''Black & White '' is a
god
In monotheistic thought, God is usually viewed as the supreme being, creator, and principal object of faith. Swinburne, R.G. "God" in Honderich, Ted. (ed)''The Oxford Companion to Philosophy'', Oxford University Press, 1995. God is typically ...
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed by
Lionhead Studios
Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson. The company is best known for the '' Black & White'' and ''Fable'' series. Lionhead started as a bre ...
and published by
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
for
Microsoft Windows in 2001 and by
Feral Interactive
Feral Interactive is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different ...
in 2002 for
Mac OS
Two major famlies of Mac operating systems were developed by Apple Inc.
In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded " ...
. ''Black & White'' combines elements of
artificial life
Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemist ...
and
strategy
Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
. The player acts as a god whose goal is to defeat Nemesis, another god who wants to take over the world. A primary theme is the concept of
good and evil, with the atmosphere being affected by the player's moral choices. The core gameplay mechanic of ''Black & White'' is the interaction between the player and an avatar creature, who carries out the players instructions and whose personality and behaviour change in reaction to how they are treated. Multiplayer is supported over a local network or online.
Peter Molyneux
Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', '' Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: ...
led the three-year development of the highly anticipated game, originally to feature wizards instead of gods. ''Black & White'' was written from scratch, and the intention was to have the main
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
free of
icons
An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, and Catholic churches. They are not simply artworks; "an icon is a sacred image used in religious devotion". The most c ...
,
buttons
A button is a fastener that joins two pieces of fabric together by slipping through a loop or by sliding through a buttonhole.
In modern clothing and fashion design, buttons are commonly made of plastic but also may be made of metal, wood ...
, and
panels. Versions for
games consoles were in development, but were cancelled.
''Black & White'' received universal acclaim on release; reviewers praised the
artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
, uniqueness, and depth, although the
system requirements
To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer. These prerequisites are known as (computer) system requirements and are often used as a guideline as opposed ...
and
bugs
Bugs may refer to:
* Plural of bug
Arts, entertainment and media Fictional characters
* Bugs Bunny, a character
* Bugs Meany, a character in the ''Encyclopedia Brown'' books
Films
* ''Bugs'' (2003 film), a science-fiction-horror film
* ''Bugs ...
were criticised. ''Black & White'' won awards from several organisations, including the
British Academy of Film and Television Arts
British may refer to:
Peoples, culture, and language
* British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies.
** Britishness, the British identity and common culture
* British English, ...
and the
Guinness World Record
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
for the complexity of the artificial intelligence, selling over two million copies. Later re-reviews of the game considered it to have been overrated at the time, but was nevertheless considered one of the greatest games of all time. An expansion, ''
Black & White: Creature Isle'', and sequel, ''
Black & White 2
''Black & White 2'' is a video game video game developer, developed by Lionhead Studios and video game publisher, published by Electronic Arts released in October 2005. It is the sequel to 2001's ''Black & White (video game), Black & White.'' A ...
'', followed.
Gameplay
The player takes on the role of a
god
In monotheistic thought, God is usually viewed as the supreme being, creator, and principal object of faith. Swinburne, R.G. "God" in Honderich, Ted. (ed)''The Oxford Companion to Philosophy'', Oxford University Press, 1995. God is typically ...
ruling over several islands populated by various tribes. The player interacts with the environment via an animated, on-screen hand, that is used to throw people and objects, tap houses to wake their occupants, cast miracles, and perform other actions. Key items in the story are gold and silver scrolls. Gold scrolls initiate a significant event (including the main story), and silver ones a minor task to perform for a reward.
Nearly every action (or lack thereof) affects how the player is judged by their followers: the player may be seen as a good god, an evil one, or in-between the two. The land,
interface
Interface or interfacing may refer to:
Academic journals
* ''Interface'' (journal), by the Electrochemical Society
* '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics''
* '' Int ...
(including the hand), and music change according to that alignment. A good god's temple is brightly coloured, while an evil god's is designed to look intimidating. It is not necessary to consistently perform acts of either alignment and a mixture of the two can be used to stay neutral. The player has two advisors, one good and the other evil, who try to persuade the player to do things according to their alignment.
An important task is expanding the villages, by constructing buildings and increasing the number of villagers. Important buildings include houses, the Village Centre (which displays the god who controls the village and the available miracles), and the Village Store (which stores resources and displays the villagers' desires). Buildings are created in the Workshop after obtaining blueprints. Wonders are special buildings granting a specific benefit. Villagers belong to one of eight tribes, such as
Norse
Norse is a demonym for Norsemen, a medieval North Germanic ethnolinguistic group ancestral to modern Scandinavians, defined as speakers of Old Norse from about the 9th to the 13th centuries.
Norse may also refer to:
Culture and religion
* Nor ...
,
Celtic
Celtic, Celtics or Keltic may refer to:
Language and ethnicity
*pertaining to Celts, a collection of Indo-European peoples in Europe and Anatolia
**Celts (modern)
*Celtic languages
**Proto-Celtic language
*Celtic music
*Celtic nations
Sports Foo ...
, or
Japanese
Japanese may refer to:
* Something from or related to Japan, an island country in East Asia
* Japanese language, spoken mainly in Japan
* Japanese people, the ethnic group that identifies with Japan through ancestry or culture
** Japanese diaspor ...
, each having a different Wonder. Villagers can be assigned to perform a specific task such as fishing or starting a family. If the Temple is destroyed, the game is lost. When attacked, Temples transfer damage to their god's buildings and followers in defence; only Temples whose god has no followers are vulnerable.
The Temple is surrounded by sites where villagers
worship
Worship is an act of religious devotion usually directed towards a deity. It may involve one or more of activities such as veneration, adoration, praise, and praying. For many, worship is not about an emotion, it is more about a recognitio ...
