''Birthright'' is a ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
''
campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
that was first released by TSR in 1995.
It is based on the continent of ''Cerilia'' on the world of ''Aebrynis'', in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of ''
bloodline
Heredity, also called inheritance or biological inheritance, is the passing on of traits from parents to their offspring; either through asexual reproduction or sexual reproduction, the offspring cells or organisms acquire the genetic infor ...
s'': divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as ''Regency'', which is measured in the game using ''regency points'' or RP. Using ''regency'', characters acquire a ''domain'' composed of ''provinces'' and ''holdings''. The development of these domains is as much a part of the game as development of the characters. The game uses three-month ''domain turns'' to model actions of rulers over nations in much the same way as ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
'' uses combat rounds to simulate time to model the characters' actions in battle. In 1996, ''Birthright ''won the
Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
for ''Best Roleplaying Supplement of 1995''.
Development
In 1994,
Rich Baker and
Colin McComb
Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the '' Dungeons & Dragons'' role-playing game, and as the creative lead for the role-playing video game '' T ...
co-designed the ''Birthright'' campaign setting.
Matthew Pook for ''
Pyramid
A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrila ...
'' magazine recognized the campaign as the first setting to support player characters as rulers, providing players with a game based on "diplomacy, politics, trade, construction and (of course) war". According to writer Michael J. Tresca, ''Birthright ''was inspired by Tolkien's Middle-earth setting, as a "universe profoundly influenced by bloodline, nation building, and war".
Geography
The world of Aebrynis has at least four known continents, the frozen continent of Thaele, the continent of Djapar to the southeast, the great southern continent of Aduria, and Cerilia, the location of the actual Birthright campaign. Cerilia itself is divided into five regions, each named after the primary human group that first settled there:
* Anuire is in the southwest portion of Cerilia. The river Maesil forms a great highway through the heartlands. The region has a temperate climate similar to Western Europe. Anuire has no direct historical analogy, but is an amalgam of medieval England, imperial Rome, and Gondor from ''
The Lord of the Rings
''The Lord of the Rings'' is an Epic (genre), epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 c ...
''.
* Rjurik is in the northwest of Cerilia. Large expanses of sparsely settled pine forests dominate this region. The climate and culture are modeled on
Scandinavia
Scandinavia; Sámi languages: /. ( ) is a subregion in Northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. In English usage, ''Scandinavia'' most commonly refers to Denmark, Norway, and Swe ...
and the
Celts
The Celts (, see pronunciation for different usages) or Celtic peoples () are. "CELTS location: Greater Europe time period: Second millennium B.C.E. to present ancestry: Celtic a collection of Indo-European peoples. "The Celts, an ancien ...
.
* Brechtür is in the central north of Cerilia. The Great Bay almost separates Cerilia in half. The nations of Brechtür lie on the shores of the Great Bay. These realms are very mountainous and travel by ship is almost always preferred to overland routes. Conceptually similar to the
Hanseatic League.
* Khinasi is in the southeast of Cerilia and the warmest region of the continent. It has arid plains, rugged mountains, many islands, and deserts. The people are seafarers and less fearful of magic than other areas. It is conceptually similar to
Moorish Spain
Al-Andalus translit. ; an, al-Andalus; ast, al-Ándalus; eu, al-Andalus; ber, ⴰⵏⴷⴰⵍⵓⵙ, label= Berber, translit=Andalus; ca, al-Àndalus; gl, al-Andalus; oc, Al Andalús; pt, al-Ândalus; es, al-Ándalus () was the Mu ...
and
Arabia
The Arabian Peninsula, (; ar, شِبْهُ الْجَزِيرَةِ الْعَرَبِيَّة, , "Arabian Peninsula" or , , "Island of the Arabs") or Arabia, is a peninsula of Western Asia, situated northeast of Africa on the Arabian Plate. ...
.
* Vosgaard is located in the northeast of Cerilia and is also known as the Heartless Wastes. The land is frigid, unforgiving and populated by some of the most dangerous creatures on the continent. The prevailing culture is conceptually similar to the
Rus.
History
Cerilia was originally inhabited by the elves, dwarves, and goblins. Fleeing the corruption of Aduria by the dark god Azrai, human tribes settled Cerilia. At first contact between the elves and humans was peaceful, but conflict soon arose as the human population expanded into elven lands.
