Blattla
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Blattla is a Bavarian
card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
for four players, who usually form two teams of two for each deal. It is a simplified version of
Schafkopf Schafkopf (, lit. 'sheep's head'), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the ace–ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. ...
and Bierkopf and is thus a
point-trick game A trick-taking game is a card- or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of suc ...
. Unlike those two games, in Blattla the Obers and Unters are not permanent
trumps A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump c ...
. In order to learn the rules of Schafkopf, it can be an advantage to first become familiar with Blattla. The game is traditionally played with Bavarian pattern cards.


Cards

Blattla is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the German suited deck, and, in
Franconia Franconia ( ; ; ) is a geographical region of Germany, characterised by its culture and East Franconian dialect (). Franconia is made up of the three (governmental districts) of Lower Franconia, Lower, Middle Franconia, Middle and Upper Franco ...
, with the related Franconian pattern pack. It is played with 32 cards with 8 cards being dealt to each player.Palinsesto Sport
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Suits

German packs have four suits: Eichel (Acorns = Clubs),
Gras Gras may refer to: People * Basile Gras (1836–1901), French firearm designer * Enrico Gras (1919–1981), Italian filmmaker * Felix Gras (1844–1901), Provençal poet and novelist * Laurent Gras (disambiguation) * N. S. B. Gras (1884–1956), ...
(Leaves = Spades),
Herz Herz is the German word for ''heart''. It may refer to: * Herz (surname) * Herz Bergner (1907–1970), Polish-born Australian novelist * Herz Cerfbeer of Medelsheim (1730–1793), French Jewish philanthropist * Herz., author abbreviation of Germa ...
(Hearts) and Schellen (Bells = Diamonds).


Trick-taking strength

The cards’ trick-taking power broadly corresponds to their card point value. Thus the Sow (''Sau''), marked with an "A", is the highest-ranking card. Then follow the: Ten >
King King is a royal title given to a male monarch. A king is an Absolute monarchy, absolute monarch if he holds unrestricted Government, governmental power or exercises full sovereignty over a nation. Conversely, he is a Constitutional monarchy, ...
>
Ober Ober may refer to: * Ober (playing card), court card in the German and Swiss styles of playing cards * Ober, Indiana, an unincorporated community in Washington Township, Starke County * Oberek (also ''ober''), a lively Polish dance in triple metre ...
> Unter > Nine > Eight > Seven > Six. This ranking is also valid within the trump suit as well as the plain suits. Hearts are permanent trumps.


Card values

The card values are exactly the same as in
Schafkopf Schafkopf (, lit. 'sheep's head'), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the ace–ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. ...
or the related games of
Dobbm Dobbm or Tappen is a card game played in the Stubai valley in Austria and is one of a family of games derived from the Tarot game of Grosstarock by adapting its rules to a regular, shortened pack of 36 cards. The ranking and point value of the ca ...
,
Bauerntarock Bauerntarock ("farmers' tarot") also called Brixentaler Bauerntarock or Brixental Tarock, is a Trick-taking game, point-trick card game played in the Brixental, Austria. It may have originated in the 19th century either as an adaptation of 54-card ...
and
Bavarian Tarock Bavarian Tarock () or, often, just Tarock, is a card game that was once popular in Bavaria and also played in parts of Austria as well as Berlin. The name is a clue to its origin in the historical German game of ross-arock, a game using traditio ...
. The ten, with 10 points, is just below the ''Daus'' (11 points) in value, but well above the King (4), Ober (3) and Unter (2). The so-called "sparrows" (''Spatzen'') i.e. the Nines, Eights and Sevens – also variously called " blanks" (''Leere'' or ''Luschen''), "nothings" or " nixers" (''Nichtser(le)'') – only play a role during the game based on their trick-taking ability or as guard cards, but do not score points at the end of the hand. There are 120 card points in the deck.