, generating the power needed to cast
miracle
A miracle is an event that is inexplicable by natural or scientific lawsOne dictionary define"Miracle"as: "A surprising and welcome event that is not explicable by natural or scientific laws and is therefore considered to be the work of a divi ...
s. Villagers require feeding, healing or rest to worship. How many villagers worship is controlled at the Village Centre, and which miracles are available depends on those available at the player's villages. Miracles include providing food or wood, healing people, and providing shields to protect an area. Miracles can also be cast by using Miracle Dispensers, a common reward for completing Silver Reward Scrolls. These allow the casting of a miracle without worship. Miracles can only be cast, and most other actions performed, within the player's area of influence, which can be extended by expanding the population of villages owned, or by taking over others. Miracles can be selected at the Temple or Village Centre, or by performing certain gestures with the Hand. Power can also be produced by sacrificing living beings at the altar.
The general goal of a
level
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
* Canal pound or level
* Re ...
is to gain control over every village on an island, accomplished through acts that persuade the villagers to
believe
Believe may refer to:
*Belief, a psychological state in which an individual holds a proposition or premise to be true, with or without proof for such proposition
*Faith, a belief in something which has not been proven
Arts, entertainment, and me ...
in the player. Villagers can be swayed by everything from assistance with day-to-day tasks to being terrorised by
fireballs and lightning storms. Artefacts (special objects that glow in their owner's colour) and missionary disciples can be used to impress villagers. Villagers become bored with repetitive attempts to impress them. For example, if boulders fly overhead too frequently, their effect is lost. This forces the player to use multiple methods to
convert
Conversion or convert may refer to:
Arts, entertainment, and media
* "Conversion" (''Doctor Who'' audio), an episode of the audio drama ''Cyberman''
* "Conversion" (''Stargate Atlantis''), an episode of the television series
* "The Conversion" ...
a village.
The game features a skirmish mode, where other gods are battled for control of an island, a
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode over a
local area network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger ...
(LAN) or an online service, and The God's Playground, where gameplay aspects can be practised. In multiplayer mode,
deathmatch
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
and
cooperative
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-contro ...
modes are available. In cooperative mode, players share a creature. ''Black & White'' includes a feature enabling the import of real weather.
Creature
One of ''Black & White''s core features is the interaction between the player and an avatar-like creature. Three are available to select from the beginning of the game and others can be obtained by completing Silver Reward Scrolls. The currently-owned creature can be swapped with a new one at certain points in the game. The creature starts out small, and grows as the game progresses. Each has
strengths and weaknesses: apes are intelligent and proficient at learning but lack strength; tigers are strong but learn slowly.
As a god, the player can teach their creature to perform tasks such as stocking the village store or performing miracles. The creature is taught what and when to eat, and how to attack or impress enemy villages. Fighting skills may be taught in one-on-one battles with other creatures; attack and defence abilities can be improved. Teaching is performed using a
reinforcement learning
Reinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine ...
system: if the creature does something the player does not want, it can be discouraged with a slap. If the creature does something the player approves of, it can be stroked. The creature remembers the response to various actions and gradually changes its behaviour accordingly. With time and repetition, it can perform complex functions that allow it to serve as the player's
avatar
Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
. Three types of leashes are used to command the creature to go to a specific place, and can be tied to a building to restrict movement. One leash encourages the creature to pay attention when actions are demonstrated; the others encourage either benevolent or malevolent behaviour. The game reinforces the creature's choices and learning by providing visual feedback, and the creature has an alignment separate from the player's. Evil wolves sport glowing eyes and large fangs and claws; good ones turn a shade of purple and glow gently.
Lionhead Studios used
Michael Bratman
Michael E. Bratman (born July 25, 1945) is an American philosopher who is Durfee Professor in the School of Humanities & Sciences and Professor of Philosophy at Stanford University.
Education and career
Bratman graduated from Haverford Co ...
's
belief–desire–intention model For popular psychology, the belief–desire–intention (BDI) model of human practical reasoning was developed by Michael Bratman as a way of explaining future-directed intention.
BDI is fundamentally reliant on folk psychology (the 'theory theo ...
to simulate creatures' learning and decision making processes. A creature forms an intention by combining desires, opinions, and beliefs. Beliefs are attributed to lists that store data about various world objects. Desires are goals the creature wants to fulfill, expressed as simplified
perceptron
In machine learning, the perceptron (or McCulloch-Pitts neuron) is an algorithm for supervised classification, supervised learning of binary classification, binary classifiers. A binary classifier is a function which can decide whether or not an ...
s. Opinions describe ways of satisfying a desire using
decision trees
A decision tree is a decision support tool that uses a tree-like model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains cond ...
. For each desire, the creature selects the belief with the best opinion, thus forming an intention or goal.
Plot
The player begins on an island as a new god, created from a family's
prayer
Prayer is an invocation or act that seeks to activate a rapport with an object of worship through deliberate communication. In the narrow sense, the term refers to an act of supplication or intercession directed towards a deity or a deifi ...
s. After saving their drowning son, the god follows the grateful family to their village. A large creature is later discovered who tells of its former master, a god named Nemesis, who desires to reign supreme as the
one true god
Monotheism is the belief that there is only one deity, an all-supreme being that is universally referred to as God. Cross, F.L.; Livingstone, E.A., eds. (1974). "Monotheism". The Oxford Dictionary of the Christian Church (2 ed.). Oxford: Oxfor ...
by destroying all others. The player is told of the Creed; an energy source with the ability to destroy gods. Nemesis destroys his former creature and attacks the village. A mysterious
vortex
In fluid dynamics, a vortex ( : vortices or vortexes) is a region in a fluid in which the flow revolves around an axis line, which may be straight or curved. Vortices form in stirred fluids, and may be observed in smoke rings, whirlpools in t ...
opens that the player enters to escape Nemesis. The player is transported to a second island and greeted by another god, Khazar. Khazar reveals that it was he who sent the vortex and requests assistance against another god, Lethys, Nemesis' underling, in exchange for resources to rebuild the village.
