
Blender is a
free and open-source
Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
software tool set used for creating
animated films
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited ...
,
visual effects
Visual effects (sometimes abbreviated VFX) is the process by which imagery is created or manipulated outside the context of
a live-action shot in filmmaking and video production.
The integration of live-action footage and other live-action foota ...
, art,
3D-printed
3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model. It can be done in a variety of processes in which material is deposited, joined or solidified under computer co ...
models,
motion graphics, interactive 3D applications,
virtual reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
, and, formerly,
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s. Blender's features include
3D modelling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, ...
,
UV mapping,
texturing,
digital drawing,
raster graphics editing,
rigging and skinning,
fluid and smoke simulation,
particle
In the physical sciences, a particle (or corpuscule in older texts) is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass.
They vary greatly in size or quantity, fro ...
simulation,
soft body simulation,
sculpting
Sculpture is the branch of the visual arts that operates in three dimensions. Sculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth. It is one of the plastic arts. Durable sc ...
,
animation,
match moving
In visual effects, match moving is a technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. The term is used ...
,
rendering, motion graphics,
video editing
Video editing is the manipulation and arrangement of video shots. Video editing is used to structure and present all video information, including films and television shows, video advertisements and video essays. Video editing has been dramatical ...
, and
compositing
Compositing is the process or technique of combining visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. Live-action shooting for compositing is variously c ...
.
History

The
Dutch animation studio NeoGeo (not related to
Neo Geo
Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES.
The Neo Geo MVS was ...
video game hardware) started to develop Blender as an in-house application, and based on the
timestamp
A timestamp is a sequence of characters or encoded information identifying when a certain event occurred, usually giving date and time of day, sometimes accurate to a small fraction of a second. Timestamps do not have to be based on some absolut ...
s for the first
source files, January 2, 1994 is considered to be Blender's birthday. Version 1.00 was released in January 1995,
with the primary author being company co-owner and software developer
Ton Roosendaal. The name ''Blender'' was inspired by a song by the Swiss electronic band
Yello
Yello is a Swiss electronic music band, which formed in Zürich in 1979. For most of the band's history, Yello has been a duo consisting of Dieter Meier and Boris Blank; founding member Carlos Perón left in 1983.
Their sound is often charac ...
, from the album ''
Baby
An infant or baby is the very young offspring of human beings. ''Infant'' (from the Latin word ''infans'', meaning 'unable to speak' or 'speechless') is a formal or specialised synonym for the common term ''baby''. The terms may also be used to ...
'', which NeoGeo used in its
showreel.
Some design choices and experiences for Blender were carried over from an earlier software application, called Traces, that Roosendaal developed for NeoGeo on the Commodore Amiga platform during the 1987–1991 period.
On January 1, 1998, Blender was released publicly online as
SGI freeware.
NeoGeo was later dissolved, and its client contracts were taken over by another company. After NeoGeo's dissolution, Ton Roosendaal founded Not a Number Technologies (NaN) in June 1998 to further develop Blender, initially distributing it as
shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
until NaN went bankrupt in 2002. This also resulted in the discontinuation of Blender's development.
In May 2002, Roosendaal started the non-profit
Blender Foundation, with the first goal to find a way to continue developing and promoting Blender as a community-based
open-source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
project. On July 18, 2002, Roosendaal started the "Free Blender" campaign, a
crowdfunding
Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance. In 2015, over was rais ...
precursor. The campaign aimed at open-sourcing Blender for a one-time payment of €100,000 (US$100,670 at the time), with the money being collected from the community. On September 7, 2002, it was announced that they had collected enough funds and would release the Blender
source code
In computing, source code, or simply code, is any collection of code, with or without comment (computer programming), comments, written using a human-readable programming language, usually as plain text. The source code of a Computer program, p ...
. Today, Blender is
free and open-source software
Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
, largely developed by its community as well as 24 employees employed by the Blender Institute.
The Blender Foundation initially reserved the right to use
dual licensing so that, in addition to
GPL 2.0-or-later, Blender would have been available also under the "Blender License", which did not require disclosing source code but required payments to the Blender Foundation. However, this option was never exercised and was suspended indefinitely in 2005. Blender is solely available under "GNU GPLv2 or any later" and was not updated to the
GPLv3
The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the four freedoms to run, study, share, and modify the software. The license was the first copyleft for general u ...
, as "no evident benefits" were seen.
In 2019, with the release of version 2.80, the integrated
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
for making and prototyping video games was removed; Blender's developers recommended that users migrate to more powerful
open source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
game engines such as
Godot instead.
Suzanne

In February 2002, it was clear that the company behind Blender, NaN, could not survive and would close its doors in March. Nevertheless, they put out one more release, Blender 2.25. As a sort of
Easter egg and last personal tag, the artists and developers decided to add a 3D model of a
chimpanzee head (called a "
monkey
Monkey is a common name that may refer to most mammals of the infraorder Simiiformes, also known as the simians. Traditionally, all animals in the group now known as simians are counted as monkeys except the apes, which constitutes an incom ...
" in the software). It was created by Willem-Paul van Overbruggen (SLiD3), who named it Suzanne after the
orangutan
Orangutans are great apes native to the rainforests of Indonesia and Malaysia. They are now found only in parts of Borneo and Sumatra, but during the Pleistocene they ranged throughout Southeast Asia and South China. Classified in the gen ...
in the
Kevin Smith
Kevin Patrick Smith (born August 2, 1970) is an American filmmaker, actor, comedian, comic book writer, author, YouTuber, and podcaster. He came to prominence with the low-budget comedy buddy film '' Clerks'' (1994), which he wrote, directed, ...
film ''
Jay and Silent Bob Strike Back''.
Suzanne is Blender's alternative to more common
test models such as the
Utah Teapot
The Utah teapot, or the Newell teapot, is a 3D test model that has become a standard reference object and an in-joke within the computer graphics community. It is a mathematical model of an ordinary Melitta-brand teapot that appears solid ...
and the
Stanford Bunny. A
low-polygon model with only 500 faces, Suzanne is included in Blender and often used as a quick and easy way to test materials, animations, rigs, textures, and lighting setups. It is as easily added to a scene as
primitives such as a cube or plane.
