''Blake Stone: Aliens of Gold'' (also known as "Blake Stone 3-D") is a
first-person shooter for
DOS created by
JAM Productions
JAM Creative Productions, Inc., is an American company that produces radio jingles, promo music for television, and commercial jingles for advertisers. It has made more radio jingles than any other jingle company and has become part of American ...
and published by
Apogee Software on December 5, 1993. The following year, a sequel called ''
Blake Stone: Planet Strike'' was released, which continues where ''Aliens of Gold'' leaves off. Some copies of the game provided a Command Control
Gravis Gamepad
The Gravis PC GamePad is a game port game controller produced by Advanced Gravis Computer Technology first released in 1991. It was the first gamepad for the IBM PC compatible in a market then dominated by joysticks. Included with the gamepad w ...
.
Plot
The story is set in the year 2140. Robert Wills Stone III, also known as Blake Stone, is an agent of the British Intelligence, recruited after a highly successful career in the
British Royal Navy.
His first major case is to investigate and eliminate the threat of Dr. Pyrus Goldfire, a brilliant scientist in the field of genetics and biology, known for his outright disrespect of professional ethics. Backed by his own organization, STAR, Dr. Goldfire plans to conquer
Earth and enslave humanity using an army of specially trained human conscripts, modified alien species, and a host of genetically-engineered mutants. Agent Stone is sent on a mission to knock out six crucial STAR installations and destroy Goldfire's army before it can assault the Earth.
Gameplay
The gameplay of ''Aliens of Gold'' is very similar to ''Wolfenstein 3D''. Playable areas are single-leveled, with orthogonal walls and textured floors and ceilings, and have a wide variety of human, mutant and alien enemies – the latter two are sometimes dormant in canisters and on work tables – and frequent encounters and fights with Dr. Goldfire. Level features include locked doors that can be opened by four colors of access cards – gold, green, yellow and blue – plus red access cards to enter new floors; an auto-mapping system; food dispensers that exchange tokens for healing items; friendly interactive Informants who are distinguishable from the Bio-Techs by what they say and give information, ammunition and tokens; one-way doors; secret rooms accessible through pushable wall blocks; and teleporters that instantly take the player into another location within the level, or, in one instance, to one of the episode's secret levels. Five weapons are available, consisting of a silent pistol with infinite ammo, three hitscan guns and a grenade launcher type gun.
In every level the player can boost points for score by destroying all enemies, collecting all points and keeping all Informants alive, which increases the three respective statuses. Total Points is affected by both the enemies destroyed and the treasure collected. The 'all informants alive' bonus can only be obtained if all informants survive after the first two bonuses are obtained. Floor rating is affected by the other three statuses. Mission rating is affected by the overall statuses from floors 1 to 9. Killing Informants decreases both Floor and Mission Rating.
Level structure
The game consists of six episodes, each with 11
levels
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
*Canal pound or level
*Regr ...
– nine regular and two secret. A main elevator goes through levels 1 through 10 and is the only means of moving between the levels. The goal of each level from 1 through 8 is to secure a red
keycard and use it to unlock the next floor. The elimination of all enemies and the collection of all treasure on the current floor are optional objectives which provide bonuses upon completion. ("Plasma alien" enemies, which spawn repeatedly from electrical outlets, do not count towards the kill ratio.) Blake Stone can take the elevator back down to previous levels to find missed items or kill any remaining enemies.
On level 9 of each episode, defeating a stronger version of Dr. Goldfire forces him to drop a gold keycard. The key is used to unlock the way to the boss, which holds another gold keycard for the level's exit – the episode's end. Each episode features two secret levels. One of them, floor 0, can be accessed through a teleport hidden somewhere within the same episode. The other is floor 10, directly accessible through the main elevator. A red keycard is required to enter, and is usually hidden on floor 9. Secret levels do not have special objectives; their only purpose is to boost the player's score.
Development
Blake Stone uses the ''
Wolfenstein 3D''
game engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
. Its working title was "Secret Agent Game".
[ Development was handled by ]JAM Productions
JAM Creative Productions, Inc., is an American company that produces radio jingles, promo music for television, and commercial jingles for advertisers. It has made more radio jingles than any other jingle company and has become part of American ...
, a startup company consisting of Mike Maynard, Jim Row, and Jerry Jones.[ Little work on the game was done in-house at publisher/distributor Apogee Software, though Apogee programmer Mark Dochtermann implemented the ceiling textures and Joe Siegler participated in playtesting the game.][
Complaints about getting lost in ''Wolfenstein 3D'' prompted the creation of an automap feature. The protagonist's name was thought up by Maynard and Row, taking some inspiration from action figure marketing techniques.] The maps were created using Tile Editor (TEd), which Apogee had previously used for Wolfenstein 3D. The game took about 18 months of development. The antagonist was named Dr. Goldstern in the initial release, but was changed to Dr. Goldfire in response to a complaint that the game portrayed Jewish people as evil.
Reception
Critical reception
''Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' reported in March 1994 that while not quite as good as '' Doom'', "''Blake Stone'' is nonetheless a high quality, first person blast-fest". The magazine concluded that the game "delivers the goods on all counts" and was worth the registration fee.
Promotion
Joe Siegler presented the game at COMDEX in Las Vegas.
Release
The shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
version of the game was released December 3, 1993. The registered version of ''Blake Stone'' shipped with a comic book, called "Blake Stone Adventure." id Software released '' Doom'' one week after Apogee released ''Blake Stone''. ''Doom'' quickly eclipsed ''Blake Stone'', which sold poorly after initial success. In 2009, the game was re-released with Windows support on GOG.com
GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its ...
, with support for macOS added in 2013 and Linux in 2014 (using DOSbox emulator); a Steam release followed in 2015. Native Linux version of the same (BStone) source port can be built manually. In 2017, the game was ported to Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
.
References
External links
*
Official ''Blake Stone: Aliens Of Gold'' download site
{{Wolfenstein 3D engine games
1993 video games
Apogee games
DOS games
First-person shooters
Games commercially released with DOSBox
Linux games
MacOS games
Science fiction video games
Sprite-based first-person shooters
Video games about extraterrestrial life
Video games developed in the United States
Video games scored by Bobby Prince
Windows games
Wolfenstein 3D engine games
Single-player video games
Video games set in the 22nd century