After years of manipulation and machination Azrai's armies marched on Cerilia. On his side were his Adurian minions, the Vos (a human tribe he had corrupted), and the elves, bitter from their wars with humanity. The human tribes and their patron gods met him in battle at Mount Deismaar, located on the landbridge between Aduria and Cerilia. The elves realized they had been tricked by Azrai and most switched sides. As their armies fought on the slopes of the mountain, the gods themselves met in battle. The other gods were only able to defeat Azrai by sacrificing themselves. In a colossal explosion, they destroyed themselves and Azrai. Mount Deismaar and the land bridge were destroyed.
The power of the gods was not wasted, however. It shot out and entered those present at the battle. The champions of the gods, those closest in ideal and virtue to their patron as well as physical proximity at the time of the cataclysm, received the most power. They became gods themselves, a new pantheon that would replace the old.
Other combatants also received some of the divine power of the gods. On the battlefield it did not take them long to realize that this power was in their blood, and could be stolen. A ''scion'', as one of the divine blood is called, could have his blood strength stolen if killed by a blow piercing his heart.
The divine gifts of the scions make them able leaders. They form a connection to their people and land, drawing strength from them. And in times of need returning that strength and perform great deeds. They also can have a variety of other divine powers, such as long life, the ability to detect poison or project a divine aura, depending upon their bloodline strength and the god it was derived from.
Those who find themselves with the blood of Azrai often become powerful abominations, or ''awnsheghlien''. Corrupted by their dark blood, their bodies twist to reflect their inner corruption. Many of the major villains and monsters are awnsheghlien. Examples include the Gorgon (stone-skinned with a petrifying gaze, perhaps the strongest creature in Cerilia), the Sphinx (an insane half-cat lover of riddles), the Spider (once a goblin-king who fought at Deismaar), and the Vampire (once a young hero who killed a blood abomination named the Sinister and thus became corrupted himself).
Domain level of play
Because bloodlines allow scions to collect regency the ''Birthright'' campaign includes a set of rules for players to participate in the "domain level" of play. That is, their characters can control various types of large-scale organizations. Those who rule such organizations are called ''regents''. They are able to use the power they gain in the form of ''regency'' to manipulate events in and around their domain.
Domains are made up of provinces and holdings. Provinces are the basic political unit of the domain level. They represent the actual land, population and natural environment of a domain. There are four types of holdings; law, temples, guilds and sources. Law holdings represent the legal authority of regents in the province while temples and guild holdings are the religious and economic aspects of a province. Source holdings represent the magical energy contained by the natural environment of a province. Both provinces and holdings are described using levels.
The size and shape of provinces varies significantly in the published materials, but they average roughly thirty to forty miles across. Provinces have a population level (a number from 1–10) that has several effects on play. Regents collect regency (RP) based on the population levels of the provinces they control, and the population level determines the maximum level of law, temple and guild holdings in that province.
As regents, player characters can perform ''domain actions''. Domain actions are month-long activities that have a wide range of effects. Increasing population, creating holdings, waging war, diplomacy, trade and dealing with random events are all possible domain actions. Regents can also choose to build castles, muster troops, issue decrees, establish treaties, etc.
Both priest and wizard characters are able to utilize their holdings (temples and sources, respectively) to cast ''realm spells''. Realm spells are large-scale magic that can affect entire provinces. They are often costly both in terms of gold and regency.
War Magic involves the use of War Cards as part of simulating large-scale combat.
Races
The primary races of the Birthright setting are typical for Dungeons and Dragons based game-worlds: Humans, Elves and Half-Elves, Halflings, Dwarves. However, there are some differences between the races presented in ''Birthright'' and those in other campaign settings or in the core rules. Also, non-human races do not have the variations that they do in other settings. Other races are notably missing from the setting. There are no Orcs or Half-Orcs. Kobolds and Gnomes are listed as existent monsters, but are not available as character races.
Humans
Humans are split into five distinct subraces, each representing a different culture:
* Anuirean: Anuireans are culturally similar to medieval western Europe. Feudal lords hold dominion, armored knights fill the military. At the battle of Mount Deismaar, the newly risen god Haelyn became their patron god. Haelyn's brother Roele founded the Aniurean Empire, which at one time encompassed more than half of all Cerilia. That empire lasted some thousand years until its decline. The subject realms subsequently won their independence and the twelve Duchies of Anuire fractured politically. Currently some thirty separate realms exist in Anuire.
* Brecht: The Brecht humans tend to be individualistic and enterprising. They have a large middle class and merchant-princes hold much power. The Brecht are superb sailors, voyaging far and wide to trade. They depend upon their fleets and rugged mountains to defend their coastal realms. Their patron god is Sera, goddess of trade and luck. The Brecht draw elements from Renaissance Spain, Italy, the Netherlands and Germany, as well as the
Hanseatic League.