The largest Blender contest gives out an award called the Suzanne Award.
Release history
The following table lists notable developments during Blender's release history: green indicates the current version, yellow indicates currently supported versions, and red indicates versions that are no longer supported (though many later versions can still be used on modern systems).
As of 2021, official releases of Blender for
Microsoft Windows, and
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which i ...
,
as well as a
port
A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as ...
for
FreeBSD
FreeBSD is a free and open-source Unix-like operating system descended from the Berkeley Software Distribution (BSD), which was based on Research Unix. The first version of FreeBSD was released in 1993. In 2005, FreeBSD was the most popular ...
, are available in
64-bit
In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit CPUs and ALUs are those that are based on processor registers, address buses, or data buses of that size. A comp ...
versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above.
Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for
PowerPC
PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple– IBM ...
. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7.
In 2013, Blender was released on
Android
Android may refer to:
Science and technology
* Android (robot), a humanoid robot or synthetic organism designed to imitate a human
* Android (operating system), Google's mobile operating system
** Bugdroid, a Google mascot sometimes referred to ...
as a demo, but hasn't been updated since.
Features
Modeling

Blender has support for a variety of
geometric primitive
In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store). Sometimes the subroutines tha ...
s, including
polygon mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles ( triangle mesh), quadrilaterals (quads), or other simple convex ...
es,
Bézier curves,
NURBS
Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analy ...
surfaces,
metaballs
In computer graphics, metaballs are organic-looking ''n''-dimensional isosurfaces, characterised by their ability to meld together when in close proximity to create single, contiguous objects.
In solid modelling, polygon meshes are commonly ...
,
icospheres, text, and an n-gon modeling system called B-mesh. There is also an advanced
polygonal modelling system which can be accessed through an edit mode. It supports features such as extrusion,
bevelling, and subdividing.
Modifiers
Modifiers apply non-destructive effects which can be applied upon rendering or exporting, such as
subdivision surface
In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, ...
s.
Sculpting
Blender has multi-resolution
digital sculpting, which includes dynamic topology, "baking", remeshing, re-symmetrization, and decimation. The latter is used to simplify models for exporting purposes (an example being game assets).
Geometry nodes

Blender has a geometry node system for
procedurally and non-destructively creating and manipulating geometry. It was first added to Blender 2.92, which focuses on object scattering and instancing. It takes the form of a modifier, so it can be stacked over other different modifiers. The system uses object attributes, which can be modified and overridden with
string
String or strings may refer to:
*String (structure), a long flexible structure made from threads twisted together, which is used to tie, bind, or hang other objects
Arts, entertainment, and media Films
* ''Strings'' (1991 film), a Canadian anim ...
inputs. Attributes can include
positions,
normals and
UV maps. All attributes can be viewed in an attribute
spreadsheet
A spreadsheet is a computer application for computation, organization, analysis and storage of data in tabular form. Spreadsheets were developed as computerized analogs of paper accounting worksheets. The program operates on data entered in ce ...
editor. The Geometry Nodes utility also has the capability of creating primitive meshes. In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes.
In Blender 3.0, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes.
[Archived a]
Ghostarchive
and th
Wayback Machine
Simulation
Blender can be used to simulate smoke, rain, dust, cloth, fluids, hair, and
rigid bodies
In physics, a rigid body (also known as a rigid object) is a solid body in which deformation is zero or so small it can be neglected. The distance between any two given points on a rigid body remains constant in time regardless of external fo ...
.
Fluid simulation

The
fluid simulator can be used for simulating liquids, like water being poured into a cup. It uses
Lattice Boltzmann methods
The lattice Boltzmann methods (LBM), originated from the lattice gas automata (LGA) method (Hardy- Pomeau-Pazzis and Frisch- Hasslacher- Pomeau models), is a class of computational fluid dynamics (CFD) methods for fluid simulation. Instead of solvi ...
(LBM) to simulate fluids and allows for plenty of adjustment of particles and resolution. The particle physics fluid simulation creates particles that follow the
smoothed-particle hydrodynamics method.
Blender has simulation tools for
soft-body dynamics, including mesh
collision detection
Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing ...
, LBM
fluid dynamics, smoke simulation,
Bullet
A bullet is a kinetic projectile, a component of firearm ammunition that is shot from a gun barrel. Bullets are made of a variety of materials, such as copper, lead, steel, polymer, rubber and even wax. Bullets are made in various shapes and ...
rigid-body dynamics, an ocean generator with waves, a particle system that includes support for particle-based hair, and real-time control during physics simulation and rendering.
In Blender 2.82, a new fluid simulation system called Mantaflow was added, replacing the old FLIP system. In Blender 2.92, another fluid simulation system called APIC, which builds on Mantaflow, was added. Vortices and more stable calculations are improved from the FLIP system.
Cloth Simulation
Cloth simulation is done by simulating vertices with a rigid body simulation. If done on a 3D mesh, it will produce similar effects as the soft body simulation.
Animation
Blender's keyframed animation capabilities include
inverse kinematics
In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a gi ...
,
armatures, hooks, curve- and
lattice-based deformation In computer graphics, free-form deformation (FFD) is a geometric technique used to model simple deformations of rigid objects. It is based on the idea of enclosing an object within a cube or another hull object, and transforming the object within ...
s,
shape keys, non-linear animation, constraints, and
vertex weighting
This is a glossary of terms relating to computer graphics
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and comp ...
. In addition, its Grease Pencil tools allow for 2D animation within a full 3D pipeline.
Rendering
Internal render engine with
scanline rendering, indirect lighting, and
ambient occlusion
In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occlude ...
that can export in a wide variety of formats; A
path tracer render engine called Cycles, which can take advantage of the
GPU for rendering. Cycles supports the
Open Shading Language since Blender 2.65.
Cycles Hybrid Rendering is possible in Version 2.92 with Optix. Tiles are calculated with GPU in combination with cpu.