Aim

The aim of Blattla, like
Schafkopf Schafkopf (, lit. 'sheep's head'), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the ace–ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. ...
, is to score a certain number of points by winning tricks. For the declaring team, a game is normally won with 61 points (''Augen''). If they score 91, they have won with ''schneider'' (''mit Schneider gewonnen''); and if they manage to win every trick they have won with ''schwarz'' (''schwarz gewonnen''). When they reach 31 points the declaring team is 'free of schneider' (''Schneider frei''). By contrast, the defending team wins the game if they reach just 60 points, they win with ''schneider'' on scoring 90 points and are ''schneider'' free with just 30 points. An exception are the ''Tout'' contracts, which are only won if all the tricks are taken; ''schneider'' and ''schwarz'' playing no part.


Contracts

Fundamentally there are two main types of contract: the normal game (''Normalspiel'') and solo games (''Solospiel''). A normal game is also called a ''Sauspiel'' ("sow game"). Hearts are permanent trumps. A player who believes that, with the help of a partner, he can score at least 61 points, calls the Sow (sometimes called an Ace, albeit strictly a Deuce) of a
suit A suit, also called a lounge suit, business suit, dress suit, or formal suit, is a set of clothes comprising a suit jacket and trousers of identical textiles generally worn with a collared dress shirt, necktie, and dress shoes. A skirt su ...
, which is not a trump; for example: "I'll play with the Sow of Bells" (''"Ich spiele mit der Schellen-Sau!"'') The owner of that card is now the partner of the caller (''Rufer''). In solo games, the soloist must be able to win at least 61 points alone, because he or she is playing against the other three players who become the defenders. The various solo contracts are: * Heart Solo * Acorn Solo * Grass Solo * Bell Solo. The trump suit in solo games is always nominated by the soloist. Other solo variants as in Schafkopf (Wenz, Geier, Habicht, Suit Wenz, Suit Geier and Suit Habicht) are not available in Blattla. All solo games may also be played as a "tout", whereby the soloist commits to capturing every trick.


Playing


Dealing

The dealer is determined by cutting the cards. The first dealer is the one who cuts the highest card. The dealer now shuffles the cards and offers the pack to the player on his right to cut. In
cutting Cutting is the separation or opening of a physical object, into two or more portions, through the application of an acutely directed force. Implements commonly used for wikt:cut, cutting are the knife and saw, or in medicine and science the sca ...
(''Abheben'') there must be at least 3 cards in each 'half' of the pack. The pack may also be cut up to three times. The cutter may opt to ‘knock’ instead of cutting and then instruct the dealer to deal the cards differently from usual; for example, by asking for the cards to be dealt in packets of all 8 instead of in two packets of 4, or dealing anti-clockwise instead of the usual clockwise. In the following the cards are dealt clockwise in two packets of 4, beginning with
forehand The forehand is a shot used in most racket sports, such as tennis, table tennis and pickleball, where the palm of the hand precedes the back of the hand when swinging the racket. In tennis, except in the context of the phrase ''forehand volley ...
, the player to the left of the dealer. Next each player checks his hand and, beginning with forehand again, each player announces whether he or she will 'play' or 'pass.'


Announcements

If a player announces he is ready to play, he must make it clear whether he intends to play with a partner or to go solo in order to win at least 61 points. The nearer a player sits to the dealer's left, the greater the priority he has to play. Thus if forehand announces "I’ll play", he has the right to play a normal game. The remaining players may only announce a higher-value contract, i.e. a solo game. The ranking of the different contracts is as follows (beginning with the highest value game): Heart Solo Tout > Acorn Solo Tout > Grass Solo Tout > Bell Solo Tout > Heart Solo > Acorn Solo > Grass Solo > Bell Solo > normal game (Sow).


Trick-taking

Players must follow suit if possible. If unable to do so, they may play a trump or discard a card of their choice. If any trumps are played to the trick, the highest trump wins; failing that, the highest card of the led suit.


Scoring

N.B. ''schneider'' and ''schwarz'' attract a bonus point except in ''Tout'' contracts.


References

{{Trick-taking card games German deck card games Bavarian card games Four-player card games Schafkopf group Point-trick games