Later, Nemesis destroys Khazar and steals his piece of the Creed. Lethys then kidnaps the player's creature, taking it through a vortex. In the third land, the creature is held in
stasis
Stasis (from Greek στάσις "a standing still") may refer to:
* A state in stability theory, in which all forces are equal and opposing, therefore they cancel out each other
* Stasis (political history), a period of civil war within an ancient ...
by three magical pillars. After the creature is freed, Lethys grants the player a piece of the Creed and opens a vortex where another can be found. The player returns to the first land, now cursed by Nemesis; fireballs and lightning rain from the sky. After the curses are lifted by destroying the three guardian stones, and the piece of the Creed is claimed, Nemesis appears, inviting the player to his realm. On the last island, Nemesis curses the player's creature, causing it to slowly change alignments, shrink, and grow weaker. When the final piece of the Creed is obtained, the player destroys Nemesis, and is left as the only god in the world.
Development and release
History
''Black & White'' took over three years to develop beginning on 14 February 1998,
and was released on 30 March 2001.
Peter Molyneux
Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', '' Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: ...
funded the project himself and devoted his entire focus to its development. Molyneux stated that he tried to correct the mistakes he made with the game design of ''
Dungeon Keeper
''Dungeon Keeper'' is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In ''Dungeon Keeper'', the player builds and manages a dungeon, protecting it from invading ' ...
''.
The goal was to develop a unique game where players felt they inhabited a world where they could do anything. Molyneux had liked the idea of controlling people as a god since his previous venture, ''
Populous''. He was interested in the concept of
good and evil and thought that this could be used to influence the game's atmosphere. Development was slow, starting with only six people, as Molyneux wanted to assemble the right team. Discussions about concepts (including a
Mafia
"Mafia" is an informal term that is used to describe criminal organizations that bear a strong similarity to the original “Mafia”, the Sicilian Mafia and Italian Mafia. The central activity of such an organization would be the arbitration of ...
-style game) began at his house in 1997, and in February 1998, the team moved into Lionhead's offices. The expanded nine-person team exchanged further suggestions for the game and its content, such as
lip-synchronised characters, although this was thought impossible. As more people joined, Molyneux wanted
Lionhead's friendly atmosphere to remain, and their policy of only recruiting people who could fit in with existing members meant that the team had developed their own way of working. According to Molyneux, team members questioned and competed with each other, resulting in a better quality of work. He said that "the team did the work of a group twice their number." The group that finally produced the game numbered twenty-five programmers with a budget of approximately £4 million.
Molyneux stated that ''
King Kong
King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
'' was an inspiration for the game.
Soon afterwards, watching the ''
Outer Limits'' episode "
The Sandkings
"The Sandkings" is a 1995 Canadian-American television film based on the 1979 novella '' Sandkings'' by George R. R. Martin, and the first episode of the revived 1960s science-fiction television series ''The Outer Limits''. It premiered on 26 M ...
", he noticed that the episode featured bug-like creatures worshipping a scientist, and who moved around him in reverence whenever he was nearby. Molyneux thought that being admired with that level of devotion made one a god. Molyneux told ''
Official Dreamcast Magazine Dreamcast Magazine may refer to:
* ''Dreamcast Magazine'', British magazine published by Paragon Publishing
* ''Dreamcast Magazine'' or ''Dorimaga'', names for the Japanese magazine later known as ''Gemaga
was a Japanese video game magazine fo ...
'' that he had sought to recreate the "fantastic feeling" of destroying
ant nests as a child.
In 1998, ''Black & White'' was shown at the
E3 trade show in Atlanta, Georgia, and incorporated elements of ''Populous'' and ''Dungeon Keeper''. Molyneux estimated the game would be nearly finished in 1999, and scheduled it for a late September 2000 release.
Artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
was one of the key areas still being worked on. The game
crashed
"Crashed" is the third U.S. rock single, (the fifth overall), from the band Daughtry's debut album. It was released only to U.S. rock stations on September 5, 2007. Upon its release the song got adds at those stations, along with some Alternativ ...
multiple times; Molyneux fixed the
bugs
Bugs may refer to:
* Plural of bug
Arts, entertainment and media Fictional characters
* Bugs Bunny, a character
* Bugs Meany, a character in the ''Encyclopedia Brown'' books
Films
* ''Bugs'' (2003 film), a science-fiction-horror film
* ''Bugs ...
using
Microsoft Developer Studio before restarting. He expected the 3D
engine
An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.
Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
used would be an improvement when compared to his previous games. He instructed the programmers to "Make it the most beautiful engine ever conceived by anybody, ever". As of December 1998, no animators had been hired, and the art team were developing their own skills in that area.
By this time, the engine was being developed by three people:
Alex Evans, Jean-Claude Cuttier, and Scawen Roberts (who had joined from a courier company called, coincidentally, Black And White). Cottier developed the landscape system, and found a method of generating textures, enabling the reflection of various types of terrain. Roberts created the creatures and the animation (Eric Bailey later took over the creature animations). Evans described developing the engine as "a daunting task".
Composer
Russell Shaw came up with the idea of the world changing appearance according to the player's alignment: he suggested that the player's territory loses colour if he plays evil, and for it to be gaily coloured if good.