EEVEE is a new
physically based real-time renderer. It works both as a renderer for final frames, and as the engine driving Blender's real-time viewport for creating assets.
Texturing and shading
Blender allows procedural and node-based textures, as well as
texture painting, projective painting,
vertex painting
In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on ...
,
weight painting and dynamic painting.
Post-production

Blender has a node-based compositor within the rendering pipeline, which is accelerated with
OpenCL
OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-prog ...
. It also includes a non-linear video editor called the Video Sequence Editor (VSE), with support for effects like
Gaussian blur
In image processing, a Gaussian blur (also known as Gaussian smoothing) is the result of blurring an image by a Gaussian function (named after mathematician and scientist Carl Friedrich Gauss).
It is a widely used effect in graphics software, ...
,
color grading
Color grading is a post-production process common to filmmaking and video editing of altering the appearance of an image for presentation in different environments on different devices. Various attributes of an image such as contrast, color, ...
, fade and
wipe transitions, and other video transformations. However, there is no built-in multi-core support for rendering video with the VSE.
Plugins/addons and scripts
Blender supports
Python scripting for the creation of custom tools, prototyping, game logic, importing/exporting from other formats, and task automation. This allows for integration with several external render engines through plugins/addons.
File format
Blender features an internal file system that can pack multiple scenes into a single ".blend" file.
* Most of Blender's ".blend" files are forward, backward, and cross-platform compatible with other versions of Blender, with the following exceptions:
** Loading animations stored in post-2.5 files in Blender pre-2.5. This is due to the reworked animation subsystem introduced in Blender 2.5 being inherently incompatible with older versions.
** Loading meshes stored in post 2.63. This is due to the introduction of BMesh, a more versatile mesh format.
** Blender 2.8 ".blend" files are no longer fully backward compatible, causing errors when opened in previous versions.
** Many 3.x ".blend" files are not completely backwards-compatible as well, and may cause errors with previous versions.
* All scenes, objects,
materials
Material is a substance or mixture of substances that constitutes an object. Materials can be pure or impure, living or non-living matter. Materials can be classified on the basis of their physical and chemical properties, or on their geologica ...
, textures, sounds, images, and post-production effects for an entire animation can be packaged and stored in a single ".blend" file. Data loaded from external sources, such as images and sounds, can also be stored externally and referenced through either an absolute or relative file path. Likewise, ".blend" files themselves can also be used as libraries of Blender assets.
* Interface configurations are retained in ".blend" files.
A wide variety of import/export scripts that extend Blender capabilities (accessing the object data via an internal
API) make it possible to interoperate with other 3D tools.
Blender organizes data as various kinds of "data blocks" (akin to
glTF
glTF is a standard file format for three-dimensional scenes and models. A glTF file uses one of two possible file extensions: .gltf (JSON/ASCII) or .glb ( binary). Both .gltf and .glb files may reference external binary and texture resources. A ...
), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender consists of multiple data blocks – for example, what the user would describe as a polygon mesh consists of at least an Object and a Mesh data block, and usually also a Material and many more, linked together. This allows various data blocks to refer to each other. There may be, for example, multiple Objects that refer to the same Mesh, and making subsequent editing of the shared mesh results in shape changes in all Objects using this Mesh. Objects, meshes, materials, textures, etc. can also be linked to other .blend files, which is what allows the use of .blend files as reusable resource libraries.
Import and export
The software supports a variety of 3D file formats for import and export, among them
Alembic
An alembic (from ar, الإنبيق, al-inbīq, originating from grc, ἄμβιξ, ambix, 'cup, beaker') is an alchemical still consisting of two vessels connected by a tube, used for distillation of liquids.
Description
The complete di ...
,
3D Studio
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabil ...
(3DS),
FBX
FBX (''Filmbox'') is a proprietary file format () developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of vid ...
,
DXF,
SVG,
STL STL may refer to:
Communications
* Standard telegraph level
*Studio/transmitter link
International law
*Special Tribunal for Lebanon
The Special Tribunal for Lebanon (STL), also referred to as the Lebanon Tribunal or the Hariri Tribunal, is a ...
(for 3D printing), UDIM,
USD,
VRML
VRML (Virtual Reality Modeling Language, pronounced ''vermal'' or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graph ...
,
WebM
WebM is an audiovisual media file format. It is primarily intended to offer a royalty-free alternative to use in the HTML5 video and the HTML5 audio elements. It has a sister project, WebP, for images. The development of the format is sponso ...
,
X3D and
OBJ.
Deprecated features
Blender Game Engine
The
Blender Game Engine
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender, but support for it was dropped in 2019, with the release of Blender 2.8. The game en ...
was a built-in real-time graphics and logic engine with features such as
collision detection
Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing ...
, a dynamics engine, and programmable logic. It also allowed the creation of stand-alone, real-time applications ranging from architectural visualization to
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s. In April 2018, the engine was removed from the upcoming Blender 2.8 release series, due to updates and revisions to the engine lagging behind other game engines such as the open-source
Godot, and
Unity.
In the 2.8 announcements, the Blender team specifically mentioned the Godot engine as a suitable replacement for migrating Blender Game Engine users.
Blender Internal
Blender Internal, a biased
rasterization engine and
scanline renderer used in previous versions of Blender, was also removed for the 2.80 release in favor of the new "Eevee" renderer, a realtime
physically based renderer.
User interface
Commands
Most of the commands are accessible via
hotkeys
computing, a keyboard shortcut also known as hotkey is a series of one or several keys to quickly invoke a software program or perform a preprogrammed action. This action may be part of the standard functionality of the operating system or a ...
. There are also comprehensive graphical menus. Numeric buttons can be "dragged" to change their value directly without the need to aim at a particular widget, as well as being set using the keyboard. Both sliders and number buttons can be constrained to various step sizes with modifiers like the and keys.
Python expressions can also be typed directly into number entry fields, allowing mathematical expressions to specify values.
