Blattla is a Bavarian
card game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific.
Countless card games exist, including families of related games (such as poker). A small number of card ...
for four players, who usually form two teams of two for each deal. It is a simplified version of
Schafkopf
Schafkopf (), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the Ace-Ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular i ...
and
Bierkopf
Bierkopf ("Beer-head") is a trick-taking, Ace-Ten, card game for 4 players, played in fixed partnerships. It is a simple version of the Bavarian national game of Schafkopf that is played especially in Franconia (northern Bavaria) and usually for l ...
and is thus a
point-trick game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
. Unlike those two games, in Blattla the
Obers and
Unters are not permanent
trumps
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''tru ...
. In order to learn the rules of Schafkopf, it can be an advantage to first become familiar with Blattla. The game is traditionally played with
Bavarian pattern cards.
Cards
Blattla is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the
German suited deck
German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Laub ...
, and, in
Franconia
Franconia (german: Franken, ; Franconian dialect: ''Franggn'' ; bar, Frankn) is a region of Germany, characterised by its culture and Franconian dialect (German: ''Fränkisch'').
The three administrative regions of Lower, Middle and Upper Fr ...
, with the related Franconian pattern pack.
IPCS of the Franconian pattern
/ref> It is played with 32 cards with 8 cards being dealt to each player.
Suits
German packs have four suits: Eichel (Acorns = Clubs), Gras (Leaves = Spades), Herz Herz is the German word for ''heart''. It may refer to:
* Herz (surname)
* Herz Bergner (1907–1970), Polish-born Australian novelist
* Herz Cerfbeer of Medelsheim (1730–1793), French Jewish philanthropist
* Herz., author abbreviation of Germa ...
(Hearts) and Schellen (Bells = Diamonds).
Trick-taking strength
The cards’ trick-taking power broadly corresponds to their card point value. Thus the Sow (''Sau''), marked with an "A", is the highest-ranking card. Then follow the: Ten > King
King is the title given to a male monarch in a variety of contexts. The female equivalent is queen, which title is also given to the consort of a king.
*In the context of prehistory, antiquity and contemporary indigenous peoples, the tit ...
> Ober > Unter > Nine >
Eight > Seven > Six. This ranking is also valid within the trump suit as well as the plain suits. Hearts are permanent trumps.
Card values
The card values are exactly the same as in Schafkopf
Schafkopf (), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the Ace-Ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular i ...
or the related games of Dobbm
Dobbm or Tappen is a card game played in the Stubai valley in Austria and is one of a family of games derived from the Tarot game of Grosstarock by adapting its rules to a regular, shortened pack of 36 cards. The ranking and point value of the ca ...
, Bauerntarock
Bauerntarock ("farmers' tarot") also called Brixentaler Bauerntarock or Brixental Tarock, is a point-trick card game played in the Brixental, Austria. It may have originated in the 19th century either as an adaptation of 54-card Tapp Tarock onto ...
and Bavarian Tarock
Bavarian Tarock (german: Bayerisches Tarock) or, often, just Tarock, is a card game that was once popular in Bavaria and also played in parts of Austria as well as Berlin. The name is a clue to its origin in the historical German game of ross-ar ...
. The ten, with 10 points, is just below the ''Daus'' (11 points) in value, but well above the King (4), Ober (3) and Unter (2). The so-called ''Spatzen'' ("sparrows" i.e. the Nines, Eights and Sevens), also variously called ''Nichtser(le)'' ("nothings" or "nixers"), ''Leere'' ("blanks") or ''Luschen'' ("duds"), only play a role during the game based on their trick-taking ability, but do not score points at the end of the hand. There are 120 card points in the deck.
Aim
The aim of Blattla, like Schafkopf
Schafkopf (), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the Ace-Ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular i ...