Artist
Mark Healey
Mark Healey is a British video game developer from Ipswich, Suffolk. Healey started his career making games for the Commodore 64 home computer – his first published game was ''KGB Super Spy'' for Codemasters, which led to developing the education ...
wanted the cursor to be a magician's hand.
The entire game, including the tools and
libraries
A library is a collection of materials, books or media that are accessible for use and not just for display purposes. A library provides physical (hard copies) or digital access (soft copies) materials, and may be a physical location or a vir ...
, was written from scratch. A
trial and error
Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying.
According to W.H. Thorpe, the term was devised by C. Lloyd Morgan ( ...
approach was taken: the team learned by trying something and changing what did not work. They avoided using
control panels
Control may refer to:
Basic meanings Economics and business
* Control (management), an element of management
* Control, an element of management accounting
* Comptroller (or controller), a senior financial officer in an organization
* Controlling ...
, icons and buttons for casting miracles, preferring a
gesture system. Molyneux commented that he would have been very disappointed if the system was dumped, but in the end, they got the feature working "beautifully". Integrating the storyline was found to draw the player through the game in an unexpected manner, which led to the development of characters like Sable, the Creature trainer, and the advisers. A great deal of effort was devoted to getting features such as the weather import working.
The game was originally to feature battling wizards, who would have had creatures (originally named Titans) to raise, and be powered by belief. A key idea was the ability to turn living beings into Titans. Healey's early visualisation featured the Horned Reaper from ''Dungeon Keeper'' representing Titans. The team wanted the player to see the world from the same perspective as possessing a creature in ''Dungeon Keeper'' (it was originally intended for the player to be able to take control of creatures in the
first-person). Molyneux wanted "limitless flexibility" and the ability to zoom out to see the world from the sky. It was decided to make the player a god when it was realised that humans could not wield the powers that were being implemented. The spells that were to be cast became miracles, and the wizards' supporters became worshippers. The mechanic of turning living beings into Titans was dropped because of problems with balance, with certain Titans having advantages over others. After the name Titans was dropped, others were considered, including Sards, Demes, Ikons, Psiphs, and Amalians. None had unanimous support, so they ended up being called 'creatures'. Elements of the Wizard theme, such as Temples resembling a wizard's tower, remain in the final game. Temples were originally named Citadels and some sported a medieval, fairy-tale look.
In January 1999, Richard Evans was working out how the game judges the morality of the player's behaviour.
Mark Webley (who had programmed the creature's artificial intelligence on a testbed version) had become project manager, ensuring routines were listed on task schedules. He stated that this was "a hundred times more difficult" than similar tasks at
Bullfrog Productions
Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, '' Populous'', and is also well know ...
.
By March, the team had expanded to 17 people including five artists, five game programmers, two engine programmers, and a sound programmer. Lionhead wanted a maximum of 25 people so as not to break the "team spirit" atmosphere.
''Black & White'' was shown at E3 1999 where it was judged the most original game. At this time, Lionhead were considering 15 cover designs provided by Electronic Arts.
At E3 2000, Molyneux gave a precise release date: 23 September 2000. The game was supposed to reach the
alpha stage by 18 June, but by summer, it became clear that development was behind schedule, and the release date was pushed back to 10 November. In September, it was pushed back again into 2001, angering fans who were eagerly awaiting its release. Molyneux apologised for the delay. By September 2000, every Lionhead member had their faces digitised for use on villagers. Villagers were auctioned online at
QXL, with all proceeds going to the National Society for Prevention of Cruelty to Children. The team were surprised when the first one sold for £450, and the fourth one for over £1000.
By October, Lionhead were operating around the clock to reach alpha. Shin Kanaoya of EA Square came to discuss the Japanese localisation, which was considered difficult due to the requirement of the use of two-byte characters to display the
Japanese writing system
The modern Japanese writing system uses a combination of logographic kanji, which are adopted Chinese characters, and syllabic kana. Kana itself consists of a pair of syllabaries: hiragana, used primarily for native or naturalised Japanese w ...
, particularly the 20,000
Kanji
are the logographic Chinese characters taken from the Chinese script and used in the writing of Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese and are still used, along with the subse ...
characters, which would have posed RAM management issues. Lionhead were considering using the Japanese fonts included with Windows.
In September, there were "dozens" of fansites about ''Black & White''.
By November, there were around 150.
Molyneux later said that ''Black & White'' was amongst the first video games to have fansites, and that Lionhead were accused of over-promising when the sites described features the game did not have when shown.
Molyneux said that might have been "insanely ambitious" with regard to the standards they set themselves for the graphics, because the system requirements were high and much of the
custom software
Customised software (also known as bespoke software or tailor-made software) is software that is specially developed for some specific organization or other user. As such, it can be contrasted with the use of software packages developed for the ...
needed to be written.
One such program was a terrain-editing tool named Leadhead. He stated that they went from "bizarre ideas", to "the best game I have ever seen". The villagers' artificial intelligence had to be restricted by giving some control to the Village Centre as there was no limit on the number of villagers. Molyneux said of the creature's artificial intelligence, "part of the game itself learns from everything you do and tailors itself to you", and described the creature as "an astonishing piece of work". He also commented that the last months of development were "the hardest any of us has ever had to work", and that "without the right team, this game never would have happened."
The models for the trees, bushes, and other landscape features were created in
3D Studio Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabi ...
, and initial graphics development was done in 2D using
Adobe Photoshop
Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in ras ...
. Later development was done using other custom software. Clan multiplayer, where multiple players play as one god, was developed in a rush; its interface had to be developed in two weeks. ''Black & White''s online community was handled by two servers in London, where the clan creatures were stored to minimise the possibility of cheating.