Modes
Blender includes many modes for interacting with objects, the two primary ones being ''Object Mode'' and ''Edit Mode'', which are toggled with the key. Object mode is used to manipulate individual objects as a unit, while Edit mode is used to manipulate the actual object data. For example, an Object Mode can be used to move, scale, and rotate entire
polygon mesh
In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles ( triangle mesh), quadrilaterals (quads), or other simple convex ...
es, and Edit Mode can be used to manipulate the individual vertices of a single mesh. There are also several other modes, such as Vertex Paint, Weight Paint, and Sculpt Mode.
Workspaces
The Blender GUI builds its tiled windowing system on top of one or multiple windows provided by the underlying platform. One platform window (often sized to fill the screen) is divided into sections and subsections that can be of any type of Blender's views or window types. The user can define multiple layouts of such Blender windows, called screens, and switch quickly between them by selecting from a menu or with keyboard shortcuts. Each window type's own GUI elements can be controlled with the same tools that manipulate the 3D view. For example, one can zoom in and out of GUI-buttons using similar controls, one zooms in and out in the 3D viewport. The GUI viewport and screen layout are fully user-customizable. It is possible to set up the interface for specific tasks such as video editing or UV mapping or texturing by hiding features not used for the task.
Rendering engines
Cycles
Cycles is a
path-tracing render engine
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be define ...
that is designed to be interactive and easy to use, while still supporting many features.
It has been included with Blender since 2011, with the release of Blender 2.61. Cycles supports with AVX,
AVX2
Advanced Vector Extensions (AVX) are extensions to the x86 instruction set architecture for microprocessors from Intel and Advanced Micro Devices (AMD). They were proposed by Intel in March 2008 and first supported by Intel with the Sandy Bridg ...
and
AVX-512 AVX-512 are 512-bit extensions to the 256-bit Advanced Vector Extensions SIMD instructions for x86 instruction set architecture (ISA) proposed by Intel in July 2013, and implemented in Intel's Xeon Phi x200 (Knights Landing) and Skylake-X CPUs; ...
extensions, as well as CPU acceleration in modern hardware.
GPU rendering
Cycles supports
GPU rendering, which is used to speed up rendering times. There are three GPU rendering modes:
CUDA
CUDA (or Compute Unified Device Architecture) is a parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for general purpose processing, an approach ...
, which is the preferred method for older
Nvidia
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
graphics cards;
OptiX, which utilizes the hardware ray-tracing capabilities of Nvidia's
Turing architecture &
Ampere architecture; and
OpenCL
OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-prog ...
, which supports rendering on
AMD Radeon
Radeon () is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD. The brand was launched in 2000 by ATI Tec ...
graphics cards (with added
Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the devel ...
Iris and Xe support in 2.92). The toolkit software associated with these rendering modes does not come within Blender and needs to be separately installed and configured as per their respective source instructions.
Multiple GPUs are also supported, which can be used to create a
render farm—having multiple GPUs, however, does not increase the available
memory
Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembered ...
since each GPU can only access its own memory. Since Version 2.90, this limitation of SLI cards is broken with Nvidia's NVlink.
Apple's Metal API got initial implementation in blender 3.1 for Apple computers with
M1 chips and
AMD graphics cards.
A Benchmark of Blender 3.2 shows great advantages of long supported CUDA against newer API OptiX and brand new HIP for AMD Hardware. Some Improvements in performance will be available for HIP and OptiX in Blender 3.3 and 3.4.
Support for Intel
Arc GPUs arrived in Blender 3.3 LTS.
Integrator
The integrator is the core
rendering algorithm used for
lighting computations. Cycles currently supports a
path tracing
Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving t ...
integrator with direct light sampling. It works well for a variety of lighting setups, but it is not as suitable for
caustics and certain other complex lighting situations.
Rays are traced from the camera into the scene, bouncing around until they find a light source (a lamp, an object material emitting light, or the world background), or until they are simply terminated based on the number of maximum bounces determined in the light path settings for the renderer. To find lamps and surfaces emitting light, both indirect light sampling (letting the ray follow the surface
bidirectional scattering distribution function, or BSDF) and direct light sampling (picking a light source and tracing a ray towards it) are used.
=The two types of integrators
=
# The default path tracing integrator is a "pure" path tracer. This integrator works by sending several
light rays that act as
photon
A photon () is an elementary particle that is a quantum of the electromagnetic field, including electromagnetic radiation such as light and radio waves, and the force carrier for the electromagnetic force. Photons are Massless particle, massless ...
s from the
camera
A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a ...
out into the scene. These rays will eventually hit either: a light source, an object, or the world background. If these rays hit an object, they will bounce based on the angle of impact, and continue bouncing until a light source has been reached or until a maximum number of bounces, as determined by the user, which will cause it to terminate and result in a black, unlit pixel. Multiple rays are calculated and averaged out for each pixel, a process known as "sampling". This sampling number is set by the user and greatly affects the final image. Lower sampling often results in more noise and has the potential to create "fireflies" (which are uncharacteristically bright pixels), while higher sampling greatly reduces noise, but also increases render times.
# The alternative is a branched path tracing integrator, which works mostly the same way. Branched path tracing splits the light rays at each intersection with an object according to different surface components, and takes all lights into account for shading instead of just one. This added complexity makes computing each ray slower but reduces noise in the render, especially in scenes dominated by direct (one-bounce) lighting.
Open Shading Language
Blender users can create their own
nodes using the
Open Shading Language (OSL), although it is important to note that this feature is not supported by GPUs.
Materials
Materials define the look of
meshes,
NURBS curves, and other geometric objects. They consist of three
shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene - a process known as '' shading''. Shaders have evolved to perform a variety of spec ...
s to define the mesh's surface appearance, volume inside, and surface displacement.
=Surface shader
=
The ''surface shader'' defines the light interaction at the surface of the mesh. One or more bidirectional scattering distribution functions, or
BSDFs, can specify if incoming light is
reflected Reflection or reflexion may refer to:
Science and technology
* Reflection (physics), a common wave phenomenon
** Specular reflection, reflection from a smooth surface
*** Mirror image, a reflection in a mirror or in water
** Signal reflection, in ...
,
refracted into the mesh, or
absorbed.