* Khinasi: Khinasi lands are sometimes called "The Cities of the Sun." The cultured and civilized Khinasi have a distinctly Moorish flavor. They hold wizards and magicians in high regard and mages rule several city-states. Magic is much more common and accepted among the Khinasi than elsewhere in Cerilia. Their patron deity is the sun goddess Avani, whose portfolio includes enlightenment as well as illumination.
* Rjurik: The Rjurik humans live in the harsh climate of the Rjurik Highlands. They have cultural traits taken from the Celts and Scandinavians. Druids watch over the people and forests, jarls build and trek in longships, and semi-nomadic tribes debate whether to join their 'civilized' settled brethren. Much of Rjurik life is based on survival in their relatively harsh terrain. Their patron god is Erik, god of nature.
* Vos: The Vos were once dedicated to the god Vorynn, the old god of magic, but they were lured by the evil god Azrai and fought at his side at the battle of Mount Deismaar. They live in the harshest region of Cerilia, both in terms of climate and monstrous dangers. Their patron gods are now Belinik, god of violence, and Kriesha, goddess of winter. They have a warrior society based loosely on Slavic culture.
Non-human races
* Elves of Cerilia call themselves the ''Sidhelien'' and live in the ancient forests of Cerilia. They are generally antagonistic to humans—and most other Cerilian races. Unlike elves in other settings, Cerilian elves are generally chaotic neutral. Elves are immortal, immune to disease and do not need to sleep.
* Half-Elves bridge the gap between elves and humans. They are not immortal but are longer-lived than humans. Though elves are generally suspicious of humans they accept their rare offspring with mortals completely into their society, despite their mortality. Among humans, however, half-elves are treated with superstition and suspicion.
* Halflings are a race that is native to the Shadow World, but fled to Cerilia when a force of evil corrupted their homeland. They still bear the taint of their origins in the Shadow World and are able to cross over into that plane of existence more easily than any other race of Cerilia.
* Dwarves are a gruff mountain folk, whose bodies are twice as dense as other creatures. They weigh 250-300 pounds despite averaging only 4-4 feet tall. Dwarves are often isolationist and reserved.
* Goblins are less hated and feared than in other fantasy settings. Although seen as crude and barbaric, they have several large realms that trade with human realms.
* Orogs are a fierce, militaristic race that live primarily underground. They are in endless war with the dwarves and just about every other race of Cerilia.
* Gnolls, giants, and other Dungeons and Dragons races also exist.
As previously mentioned, there are no orcs in Cerilia. Gnomes are on the list of "AD&D Monsters in Cerilia" in the Birthright Rulebook and are also mentioned in the "King of the Giantdowns" adventure, but are not available as a player character race.
List of ''Birthright'' products
During its four-year run, 25 roleplaying products and five novels were published by TSR, as well as a computer game by
Sierra On-Line. The line was suspended before the publishing schedule was complete. By the time
Wizards of the Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidi ...
had cancelled the line after buying TSR, they had published the following:
Boxed sets
* 3100 ''
Birthright Campaign Setting''
* 3103 ''
Cities of the Sun
''Cities of the Sun'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995.
Contents
''Cities of the Sun'' details the Khinasi people, who make their home on the south-eastern po ...
''
* 3121 ''
The Rjurik Highlands
''The Rjurik Highlands'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996.
Contents
''The Rjurik Highlands'' describes the land of the Rjurik people, an untamed north-western ...
''
* 3129 ''
Havens of the Great Bay
''Havens of the Great Bay'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996.
Contents
The book adds more domains for players to control. The realms of Brechtur surrounding t ...
''
* 3134 ''
Naval Battle Rules: The Seas of Cerilia''
Accessories
* 3104 ''
Player's Secrets of Roesone
''Player's Secrets of Roesone'' is a supplement to the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game.
Contents
''Player's Secrets of Roesone'' is a sourcebook for the Birthright campaign setting, part of the "Player ...
''
* 3105 ''
Player's Secrets of Endier''
* 3106 ''
Player's Secrets of Medoere
''Player's Secrets of Medoere'' is a supplement to the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game.
Contents
''Player's Secrets of Medoere'' is a sourcebook for the Birthright campaign setting, part of the "Player ...
''
* 3107 ''
Player's Secrets of Tuornen''
* 3108 ''
Player's Secrets of Ilien
''Player's Secrets of Ilien'' is a supplement to the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game.
Contents
''Player's Secrets of Ilien'' is a sourcebook for the Birthright campaign setting, part of the "Player's ...
