Knight Books in the late 1980s. The books were illustrated by
Russ Nicholson Russ Nicholson (died 10 May 2023) was a British illustrator, best known for his black and white fantasy art. Early life and education Nicholson was born in Scotland, and studied at Duncan of Jordanstone College of Art and Design (which later ...
and the maps supplied by Geoff Wingate. It was set in the authors' own fantasy world of "Legend" which was also the setting for their Dragon Warriors
role playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
.


The world of Legend

The world of Legend has noticeable parallels with Earth in the late 10th century AD, with strong elements of
Christian A Christian () is a person who follows or adheres to Christianity, a Monotheism, monotheistic Abrahamic religion based on the life and teachings of Jesus in Christianity, Jesus Christ. Christians form the largest religious community in the wo ...
,
Greek Greek may refer to: Anything of, from, or related to Greece, a country in Southern Europe: *Greeks, an ethnic group *Greek language, a branch of the Indo-European language family **Proto-Greek language, the assumed last common ancestor of all kno ...
,
Roman Roman or Romans most often refers to: *Rome, the capital city of Italy *Ancient Rome, Roman civilization from 8th century BC to 5th century AD *Roman people, the people of Roman civilization *Epistle to the Romans, shortened to Romans, a letter w ...
, Norse and
Arab Arabs (,  , ; , , ) are an ethnic group mainly inhabiting the Arab world in West Asia and North Africa. A significant Arab diaspora is present in various parts of the world. Arabs have been in the Fertile Crescent for thousands of years ...
ian mythology. Crusaders of the 'True Faith' (an analogue of
Christianity Christianity is an Abrahamic monotheistic religion, which states that Jesus in Christianity, Jesus is the Son of God (Christianity), Son of God and Resurrection of Jesus, rose from the dead after his Crucifixion of Jesus, crucifixion, whose ...
) have defeated the Ta'ashim people (an analogue of
Islam Islam is an Abrahamic religions, Abrahamic monotheistic religion based on the Quran, and the teachings of Muhammad. Adherents of Islam are called Muslims, who are estimated to number Islam by country, 2 billion worldwide and are the world ...
) and conquered the
Outremer The Crusader states, or Outremer, were four Catholic polities established in the Levant region and southeastern Anatolia from 1098 to 1291. Following the principles of feudalism, the foundation for these polities was laid by the First Crusade ...
. As the timeline approaches 1000 AD,
Millennialist Millennialism () or chiliasm (from the Greek equivalent) is a belief which is held by some religious denominations. According to this belief, a Messianic Age will be established on Earth prior to the Last Judgment and the future permanent stat ...
fever grips many. After emerging victorious from the Battlepits of Krarth (book 1), where a deadly contest is held every thirteen months, you - a hero (or a group of heroes) belonging to the True Faith - are involved in a bloody battle against a pack of
werewolves In folklore, a werewolf (), or occasionally lycanthrope (from Ancient Greek ), is an individual who can shapeshift into a wolf, or especially in modern film, a therianthropic hybrid wolf–humanlike creature, either purposely or after bei ...
(book 2). Having defeated the pack, you receive a jeweled scabbard from a dying harpist - it's the
scabbard A scabbard is a sheath for holding a sword, dagger, knife, or similar edged weapons. Rifles and other long guns may also be stored in scabbards by horse riders for transportation. Military cavalry and cowboys had scabbards for their saddle ring ...
of the
Sword A sword is an edged and bladed weapons, edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter ...
of Life, dubbed ''Blood Sword'' in popular
folklore Folklore is the body of expressive culture shared by a particular group of people, culture or subculture. This includes oral traditions such as Narrative, tales, myths, legends, proverbs, Poetry, poems, jokes, and other oral traditions. This also ...