The
alpha value is one measure of translucency.
=Volume shader
=
When the surface shader does not reflect or absorb light, it enters the volume (light transmission). If no volume shader is specified, it will pass straight through (or be refracted, see
refractive index or IOR) to another side of the mesh.
If one is defined, a ''volume shader'' describes the light interaction as it passes through the volume of the mesh. Light may be
scattered
Scattered may refer to:
Music
* ''Scattered'' (album), a 2010 album by The Handsome Family
* "Scattered" (The Kinks song), 1993
* "Scattered", a song by Ace Young
* "Scattered", a song by Lauren Jauregui
* "Scattered", a song by Green Day from ' ...
, absorbed, or even
emitted at any point in the volume.
=Displacement shader
=
The shape of the surface may be altered by ''displacement shaders''. In this way,
textures can be used to make the mesh surface more detailed.
Depending on the settings, the displacement may be virtual-only modifying the
surface normals
In geometry, a normal is an object such as a line, ray, or vector that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at ...
to give the impression of displacement (also known as
bump mapping) – real, or a combination of real displacement with bump mapping.
EEVEE
EEVEE (or Eevee) is a
real-time PBR renderer included in Blender from version 2.8. This render engine was given the nickname Eevee, after
the Pokémon. The name was later made into the
backronym
A backronym is an acronym formed from an already existing word by expanding its letters into the words of a phrase. Backronyms may be invented with either serious or humorous intent, or they may be a type of false etymology or folk etymology. The ...
"Extra Easy Virtual Environment Engine" or EEVEE.
Workbench
Using the default 3D viewport drawing system for modeling, texturing, etc.
External renderers
Free and open-source
Free and open-source software (FOSS) is a term used to refer to groups of software consisting of both free software and open-source software where anyone is freely licensed to use, copy, study, and change the software in any way, and the source ...
:
* Mitsuba Renderer
*
YafaRay (previously Yafray)
*
LuxCoreRender (previously LuxRender)
* Appleseed Renderer
*
POV-Ray
The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaro ...
* NOX Renderer
*Armory3D – a free and open source
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
for Blender written in
Haxe
Haxe is an open source high-level cross-platform programming language and compiler that can produce applications and source code, for many different computing platforms from one code-base. It is free and open-source software, released under the ...
*
Radeon ProRender – Radeon ProRender for Blender
*Malt Render – a
non-photorealistic renderer with GLSL shading capabilities
Proprietary:
*
Pixar RenderMan – Blender render addon for RenderMan
*
Octane Render – OctaneRender plugin for Blender
*
Indigo Renderer – Indigo for Blender
*
V-Ray – V-Ray for Blender, V-Ray Standalone is needed for rendering
*
Maxwell Render – B-Maxwell addon for Blender
* Thea Render – Thea for Blender
* Corona Renderer – Blender To Corona exporter, Corona Standalone is needed for rendering
Development

Since the opening of the source code, Blender has experienced significant
refactoring
In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structu ...
of the initial codebase and major additions to its feature set.
Improvements include an animation system refresh; a stack-based modifier system; an updated particle system (which can also be used to simulate hair and fur); fluid dynamics; soft-body dynamics; GLSL shaders support in the game engine; advanced UV unwrapping; a fully recoded render pipeline, allowing separate render passes and "render to texture"; node-based material editing and compositing; and projection painting.
Part of these developments was fostered by
Google
Google LLC () is an American Multinational corporation, multinational technology company focusing on Search Engine, search engine technology, online advertising, cloud computing, software, computer software, quantum computing, e-commerce, ar ...
's
Summer of Code
The Google Summer of Code, often abbreviated to GSoC, is an international annual program in which Google awards stipends to contributors who successfully complete a free and open-source software coding project during the summer. , the program is ...
program, in which the Blender Foundation has participated since 2005.
Historically, Blender has used
Phabricator to manage its development but due to the announcement in 2021 that Phabricator would be discontinued, the Blender Institute began work on migrating to another software in early 2022. After extensive debate on what software it should choose it was finally decided to migrate to
Gitea. The migration from Phabricator to Gitea is currently a work in progress.
Blender 2.8
Official planning for the next major revision of Blender after the 2.7 series began in the latter half of 2015, with potential targets including a more configurable UI (dubbed "Blender 101"), support for
Physically based rendering (PBR) (dubbed EEVEE for "Extra Easy Virtual Environment Engine") to bring improved realtime 3D graphics to the viewport, allowing the use of C++11 and C99 in the codebase, moving to a newer version of
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve ha ...
and dropping support for versions before 3.2, and a possible overhaul of the particle and constraint systems. Blender Internal renderer has been removed from 2.8.
''Code Quest'' was a project started in April 2018 set in Amsterdam, at the Blender Institute.
The goal of the project was to get a large development team working in one place, in order to speed up the development of Blender 2.8.
By June 29, 2018, the Code Quest project ended, and on July 2, the alpha version was completed. Beta testing commenced on November 29, 2018, and was anticipated to take until July 2019.
Blender 2.80 was released on July 30, 2019.
Cycles X
On April 23, 2021, the Blender Foundation announced the Cycles X project, where they improved the Cycles architecture for future development. Key changes included a new kernel, removal of default
tiled rendering Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or ''tile'', separately. The advantage to this design is that the amount of memory and bandwidth is ...
(replaced by progressive refine), removal of branched path tracing, and the removal of
OpenCL
OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-prog ...
support. Volumetric rendering was also replaced with better algorithms.
Cycles X had only been accessible in an experimental branch until September 21, 2021, when it was merged into the master build.
Support
Blender is extensively documented on its website. There are also a number of online communities dedicated to support, such as the Blender
Stack Exchange
Stack Exchange is a network of question-and-answer (Q&A) websites on topics in diverse fields, each site covering a specific topic, where questions, answers, and users are subject to a reputation award process. The reputation system allows t ...
.
Modified versions
Due to Blender's open-source nature, other programs have tried to take advantage of its success by repackaging and selling cosmetically modified versions of it. Examples include IllusionMage, 3DMofun, 3DMagix, and Fluid Designer, the latter being recognized as Blender-based.