Alpha was reached in December 2000. Multiplayer mode nearly had to be dropped for this to happen, but the problems were fixed just in time.
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted th ...
became involved in the production; testers were employed (they found three thousand bugs), localisations were checked, and a marketing campaign was launched. Fearing the bugs could kill the game, lists were sent to every member of the team, who had a chart, updated daily. The biggest problem was the final set, and fixing them created more bugs. Molyneux commented that "It was as if the game just didn't want to be finished and perfected", and remarked that the team felt like they had run a marathon after fixing the bugs. The end product was so large that they "almost felt lost within the code" which consisted of over a million lines, and took over an hour to
compile
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily ...
.
The music, dialogue, and sound effects were compressed to fit on one
CD, as they took five times as much space as the game. People not involved with the game's development began playing it and were extremely impressed. The release date was then set at 23 February 2001. Electronic Arts complained that the age at which the villagers were reproducing was below the
age of consent
The age of consent is the age at which a person is considered to be legally competent to consent to sexual acts. Consequently, an adult who engages in sexual activity with a person younger than the age of consent is unable to legally cla ...
for some countries, so this had to be changed. Lionhead announced that the game
went gold
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
(became ready to be released) on 16 March 2001. Molyneux credited fans for making the hardest times worthwhile. Because players encountered technical issues, rumours that Electronic Arts had shipped beta versions circulated; Lionhead denied them. Molyneux said ''Black & White'' was the most important and difficult game he had made. In June, a
patch
Patch or Patches may refer to:
Arts, entertainment and media
* Patch Johnson, a fictional character from ''Days of Our Lives''
* Patch (''My Little Pony''), a toy
* "Patches" (Dickey Lee song), 1962
* "Patches" (Chairmen of the Board song ...
that fixed bugs was released. The Japanese version was released on 24 May 2001, and re-released as ''Black & White Special Edition'' under the EA Best Selections branding on 18 March 2004.
Another patch was released, which would allow the Hand to be controlled by an
Essential Reality P5 Glove, a virtual reality glove.
Story and characters
Work on the story began in October 1999, and took longer than expected. The team estimated two months, but soon realised they lacked the necessary skills to meet this deadline.
Bullfrog
''Bullfrog'' is a common English language term to refer to large, aggressive frogs, regardless of species.
Examples of bullfrogs include:
Frog species America
*Helmeted water toad (''Calyptocephalella gayi''), endemic to Chile
*American bullfro ...
's James Leach, who had previously worked on titles such as ''Dungeon Keeper'' and ''
Theme Hospital
''Theme Hospital'' is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for MS-DOS and Microsoft Windows compatible PCs in which players design and operate a privately owned hospital with ...
'', was recruited, and wrote many challenges, all the dialogue, and enabled the team to make the advisers characters rather than just sources of information.
The idea to make the advisers characters came from Alex Evans, who wanted them to interact with their lips synchronised. A system was developed that moved their mouths into common
phoneme
In phonology and linguistics, a phoneme () is a unit of sound that can distinguish one word from another in a particular language.
For example, in most dialects of English, with the notable exception of the West Midlands and the north-wes ...
shapes, used as a basis to turn them into
graphic equalisers that move into shapes according to the sounds being played. This facilitated localisation, as the game was to be translated into fifteen languages. Both advisers were voiced by
Marc Silk
Marc Silk is a British voice actor.
His character vocal work includes Aks Moe in ''Star Wars: Episode I – The Phantom Menace'', ''Danger Mouse'', '' The Pingu Show'', ''Go Jetters'', '' Strange Hill High'', '' Chicken Run'' and US voice of B ...
, cutting the recording time by roughly half. The initial designs were produced by artist Christian Bravery, but these were considered too similar to classic devils and angels. Healey redesigned the angel to be more like a fairy. He was accused of putting his girlfriend into the game, something which he agreed with on reflection: he admitted that it looked "rather a lot like her". He then designed an old man resembling a cross between a hippy, a yogi, and a "kindly old man". The advisers' animations and emotions were triggered by keywords in the script document, a
Microsoft Excel
Microsoft Excel is a spreadsheet developed by Microsoft for Windows, macOS, Android and iOS. It features calculation or computation capabilities, graphing tools, pivot tables, and a macro programming language called Visual Basic for ...
file consisting of several thousand lines. Much of the script was for the advisers, as they were to comment on everything happening as well as the other things players may want to do.
The challenges and quests were developed to keep players occupied while playing through the story. Molyeux told Leach about the ways of good and evil and the system's reflection of the player's behaviour, and provided him with a digital copy of the Bible with instructions to study the concepts due to their connection with gods and men. Leach decided to supplement the idea of evil with mischief, as he thought being completely evil by annoying or killing followers was senseless. Molyneux wanted a conflict between good and evil, and for the enemy gods to have the opposite alignment to the player. As a method of introducing the player to miracles and combat, a god whose alignment is the same as the player's was added.
Leach, Molyneux, and Webley were considering the final story when Jamie Durrant, an artist, became involved in the scripting language. A level designer, Ken Malcolm, was also hired, and their skills were considered invaluable. Malcolm said that the challenges were imagined as films with multiple endings because the story elements were different to games based on levels. According to him, the team had to "forget the rules" and focus on what players would do.
[The Making of Black & White, p. 67.]
World domination was the story's goal. The Creed was a way of achieving that goal without having to convert every tribe. The intent was for the Creeds to be hosted inside creatures, obtainable only after the creature was dead. Winning the game would require three Creeds of the same alignment and their placement in the volcano on the fifth land. The explosion would "shatter the world" and the world would be the player's.
As the story evolved, it was decided that the game should not force the player through it, as it would restrict his freedom. The team also wanted players to explore the world. The solution to this problem came in the form of the Gold Story Scrolls.