. You will need to find the missing parts of the sword - first the
hilt The hilt (rarely called a haft or shaft) is the handle of a knife, dagger, sword, or bayonet, consisting of a guard, grip, and pommel. The guard may contain a crossguard or quillons. A tassel or sword knot may be attached to the guard or pomme ...
, then the
blade A blade is the Sharpness (cutting), sharp, cutting portion of a tool, weapon, or machine, specifically designed to puncture, chop, slice, or scrape surfaces or materials. Blades are typically made from materials that are harder than those they a ...
- in order to slay the coming True Magi, who were killed in the Blasting - a major cataclysm - six hundred years ago, and now want to rule the world on their return. Only the Blood Sword, the bane of the
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if they were alive. A common example of an undead being is a cadaver, corpse reanimated by supernatural forces, by the application of either the deceased's o ...
, can stop them. So you travel to the northern land of
Wyrd Wyrd is a concept in Anglo-Saxon culture roughly corresponding to fate or personal destiny. The word is ancestral to Modern English '' weird'', whose meaning has drifted towards an adjectival use with a more general sense of "supernatural" or ...
, where the Warlock-King guards the hilt from inside his Palace of Eternal Dusk. Then your journey takes you south (book 3), to Crescentium - the main port of the Outremer. There you will find several allies - among whom the
assassin Assassination is the willful killing, by a sudden, secret, or planned attack, of a personespecially if prominent or important. It may be prompted by political, ideological, religious, financial, or military motives. Assassinations are orde ...
leader Hasan-i-Sabbah - who will help you find the blade. But your old enemy Aiken - a Yamatese warrior, known in the lands of the West by the name of Icon the Ungodly - will eventually find you, and after you defeat him for the second time Icon falls down to
Sheol Sheol ( ; ''Šəʾōl'', Tiberian: ''Šŏʾōl'') in the Hebrew Bible is the underworld place of stillness and darkness which is death. Within the Hebrew Bible, there are few—often brief and nondescript—mentions of Sheol, seemingly descri ...
, the realm of the dead, taking the Blood Sword with him. So you will have to enter Sheol (book 4), a patchwork of hells from different mythologies, where a mysterious man who goes by the name of the Traveller takes you through a long journey which ends before archangel
Azrael Azrael (; , 'God has helped'; ) is the canonical angel of death in Islam and appears in the apocryphal text Apocalypse of Peter. Relative to similar concepts of such beings, Azrael holds a benevolent role as God's angel of death; he acts as ...
. Here you discover that the Traveller is no one else but Icon, your arch-enemy, whom you finally manage to kill, thus retrieving the Blood Sword. In the last book, while the Millennialist fever is engulfing the continent, you travel north once more to enter the citadel of Spyte, where the True Magi are going to reincarnate at midnight at the end of the millennium. You finally defeat them with the help of Karunaz, a Ta'ashim noble warrior, son of Hasan-i-Sabbah. It's now midnight of
Winter's Eve ''Winter's Eve'' is the thirteenth studio album and second Christmas-themed album by Nox Arcana. It was released in 2009 on Monolith Graphics. Apart from traditional music for the Christmas season, the theme of this album evokes a medieval or p ...
, 999 AD -
Judgment Day The Last Judgment is a concept found across the Abrahamic religions and the '' Frashokereti'' of Zoroastrianism. Christianity considers the Second Coming of Jesus Christ to entail the final judgment by God of all people who have ever lived, res ...
has come, and you are rewarded with eternal life in
Paradise In religion and folklore, paradise is a place of everlasting happiness, delight, and bliss. Paradisiacal notions are often laden with pastoral imagery, and may be cosmogonical, eschatological, or both, often contrasted with the miseries of human ...
.