Use in industry
* Blender started as an in-house tool for NeoGeo, a Dutch commercial animation company.
* The first large professional project that used Blender was ''
Spider-Man 2
''Spider-Man 2'' is a 2004 American superhero film directed by Sam Raimi and written by Alvin Sargent from a story by Alfred Gough, Miles Millar and Michael Chabon. Based on the fictional Marvel Comics character of the same name, it is t ...
'', where it was primarily used to create
animatics and pre-visualizations for the
storyboard
A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in th ...
department.
* The French-language film ''
Friday or Another Day'' (') was the first 35 mm feature film to use Blender for all the special effects, made on Linux workstations. It won a prize at the
Locarno International Film Festival
The Locarno Film Festival is an annual film festival, held every August in Locarno, Switzerland. Founded in 1946, the festival screens films in various competitive and non-competitive sections, including feature-length narrative, documentary, ...
. The special effects were by Digital Graphics of Belgium.
*
Tomm Moore
Thomas "Tomm" Moore (born 7 January 1977) is an Irish filmmaker, animator, illustrator and comics artist. He co-founded Cartoon Saloon with Nora Twomey and Paul Young, an animation studio and production company based in Kilkenny, Ireland. ...
's ''
The Secret of Kells
''The Secret of Kells'' is a 2009 animated fantasy film about the making of the Book of Kells, an illuminated manuscript from the 9th Century.
The film is an Irish-French-Belgian co-production animated by Cartoon Saloon, which premiered on 8 ...
'', which was partly produced in Blender by the Belgian studio Digital Graphics, has been nominated for an
Oscar in the category "
Best Animated Feature Film".
* Blender has also been used for shows on the
History Channel
History (formerly The History Channel from January 1, 1995 to February 15, 2008, stylized as HISTORY) is an American pay television network and flagship channel owned by A&E Networks, a joint venture between Hearst Communications and the Dis ...
, alongside many other professional 3D graphics programs.
* ''
Plumíferos'', a commercial animated feature film created entirely in Blender, had premiered in February 2010 in Argentina. Its main characters are
anthropomorphic
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology.
Personification is the related attribution of human form and characteristics t ...
talking animals.
* Blender is used by
NASA
The National Aeronautics and Space Administration (NASA ) is an independent agency of the US federal government responsible for the civil space program, aeronautics research, and space research.
NASA was established in 1958, succeedi ...
for many publicly available 3D models. Many 3D models on NASA's 3D resources page are in a native .blend format.
* Special effects for
episode 6 of ''
Red Dwarf
''Red Dwarf'' is a British science fiction comedy franchise created by Rob Grant and Doug Naylor, which primarily consists of a television sitcom that aired on BBC Two between 1988 and 1999, and on Dave (TV channel), Dave since 2009, gaining a ...
'' season X, screened in 2012, were created using Blender as confirmed by Ben Simonds of Gecko Animation.
* Blender was used for
previsualization
Previsualization (also known as previsualisation, previs, previz, pre-rendering, preview or wireframe windows) is the visualizing of scenes or sequences in a movie, prior to filming. It is also a concept in various creative practices, including an ...
in ''
Captain America: The Winter Soldier.''
* Some promotional artwork for ''
Super Smash Bros. for Nintendo 3DS and Wii U'' was partially created using Blender.
* The
alternative hip-hop group
Death Grips
Death Grips is an American experimental hip hop group formed in 2010 in Sacramento, California. The group consists of Stefan Burnett, also known as MC Ride (vocals, lyrics), Zach Hill (drums, production, lyrics), and Andy Morin (keyboards, pro ...
has used Blender to produce music videos. A screenshot from the program is briefly visible in the music video for ''Inanimate Sensation''.
* The visual effects for the TV series ''
The Man in the High Castle'' were done in Blender, with some of the particle simulations relegated to
Houdini
Harry Houdini (, born Erik Weisz; March 24, 1874 – October 31, 1926) was a Hungarian-American escape artist, magic man, and stunt performer, noted for his escape acts. His pseudonym is a reference to his spiritual master, French magician ...
.
* NASA also used Blender to develop an interactive web application
Experience Curiosity Experience Curiosity is an interactive web application developed by NASA's Jet Propulsion Laboratory to celebrate the third anniversary of the ''Curiosity'' rover landing on Mars. This 3D serious game
makes it possible to operate the rover, control ...
to celebrate the 3rd anniversary of the
''Curiosity'' rover landing on
Mars
Mars is the fourth planet from the Sun and the second-smallest planet in the Solar System, only being larger than Mercury. In the English language, Mars is named for the Roman god of war. Mars is a terrestrial planet with a thin atmos ...
.
This app
makes it possible to operate the rover, control its cameras and the
robotic arm
A robotic arm is a type of mechanical arm, usually programmable, with similar functions to a human arm; the arm may be the sum total of the mechanism or may be part of a more complex robot. The links of such a manipulator are connected by join ...
and reproduces some of the prominent events of the
Mars Science Laboratory
Mars Science Laboratory (MSL) is a robotic space probe mission to Mars launched by NASA on November 26, 2011, which successfully landed ''Curiosity'', a Mars rover, in Gale Crater on August 6, 2012. The overall objectives include investigati ...
mission.
The application was presented at the beginning of the
WebGL section on
SIGGRAPH 2015.
* Blender was used for both CGI and compositing for the movie ''
Hardcore Henry''.
* The visual effects in the feature film ''Sabogal'' were done in Blender.
* VFX supervisor
Bill Westenhofer
Bill Westenhofer is an American visual effects supervisor. He worked for Rhythm and Hues Studios until its closure in 2013.
Early life and education
His hometown is Brookfield, Connecticut, where he graduated from Brookfield High School in 198 ...
used Blender to create the character "
Murloc
Thrall is a fictional character who appears in the '' Warcraft'' series of video games by Blizzard Entertainment. Within the series, Thrall is an orc shaman who served for a time as a Warchief of the Horde, one of the major factions of the ' ...