The other gods' actions and dialogue were written to be neutral as they could be either good or evil. Some were influenced by the player's alignment, but some lines were spoken regardless of the player's alignment due to lack of space. The concept of good and evil also affected the gods' names: bias towards a particular alignment was avoided because they could be either. Khazar and Lethys were "suitably old and legendary". The name Nemesis was to be replaced with "a huge, powerful name", but was liked by most of the team.
Programmer Oliver Purkiss was hired to program the villagers. He and Molyneux "worked tirelessly" to give the villagers autonomy and individuality without using too much processor power. Purkiss said that they did not want players to believe that villagers were worthless. Afterwards, it was decided that the villagers should have different belief levels, so the player would need to impress more sceptical ones. Richard Evans worked on the villagers' reactivity.
The script editor started out "simple", enabling programmers to perform camera angles and move villagers, and the first script was created when Cottier added a widescreen function. Molyneux wanted "an epic tale", so tools such as cinematography and the ability to analyse the creature and the player's alignment and abilities were needed. Jason Hutchens, an "expert in languages", was hired and helped create a "more natural" language compiler. A system to generalise each approach to challenges was also needed. The script editor and language were simple enough for non-programmers to use, and was also capable of writing complex scripts.
Sound and music
Shaw was head of music and sound. He handled the voice recording, all the sound effects, and composed the music. He also played instruments and sang: the first land's Missionaries' song featured the voices of Shaw and Webley. It was originally Shaw's intention for there to be no dialogue. The game had over 5000 sound effects by January 2000.
Shaw's lack of experience in playing "ethnic" instruments was a problem, but Steafan Hannigan, an expert on the subject, was enlisted to help. Hannigan further enlisted a musical ensemble who covered the instruments for every tribe. Silc's speech was performed at Electronic Arts's sound studio in
Chertsey
Chertsey is a town in the Borough of Runnymede, Surrey, England, south-west of central London. It grew up round Chertsey Abbey, founded in 666 CE, and gained a market charter from Henry I. A bridge across the River Thames first appeared in ...
over three-and-a-half days. The sessions were directed by Leach, and the lines were recorded onto hard disk by Electronic Arts engineer Bill Lusty. The recordings were then burnt to CD, which were sent to Shaw, who then "cut up" each line and assigned them to those in the game. Afterwards,
Hugo Myatt
Hugo Myatt (born 1945) is a British actor, presenter and theatre director, best known for his role as the dungeon master Treguard in the children's game show ''Knightmare''.
''Knightmare''
Myatt played the role of Treguard of Dunshelm, the d ...
and
Shelley Blond
Shelley Blond (born 25 March 1970) is an English actress, voice actress, television presenter, author, announcer and businesswoman.
Career
Shelley Blond was the first voice-actress for Lara Croft, lending her voice to the Croft character in th ...
were recorded at Lionhead.
Creature
The decision to base the creatures on real animals was made early on. To offer players variety, a mixture of benign and aggressive creatures was deemed necessary. The team decided to implement
anthropomorphised
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology.
Personification is the related attribution of human form and characteristics t ...
bipedal animals, because their humanoid form evoked empathy, and credibility in their potential sentience. Due to technical restraints, bipedal creatures also provided greater flexibility for animation and game dynamics.
The lion was constructed for the prototype.
3D Studio Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabi ...
was used to build the wire-mesh frame, and then
Adobe Photoshop
Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in ras ...
was used to skin the creature. The skeleton was added, which was used by an animator to perform movements. The good creatures' appearances were the most problematic, and the transformation between alignments was also thought to be "a huge challenge". Each form was built from seven meshes and three texture sets. This enabled subtle variation. The eyes were originally painted as a texture, but this was deemed "unsatisfactory". Later, the eyes were built using separate geometry that moves independently, and were added using the game's creature editor.
To implement the transformation of the creature based on its alignment, Alex Evans developed an exporter program to export 3D Studio Max's models and animations, and Roberts created one to import them and apply them to the lion. Each version of the creature was then loaded, and interpolation code was written, as well as a blended animation between two similar ones. The system has a two-way blend: one for the alignment, and the other for how fat the creature is. As there was not going to be many creatures on one map, the team were able to use CPU resources to run many animations simultaneously on a single creature.
The planned level of artificial intelligence for the creature was thought to be risky: Molyneux commented that they wanted to "advance the technology to its extreme", and artificial intelligence specialist
Richard Evans built the technology, which according to Molyneux appeared to "live and learn like, say, a clever puppy". Molyneux desired the creature to pass the
Turing test
The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluato ...
, which had not yet been achieved.
Other versions
An online version, ''Black & White: The Gathering'', was in development, and would have enabled creatures to interact those of other players in a cut-down game environment over the internet. Lionhead planned to release ''Black & White: The Gathering'' two months before the main game's release as a free download, and it was to offer a choice of creatures. It would have linked with chat programs such as
AOL instant messenger
AIM (AOL Instant Messenger) was an instant messaging and presence computer program created by AOL, which used the proprietary OSCAR instant messaging protocol and the TOC protocol to allow registered users to communicate in real time.
AIM wa ...
and
ICQ and convert text to a speech bubble from the creature. It was intended for players to be able to upload the main game's creature into ''Black & White: The Gathering'' and its experiences to be saved into the main game.
Another online program, ''Black & White Worlds'', was in development. This would have taken place in the worlds of the main game. Molyneux explained that there was to be a server, whose worlds would have been set up with a match-making system and players would have been able to do battle, like
last man standing. There was also a plan to produce ''Black & White Universe'', in which players would have had a persistent online world.