Gameplay

The book series differed from many of the
Fighting Fantasy ''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choo ...
and
Choose Your Own Adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
type books of the era by being designed for multi-player, co-operative play (though there was also a single-player option, and one player could control more than one character at a time). A party could consist of up to four players, with each player being either a Sage, Enchanter, Trickster or Warrior. Each of the classes was well-balanced and offered a different playing style from the others. Characters advanced in level, gaining power as the series progressed, and were carried forward from book to book, giving the experience of one long story. Each player was autonomous - often paragraphs would be for one player's eyes only, and he would be privy to some information that he was free to withhold from the rest of his party.


Combat

Combat took place on mini-maps consisting of squares, with players able to use tactical combat options to defeat their foes. This added a dimension of realism to the game, for players had to move to their enemies before fighting them, and if it were a surprise attack, their enemies would start near or next to them. Some mini-maps include a square for fleeing; if the players wish to flee from the battle, they must move to that square before turning to the appropriate paragraph. Sometimes there would be impassable obstacles on maps which characters would have to get around, or squares impassable to players but usable by monsters (e.g.: burning hot coals).


Classes

*Warrior: The typical hack-and-slash, honourable fighter. He can absorb and deal the most damage, but does not have any unique skills and must also act honourably or face penalties. *Trickster: A cunning and charismatic thief, albeit one with a heart. *Sage: A warrior-monk with mystical powers such as
levitation Levitation, Levitate, or Levitating may refer to: Concepts *Levitation (illusion), an illusion where a magician appears to levitate a person or object *Levitation (paranormal), the claimed paranormal phenomenon of levitation, occurring without an ...
and healing, as well as knowledge of ancient
lore Lore may refer to: * Folklore, acquired knowledge or traditional beliefs * Oral lore or oral tradition, orally conveyed cultural knowledge and traditions Places * Loré, former French commune * Loré (East Timor), a city and subdistrict in La ...
. There are many occasions when a Sage's wisdom is called upon to solve a problem or provide more information about something. *Enchanter: A mage who starts the game with a long list of spells.


Attributes

*Fighting Prowess: A measure of how powerful a fighter the character is. *Psychic Ability: An indicator of the character's resistance to attack spells and (in the case of an Enchanter) his or her aptitude for magic. *Awareness: The character's speed, dexterity and cunning. *Endurance: Measures the character's state of health; wounds are deducted from Endurance and if it reaches zero, the character dies.


Books in the series

The series consisted of five books: 1 : The Battlepits of Krarth "Every thirteen lunar months the Magi of Krarth hold a deadly contest to see which of them will rule that bleak and icy land. Teams of daring adventurers are sent down into the labyrinths that lie beneath the tundra, each searching for the Emblem of Victory that will win power for their patron. Only one team can survive. The others must die." 2 : The Kingdom of Wyrd "From the Palace of Eternal Dusk, the Warlock-King holds his realm in thrall. His tyrannized subjects live in perpetual fear, for they know their evil monarch can see into the minds of others and slay them in their dreams. Only outsiders from beyond the boundaries of Wyrd may slay the tyrant - and they will need all the courage and skill that mortals ever can possess." 3 : The Demon's Claw "Will you survive the perils of the desert city of Crescentium? The wandering ghouls and assassins? The half-human monsters? The dreaded Seven-in-One? For this is a land of sorcery and treachery - where you will encounter terrors and wonders more fabulous than you had ever dared imagine - the great Roc, the three wishes, the ship of the Pirate-King, the flying horse, the magic of the beautiful Psyche. And who shall win the Sword of Death, the Demon's Claw itself?" 4 : Doomwalk "Of all the desperate adventures, this is the most desperate - and the most vital. Only two years remain before the year 1000, when the Magi's power will have waxed full and the moment of their reincarnation will be at hand! All is not lost; if you can recover the fragments of the Blood Sword, the Magi can be opposed. But to do so, you must travel to the land of death..." 5: The Walls of Spyte "In the darkening sky above, five ominous stars have come into conjunction for the first time in 200 years. Out of the vault of the sky they cast their baleful influence across the frozen landscape. They are the disembodied spirits of the last of the Magi, seeing the return to the mortal world at midnight and ushering in a new era of terror. You wield the sole force in the world capable of destroying the Magi. The Sword of Life is mankind's only hope but it is no guarantee of victory. The Magi have had two centuries of exile to plan their reincarnation. To stop them you will need greater courage and strength than ever before!"


External links


Hubertian Maps - The Lands of Legend
{{Authority control Gamebooks Book series Fantasy gamebooks