" in the 2016 film
''Warcraft''.
* Director
David F. Sandberg used Blender for multiple shots in ''
Lights Out
Lights Out may refer to:
Events and times
* Institutional, and thence colloquial, term for bedtime
*Lights Out (event), an event in the UK on 4 August 2014 to commemorate the start of World War I
* Lights Out Hong Kong, a campaign to protest air ...
'', and ''
Annabelle: Creation''.
* Blender was used for parts of the credit sequences in ''
Wonder Woman
Wonder Woman is a superhero created by the American psychologist and writer William Moulton Marston (pen name: Charles Moulton), and artist Harry G. Peter. Marston's wife, Elizabeth, and their life partner, Olive Byrne, are credited as being ...
''
* Blender was used for doing the animation in the film ''Cinderella the Cat''.
* VFX Artist Ian Hubert used Blender for the science fiction film Prospect (film), Prospect.
* The 2018 film ''Next Gen (film), Next Gen'' was fully created in Blender by Tangent Animation. A team of developers worked on improving Blender for internal use, but it is planned to eventually add those improvements to the official Blender build.
* The 2019 film ''I Lost My Body'' was largely animated using Blender's Grease Pencil tool by drawing over CGI animation allowing for a real sense of camera movement that is harder to achieve in purely traditionally drawn animation.
* Ubisoft, Ubisoft Animation Studio will use Blender to replace its internal content creation software starting in 2020.
* Khara (studio), Khara and its child company Project Studio Q are trying to replace their main tool, 3ds Max, with Blender. They started "field verification" of Blender during their ongoing production of ''Evangelion: 3.0+1.0''. They also signed up as Corporate Silver and Bronze members of Development Fund.
*The 2020 film ''Wolfwalkers'' was partially created using Blender.
*In 2021 Sergio Pablos, SPA Studios started hiring Blender artists and as of 2022, contributes to Blender Development.
* The 2021 Netflix production Maya and the Three was created using Blender.
* Warner Bros. Animation started hiring Blender artists in 2022.
* VFX company Makuta VFX used Blender for the VFX for Indian blockbuster RRR (film), RRR.
Open projects
Since 2005, every 1–2 years the Blender Foundation has announced a new creative project to help drive innovation in Blender. In response to the success of the first open movie project, ''Elephants Dream'', in 2006, the
Blender Foundation founded the Blender Institute to be in charge of additional projects, with two projects announced at first: ''Big Buck Bunny'', also known as Project Peach (a "furry and funny" short open animated film project); and ''Yo Frankie!'', or Project Apricot, an open game utilizing the Crystal Space
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
that reused some of the assets created for ''Big Buck Bunny''.
''Elephants Dream'' (Project Orange)
In September 2005, some of the most notable Blender artists and developers began working on a short film using primarily free software, in an initiative known as the Orange Movie Project hosted by the Netherlands Media Art Institute (NIMk). The codename, "Orange (fruit), Orange", about the fruit, started the trend of giving each project a different fruity name. The resulting film, ''Elephants Dream'', premiered on March 24, 2006.
''Big Buck Bunny'' (Project Peach)
On October 1, 2007, a new team started working on a second open project, "Peach", for the production of the short movie ''Big Buck Bunny''. This time, however, the creative concept was different. Instead of the deep and mystical style of ''Elephants Dream'', things are more "funny and furry" according to the official site. The movie had its premiere on April 10, 2008. This later made its way to Nintendo 3DS's Nintendo Video in May 2012.
''Yo Frankie!'' (Open ''Game'' Project: Apricot)
"Apricot" was the project name for the production of a game based on the universe and characters of the Peach movie (''Big Buck Bunny'') using free software, including the Crystal Space framework. The resulting game is titled ''Yo Frankie!''. The project started on February 1, 2008, and development was completed at the end of July. A finalized product was expected at the end of August; however, the release was delayed. The game was eventually released on December 9, 2008, under either the GNU General Public License, GNU GPL or GNU Lesser General Public License, LGPL, with all content being licensed under Creative Commons Attribution 3.0.
''Sintel'' (Project Durian)
The Blender Foundation's Project Durian (in keeping with the tradition of fruits as code names) was this time chosen to make a fantasy action epic of about twelve minutes in length, starring a Teenager, teenage girl and a young dragon as the main characters. The film premiered online on September 30, 2010. A game based on ''Sintel'' was officially announced on Blenderartists.org on May 12, 2010.
Many of the new features integrated into Blender 2.5 and beyond were a direct result of Project Durian.
''Tears of Steel'' (Project Mango)

On October 2, 2011, the fourth open movie project, codenamed "Mango", was announced by the
Blender Foundation.
A team of artists assembled using an open call of community participation. It is the first Blender open movie to use live action as well as CG.
Filming for Mango started on May 7, 2012, and the movie was released on September 26, 2012. As with the previous films, all footage, scenes and models were made available under a free content compliant Creative Commons license.
According to the film's press release, "The film's premise is about a group of warriors and scientists, who gather at the 'Oude Kerk (Amsterdam), Oude Kerk' in Amsterdam to stage a crucial event from the past, in a desperate attempt to rescue the world from destructive robots."
''Cosmos Laundromat: First Cycle'' (Project Gooseberry)
On January 10, 2011, Ton Roosendaal announced that the fifth open movie project would be codenamed "Gooseberry" and that its goal would be to produce a feature-length animated film. He speculated that production would begin sometime between 2012 and 2014. The film was to be written and produced by a coalition of international animation studios. The studio lineup was announced on January 28, 2014, and production began soon thereafter. As of March 2014, a moodboard had been constructed and development goals set. The initial ten minute pilot was released on YouTube on August 10, 2015. It won the
SIGGRAPH 2016 Computer Animation Festival Jury's Choice award.
''Glass Half''
On November 13, 2015, ''Glass Half'' was released in HD format. This project demonstrates real-time rendering capabilities using
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve ha ...
for 3D cartoon animation. It also marks the end of the fruit naming scheme. ''Glass Half'' was financed by the Blender Foundation with proceeds from the Blender Cloud. It is a short, roughly three-minute long comedy in a gibberish language that addresses subjectivity in art.