A
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
version was in development and scheduled for release in summer 2001, and a
Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
version in late 2001. Both were cancelled.
PlayStation 2 and
Xbox
Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by th ...
versions were due for release in 2002. Versions for the
Game Boy Color
The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
and
Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
were proposed, but never materialised. A company called M4 was to have co-developed them alongside Lionhead, but Electronic Arts were not interested in the
Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same te ...
versions. Molyneux stated that the Dreamcast version was cancelled because it was taking time to convert the game for the platform, and development had not progressed far enough for it to be worth continuing as interest in the platform was declining.
Versions for
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which i ...
and
beOS
BeOS is an operating system for personal computers first developed by Be Inc. in 1990. It was first written to run on BeBox hardware.
BeOS was positioned as a multimedia platform that could be used by a substantial population of desktop users a ...
were mooted, but were not greenlit by any prospective publisher.
Reception
Critics lauded ''Black & White'' with "universal acclaim" according to video game
review aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
.
The graphics, gameplay, and artificial intelligence in particular were well received. ''Black & White'' sold two and a half million copies on the PC by 2006. In the United States,
NPD Techworld
The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
ranked ''Black & White'' as the 11th-biggest computer game seller of 2001.
Its sales in that region totaled 464,325 units, for revenues of $19.3 million, by the end of the year.
It received a "Platinum" sales award from the
Entertainment and Leisure Software Publishers Association
The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was originally founded as the European Leisure Software Publishers Association (ELSPA), and the ...
(ELSPA),
indicating sales of at least 300,000 copies in the United Kingdom.
''
Maxim
Maxim or Maksim may refer to:
Entertainment
*Maxim (magazine), ''Maxim'' (magazine), an international men's magazine
** Maxim (Australia), ''Maxim'' (Australia), the Australian edition
** Maxim (India), ''Maxim'' (India), the Indian edition
*Maxim ...
'' Scott Steinberg complimented the design, saying it "lets you indulge your most megalomaniacal fantasies with ease".
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
's Tal Blevins complimented the "wildly imaginative" single-player mode, and the graphics, describing the game as "a visual masterpiece".
AllGame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel.
Blinkx was founded in 2004, went publ ...
's Michael House eulogised the "
solutely stunning and gorgeous" graphics.
Marc Saltzman of ''
The Cincinnati Enquirer
''The Cincinnati Enquirer'' is a morning daily newspaper published by Gannett in Cincinnati, Ohio, United States. First published in 1841, the ''Enquirer'' is the last remaining daily newspaper in Greater Cincinnati and Northern Kentucky, altho ...
'' complimented the addictiveness and "superb" gameplay, but criticised the high system requirements.
''
Playboy
''Playboy'' is an American men's lifestyle and entertainment magazine, formerly in print and currently online. It was founded in Chicago in 1953, by Hugh Hefner and his associates, and funded in part by a $1,000 loan from Hefner's mother.
K ...
'' Michael Ryan complimented the "intelligent" sense of humour, "intense" visual appeal, and addictiveness, but criticised the frequent micromanagement and ambiguous objectives.
''
Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
''s Kristian Brogger was impressed with the game's depth.
GameZone's reviewer praised the landscapes, described the music as "fit for a god", and complimented the game for merging genres.
Greg Kasavin of
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
concurred with this, stating: "No other PC game to date has so effectively combined so many seemingly incompatible elements into one highly polished game".
''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
''
Charles Ardai
Charles Ardai (born 1969) is an American entrepreneur, businessperson, and writer of award winning crime fiction and mysteries. He is founder and editor of Hard Case Crime, a line of pulp-style paperback crime novels. He is also an early employee ...
commended the artificial intelligence and graphics, describing the landscape as "stunning".
Ben Silverman of
Game Revolution
''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screensh ...
approved the "
believable presentation" and agreed with ''Computer Gaming World'' on the artificial intelligence, calling it "revolutionary".
''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' reviewer complimented the realism, stating that it is like interacting with a real world, and echoed others' views on the artificial intelligence by describing it as "impressive".
X-Play
''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on '' G4 Canada'' in Canada (and briefly on ...
commended the graphics, but criticised the high system requirements.
Uniqueness and originality garnered critical praise. Craig Wessel of
GameSpy felt the game is a unique and enjoyable strategy game.
Originality was commended by ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' reviewer, who also eulogised the "
autiful" graphics, "awesome" interface, and its creativity,
and Gamezilla's Alex Karls, who also remarked the game "lives up to its hype".
''
Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed b ...
'' reviewer agreed about the originality, and described the game as "a colossal achievement".
Keith Pullin of ''
PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games ...
'' compared the resource management to ''
Age of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was '' Age of Empires'', released in 1997. Nine total games within the se ...
'', and complimented the humour and pop culture references and praised the combination of original ideas, remarking that "''B&W'' is as captivating as it is ingenious".
''
Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' complimented the originality and "amazing" creature AI, but complained about the bugs.
Jim Preston of ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' described the game as "thoughtful and engrossing".
Reviewing the Macintosh version, Kit Pierce of
Inside Mac Games
''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about Apple Macintosh computer gaming distributed by floppy disk, eventually becoming a website.
History
In 1992, Tuncer Deniz, who was unemployed, decided to create a mag ...
remarked "Black & White is a gorgeous game", and commended its addictiveness.
Several publications re-reviewed the game later and, while still well received, have re-evaluated their initial judgement. ''Black & White'' was selected by
GameSpy as the most over-rated game of all time in an article published in September 2003, citing a lack of true interaction with the townspeople and poor use of the much-lauded creatures as reasons it disappointed.
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
mentioned the game in one of their
podcast
A podcast is a program made available in digital format for download over the Internet. For example, an episodic series of digital audio or video files that a user can download to a personal device to listen to at a time of their choosing ...
s discussing over-rated games.