''
* 3109 ''
Player's Secrets of Talinie
''Player's Secrets of Talinie'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995.
Contents
Talinie is a theocracy whose heavy woods and mineral-rich lands are extensively exp ...
''
* 3111 ''
Player's Secrets of Ariya
''Player's Secrets of Ariya'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1995.
Contents
''Player's Secrets of Ariya'' is a sourcebook for Birthright that describes Ariya, a t ...
''
* 3119 ''
Player's Secrets of Binsada
''Player's Secrets of Binsada'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996.
Contents
The Khinasi domain of Binsada is a matriarchal society of nomadic, clannish people f ...
''
* 3120 ''
Player's Secrets of Baruk-Azhik
''Player's Secrets of Baruk-Azhik'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996.
Contents
''Player's Secrets of Baruk-Azhik'' is a supplement for the Birthright campaig ...
''
* 3122 ''
Player's Secrets of Halskapa''
* 3123 ''
Player's Secrets of Khourane
''Player's Secrets of Khourane'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996.
Contents
Set in the land of the cultured Khinasi, Khourane is a domain for a player regent w ...
''
* 3124 ''
Player's Secrets of Tuarhievel''
* 3127 ''
Player's Secrets of Stjordvik''
* 3135 ''Player's Secrets of Hogunmark''
* ''Player's Secrets of Müden''
* 3101 ''Blood Enemies: Abominations of Cerilia''
* 3140 ''Blood Spawn: Creatures of Light and Shadow''
* 3147 ''Tribes of the Heartless Wastes''
* 3117 ''
The Book of Magecraft''
* 3126 ''The Book of Priestcraft''
* 3137 ''The Book of Regency''
Adventures
* 3102 ''
Sword and Crown
''Sword and Crown'' is an official game adventure of the Birthight Campaign Setting in the ''Advanced Dungeons & Dragons'' game. It was published in 1995 by TSR, Inc. (now Wizards of the Coast, a subsidiary of Hasbro). The module is for characte ...
''
* 3110 ''
Warlock of the Stonecrowns
''Warlock of the Stonecrowns'' is an adventure module for the Birthright campaign setting in the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game.
Plot summary
In ''Warlock of the Stonecrowns'', an adventure recommende ...
''
* 3118 ''
The Sword of Roele
''The Sword of Roele'' is an adventure module for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1996.
Plot summary
''The Sword of Roele'' is an adventure in which the Three Brother Mages, enemie ...
''
* 3125 ''
Legends of the Hero-Kings
''Legends of the Hero-Kings'' is an adventure module for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the ro ...
''
* 3142 ''
King of the Giantdowns''
Novels
* ''
The Iron Throne'' by
Simon Hawke (Nov, 1995. )
* ''Greatheart'' by Dixie Lee McKeone (Feb, 1996. )
* ''
War'' by Simon Hawke (May, 1996. )
* ''The Hag's Contract'' by
John Gregory Betancourt
John Gregory Betancourt (born October 25, 1963) is an American writer of science fiction, fantasy and mystery novels, as well as short stories. He is also known as the founder and publisher, with his wife Kim Betancourt, of Wildside Press in 1 ...
(June, 1996. )
* ''The Spider's Test'' by Dixie Lee McKeone (Sept, 1996. )
* ''The Falcon and the Wolf'' by
Richard Baker (May, 2000. Online publication.)
Comics
* ''The Serpent's Eye'' by
Ed Stark (1996)
Computer games
* ''
Birthright - The Gorgon's Alliance
''Birthright: The Gorgon's Alliance'' is a 1997 strategy video game developed by Synergistic Software and distributed by Sierra On-Line. The game is based on the Birthright campaign setting for '' Dungeons & Dragons'' and was released for MS-DO ...
'' by
Sierra On-Line
Later material
In 2005, to celebrate Birthright's 10th anniversary, Wizards of the Coast announced the free web release of a series of published and unpublished Birthright products including the novel ''The Falcon and the Wolf'' by Birthright creator Richard Baker III, although only the first few releases were actually published.
A version of Birthright was constructed for use with the
revised Third Edition of ''Dungeons & Dragons'' rules. This group project is collaboratively structured over the Internet, and recognized as the official fan site of the setting by Wizards of the Coast.
References
Sources
*
External links
Birthright.neta site dedicated to the setting and the host for the official Birthright update to D&D 3.5e.
Birthright Memoriesof the campaign designers.
free downloads- a series of published and unpublished Birthright products
{{DEFAULTSORT:Birthright (Campaign Setting)
Dungeons & Dragons campaign settings
Origins Award winners