''Caminandes''
''Caminandes'' is a series of animated short films envisioned by Pablo Vazquez of Argentina. It centers on a llama named Koro in Patagonia and his attempts to overcome various obstacles. The series only became part of the Open Movie Project starting with the second episode.
* ''Caminandes 1: Llama Drama'' (2013)
* ''Caminandes 2: Gran Dillama'' (2013)
* ''Caminandes 3: Llamigos'' (2016)
''Agent 327: Operation Barbershop''
''Agent 327: Operation Barbershop'' is a three-minute Teaser trailer, teaser released on May 15, 2017, for a planned full-length animated feature. The three-minute teaser is uploaded to YouTube by the official Blender Studio channel. Co-directed by Colin Levy and Hjalti Hjálmarsson, it is based on the classic Dutch comic series Agent 327. This teaser film also acts as a proof-of-concept to attract funding for the full-length animated feature.
''Agent 327: Operation Barbershop'' showcases the latest technology of Cycles engine, the render engine that has been included in Blender since 2011. Assets from this teaser have been released under Creative Commons license via Blender Cloud.
''Hero''
''Hero'' is the first open movie project to demonstrate the capabilities of the ''Grease Pencil'', a 2D animation tool in Blender 2.8. It was put on YouTube on April 16, 2018. It has a roughly four-minute runtime, which includes over a minute of "behind-the-scenes" "making-of" footage. It showcases the art of Spanish animator Daniel Martínez Lara.
''Spring''
''"Spring is the story of a shepherd girl and her dog, who face ancient spirits to continue the cycle of life. This poetic and visually stunning short film was written and directed by Andy Goralczyk, inspired by his childhood in the mountains of Germany."''
On October 25, 2017, an animated short film named ''Spring'' was announced. ''Spring'' was released April 4, 2019. Its purpose was to test Blender 2.8's capabilities before its official release.
''Coffee Run''
"''Fueled by caffeine, a young woman runs through the bittersweet memories of her past relationship.''"
On May 29, 2020, the open movie ''Coffee Run'' was released. It was the first open movie to be rendered in the EEVEE render engine. It was released on July 30, 2019.
''Settlers''
A collection of assets and animated scenes created by the Blender Studio in 2020, with an emphasis on expressive non-photorealistic rendering and experimental shading. All assets created for this are freely available to all.
''Sprite Fright''
''Sprite Fright'' is the 13th open movie. It is set in Britain and draws inspiration from 1980's Horror-comedy, horror comedy. It is directed by Pixar story artist Matthew Luhn, Mathew Luhn with Hjalti Hjalmarsson. It is about a group of teenagers being attacked and killed by Sprites after they litter the forest.
It premiered at EYE Film Institute Netherlands, Eye Film in the Netherlands on 28 October 2021 and was publicly released on Blender Studio and YouTube on 29 October 2021.
''Charge''
An upcoming cinematic short with an emphasis on Photorealism, photo-realism. The short will take place in Iceland and will be intended to improve Blender's PBR texturing workflow.
Online services
Blender Foundation
Blender Studio
The Blender Studio platform, launched in March 2014 as Blender Cloud,
is a subscription-based cloud computing platform where members can access Blender add-ons, courses and to keep track of the production of Blender Studio's open movies. It is currently operated by the Blender Studio, formerly a part of the Blender Institute.
It was launched to promote and fundraiser for ''Cosmos Laundromat, Project: Gooseberry'', and is intended to replace the selling of DVDs by the
Blender Foundation with a subscription-based model for file hosting, asset sharing and collaboration.
Blender Add-ons included in Blender Studio are CloudRig, Blender Kitsu, Contact sheet Add-on, Blender Purge and Shot Builder. It was rebranded from Blender Cloud to Blender Studio on 22 October 2021.
The Blender Development Fund
The Blender development fund is a Subscription business model, subscription where individuals and companies can fund Blender's development. Corporate members include Epic Games,
Nvidia
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to ...
, Microsoft, Apple Inc., Apple, Unity Technologies, Unity,
Intel
Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the devel ...
, Decentraland, Amazon Web Services, Facebook, Inc., Meta,
AMD, Adobe Inc., Adobe and many more. You can also provide one time donations to Blender. It supports Wire transfer, Bank Transfer, PayPal and Cryptocurrency.
Blender ID
The Blender ID is a unified login for Blender software and service users, providing a login for Blender Studio, the Blender Store, the Blender Conference, Blender Network, Blender Development Fund, and the Blender Foundation Certified Trainer Program.
Blender Open Data

The Blender Open Data is a platform to collect, display, and query benchmark data produced by the Blender community with related Blender Benchmark software.
Blender Network
The Blender Network was an online platform to enable online professionals to conducts business with Blender and provide online support. It was terminated on 31 March 2021.
Blender Store
A store to buy Blender merchandise, such as shirts, socks, Beanie (seamed cap), beanies, etc.
Blender Community
There are several communities around Blender, such as BlenderArtists and Blender Market. All user communities are independent from blender.org and Blender Foundation.
See also
* ManuelbastioniLAB, a Blender add-on for the parametric 3D modeling of photorealistic humanoid characters
* MakeHuman
* List of free and open-source software packages
References
Further reading
*
*
*
External links
*
{{Authority control
1995 software
3D animation software
3D graphics software
3D computer graphics software for Linux
3D rendering software for Linux
AmigaOS 4 software
Articles containing video clips
Blender Foundation
Computer science in the Netherlands
Computer-aided design software for Linux
Cross-platform free software
Formerly proprietary software
Free 3D graphics software
Free computer-aided design software
Free software programmed in C
Free software programmed in C++
Free software programmed in Python
Global illumination software
Information technology in the Netherlands
Visual effects software
IRIX software
MacOS graphics-related software
MorphOS software
Motion graphics software for Linux
Portable software
Software that uses FFmpeg
Technical communication tools
Video game development software
Windows graphics-related software
2D animation software
Free and open-source software