Awards
, -
, 2001
, Interactivity
,
British Academy of Film and Television Arts
British may refer to:
Peoples, culture, and language
* British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies.
** Britishness, the British identity and common culture
* British English, ...
,
,
,
, -
, 2001
, Moving Images
, British Academy of Film and Television Arts
,
,
,
, -
, 2001
, PC Games
, British Academy of Film and Television Arts
,
,
,
, -
, 2001
, Music
, British Academy of Film and Television Arts
,
,
,
, -
, 2001
, Technical Innovation
, British Academy of Film and Television Arts
,
,
,
, -
, 2001
, Networked Games
, British Academy of Film and Television Arts
,
,
,
, -
, 2002
, Computer Innovation
,
Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
,
,
,
, -
, 2002
, Computer Game of the Year
, Academy of Interactive Arts & Sciences
,
,
,
, -
, 2002
, Animation
, Academy of Interactive Arts & Sciences
,
,
,
, -
, 2002
, Character or Story Development
, Academy of Interactive Arts & Sciences
,
,
,
, -
, 2002
, Game of the Year
, Academy of Interactive Arts & Sciences
,
,
,
, -
, 2002
, Game Play Engineering
, Academy of Interactive Arts & Sciences
,
,
,
, -
, 2002
, PC Strategy
, Academy of Interactive Arts & Sciences
,
,
,
, -
, 1999
, Best Original Game
,
Game Critics Awards
The Game Critics Awards are a set of annual awards held after the E3 video game conference since 1998. The awards are given to products displayed at E3 with the title Best of E3 of their category.
Format
The nominees and winners of the awards a ...
,
,
Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publish ...
,
, -
, 1999
, Best Strategy Game
, Game Critics Awards
,
, Electronic Entertainment Expo
,
, -
, 1999
, Best PC Game
, Game Critics Awards
,
, Electronic Entertainment Expo
,
, -
, 2000
, Best PC Game
, Game Critics Awards
,
, Electronic Entertainment Expo
,
, -
, 2000
, Best Strategy Game
, Game Critics Awards
,
, Electronic Entertainment Expo
,
, -
, 2000
, Best of Show
, Game Critics Awards
,
, Electronic Entertainment Expo
,
, -
, 2000
, Best Original Game
, Game Critics Awards
,
, Electronic Entertainment Expo
,
, -
, 2002
, Excellence in Programming
,
Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games.
Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
,
,
Richard Evans
,
, -
, 2002
, Game Innovation
, Game Developers Choice Awards
,
,
,
, -
, 2002
, Game of the Year
, Game Developers Choice Awards
,
,
,
, -
, 2002
, Excellence in Game Design
, Game Developers Choice Awards
,
,
Peter Molyneux
Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', '' Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: ...
and the team.
,
, -
, 2001
, Editor's Choice
, ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
''
,
,
,
, -
, 2002
, Best AI
, ''
PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
''
,
,
,
, -
, 2001
, Editor's Choice
, ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
''
,
,
,
, -
, 2001
, Classic Award
, ''
PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games ...
''
,
,
,
, -
, 2002
, Game of the Year
, ''
Games Magazine
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014.
The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') an ...
''
,
,
,
, -
,
, Gold Award of Excellence
, Electronic Multimedia Awards
,
,
,
, -
, 2000
, Most Innovative
,
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
,
,
Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publish ...
,
, -
, 2000
, Best of Show
, IGN
,
, Electronic Entertainment Expo
,
, -
, 2001
, PC Game of the Year Benelux
,
European Computer Trade Show
The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004.
The exposition was only open to industry professionals and journalists, although i ...
,
,
,
, -
, 2001
, PC Game of the Year Eastern Europe
,
European Computer Trade Show
The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004.
The exposition was only open to industry professionals and journalists, although i ...
,
,
,
, -
, 2001
, PC Game of the Year Germany
,
European Computer Trade Show
The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004.
The exposition was only open to industry professionals and journalists, although i ...
,
,
,
, -
, 2001
, PC Game of the Year Italy
,
European Computer Trade Show
The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004.
The exposition was only open to industry professionals and journalists, although i ...
,
,
,
, -
, 2001
, PC Game of the Year Scandinavia
,
European Computer Trade Show
The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004.
The exposition was only open to industry professionals and journalists, although i ...
,
,
,
, -
, 2001
, PC Game of the Year Spain
,
European Computer Trade Show
The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004.
The exposition was only open to industry professionals and journalists, although i ...
,
,
,
Accolades
''Black & White'' was named by ''
PC World
''PC World'' (stylized as PCWorld) is a global computer magazine published monthly by IDG. Since 2013, it has been an online only publication.
It offers advice on various aspects of PCs and related items, the Internet, and other personal tec ...
'' as the Best Video Game of 2001,
appeared at number one on AiGameDev.com's most influential AI games list, and appeared in the 2003 ''
Guinness World Records
''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a reference book published annually, listing world ...
'' for having the "most intelligent being in a game".
Notes
References
Sources
*
*
*
*
*
External links
*
*
{{DEFAULTSORT:Black and White (Video Game)
2001 video games
Cancelled Dreamcast games
Cancelled PlayStation (console) games
Cancelled PlayStation 2 games
Cancelled Linux games
Cancelled beOS games
Cancelled Xbox games
Electronic Arts games
Feral Interactive games
Interactive Achievement Award winners
Classic Mac OS games
MacOS games
Multiplayer and single-player video games
Real-time strategy video games
Video games scored by Russell Shaw
Video games with expansion packs
Windows games
God games
BAFTA winners (video games)
Game Developers Choice Award winners
Video games developed in the United Kingdom