, is to score a certain number of points by winning tricks. For the declaring team, a game is normally won with 61 points (''Augen''). If they score 91, they have won with ''schneider'' (''mit Schneider gewonnen''); and if they manage to win every trick they have won with ''schwarz'' (''schwarz gewonnen''). When they reach 31 points the declaring team is 'free of schneider' (''Schneider frei'').
By contrast, the defending team wins the game if they reach just 60 points, they win with ''schneider'' on scoring 90 points and are ''schneider'' free with just 30 points.
An exception are the ''Tout'' contracts, which are only won if all the tricks are taken; ''schneider'' and ''schwarz'' playing no part.
Contracts
Fundamentally there are two main types of contract: the normal game (''Normalspiel'') and solo games (''Solospiel'').
A normal game is also called a ''Sauspiel'' ("sow game"). Hearts are permanent trumps. A player who believes that, with the help of a partner, he can score at least 61 points, calls the Sow (sometimes called an Ace, albeit strictly a Deuce) of a suit
A suit, lounge suit, or business suit is a set of clothes comprising a suit jacket and trousers of identical textiles worn with a collared dress shirt, necktie, and dress shoes. A skirt suit is similar, but with a matching skirt instead of tr ...
, which is not a trump; for example: "I'll play with the Sow of Bells" (''"Ich spiele mit der Schellen-Sau!"'') The owner of that card is now the partner of the caller (''Rufer'').
In solo games, the soloist must be able to win at least 61 points alone, because he or she is playing against the other three players who become the defenders. The various solo contracts are:
* Heart Solo
* Acorn Solo
* Grass Solo
* Bell Solo.
The trump suit in solo games is always nominated by the soloist. Other solo variants as in Schafkopf (Wenz, Geier, Habicht, Suit Wenz, Suit Geier and Suit Habicht) are not available in Blattla. All solo games may also be played as a "tout", whereby the soloist commits to capturing every trick.
Playing
Dealing
The dealer is determined by cutting the cards. The first dealer is the one who cuts the highest card.
The dealer now shuffles the cards and offers the pack to the player on his right to cut. In cutting
Cutting is the separation or opening of a physical object, into two or more portions, through the application of an acutely directed force.
Implements commonly used for wikt:cut, cutting are the knife and saw, or in medicine and science the scal ...
(''Abheben'') there must be at least 3 cards in each 'half' of the pack. The pack may also be cut up to three times. The cutter may opt to ‘knock’ instead of cutting and then instruct the dealer to deal the cards differently from usual; for example, by asking for the cards to be dealt in packets of all 8 instead of in two packets of 4, or dealing anti-clockwise instead of the usual clockwise.
In the following the cards are dealt clockwise in two packets of 4, beginning with forehand
The forehand in tennis and other racket sports such as table tennis, squash and badminton is a shot made by swinging the racket across one's body with the hand moving palm-first. In tennis, except in the context of the phrase ''forehand volley ...
, the player to the left of the dealer. Next each player checks his hand and, beginning with forehand again, each player announces whether he or she will 'play' or 'pass.'
Announcements
If a player announces he is ready to play, he must make it clear whether he intends to play with a partner or to go solo in order to win at least 61 points.
The nearer a player sits to the dealer's left, the greater the priority he has to play. Thus if forehand announces "I’ll play", he has the right to play a normal game. The remaining players may only announce a higher-value contract, i.e. a solo game.
The ranking of the different contracts is as follows (beginning with the highest value game):
Heart Solo Tout > Acorn Solo Tout > Grass Solo Tout > Bell Solo Tout > Heart Solo > Acorn Solo > Grass Solo > Bell Solo > normal game (Sow).
Trick-taking
Players must follow suit if possible. If unable to do so, they may play a trump or discard a card of their choice. If any trumps are played to the trick, the highest trump wins; failing that, the highest card of the led suit.
Scoring
N.B. ''schneider'' and ''schwarz'' attract a bonus point except in ''Tout'' contracts.
References
{{Trick-taking card games
German deck card games
Bavarian card games
Four-player card games
Schafkopf group
Point-trick games