The definition of the BSDF (bidirectional scattering distribution function) is not well standardized. The term was probably introduced in 1980 by Bartell, Dereniak, and Wolfe.
[
] Most often it is used to name the general mathematical function which describes the way in which the light is scattered by a surface. However, in practice, this phenomenon is usually split into the reflected and transmitted components, which are then treated separately as BRDF (
bidirectional reflectance distribution function
The bidirectional reflectance distribution function (BRDF; f_(\omega_,\, \omega_) ) is a function of four real variables that defines how light is reflected at an opaque surface. It is employed in the optics of real-world light, in computer ...
) and BTDF (bidirectional transmittance distribution function).
* BSDF is a superset and the generalization of the BRDF and BTDF. The concept behind all BxDF functions could be described as a black box with the inputs being any two angles, one for incoming (incident) ray and the second one for the outgoing (reflected or transmitted) ray at a given point of the surface. The output of this black box is the value defining the ratio between the incoming and the outgoing light energy for the given couple of angles. The content of the black box may be a mathematical formula which more or less accurately tries to model and approximate the actual surface behavior or an algorithm which produces the output based on discrete samples of measured data. This implies that the function is 4(+1)-dimensional (4 values for 2 3D angles + 1 optional for wavelength of the light), which means that it cannot be simply represented by 2D and not even by a 3D graph. Each 2D or 3D graph, sometimes seen in the literature, shows only a slice of the function.
* Some tend to use the term BSDF simply as a category name covering the whole family of BxDF functions.
* The term BSDF is sometimes used in a slightly different context, for the function describing the amount of the scatter (not scattered light), simply as a function of the incident light angle. An example to illustrate this context: for perfectly lambertian surface the BSDF (angle)=const. This approach is used for instance to verify the output quality by the manufacturers of the glossy surfaces.
* Another recent usage of the term BSDF can be seen in some 3D packages, when vendors use it as a 'smart' category to encompass the simple well known cg algorithms like
Phong,
Blinn–Phong etc.
* Acquisition of the BSDF over the
human face in 2000 by
Debevec et al.
[
] was one of the last key breakthroughs on the way to fully
virtual cinematography
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of ...
with its ultra-photorealistic
digital look-alikes. The team was the first in the world to isolate the
subsurface scattering component (a specialized case of BTDF) using the simplest
light stage
A light stage or light cage is equipment used for 3D modeling, shape, texture mapping, texture, reflectance and motion capture often with structured light and a multi-camera setup.
Reflectance capture
The reflectance field over a human face was ...
, consisting on moveable light source, moveable high-res
digital camera
A digital camera is a camera that captures photographs in digital memory. Most cameras produced today are digital, largely replacing those that capture images on photographic film. Digital cameras are now widely incorporated into mobile devic ...
, 2
polarizers in a few positions and really simple
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s on a modest
computer.
The team utilized the existing scientific knowledge that
light
Light or visible light is electromagnetic radiation that can be perceived by the human eye. Visible light is usually defined as having wavelengths in the range of 400–700 nanometres (nm), corresponding to frequencies of 750–420 te ...
that is reflected and scattered from the air-to-oil layer retains its
polarization
Polarization or polarisation may refer to:
Mathematics
*Polarization of an Abelian variety, in the mathematics of complex manifolds
*Polarization of an algebraic form, a technique for expressing a homogeneous polynomial in a simpler fashion by ...
while light that travels within the
skin
Skin is the layer of usually soft, flexible outer tissue covering the body of a vertebrate animal, with three main functions: protection, regulation, and sensation.
Other cuticle, animal coverings, such as the arthropod exoskeleton, have diffe ...
loses its polarization.
The subsurface scattering component can be
simulated as a steady high-scatter glow of light from within the
model
A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a measure.
Models c ...
s, without which the skin does not look realistic.
ESC Entertainment, a company set up by
Warner Brothers Pictures specially to do the visual effects / virtual cinematography system for
The Matrix Reloaded
''The Matrix Reloaded'' is a 2003 American science-fiction action film written and directed by the Wachowskis. It is a sequel to ''The Matrix'' (1999) and the second installment in the ''Matrix'' film series. The film stars Keanu Reeves, Lau ...
and
The Matrix Revolutions
''The Matrix Revolutions'' is a 2003 American science fiction action film written and directed by the Wachowskis. It is the third installment in ''The Matrix'' film series, released six months following '' The Matrix Reloaded''. The film st ...
isolated the parameters for an approximate analytical BRDF which consisted of
Lambertian diffusion component and a modified
specular
Specular reflection, or regular reflection, is the mirror-like reflection of waves, such as light, from a surface.
The law of reflection states that a reflected ray of light emerges from the reflecting surface at the same angle to the surf ...
Phong component with a
Fresnel type of
effect.
Overview of the BxDF functions
* BRDF (
Bidirectional reflectance distribution function
The bidirectional reflectance distribution function (BRDF; f_(\omega_,\, \omega_) ) is a function of four real variables that defines how light is reflected at an opaque surface. It is employed in the optics of real-world light, in computer ...
)
[
] is a simplified BSSRDF, assuming that light enters and leaves at the same point (''see the image on the right'').
* BTDF (Bidirectional transmittance distribution function)
is similar to BRDF but for the opposite side of the surface. (''see the top image'').
* BDF (Bidirectional distribution function) is collectively defined by BRDF and BTDF.
* BSSRDF (Bidirectional scattering-surface reflectance distribution function or Bidirectional surface scattering RDF)
describes the relation between outgoing radiance and the incident flux, including the phenomena like
subsurface scattering (SSS). The BSSRDF describes how light is transported between any two rays that hit a surface.
* BSSTDF (Bidirectional scattering-surface transmittance distribution function) is like BTDF but with subsurface scattering.
* BSSDF (Bidirectional scattering-surface distribution function) is collectively defined by BSSTDF and BSSRDF. Also known as BSDF (Bidirectional scattering distribution function).
See also
*
BRDF
*
Radiometry
Radiometry is a set of techniques for measuring electromagnetic radiation, including visible light. Radiometric techniques in optics characterize the distribution of the radiation's power in space, as opposed to photometric techniques, which ch ...
*
Reflectance
The reflectance of the surface of a material is its effectiveness in Reflection (physics), reflecting radiant energy. It is the fraction of incident electromagnetic power that is reflected at the boundary. Reflectance is a component of the respon ...
*
Radiance
In radiometry, radiance is the radiant flux emitted, reflected, transmitted or received by a given surface, per unit solid angle per unit projected area. Radiance is used to characterize diffuse emission and reflection of electromagnetic radiatio ...
*
BTF BTF may refer to the following:
* Biz Trip Finder''
*'' Back to the Future'', film and/or film series.
*''Bangalore Theological Forum'', an academic journal
* BTF (finance), French Treasury bills
*Baseball Think Factory, website
*Berkshire Theatre F ...
References
{{Reflist, 2
Radiometry
Astrophysics
3D rendering